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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs48
1 files changed, 47 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index f79597e..3470fa9 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -12295,7 +12295,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12295 ItemData.Add(ItemDataMap); 12295 ItemData.Add(ItemDataMap);
12296 } 12296 }
12297 12297
12298 llsd.Add("ItemData", ItemData); 12298 llsd.Add("InventoryData", ItemData);
12299 12299
12300 eq.Enqueue(BuildEvent("RemoveInventoryItem", 12300 eq.Enqueue(BuildEvent("RemoveInventoryItem",
12301 llsd), AgentId); 12301 llsd), AgentId);
@@ -12339,6 +12339,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12339 llsd), AgentId); 12339 llsd), AgentId);
12340 } 12340 }
12341 12341
12342 private byte[] EncodeU32(uint val)
12343 {
12344 byte[] ret = BitConverter.GetBytes(val);
12345 if (BitConverter.IsLittleEndian)
12346 Array.Reverse(ret);
12347 return ret;
12348 }
12349
12342 public void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items) 12350 public void SendBulkUpdateInventory(InventoryFolderBase[] folders, InventoryItemBase[] items)
12343 { 12351 {
12344 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); 12352 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
@@ -12354,6 +12362,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12354 OSDMap AgentDataMap = new OSDMap(1); 12362 OSDMap AgentDataMap = new OSDMap(1);
12355 AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId)); 12363 AgentDataMap.Add("AgentID", OSD.FromUUID(AgentId));
12356 AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId)); 12364 AgentDataMap.Add("SessionID", OSD.FromUUID(SessionId));
12365 AgentDataMap.Add("TransactionID", OSD.FromUUID(UUID.Random()));
12357 12366
12358 OSDArray AgentData = new OSDArray(1); 12367 OSDArray AgentData = new OSDArray(1);
12359 AgentData.Add(AgentDataMap); 12368 AgentData.Add(AgentDataMap);
@@ -12381,10 +12390,47 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12381 foreach (InventoryItemBase item in items) 12390 foreach (InventoryItemBase item in items)
12382 { 12391 {
12383 OSDMap ItemDataMap = new OSDMap(); 12392 OSDMap ItemDataMap = new OSDMap();
12393
12394 ItemDataMap.Add("ItemID", OSD.FromUUID(item.ID));
12395 ItemDataMap.Add("FolderID", OSD.FromUUID(item.Folder));
12396
12397 ItemDataMap.Add("CreatorID", OSD.FromUUID(item.CreatorIdAsUuid));
12398 ItemDataMap.Add("OwnerID", OSD.FromUUID(item.Owner));
12399 ItemDataMap.Add("GroupID", OSD.FromUUID(item.GroupID));
12400 ItemDataMap.Add("BaseMask", OSD.FromBinary(EncodeU32((uint)item.BasePermissions)));
12401 ItemDataMap.Add("OwnerMask", OSD.FromBinary(EncodeU32((uint)item.CurrentPermissions)));
12402 ItemDataMap.Add("GroupMask", OSD.FromBinary(EncodeU32((uint)item.GroupPermissions)));
12403 ItemDataMap.Add("EveryoneMask", OSD.FromBinary(EncodeU32((uint)item.EveryOnePermissions)));
12404 ItemDataMap.Add("NextOwnerMask", OSD.FromBinary(EncodeU32((uint)item.NextPermissions)));
12405 ItemDataMap.Add("GroupOwned", OSD.FromBoolean(item.GroupOwned));
12406 ItemDataMap.Add("AssetID", OSD.FromUUID(item.AssetID));
12407 ItemDataMap.Add("Type", OSD.FromInteger(item.AssetType));
12408 ItemDataMap.Add("InvType", OSD.FromInteger(item.InvType));
12409 ItemDataMap.Add("Flags", OSD.FromBinary(EncodeU32((uint)item.Flags)));
12410 ItemDataMap.Add("SaleType", OSD.FromInteger((byte)item.SaleType));
12411 ItemDataMap.Add("SalePrice", OSD.FromInteger(item.SalePrice));
12412 ItemDataMap.Add("Name", OSD.FromString(item.Name));
12413 ItemDataMap.Add("Description", OSD.FromString(item.Description));
12414 ItemDataMap.Add("CreationDate", OSD.FromInteger(item.CreationDate));
12415
12416 ItemDataMap.Add("CRC", OSD.FromBinary(EncodeU32(
12417 Helpers.InventoryCRC(1000, 0, (sbyte)item.InvType,
12418 (sbyte)item.AssetType, item.AssetID,
12419 item.GroupID, 100,
12420 item.Owner, item.CreatorIdAsUuid,
12421 item.ID, item.Folder,
12422 (uint)PermissionMask.All, 1, (uint)PermissionMask.All, (uint)PermissionMask.All,
12423 (uint)PermissionMask.All)
12424 )));
12425 ItemDataMap.Add("CallbackID", 0);
12426
12384 ItemData.Add(ItemDataMap); 12427 ItemData.Add(ItemDataMap);
12385 } 12428 }
12386 12429
12387 llsd.Add("ItemData", ItemData); 12430 llsd.Add("ItemData", ItemData);
12431
12432 eq.Enqueue(BuildEvent("BulkUpdateInventory",
12433 llsd), AgentId);
12388 } 12434 }
12389 } 12435 }
12390} 12436}