diff options
-rw-r--r-- | OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | 645 | ||||
-rw-r--r-- | OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | 60 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 189 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 123 |
5 files changed, 394 insertions, 631 deletions
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index 0a4ebe4..3ed3b5a 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |||
@@ -163,6 +163,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
163 | private bool m_isphysical; | 163 | private bool m_isphysical; |
164 | private bool m_isSelected; | 164 | private bool m_isSelected; |
165 | 165 | ||
166 | private bool m_NoColide; // for now only for internal use for bad meshs | ||
167 | |||
166 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | 168 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively |
167 | 169 | ||
168 | private bool m_throttleUpdates; | 170 | private bool m_throttleUpdates; |
@@ -253,7 +255,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
253 | private float m_verticalAttractionEfficiency = 1.0f; // damped | 255 | private float m_verticalAttractionEfficiency = 1.0f; // damped |
254 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. | 256 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. |
255 | 257 | ||
256 | SerialControl m_taintserial = null; | 258 | // SerialControl m_taintserial = null; |
257 | object m_taintvehicledata = null; | 259 | object m_taintvehicledata = null; |
258 | 260 | ||
259 | public void DoSetVehicle() | 261 | public void DoSetVehicle() |
@@ -309,410 +311,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
309 | m_taintvehicledata = vdata; | 311 | m_taintvehicledata = vdata; |
310 | _parent_scene.AddPhysicsActorTaint(this); | 312 | _parent_scene.AddPhysicsActorTaint(this); |
311 | } | 313 | } |
312 | |||
313 | public override byte[] Serialize(bool PhysIsRunning) | ||
314 | { | ||
315 | SerialControl sc = new SerialControl(); | ||
316 | |||
317 | lock (sc.alock) | ||
318 | { | ||
319 | if (PhysIsRunning) | ||
320 | { | ||
321 | m_taintserial = sc; | ||
322 | |||
323 | if (!Monitor.Wait(sc.alock, 1000)) | ||
324 | { | ||
325 | m_log.Error("[chOde] prim data serialization timed out"); | ||
326 | m_taintserial = null; | ||
327 | return new byte[0]; | ||
328 | } | ||
329 | } | ||
330 | else | ||
331 | DoSerialize(sc); | ||
332 | } | ||
333 | |||
334 | return sc.data; | ||
335 | } | ||
336 | |||
337 | public void DoSerialize(SerialControl sc) | ||
338 | { | ||
339 | wstreamer st = new wstreamer(); | ||
340 | Vector3 vtmp; | ||
341 | |||
342 | ushort version = 2; | ||
343 | if (!BitConverter.IsLittleEndian) | ||
344 | version |= 1; | ||
345 | st.Wushort(version); //version lower bit codes endian type for future use | ||
346 | |||
347 | // compact booleans in a ushort | ||
348 | ushort flags = 0; | ||
349 | |||
350 | if (m_isphysical) // this should be true for now | ||
351 | flags |= 1; | ||
352 | if (m_isSelected) | ||
353 | flags |= 2; | ||
354 | if (m_isVolumeDetect) | ||
355 | flags |= 4; | ||
356 | if (m_disabled) | ||
357 | flags |= 8; | ||
358 | if (m_collidesWater) | ||
359 | flags |= 16; | ||
360 | if (m_collidesLand) | ||
361 | flags |= 32; | ||
362 | if (m_usePID) | ||
363 | flags |= 64; | ||
364 | if (m_useAPID) | ||
365 | flags |= 128; | ||
366 | if (m_useHoverPID) | ||
367 | flags |= 256; | ||
368 | if (m_throttleUpdates) | ||
369 | flags |= 512; | ||
370 | |||
371 | st.Wushort(flags); | ||
372 | |||
373 | st.Wvector3(_size); | ||
374 | st.Wint(m_material); | ||
375 | st.Wfloat(m_density); | ||
376 | st.Wfloat(0); // future gravity mod V3 | ||
377 | st.Wfloat(0); // future friction V3 | ||
378 | st.Wfloat(0); // future bounce V3 | ||
379 | |||
380 | // st.Wuint((uint)m_collisionCategories); | ||
381 | // st.Wuint((uint)m_collisionFlags); | ||
382 | |||
383 | if (_parent == null) | ||
384 | { | ||
385 | st.Wvector3(_position); // ?? | ||
386 | st.Wquat(_orientation); | ||
387 | } | ||
388 | else // for childs save offsets | ||
389 | { | ||
390 | Quaternion to; | ||
391 | Quaternion ipo = Quaternion.Inverse(_parent.Orientation); | ||
392 | |||
393 | if (m_isphysical && prim_geom != IntPtr.Zero) | ||
394 | { | ||
395 | d.Vector3 dvt; | ||
396 | d.GeomCopyPosition(prim_geom, out dvt); | ||
397 | |||
398 | vtmp.X = dvt.X; | ||
399 | vtmp.Y = dvt.Y; | ||
400 | vtmp.Z = dvt.Z; | ||
401 | |||
402 | d.Quaternion dqt; | ||
403 | d.GeomCopyQuaternion(prim_geom, out dqt); | ||
404 | |||
405 | to.X = dqt.X; | ||
406 | to.Y = dqt.Y; | ||
407 | to.Z = dqt.Z; | ||
408 | to.W = dqt.W; // rotation in world | ||
409 | } | ||
410 | else | ||
411 | { | ||
412 | vtmp = _position; | ||
413 | to = _orientation; | ||
414 | } | ||
415 | |||
416 | vtmp -= _parent.Position; // offset in world | ||
417 | vtmp *= ipo; // offset in local | ||
418 | st.Wvector3(vtmp); | ||
419 | |||
420 | ipo *= to; // own rotation | ||
421 | st.Wquat(ipo); | ||
422 | } | ||
423 | |||
424 | st.Wvector3(_velocity); | ||
425 | st.Wvector3(m_rotationalVelocity); | ||
426 | st.Wvector3(_acceleration); | ||
427 | st.Wvector3(m_rotateEnable); | ||
428 | |||
429 | vtmp = Vector3.Zero; | ||
430 | for (int i = 0; i < m_forcelist.Count; i++) | ||
431 | { | ||
432 | |||
433 | vtmp += (m_forcelist[i] * 100); | ||
434 | } | ||
435 | |||
436 | st.Wvector3(vtmp); // force acc | ||
437 | |||
438 | vtmp = Vector3.Zero; | ||
439 | for (int i = 0; i < m_angularforcelist.Count; i++) | ||
440 | { | ||
441 | vtmp += (m_angularforcelist[i] * 100); | ||
442 | } | ||
443 | |||
444 | st.Wvector3(vtmp); // angular force acc | ||
445 | |||
446 | st.Wvector3(m_PIDTarget); | ||
447 | st.Wfloat(m_PIDTau); | ||
448 | st.Wfloat(PID_D); | ||
449 | st.Wfloat(PID_G); | ||
450 | st.Wquat(m_APIDTarget); | ||
451 | st.Wfloat(m_APIDStrength); | ||
452 | st.Wfloat(m_APIDDamping); | ||
453 | st.Wfloat(m_APIDdamper); | ||
454 | |||
455 | st.Wint((int)m_PIDHoverType); | ||
456 | st.Wfloat(m_PIDHoverHeight); | ||
457 | st.Wfloat(m_PIDHoverTau); | ||
458 | st.Wfloat(m_targetHoverHeight); | ||
459 | |||
460 | st.Wfloat(m_groundHeight); | ||
461 | st.Wfloat(m_waterHeight); | ||
462 | |||
463 | st.Wfloat(m_buoyancy); | ||
464 | |||
465 | // this must be last since type none ends stream | ||
466 | if (m_type == Vehicle.TYPE_NONE) | ||
467 | st.Wint((int)Vehicle.TYPE_NONE); | ||
468 | else | ||
469 | { | ||
470 | st.Wint((int)m_type); | ||
471 | |||
472 | st.Wquat(Quaternion.Identity); //m_referenceFrame | ||
473 | |||
474 | st.Wint((int)m_flags); | ||
475 | |||
476 | st.Wvector3(m_linearMotorDirection); | ||
477 | st.Wfloat( | ||
478 | (float)Math.Sqrt(m_lLinMotorDVel.LengthSquared() / m_linearMotorDirection.LengthSquared())); | ||
479 | |||
480 | st.Wvector3(m_linearFrictionTimescale); | ||
481 | st.Wfloat(m_linearMotorDecayTimescale); | ||
482 | st.Wfloat(m_linearMotorTimescale); | ||
483 | st.Wvector3(new Vector3(0, 0, 0)); //m_linearMotorOffset); | ||
484 | |||
485 | st.Wvector3(m_angularMotorDirection); | ||
486 | st.Wfloat((float)Math.Sqrt(m_angularMotorDVel.LengthSquared() / m_angularMotorDirection.LengthSquared())); | ||
487 | |||
488 | st.Wvector3(m_angularFrictionTimescale); | ||
489 | st.Wfloat(m_angularMotorDecayTimescale); | ||
490 | st.Wfloat(m_angularMotorTimescale); | ||
491 | |||
492 | st.Wfloat(0); //m_linearDeflectionEfficiency); | ||
493 | st.Wfloat(1000); //m_linearDeflectionTimescale); | ||
494 | |||
495 | st.Wfloat(0); //m_angularDeflectionEfficiency); | ||
496 | st.Wfloat(120); //m_angularDeflectionTimescale); | ||
497 | |||
498 | st.Wfloat(0); // m_bankingEfficiency); | ||
499 | st.Wfloat(0); //m_bankingMix); | ||
500 | st.Wfloat(1000); //m_bankingTimescale); | ||
501 | |||
502 | st.Wfloat(m_VhoverHeight); | ||
503 | st.Wfloat(0.5f); //m_VhoverEfficiency); | ||
504 | st.Wfloat(m_VhoverTimescale); | ||
505 | |||
506 | st.Wfloat(m_VehicleBuoyancy); | ||
507 | |||
508 | st.Wfloat(m_verticalAttractionEfficiency); | ||
509 | st.Wfloat(m_verticalAttractionTimescale); | ||
510 | } | ||
511 | sc.data = st.close(); | ||
512 | m_taintserial = null; | ||
513 | Monitor.PulseAll(sc.alock); | ||
514 | } | ||
515 | |||
516 | public bool DeSerialize(byte[] data) | ||
517 | { | ||
518 | rstreamer st = new rstreamer(data); | ||
519 | |||
520 | int version =st.Rushort(); //version | ||
521 | |||
522 | // merge booleans in a ushort | ||
523 | ushort flags = st.Rushort(); | ||
524 | if ((flags & 1) != 0) | ||
525 | m_isphysical = true; | ||
526 | if ((flags & 2) != 0) | ||
527 | m_taintselected = true; | ||
528 | if ((flags & 4) != 0) | ||
529 | m_isVolumeDetect = true; | ||
530 | if ((flags & 8) != 0) | ||
531 | m_taintdisable = true; | ||
532 | if ((flags & 16) != 0) | ||
533 | m_taintCollidesWater = true; | ||
534 | if ((flags & 32) != 0) | ||
535 | m_collidesLand = true; | ||
536 | if ((flags & 64) != 0) | ||
537 | m_usePID = true; | ||
538 | if ((flags & 128) != 0) | ||
539 | m_useAPID = true; | ||
540 | if ((flags & 256) != 0) | ||
541 | m_useHoverPID = true; | ||
542 | if ((flags & 512) != 0) | ||
543 | m_throttleUpdates = true; | ||
544 | |||
545 | _size = st.Rvector3(); | ||
546 | m_taintsize = _size; | ||
547 | |||
548 | m_material= st.Rint(); | ||
549 | m_density = st.Rfloat(); | ||
550 | st.Rfloat(); // future gravity mod V3 | ||
551 | st.Rfloat(); // future friction V3 | ||
552 | st.Rfloat(); // future bounce V3 | ||
553 | |||
554 | // m_collisionCategories = (CollisionCategories)st.Ruint(); | ||
555 | // m_collisionFlags = (CollisionCategories) st.Ruint(); | ||
556 | |||
557 | if (m_taintparent == null) | ||
558 | { | ||
559 | st.Rvector3(); // ignore old position sop/sog as to tell the new one | ||
560 | m_taintrot = st.Rquat(); // | ||
561 | _orientation = m_taintrot; | ||
562 | } | ||
563 | else | ||
564 | { | ||
565 | m_taintrot = _parent.Orientation; | ||
566 | m_taintposition = st.Rvector3(); // ?? | ||
567 | _position = m_taintposition; | ||
568 | |||
569 | m_taintposition *= m_taintrot; | ||
570 | m_taintposition += _parent.Position; | ||
571 | |||
572 | m_taintrot *= st.Rquat(); // | ||
573 | _orientation = m_taintrot; | ||
574 | } | ||
575 | |||
576 | m_taintVelocity = st.Rvector3(); | ||
577 | m_rotationalVelocity = st.Rvector3(); | ||
578 | |||
579 | _acceleration = st.Rvector3(); | ||
580 | m_rotateEnableRequest = st.Rvector3(); | ||
581 | m_rotateEnableUpdate = true; | ||
582 | |||
583 | Vector3 vtmp; | ||
584 | |||
585 | vtmp = st.Rvector3(); // forces acc | ||
586 | m_forcelist.Add(vtmp); | ||
587 | m_taintforce = true; | ||
588 | |||
589 | vtmp = st.Rvector3(); // angular forces acc | ||
590 | m_angularforcelist.Add(vtmp); | ||
591 | m_taintaddangularforce = true; | ||
592 | |||
593 | m_PIDTarget = st.Rvector3(); | ||
594 | m_PIDTau = st.Rfloat(); | ||
595 | PID_D = st.Rfloat(); | ||
596 | PID_G = st.Rfloat(); | ||
597 | |||
598 | m_APIDTarget = st.Rquat(); | ||
599 | m_APIDStrength = st.Rfloat(); | ||
600 | m_APIDDamping = st.Rfloat(); | ||
601 | m_APIDdamper = st.Rfloat(); | ||
602 | |||
603 | m_PIDHoverType = (PIDHoverType) st.Rint(); | ||
604 | m_PIDHoverHeight = st.Rfloat(); | ||
605 | m_PIDHoverTau = st.Rfloat(); | ||
606 | m_targetHoverHeight = st.Rfloat(); | ||
607 | |||
608 | m_groundHeight = st.Rfloat(); | ||
609 | m_waterHeight = st.Rfloat(); | ||
610 | |||
611 | m_buoyancy = st.Rfloat(); | ||
612 | |||
613 | |||
614 | // this must be last since type none ends stream | ||
615 | |||
616 | m_type = (Vehicle) st.Rint(); | ||
617 | |||
618 | if (m_type != Vehicle.TYPE_NONE) | ||
619 | { | ||
620 | float ftmp; | ||
621 | |||
622 | st.Rquat(); //m_referenceFrame | ||
623 | |||
624 | m_flags = (VehicleFlag) st.Rint(); | ||
625 | |||
626 | m_linearMotorDirection = st.Rvector3(); | ||
627 | |||
628 | ftmp = st.Rfloat(); | ||
629 | m_lLinMotorDVel = m_linearMotorDirection * ftmp; | ||
630 | |||
631 | m_linearFrictionTimescale = st.Rvector3(); | ||
632 | m_linearMotorDecayTimescale = st.Rfloat(); | ||
633 | m_linearMotorTimescale = st.Rfloat(); | ||
634 | st.Rvector3(); //m_linearMotorOffset); | ||
635 | |||
636 | m_angularMotorDirection = st.Rvector3(); | ||
637 | ftmp = st.Rfloat(); | ||
638 | m_angularMotorDVel = m_angularMotorDirection * ftmp; | ||
639 | |||
640 | m_angularFrictionTimescale = st.Rvector3(); | ||
641 | m_angularMotorDecayTimescale = st.Rfloat(); | ||
642 | m_angularMotorTimescale = st.Rfloat(); | ||
643 | |||
644 | st.Rfloat(); //m_linearDeflectionEfficiency); | ||
645 | st.Rfloat(); //m_linearDeflectionTimescale); | ||
646 | |||
647 | st.Rfloat(); //m_angularDeflectionEfficiency); | ||
648 | st.Rfloat(); //m_angularDeflectionTimescale); | ||
649 | |||
650 | st.Rfloat(); // m_bankingEfficiency); | ||
651 | st.Rfloat(); //m_bankingMix); | ||
652 | st.Rfloat(); //m_bankingTimescale); | ||
653 | |||
654 | m_VhoverHeight = st.Rfloat(); | ||
655 | st.Rfloat(); //m_VhoverEfficiency); | ||
656 | m_VhoverTimescale = st.Rfloat(); | ||
657 | |||
658 | m_VehicleBuoyancy = st.Rfloat(); | ||
659 | |||
660 | m_verticalAttractionEfficiency = st.Rfloat(); | ||
661 | m_verticalAttractionTimescale = st.Rfloat(); | ||
662 | } | ||
663 | st.close(); | ||
664 | return true; | ||
665 | } | ||
666 | |||
667 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, PhysicsActor parent, | ||
668 | PrimitiveBaseShape pbs, CollisionLocker dode, uint localid, byte[] sdata) | ||
669 | { | ||
670 | m_localID = localid; | ||
671 | ode = dode; | ||
672 | |||
673 | if (parent == null) | ||
674 | { | ||
675 | m_taintparent = null; | ||
676 | |||
677 | if (!pos.IsFinite()) | ||
678 | { | ||
679 | pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), | ||
680 | parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); | ||
681 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); | ||
682 | } | ||
683 | |||
684 | _position = pos; | ||
685 | m_taintposition = pos; | ||
686 | } | ||
687 | else | ||
688 | m_taintparent = parent; | ||
689 | |||
690 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | ||
691 | |||
692 | prim_geom = IntPtr.Zero; | ||
693 | |||
694 | _mesh = null; | ||
695 | m_meshfailed = false; | ||
696 | _pbs = pbs; | ||
697 | |||
698 | _parent_scene = parent_scene; | ||
699 | m_targetSpace = (IntPtr)0; | ||
700 | |||
701 | if(sdata != null && sdata.Length > 1) | ||
702 | DeSerialize(sdata); | ||
703 | |||
704 | if (m_isphysical) | ||
705 | m_targetSpace = _parent_scene.space; | ||
706 | |||
707 | _triMeshData = IntPtr.Zero; | ||
708 | |||
709 | m_primName = primName; | ||
710 | m_taintserial = null; | ||
711 | m_taintadd = true; | ||
712 | _parent_scene.AddPhysicsActorTaint(this); | ||
713 | // don't do .add() here; old geoms get recycled with the same hash | ||
714 | } | ||
715 | |||
716 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | 314 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, |
717 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode, uint localid) | 315 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode, uint localid) |
718 | { | 316 | { |
@@ -776,8 +374,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
776 | } | 374 | } |
777 | 375 | ||
778 | _triMeshData = IntPtr.Zero; | 376 | _triMeshData = IntPtr.Zero; |
377 | m_NoColide = false; | ||
779 | 378 | ||
780 | m_taintserial = null; | 379 | // m_taintserial = null; |
781 | m_primName = primName; | 380 | m_primName = primName; |
782 | m_taintadd = true; | 381 | m_taintadd = true; |
783 | _parent_scene.AddPhysicsActorTaint(this); | 382 | _parent_scene.AddPhysicsActorTaint(this); |
@@ -814,7 +413,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
814 | { | 413 | { |
815 | set | 414 | set |
816 | { | 415 | { |
817 | |||
818 | //Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical); | 416 | //Console.WriteLine("Sel {0} {1} {2}", m_primName, value, m_isphysical); |
819 | // This only makes the object not collidable if the object | 417 | // This only makes the object not collidable if the object |
820 | // is physical or the object is modified somehow *IN THE FUTURE* | 418 | // is physical or the object is modified somehow *IN THE FUTURE* |
@@ -1077,7 +675,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1077 | } | 675 | } |
1078 | } | 676 | } |
1079 | 677 | ||
1080 | |||
1081 | public override bool FloatOnWater | 678 | public override bool FloatOnWater |
1082 | { | 679 | { |
1083 | set | 680 | set |
@@ -1270,7 +867,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1270 | } | 867 | } |
1271 | } | 868 | } |
1272 | 869 | ||
1273 | |||
1274 | public void SetGeom(IntPtr geom) | 870 | public void SetGeom(IntPtr geom) |
1275 | { | 871 | { |
1276 | if (prim_geom != IntPtr.Zero) | 872 | if (prim_geom != IntPtr.Zero) |
@@ -1290,9 +886,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1290 | { | 886 | { |
1291 | _parent_scene.geom_name_map[prim_geom] = this.m_primName; | 887 | _parent_scene.geom_name_map[prim_geom] = this.m_primName; |
1292 | _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; | 888 | _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; |
1293 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1294 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1295 | //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName); | 889 | //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName); |
890 | if (m_NoColide) | ||
891 | { | ||
892 | d.GeomSetCategoryBits(prim_geom, 0); | ||
893 | if (m_isphysical) | ||
894 | { | ||
895 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
896 | } | ||
897 | else | ||
898 | { | ||
899 | d.GeomSetCollideBits(prim_geom, 0); | ||
900 | d.GeomDisable(prim_geom); | ||
901 | } | ||
902 | } | ||
903 | else | ||
904 | { | ||
905 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
906 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
907 | } | ||
1296 | } | 908 | } |
1297 | 909 | ||
1298 | if (childPrim) | 910 | if (childPrim) |
@@ -1351,11 +963,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1351 | myrot.W = _orientation.W; | 963 | myrot.W = _orientation.W; |
1352 | d.BodySetQuaternion(Body, ref myrot); | 964 | d.BodySetQuaternion(Body, ref myrot); |
1353 | d.GeomSetBody(prim_geom, Body); | 965 | d.GeomSetBody(prim_geom, Body); |
966 | |||
1354 | m_collisionCategories |= CollisionCategories.Body; | 967 | m_collisionCategories |= CollisionCategories.Body; |
1355 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 968 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1356 | 969 | ||
1357 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 970 | if (m_NoColide) |
1358 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 971 | { |
972 | d.GeomSetCategoryBits(prim_geom, 0); | ||
973 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
974 | } | ||
975 | else | ||
976 | { | ||
977 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
978 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
979 | } | ||
1359 | 980 | ||
1360 | d.BodySetAutoDisableFlag(Body, true); | 981 | d.BodySetAutoDisableFlag(Body, true); |
1361 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | 982 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); |
@@ -1723,11 +1344,19 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1723 | 1344 | ||
1724 | if (prim_geom != IntPtr.Zero) | 1345 | if (prim_geom != IntPtr.Zero) |
1725 | { | 1346 | { |
1726 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1347 | if (m_NoColide) |
1727 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1348 | { |
1349 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1350 | d.GeomSetCollideBits(prim_geom, 0); | ||
1351 | d.GeomDisable(prim_geom); | ||
1352 | } | ||
1353 | else | ||
1354 | { | ||
1355 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1356 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1357 | } | ||
1728 | } | 1358 | } |
1729 | 1359 | ||
1730 | |||
1731 | d.BodyDestroy(Body); | 1360 | d.BodyDestroy(Body); |
1732 | lock (childrenPrim) | 1361 | lock (childrenPrim) |
1733 | { | 1362 | { |
@@ -1735,6 +1364,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1735 | { | 1364 | { |
1736 | foreach (OdePrim prm in childrenPrim) | 1365 | foreach (OdePrim prm in childrenPrim) |
1737 | { | 1366 | { |
1367 | if (prm.m_NoColide && prm.prim_geom != IntPtr.Zero) | ||
1368 | { | ||
1369 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1370 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
1371 | d.GeomDisable(prm.prim_geom); | ||
1372 | } | ||
1373 | |||
1738 | _parent_scene.remActivePrim(prm); | 1374 | _parent_scene.remActivePrim(prm); |
1739 | prm.Body = IntPtr.Zero; | 1375 | prm.Body = IntPtr.Zero; |
1740 | } | 1376 | } |
@@ -1752,8 +1388,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1752 | 1388 | ||
1753 | if (prim_geom != IntPtr.Zero) | 1389 | if (prim_geom != IntPtr.Zero) |
1754 | { | 1390 | { |
1755 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1391 | if (m_NoColide) |
1756 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1392 | { |
1393 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1394 | d.GeomSetCollideBits(prim_geom, 0); | ||
1395 | d.GeomDisable(prim_geom); | ||
1396 | } | ||
1397 | else | ||
1398 | { | ||
1399 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1400 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1401 | } | ||
1402 | |||
1757 | } | 1403 | } |
1758 | 1404 | ||
1759 | 1405 | ||
@@ -1768,11 +1414,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1768 | 1414 | ||
1769 | public bool setMesh(OdeScene parent_scene, IMesh mesh) | 1415 | public bool setMesh(OdeScene parent_scene, IMesh mesh) |
1770 | { | 1416 | { |
1771 | // This sleeper is there to moderate how long it takes between | ||
1772 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object | ||
1773 | |||
1774 | //Thread.Sleep(10); | ||
1775 | |||
1776 | //Kill Body so that mesh can re-make the geom | 1417 | //Kill Body so that mesh can re-make the geom |
1777 | if (IsPhysical && Body != IntPtr.Zero) | 1418 | if (IsPhysical && Body != IntPtr.Zero) |
1778 | { | 1419 | { |
@@ -1790,14 +1431,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1790 | } | 1431 | } |
1791 | } | 1432 | } |
1792 | 1433 | ||
1793 | // do it on caller instead | ||
1794 | /* | ||
1795 | if (_triMeshData != IntPtr.Zero) | ||
1796 | { | ||
1797 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1798 | _triMeshData = IntPtr.Zero; | ||
1799 | } | ||
1800 | */ | ||
1801 | IntPtr vertices, indices; | 1434 | IntPtr vertices, indices; |
1802 | int vertexCount, indexCount; | 1435 | int vertexCount, indexCount; |
1803 | int vertexStride, triStride; | 1436 | int vertexStride, triStride; |
@@ -1809,38 +1442,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1809 | 1442 | ||
1810 | if (vertexCount == 0 || indexCount == 0) | 1443 | if (vertexCount == 0 || indexCount == 0) |
1811 | { | 1444 | { |
1812 | m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. It can be a sculp with alpha channel in map. Replacing it by a small box.", Name, _position.X, _position.Y, _position.Z); | 1445 | m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}", Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString()); |
1813 | _size.X = 0.05f; | ||
1814 | _size.Y = 0.05f; | ||
1815 | _size.Z = 0.05f; | ||
1816 | return false; | 1446 | return false; |
1817 | } | 1447 | } |
1818 | 1448 | ||
1819 | /* | 1449 | IntPtr geo = IntPtr.Zero; |
1820 | if (m_MeshToTriMeshMap.ContainsKey(mesh)) | 1450 | try |
1821 | { | ||
1822 | _triMeshData = m_MeshToTriMeshMap[mesh]; | ||
1823 | } | ||
1824 | else | ||
1825 | */ | ||
1826 | |||
1827 | |||
1828 | { | 1451 | { |
1829 | _triMeshData = d.GeomTriMeshDataCreate(); | 1452 | _triMeshData = d.GeomTriMeshDataCreate(); |
1830 | |||
1831 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | 1453 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); |
1832 | d.GeomTriMeshDataPreprocess(_triMeshData); | 1454 | d.GeomTriMeshDataPreprocess(_triMeshData); |
1833 | // m_MeshToTriMeshMap[mesh] = _triMeshData; | ||
1834 | } | ||
1835 | 1455 | ||
1836 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1456 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
1837 | try | 1457 | |
1838 | { | 1458 | geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null); |
1839 | // if (prim_geom == IntPtr.Zero) // setGeom takes care of phys engine recreate and prim_geom pointer | ||
1840 | // { | ||
1841 | // SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); | ||
1842 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null)); | ||
1843 | // } | ||
1844 | } | 1459 | } |
1845 | catch (Exception e) | 1460 | catch (Exception e) |
1846 | { | 1461 | { |
@@ -1851,21 +1466,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1851 | d.GeomTriMeshDataDestroy(_triMeshData); | 1466 | d.GeomTriMeshDataDestroy(_triMeshData); |
1852 | _triMeshData = IntPtr.Zero; | 1467 | _triMeshData = IntPtr.Zero; |
1853 | } | 1468 | } |
1854 | _size.X = 0.05f; | ||
1855 | _size.Y = 0.05f; | ||
1856 | _size.Z = 0.05f; | ||
1857 | return false; | 1469 | return false; |
1858 | } | 1470 | } |
1859 | 1471 | ||
1472 | SetGeom(geo); | ||
1860 | 1473 | ||
1861 | // if (IsPhysical && Body == (IntPtr) 0) | ||
1862 | // { | ||
1863 | // Recreate the body | ||
1864 | // m_interpenetrationcount = 0; | ||
1865 | // m_collisionscore = 0; | ||
1866 | |||
1867 | // enableBody(); | ||
1868 | // } | ||
1869 | return true; | 1474 | return true; |
1870 | } | 1475 | } |
1871 | 1476 | ||
@@ -1943,18 +1548,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1943 | if (m_taintvehicledata != null) | 1548 | if (m_taintvehicledata != null) |
1944 | DoSetVehicle(); | 1549 | DoSetVehicle(); |
1945 | 1550 | ||
1946 | if (m_taintserial != null) | ||
1947 | DoSerialize(m_taintserial); | ||
1948 | |||
1949 | /* obsolete | 1551 | /* obsolete |
1950 | if (!m_angularLock.ApproxEquals(m_taintAngularLock,0f)) | 1552 | if (!m_angularLock.ApproxEquals(m_taintAngularLock,0f)) |
1951 | changeAngularLock(timestep); | 1553 | changeAngularLock(timestep); |
1952 | */ | 1554 | */ |
1953 | } | 1555 | } |
1556 | |||
1954 | else | 1557 | else |
1955 | { | 1558 | { |
1956 | m_log.Error("[PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)"); | 1559 | m_log.Error("[PHYSICS]: prim {0} at <{1},{2},{3}> as invalid geom"); |
1560 | |||
1561 | // not sure this will not flame... | ||
1562 | m_taintremove = true; | ||
1563 | _parent_scene.AddPhysicsActorTaint(this); | ||
1957 | } | 1564 | } |
1565 | |||
1958 | } | 1566 | } |
1959 | 1567 | ||
1960 | /* obsolete | 1568 | /* obsolete |
@@ -2058,7 +1666,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2058 | } | 1666 | } |
2059 | foreach (OdePrim prm in childrenPrim) | 1667 | foreach (OdePrim prm in childrenPrim) |
2060 | { | 1668 | { |
2061 | |||
2062 | prm.m_collisionCategories |= CollisionCategories.Body; | 1669 | prm.m_collisionCategories |= CollisionCategories.Body; |
2063 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1670 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
2064 | 1671 | ||
@@ -2067,9 +1674,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2067 | m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet"); | 1674 | m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet"); |
2068 | continue; | 1675 | continue; |
2069 | } | 1676 | } |
2070 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | ||
2071 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | ||
2072 | 1677 | ||
1678 | if (prm.m_NoColide) | ||
1679 | { | ||
1680 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1681 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | ||
1682 | } | ||
1683 | else | ||
1684 | { | ||
1685 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | ||
1686 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | ||
1687 | } | ||
2073 | 1688 | ||
2074 | d.Quaternion quat = new d.Quaternion(); | 1689 | d.Quaternion quat = new d.Quaternion(); |
2075 | quat.W = prm._orientation.W; | 1690 | quat.W = prm._orientation.W; |
@@ -2098,20 +1713,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2098 | m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body"); | 1713 | m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body"); |
2099 | } | 1714 | } |
2100 | 1715 | ||
2101 | |||
2102 | prm.m_interpenetrationcount = 0; | 1716 | prm.m_interpenetrationcount = 0; |
2103 | prm.m_collisionscore = 0; | 1717 | prm.m_collisionscore = 0; |
2104 | prm.m_disabled = false; | 1718 | prm.m_disabled = false; |
2105 | 1719 | ||
2106 | prm.Body = Body; | 1720 | prm.Body = Body; |
2107 | _parent_scene.addActivePrim(prm); | 1721 | |
1722 | _parent_scene.addActivePrim(prm); | ||
2108 | } | 1723 | } |
1724 | |||
2109 | m_collisionCategories |= CollisionCategories.Body; | 1725 | m_collisionCategories |= CollisionCategories.Body; |
2110 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1726 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
2111 | 1727 | ||
2112 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1728 | if (m_NoColide) |
2113 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1729 | { |
2114 | 1730 | d.GeomSetCategoryBits(prim_geom, 0); | |
1731 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
1732 | } | ||
1733 | else | ||
1734 | { | ||
1735 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1736 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1737 | } | ||
2115 | 1738 | ||
2116 | d.Quaternion quat2 = new d.Quaternion(); | 1739 | d.Quaternion quat2 = new d.Quaternion(); |
2117 | quat2.W = _orientation.W; | 1740 | quat2.W = _orientation.W; |
@@ -2134,19 +1757,18 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2134 | d.BodySetAutoDisableFlag(Body, true); | 1757 | d.BodySetAutoDisableFlag(Body, true); |
2135 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | 1758 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); |
2136 | 1759 | ||
2137 | |||
2138 | m_interpenetrationcount = 0; | 1760 | m_interpenetrationcount = 0; |
2139 | m_collisionscore = 0; | 1761 | m_collisionscore = 0; |
2140 | m_disabled = false; | 1762 | m_disabled = false; |
2141 | 1763 | ||
2142 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); | 1764 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); |
2143 | if (m_type != Vehicle.TYPE_NONE) Enable(Body, _parent_scene); | 1765 | if (m_type != Vehicle.TYPE_NONE) Enable(Body, _parent_scene); |
1766 | |||
2144 | _parent_scene.addActivePrim(this); | 1767 | _parent_scene.addActivePrim(this); |
2145 | } | 1768 | } |
2146 | } | 1769 | } |
2147 | } | 1770 | } |
2148 | } | 1771 | } |
2149 | |||
2150 | } | 1772 | } |
2151 | 1773 | ||
2152 | private void ChildSetGeom(OdePrim odePrim) | 1774 | private void ChildSetGeom(OdePrim odePrim) |
@@ -2258,6 +1880,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2258 | { | 1880 | { |
2259 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1881 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
2260 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1882 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1883 | if (m_NoColide) | ||
1884 | d.GeomDisable(prim_geom); | ||
2261 | } | 1885 | } |
2262 | 1886 | ||
2263 | if (m_isphysical) | 1887 | if (m_isphysical) |
@@ -2275,22 +1899,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2275 | } | 1899 | } |
2276 | else | 1900 | else |
2277 | { | 1901 | { |
2278 | m_collisionCategories = CollisionCategories.Geom; | 1902 | m_collisionCategories = CollisionCategories.Geom; |
2279 | 1903 | if (m_isphysical) | |
2280 | if (m_isphysical) | 1904 | m_collisionCategories |= CollisionCategories.Body; |
2281 | m_collisionCategories |= CollisionCategories.Body; | ||
2282 | 1905 | ||
2283 | m_collisionFlags = m_default_collisionFlags; | 1906 | m_collisionFlags = m_default_collisionFlags; |
2284 | 1907 | ||
2285 | if (m_collidesLand) | 1908 | if (m_collidesLand) |
2286 | m_collisionFlags |= CollisionCategories.Land; | 1909 | m_collisionFlags |= CollisionCategories.Land; |
2287 | if (m_collidesWater) | 1910 | if (m_collidesWater) |
2288 | m_collisionFlags |= CollisionCategories.Water; | 1911 | m_collisionFlags |= CollisionCategories.Water; |
2289 | 1912 | ||
2290 | if (prim_geom != IntPtr.Zero) | 1913 | if (prim_geom != IntPtr.Zero) |
2291 | { | 1914 | { |
2292 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1915 | if (m_NoColide) |
2293 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1916 | { |
1917 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1918 | if (m_isphysical) | ||
1919 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
1920 | else | ||
1921 | { | ||
1922 | d.GeomSetCollideBits(prim_geom, 0); | ||
1923 | d.GeomDisable(prim_geom); | ||
1924 | } | ||
1925 | } | ||
1926 | else | ||
1927 | { | ||
1928 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1929 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1930 | } | ||
2294 | } | 1931 | } |
2295 | if (Body != IntPtr.Zero) | 1932 | if (Body != IntPtr.Zero) |
2296 | { | 1933 | { |
@@ -2330,19 +1967,29 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2330 | { | 1967 | { |
2331 | bool gottrimesh = false; | 1968 | bool gottrimesh = false; |
2332 | 1969 | ||
1970 | m_NoColide = false; // assume all will go well | ||
1971 | |||
2333 | if (_triMeshData != IntPtr.Zero) | 1972 | if (_triMeshData != IntPtr.Zero) |
2334 | { | 1973 | { |
2335 | d.GeomTriMeshDataDestroy(_triMeshData); | 1974 | d.GeomTriMeshDataDestroy(_triMeshData); |
2336 | _triMeshData = IntPtr.Zero; | 1975 | _triMeshData = IntPtr.Zero; |
2337 | } | 1976 | } |
2338 | 1977 | ||
2339 | if (_mesh != null) // Special - make mesh | 1978 | if (_mesh != null) |
2340 | { | 1979 | { |
2341 | gottrimesh = setMesh(_parent_scene, _mesh); | 1980 | gottrimesh = setMesh(_parent_scene, _mesh); |
1981 | if (!gottrimesh) | ||
1982 | { | ||
1983 | // getting a mesh failed, | ||
1984 | // lets go on having a basic box or sphere, with prim size but not coliding | ||
1985 | // physical colides with land, non with nothing | ||
1986 | |||
1987 | m_NoColide = true; | ||
1988 | } | ||
2342 | } | 1989 | } |
2343 | 1990 | ||
2344 | if (!gottrimesh) // not a mesh | 1991 | if (!gottrimesh) |
2345 | { | 1992 | { // we will have a basic box or sphere |
2346 | IntPtr geo = IntPtr.Zero; | 1993 | IntPtr geo = IntPtr.Zero; |
2347 | 1994 | ||
2348 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1 | 1995 | if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1 |
@@ -2376,14 +2023,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2376 | } | 2023 | } |
2377 | } | 2024 | } |
2378 | 2025 | ||
2379 | if (geo == IntPtr.Zero) | 2026 | if (geo == IntPtr.Zero) // if this happens it must be fixed |
2380 | { | 2027 | { |
2028 | // if it does lets stop what we can | ||
2029 | // not sure this will not flame... | ||
2030 | |||
2381 | m_taintremove = true; | 2031 | m_taintremove = true; |
2382 | _parent_scene.AddPhysicsActorTaint(this); | 2032 | _parent_scene.AddPhysicsActorTaint(this); |
2383 | return; | 2033 | return; |
2384 | } | 2034 | } |
2385 | 2035 | ||
2386 | SetGeom(geo); | 2036 | SetGeom(geo); // this processes the m_NoColide |
2387 | } | 2037 | } |
2388 | } | 2038 | } |
2389 | 2039 | ||
@@ -2415,7 +2065,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2415 | } | 2065 | } |
2416 | } | 2066 | } |
2417 | 2067 | ||
2418 | |||
2419 | lock (_parent_scene.OdeLock) | 2068 | lock (_parent_scene.OdeLock) |
2420 | { | 2069 | { |
2421 | CreateGeom(m_targetSpace, _mesh); | 2070 | CreateGeom(m_targetSpace, _mesh); |
@@ -2518,8 +2167,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2518 | m_taintposition = _position; | 2167 | m_taintposition = _position; |
2519 | } | 2168 | } |
2520 | 2169 | ||
2521 | |||
2522 | |||
2523 | public void rotate(float timestep) | 2170 | public void rotate(float timestep) |
2524 | { | 2171 | { |
2525 | d.Quaternion myrot = new d.Quaternion(); | 2172 | d.Quaternion myrot = new d.Quaternion(); |
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs index 7a1e671..5f5d547 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs | |||
@@ -1735,7 +1735,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1735 | 1735 | ||
1736 | return newPrim; | 1736 | return newPrim; |
1737 | } | 1737 | } |
1738 | 1738 | /* | |
1739 | private PhysicsActor AddPrim(String name, Vector3 position, PhysicsActor parent, | 1739 | private PhysicsActor AddPrim(String name, Vector3 position, PhysicsActor parent, |
1740 | PrimitiveBaseShape pbs, uint localid, byte[] sdata) | 1740 | PrimitiveBaseShape pbs, uint localid, byte[] sdata) |
1741 | { | 1741 | { |
@@ -1751,7 +1751,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1751 | 1751 | ||
1752 | return newPrim; | 1752 | return newPrim; |
1753 | } | 1753 | } |
1754 | 1754 | */ | |
1755 | 1755 | ||
1756 | public void addActivePrim(OdePrim activatePrim) | 1756 | public void addActivePrim(OdePrim activatePrim) |
1757 | { | 1757 | { |
@@ -1778,7 +1778,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1778 | 1778 | ||
1779 | return result; | 1779 | return result; |
1780 | } | 1780 | } |
1781 | 1781 | /* | |
1782 | public override PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, | 1782 | public override PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, |
1783 | uint localid, byte[] sdata) | 1783 | uint localid, byte[] sdata) |
1784 | { | 1784 | { |
@@ -1789,7 +1789,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1789 | 1789 | ||
1790 | return result; | 1790 | return result; |
1791 | } | 1791 | } |
1792 | 1792 | */ | |
1793 | public override float TimeDilation | 1793 | public override float TimeDilation |
1794 | { | 1794 | { |
1795 | get { return m_timeDilation; } | 1795 | get { return m_timeDilation; } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs index c9d0909..4f82c24 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | |||
@@ -38,7 +38,7 @@ | |||
38 | * settings use. | 38 | * settings use. |
39 | */ | 39 | */ |
40 | 40 | ||
41 | // Ubit 2012 | 41 | // Extensive change Ubit 2012 |
42 | 42 | ||
43 | using System; | 43 | using System; |
44 | using System.Collections.Generic; | 44 | using System.Collections.Generic; |
@@ -614,6 +614,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
614 | return vec; | 614 | return vec; |
615 | } | 615 | } |
616 | 616 | ||
617 | private const float pi = (float)Math.PI; | ||
617 | private const float halfpi = 0.5f * (float)Math.PI; | 618 | private const float halfpi = 0.5f * (float)Math.PI; |
618 | 619 | ||
619 | public static Vector3 ubitRot2Euler(Quaternion rot) | 620 | public static Vector3 ubitRot2Euler(Quaternion rot) |
@@ -884,35 +885,64 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
884 | float ftmp = 1.0f / m_verticalAttractionTimescale / m_verticalAttractionTimescale / _pParentScene.ODE_STEPSIZE; | 885 | float ftmp = 1.0f / m_verticalAttractionTimescale / m_verticalAttractionTimescale / _pParentScene.ODE_STEPSIZE; |
885 | float ftmp2 = m_verticalAttractionEfficiency / _pParentScene.ODE_STEPSIZE; | 886 | float ftmp2 = m_verticalAttractionEfficiency / _pParentScene.ODE_STEPSIZE; |
886 | 887 | ||
887 | if (Math.Abs(roll) > 0.01) // roll | 888 | if (roll > halfpi) |
889 | roll = pi - roll; | ||
890 | else if (roll < -halfpi) | ||
891 | roll = -pi - roll; | ||
892 | |||
893 | float effroll = pitch / halfpi; | ||
894 | effroll *= effroll; | ||
895 | effroll = 1 - effroll; | ||
896 | effroll *= roll; | ||
897 | |||
898 | if (Math.Abs(effroll) > 0.01) // roll | ||
888 | { | 899 | { |
889 | torque.X -= -roll * ftmp + curLocalAngVel.X * ftmp2; | 900 | torque.X -= -effroll * ftmp + curLocalAngVel.X * ftmp2; |
890 | } | 901 | } |
891 | 902 | ||
892 | if (Math.Abs(pitch) > 0.01 && ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)) // pitch | 903 | if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0) |
893 | { | 904 | { |
894 | torque.Y -= -pitch * ftmp + curLocalAngVel.Y * ftmp2; | 905 | float effpitch = roll / halfpi; |
906 | effpitch *= effpitch; | ||
907 | effpitch = 1 - effpitch; | ||
908 | effpitch *= pitch; | ||
909 | |||
910 | if (Math.Abs(effpitch) > 0.01) // pitch | ||
911 | { | ||
912 | torque.Y -= -effpitch * ftmp + curLocalAngVel.Y * ftmp2; | ||
913 | } | ||
895 | } | 914 | } |
896 | 915 | ||
897 | if (m_bankingEfficiency != 0 && Math.Abs(roll) > 0.01) | 916 | if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01) |
898 | { | 917 | { |
899 | float broll = roll * m_bankingEfficiency; ; | 918 | |
919 | float broll = effroll; | ||
920 | /* | ||
921 | if (broll > halfpi) | ||
922 | broll = pi - broll; | ||
923 | else if (broll < -halfpi) | ||
924 | broll = -pi - broll; | ||
925 | */ | ||
926 | broll *= m_bankingEfficiency; | ||
900 | if (m_bankingMix != 0) | 927 | if (m_bankingMix != 0) |
901 | { | 928 | { |
902 | float vfact = Math.Abs(curLocalVel.X) / 10.0f; | 929 | float vfact = Math.Abs(curLocalVel.X) / 10.0f; |
903 | if (vfact > 1.0f) vfact = 1.0f; | 930 | if (vfact > 1.0f) vfact = 1.0f; |
931 | |||
904 | if (curLocalVel.X >= 0) | 932 | if (curLocalVel.X >= 0) |
905 | broll *= ((1 - m_bankingMix) + vfact); | 933 | broll *= (1 + (vfact - 1) * m_bankingMix); |
906 | else | 934 | else |
907 | broll *= -((1 - m_bankingMix) + vfact); | 935 | broll *= -(1 + (vfact - 1) * m_bankingMix); |
908 | } | 936 | } |
909 | broll = (broll - curLocalAngVel.Z) / m_bankingTimescale; | ||
910 | // torque.Z += broll; | ||
911 | |||
912 | // make z rot be in world Z not local as seems to be in sl | 937 | // make z rot be in world Z not local as seems to be in sl |
913 | tmpV.X = 0; | 938 | |
914 | tmpV.Y = 0; | 939 | broll = broll / m_bankingTimescale; |
915 | tmpV.Z = broll; | 940 | |
941 | ftmp = -Math.Abs(m_bankingEfficiency) / m_bankingTimescale; | ||
942 | |||
943 | tmpV.X = ftmp * curAngVel.X; | ||
944 | tmpV.Y = ftmp * curAngVel.Y; | ||
945 | tmpV.Z = broll + ftmp * curAngVel.Z; | ||
916 | tmpV *= irotq; | 946 | tmpV *= irotq; |
917 | 947 | ||
918 | torque.X += tmpV.X; | 948 | torque.X += tmpV.X; |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index 0ccdbc0..17f38e8 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -155,6 +155,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
155 | public float m_collisionscore; | 155 | public float m_collisionscore; |
156 | int m_colliderfilter = 0; | 156 | int m_colliderfilter = 0; |
157 | 157 | ||
158 | public IntPtr collide_geom; // for objects: geom if single prim space it linkset | ||
159 | |||
158 | private float m_density = 10.000006836f; // Aluminum g/cm3; | 160 | private float m_density = 10.000006836f; // Aluminum g/cm3; |
159 | 161 | ||
160 | public bool _zeroFlag; | 162 | public bool _zeroFlag; |
@@ -453,8 +455,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
453 | { | 455 | { |
454 | get | 456 | get |
455 | { | 457 | { |
456 | // Averate previous velocity with the new one so | ||
457 | // client object interpolation works a 'little' better | ||
458 | if (_zeroFlag) | 458 | if (_zeroFlag) |
459 | return Vector3.Zero; | 459 | return Vector3.Zero; |
460 | return _velocity; | 460 | return _velocity; |
@@ -833,6 +833,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
833 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | 833 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; |
834 | 834 | ||
835 | prim_geom = IntPtr.Zero; | 835 | prim_geom = IntPtr.Zero; |
836 | collide_geom = IntPtr.Zero; | ||
836 | Body = IntPtr.Zero; | 837 | Body = IntPtr.Zero; |
837 | 838 | ||
838 | if (!size.IsFinite()) | 839 | if (!size.IsFinite()) |
@@ -1367,7 +1368,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1367 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1368 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1368 | m_collisionscore = 0; | 1369 | m_collisionscore = 0; |
1369 | 1370 | ||
1370 | if (m_targetSpace != _parent_scene.ActiveSpace) | 1371 | // if (m_targetSpace != _parent_scene.ActiveSpace) |
1371 | { | 1372 | { |
1372 | if (m_targetSpace != IntPtr.Zero) | 1373 | if (m_targetSpace != IntPtr.Zero) |
1373 | { | 1374 | { |
@@ -1376,9 +1377,26 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1376 | d.SpaceRemove(m_targetSpace, prim_geom); | 1377 | d.SpaceRemove(m_targetSpace, prim_geom); |
1377 | } | 1378 | } |
1378 | 1379 | ||
1380 | // m_targetSpace = _parent_scene.ActiveSpace; | ||
1381 | // d.SpaceAdd(m_targetSpace, prim_geom); | ||
1382 | } | ||
1383 | |||
1384 | |||
1385 | if (childrenPrim.Count == 0) | ||
1386 | { | ||
1387 | collide_geom = prim_geom; | ||
1379 | m_targetSpace = _parent_scene.ActiveSpace; | 1388 | m_targetSpace = _parent_scene.ActiveSpace; |
1380 | d.SpaceAdd(m_targetSpace, prim_geom); | 1389 | d.SpaceAdd(m_targetSpace, prim_geom); |
1381 | } | 1390 | } |
1391 | else | ||
1392 | { | ||
1393 | m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace); | ||
1394 | d.HashSpaceSetLevels(m_targetSpace, -2, 8); | ||
1395 | d.SpaceSetSublevel(m_targetSpace, 3); | ||
1396 | d.SpaceSetCleanup(m_targetSpace, false); | ||
1397 | d.SpaceAdd(m_targetSpace, prim_geom); | ||
1398 | collide_geom = m_targetSpace; | ||
1399 | } | ||
1382 | 1400 | ||
1383 | lock (childrenPrim) | 1401 | lock (childrenPrim) |
1384 | { | 1402 | { |
@@ -1396,15 +1414,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1396 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | 1414 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); |
1397 | prm.m_collisionscore = 0; | 1415 | prm.m_collisionscore = 0; |
1398 | 1416 | ||
1399 | if (prm.m_targetSpace != _parent_scene.ActiveSpace) | 1417 | if (prm.m_targetSpace != m_targetSpace) |
1400 | { | 1418 | { |
1401 | if (prm.m_targetSpace != IntPtr.Zero) | 1419 | if (prm.m_targetSpace != IntPtr.Zero) |
1402 | { | 1420 | { |
1403 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1421 | _parent_scene.waitForSpaceUnlock(prm.m_targetSpace); |
1404 | if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom)) | 1422 | if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom)) |
1405 | d.SpaceRemove(prm.m_targetSpace, prm.prim_geom); | 1423 | d.SpaceRemove(prm.m_targetSpace, prm.prim_geom); |
1406 | } | 1424 | } |
1407 | prm.m_targetSpace = _parent_scene.ActiveSpace; | 1425 | prm.m_targetSpace = m_targetSpace; |
1408 | d.SpaceAdd(m_targetSpace, prm.prim_geom); | 1426 | d.SpaceAdd(m_targetSpace, prm.prim_geom); |
1409 | } | 1427 | } |
1410 | 1428 | ||
@@ -1427,8 +1445,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1427 | d.GeomDisable(prim_geom); | 1445 | d.GeomDisable(prim_geom); |
1428 | d.BodyDisable(Body); | 1446 | d.BodyDisable(Body); |
1429 | } | 1447 | } |
1448 | else | ||
1449 | { | ||
1450 | d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z); | ||
1451 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | ||
1452 | } | ||
1430 | 1453 | ||
1431 | _parent_scene.addActivePrim(this); | 1454 | _parent_scene.addActivePrim(this); |
1455 | _parent_scene.addActiveGroups(this); | ||
1432 | } | 1456 | } |
1433 | 1457 | ||
1434 | private void DestroyBody() | 1458 | private void DestroyBody() |
@@ -1473,6 +1497,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1473 | d.JointDestroy(Amotor); | 1497 | d.JointDestroy(Amotor); |
1474 | Amotor = IntPtr.Zero; | 1498 | Amotor = IntPtr.Zero; |
1475 | } | 1499 | } |
1500 | _parent_scene.remActiveGroup(this); | ||
1476 | d.BodyDestroy(Body); | 1501 | d.BodyDestroy(Body); |
1477 | } | 1502 | } |
1478 | Body = IntPtr.Zero; | 1503 | Body = IntPtr.Zero; |
@@ -2390,8 +2415,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2390 | else | 2415 | else |
2391 | */ | 2416 | */ |
2392 | DestroyBody(); | 2417 | DestroyBody(); |
2393 | Stop(); | ||
2394 | } | 2418 | } |
2419 | Stop(); | ||
2395 | } | 2420 | } |
2396 | } | 2421 | } |
2397 | 2422 | ||
@@ -2576,7 +2601,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2576 | if ((bool)newbuilding) | 2601 | if ((bool)newbuilding) |
2577 | { | 2602 | { |
2578 | m_building = true; | 2603 | m_building = true; |
2579 | DestroyBody(); | 2604 | if (!childPrim) |
2605 | DestroyBody(); | ||
2580 | } | 2606 | } |
2581 | else | 2607 | else |
2582 | { | 2608 | { |
@@ -2648,12 +2674,95 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2648 | public void Move() | 2674 | public void Move() |
2649 | { | 2675 | { |
2650 | if (!childPrim && m_isphysical && Body != IntPtr.Zero && | 2676 | if (!childPrim && m_isphysical && Body != IntPtr.Zero && |
2651 | !m_disabled && !m_isSelected && d.BodyIsEnabled(Body) && !m_building) // KF: Only move root prims. | 2677 | !m_disabled && !m_isSelected && d.BodyIsEnabled(Body) && !m_building && !m_outbounds) |
2678 | // !m_disabled && !m_isSelected && !m_building && !m_outbounds) | ||
2652 | { | 2679 | { |
2653 | // if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009 | 2680 | // if (!d.BodyIsEnabled(Body)) d.BodyEnable(Body); // KF add 161009 |
2654 | 2681 | ||
2655 | float timestep = _parent_scene.ODE_STEPSIZE; | 2682 | float timestep = _parent_scene.ODE_STEPSIZE; |
2656 | 2683 | ||
2684 | // check outside region | ||
2685 | d.Vector3 lpos; | ||
2686 | d.GeomCopyPosition(prim_geom, out lpos); // root position that is seem by rest of simulator | ||
2687 | |||
2688 | if (lpos.Z < -100 || lpos.Z > 100000f) | ||
2689 | { | ||
2690 | m_outbounds = true; | ||
2691 | |||
2692 | lpos.Z = Util.Clip(lpos.Z, -100f, 100000f); | ||
2693 | _acceleration.X = 0; | ||
2694 | _acceleration.Y = 0; | ||
2695 | _acceleration.Z = 0; | ||
2696 | |||
2697 | _velocity.X = 0; | ||
2698 | _velocity.Y = 0; | ||
2699 | _velocity.Z = 0; | ||
2700 | m_rotationalVelocity.X = 0; | ||
2701 | m_rotationalVelocity.Y = 0; | ||
2702 | m_rotationalVelocity.Z = 0; | ||
2703 | |||
2704 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2705 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it | ||
2706 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere | ||
2707 | m_lastposition = _position; | ||
2708 | m_lastorientation = _orientation; | ||
2709 | |||
2710 | base.RequestPhysicsterseUpdate(); | ||
2711 | |||
2712 | m_throttleUpdates = false; | ||
2713 | throttleCounter = 0; | ||
2714 | _zeroFlag = true; | ||
2715 | |||
2716 | disableBodySoft(); // disable it and colisions | ||
2717 | base.RaiseOutOfBounds(_position); | ||
2718 | return; | ||
2719 | } | ||
2720 | |||
2721 | if (lpos.X < 0f) | ||
2722 | { | ||
2723 | _position.X = Util.Clip(lpos.X, -2f, -0.1f); | ||
2724 | m_outbounds = true; | ||
2725 | } | ||
2726 | else if(lpos.X > _parent_scene.WorldExtents.X) | ||
2727 | { | ||
2728 | _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f); | ||
2729 | m_outbounds = true; | ||
2730 | } | ||
2731 | if (lpos.Y < 0f) | ||
2732 | { | ||
2733 | _position.Y = Util.Clip(lpos.Y, -2f, -0.1f); | ||
2734 | m_outbounds = true; | ||
2735 | } | ||
2736 | else if(lpos.Y > _parent_scene.WorldExtents.Y) | ||
2737 | { | ||
2738 | _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f); | ||
2739 | m_outbounds = true; | ||
2740 | } | ||
2741 | |||
2742 | if(m_outbounds) | ||
2743 | { | ||
2744 | m_lastposition = _position; | ||
2745 | m_lastorientation = _orientation; | ||
2746 | |||
2747 | d.Vector3 dtmp = d.BodyGetAngularVel(Body); | ||
2748 | m_rotationalVelocity.X = dtmp.X; | ||
2749 | m_rotationalVelocity.Y = dtmp.Y; | ||
2750 | m_rotationalVelocity.Z = dtmp.Z; | ||
2751 | |||
2752 | dtmp = d.BodyGetLinearVel(Body); | ||
2753 | _velocity.X = dtmp.X; | ||
2754 | _velocity.Y = dtmp.Y; | ||
2755 | _velocity.Z = dtmp.Z; | ||
2756 | |||
2757 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2758 | d.BodySetAngularVel(Body, 0, 0, 0); | ||
2759 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2760 | disableBodySoft(); // stop collisions | ||
2761 | base.RequestPhysicsterseUpdate(); | ||
2762 | return; | ||
2763 | } | ||
2764 | |||
2765 | |||
2657 | float fx = 0; | 2766 | float fx = 0; |
2658 | float fy = 0; | 2767 | float fy = 0; |
2659 | float fz = 0; | 2768 | float fz = 0; |
@@ -2862,7 +2971,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2862 | public void UpdatePositionAndVelocity(float simulatedtime) | 2971 | public void UpdatePositionAndVelocity(float simulatedtime) |
2863 | { | 2972 | { |
2864 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! | 2973 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! |
2865 | if (_parent == null && !m_disabled && !m_building) | 2974 | if (_parent == null && !m_disabled && !m_building && !m_outbounds) |
2866 | { | 2975 | { |
2867 | if (Body != IntPtr.Zero) | 2976 | if (Body != IntPtr.Zero) |
2868 | { | 2977 | { |
@@ -2872,64 +2981,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2872 | d.Vector3 lpos; | 2981 | d.Vector3 lpos; |
2873 | d.GeomCopyPosition(prim_geom, out lpos); // root position that is seem by rest of simulator | 2982 | d.GeomCopyPosition(prim_geom, out lpos); // root position that is seem by rest of simulator |
2874 | 2983 | ||
2875 | // we need to use root position since that's all the rest of scene uses | ||
2876 | if (lpos.X < 0f || lpos.X > _parent_scene.WorldExtents.X | ||
2877 | || lpos.Y < 0f || lpos.Y > _parent_scene.WorldExtents.Y | ||
2878 | ) | ||
2879 | { | ||
2880 | // we are outside current region | ||
2881 | // we can't let it keeping moving and having colisions | ||
2882 | // since it can be stucked between something like terrain and edge | ||
2883 | // so lets stop and disable it until something else kicks it | ||
2884 | |||
2885 | _position.X = Util.Clip(lpos.X, -0.2f, _parent_scene.WorldExtents.X + 0.2f); | ||
2886 | _position.Y = Util.Clip(lpos.Y, -0.2f, _parent_scene.WorldExtents.Y + 0.2f); | ||
2887 | _position.Z = Util.Clip(lpos.Z, -100f, 50000f); | ||
2888 | |||
2889 | m_lastposition = _position; | ||
2890 | // m_lastorientation = _orientation; | ||
2891 | |||
2892 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2893 | // d.BodySetAngularVel(Body, 0, 0, 0); | ||
2894 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2895 | disableBodySoft(); // stop collisions | ||
2896 | m_outbounds = true; | ||
2897 | base.RequestPhysicsterseUpdate(); | ||
2898 | return; | ||
2899 | } | ||
2900 | |||
2901 | if (lpos.Z < -100 || lpos.Z > 100000f) | ||
2902 | { | ||
2903 | lpos.Z = Util.Clip(lpos.Z, -100f, 50000f); | ||
2904 | |||
2905 | _acceleration.X = 0; | ||
2906 | _acceleration.Y = 0; | ||
2907 | _acceleration.Z = 0; | ||
2908 | |||
2909 | _velocity.X = 0; | ||
2910 | _velocity.Y = 0; | ||
2911 | _velocity.Z = 0; | ||
2912 | m_rotationalVelocity.X = 0; | ||
2913 | m_rotationalVelocity.Y = 0; | ||
2914 | m_rotationalVelocity.Z = 0; | ||
2915 | |||
2916 | d.BodySetLinearVel(Body, 0, 0, 0); // stop it | ||
2917 | d.BodySetAngularVel(Body, 0, 0, 0); // stop it | ||
2918 | d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere | ||
2919 | m_lastposition = _position; | ||
2920 | m_lastorientation = _orientation; | ||
2921 | |||
2922 | base.RequestPhysicsterseUpdate(); | ||
2923 | |||
2924 | m_throttleUpdates = false; | ||
2925 | throttleCounter = 0; | ||
2926 | _zeroFlag = true; | ||
2927 | |||
2928 | disableBodySoft(); // disable it and colisions | ||
2929 | base.RaiseOutOfBounds(_position); | ||
2930 | |||
2931 | return; | ||
2932 | } | ||
2933 | 2984 | ||
2934 | d.Quaternion ori; | 2985 | d.Quaternion ori; |
2935 | d.GeomCopyQuaternion(prim_geom, out ori); | 2986 | d.GeomCopyQuaternion(prim_geom, out ori); |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 6e4c373..eb5c687 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -224,6 +224,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
224 | private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); | 224 | private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); |
225 | private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>(); | 225 | private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>(); |
226 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); | 226 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); |
227 | private readonly HashSet<OdePrim> _activegroups = new HashSet<OdePrim>(); | ||
227 | 228 | ||
228 | public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>(); | 229 | public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>(); |
229 | 230 | ||
@@ -1013,15 +1014,24 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1013 | 1014 | ||
1014 | } | 1015 | } |
1015 | 1016 | ||
1016 | // collide active prims with static enviroment | ||
1017 | lock (_activeprims) | 1017 | lock (_activeprims) |
1018 | { | 1018 | { |
1019 | foreach (OdePrim aprim in _activeprims) | ||
1020 | { | ||
1021 | aprim.CollisionScore = 0; | ||
1022 | aprim.IsColliding = false; | ||
1023 | } | ||
1024 | } | ||
1025 | |||
1026 | // collide active prims with static enviroment | ||
1027 | lock (_activegroups) | ||
1028 | { | ||
1019 | try | 1029 | try |
1020 | { | 1030 | { |
1021 | foreach (OdePrim prm in _activeprims) | 1031 | foreach (OdePrim prm in _activegroups) |
1022 | { | 1032 | { |
1023 | if (d.BodyIsEnabled(prm.Body)) | 1033 | if (d.BodyIsEnabled(prm.Body) && !prm.m_outbounds) |
1024 | d.SpaceCollide2(StaticSpace, prm.prim_geom, IntPtr.Zero, nearCallback); | 1034 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); |
1025 | } | 1035 | } |
1026 | } | 1036 | } |
1027 | catch (AccessViolationException) | 1037 | catch (AccessViolationException) |
@@ -1029,7 +1039,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1029 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); | 1039 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); |
1030 | } | 1040 | } |
1031 | } | 1041 | } |
1032 | |||
1033 | // finally colide active things amoung them | 1042 | // finally colide active things amoung them |
1034 | try | 1043 | try |
1035 | { | 1044 | { |
@@ -1039,7 +1048,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1039 | { | 1048 | { |
1040 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); | 1049 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); |
1041 | } | 1050 | } |
1042 | |||
1043 | // _perloopContact.Clear(); | 1051 | // _perloopContact.Clear(); |
1044 | } | 1052 | } |
1045 | 1053 | ||
@@ -1148,13 +1156,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1148 | 1156 | ||
1149 | public void addActivePrim(OdePrim activatePrim) | 1157 | public void addActivePrim(OdePrim activatePrim) |
1150 | { | 1158 | { |
1151 | // adds active prim.. (ones that should be iterated over in collisions_optimized | 1159 | // adds active prim.. |
1152 | lock (_activeprims) | 1160 | lock (_activeprims) |
1153 | { | 1161 | { |
1154 | if (!_activeprims.Contains(activatePrim)) | 1162 | if (!_activeprims.Contains(activatePrim)) |
1155 | _activeprims.Add(activatePrim); | 1163 | _activeprims.Add(activatePrim); |
1156 | //else | 1164 | } |
1157 | // m_log.Warn("[PHYSICS]: Double Entry in _activeprims detected, potential crash immenent"); | 1165 | } |
1166 | |||
1167 | public void addActiveGroups(OdePrim activatePrim) | ||
1168 | { | ||
1169 | lock (_activegroups) | ||
1170 | { | ||
1171 | if (!_activegroups.Contains(activatePrim)) | ||
1172 | _activegroups.Add(activatePrim); | ||
1158 | } | 1173 | } |
1159 | } | 1174 | } |
1160 | 1175 | ||
@@ -1186,6 +1201,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1186 | _activeprims.Remove(deactivatePrim); | 1201 | _activeprims.Remove(deactivatePrim); |
1187 | } | 1202 | } |
1188 | } | 1203 | } |
1204 | public void remActiveGroup(OdePrim deactivatePrim) | ||
1205 | { | ||
1206 | lock (_activegroups) | ||
1207 | { | ||
1208 | _activegroups.Remove(deactivatePrim); | ||
1209 | } | ||
1210 | } | ||
1189 | 1211 | ||
1190 | public override void RemovePrim(PhysicsActor prim) | 1212 | public override void RemovePrim(PhysicsActor prim) |
1191 | { | 1213 | { |
@@ -1258,6 +1280,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1258 | { | 1280 | { |
1259 | waitForSpaceUnlock(currentspace); | 1281 | waitForSpaceUnlock(currentspace); |
1260 | d.SpaceRemove(currentspace, geom); | 1282 | d.SpaceRemove(currentspace, geom); |
1283 | |||
1284 | if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1285 | { | ||
1286 | d.SpaceDestroy(currentspace); | ||
1287 | } | ||
1261 | } | 1288 | } |
1262 | else | 1289 | else |
1263 | { | 1290 | { |
@@ -1274,6 +1301,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1274 | { | 1301 | { |
1275 | waitForSpaceUnlock(currentspace); | 1302 | waitForSpaceUnlock(currentspace); |
1276 | d.SpaceRemove(currentspace, geom); | 1303 | d.SpaceRemove(currentspace, geom); |
1304 | |||
1305 | if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1306 | { | ||
1307 | d.SpaceDestroy(currentspace); | ||
1308 | } | ||
1309 | |||
1277 | } | 1310 | } |
1278 | } | 1311 | } |
1279 | } | 1312 | } |
@@ -1577,42 +1610,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1577 | 1610 | ||
1578 | statchanges += Util.EnvironmentTickCountSubtract(statstart); | 1611 | statchanges += Util.EnvironmentTickCountSubtract(statstart); |
1579 | 1612 | ||
1580 | // Move characters | ||
1581 | lock (_characters) | ||
1582 | { | ||
1583 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
1584 | foreach (OdeCharacter actor in _characters) | ||
1585 | { | ||
1586 | if (actor != null) | ||
1587 | actor.Move(ODE_STEPSIZE, defects); | ||
1588 | } | ||
1589 | if (defects.Count != 0) | ||
1590 | { | ||
1591 | foreach (OdeCharacter defect in defects) | ||
1592 | { | ||
1593 | RemoveCharacter(defect); | ||
1594 | } | ||
1595 | } | ||
1596 | } | ||
1597 | statchmove += Util.EnvironmentTickCountSubtract(statstart); | ||
1598 | |||
1599 | // Move other active objects | ||
1600 | lock (_activeprims) | ||
1601 | { | ||
1602 | foreach (OdePrim aprim in _activeprims) | ||
1603 | { | ||
1604 | aprim.CollisionScore = 0; | ||
1605 | aprim.IsColliding = false; | ||
1606 | aprim.Move(); | ||
1607 | } | ||
1608 | } | ||
1609 | |||
1610 | statactmove += Util.EnvironmentTickCountSubtract(statstart); | 1613 | statactmove += Util.EnvironmentTickCountSubtract(statstart); |
1611 | //if ((framecount % m_randomizeWater) == 0) | 1614 | //if ((framecount % m_randomizeWater) == 0) |
1612 | // randomizeWater(waterlevel); | 1615 | // randomizeWater(waterlevel); |
1613 | 1616 | ||
1614 | m_rayCastManager.ProcessQueuedRequests(); | 1617 | m_rayCastManager.ProcessQueuedRequests(); |
1615 | 1618 | ||
1619 | |||
1620 | |||
1616 | statray += Util.EnvironmentTickCountSubtract(statstart); | 1621 | statray += Util.EnvironmentTickCountSubtract(statstart); |
1617 | collision_optimized(); | 1622 | collision_optimized(); |
1618 | statcol += Util.EnvironmentTickCountSubtract(statstart); | 1623 | statcol += Util.EnvironmentTickCountSubtract(statstart); |
@@ -1642,8 +1647,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1642 | 1647 | ||
1643 | d.WorldQuickStep(world, ODE_STEPSIZE); | 1648 | d.WorldQuickStep(world, ODE_STEPSIZE); |
1644 | statstep += Util.EnvironmentTickCountSubtract(statstart); | 1649 | statstep += Util.EnvironmentTickCountSubtract(statstart); |
1645 | d.JointGroupEmpty(contactgroup); | 1650 | |
1646 | totjcontact += m_global_contactcount; | 1651 | // Move characters |
1652 | lock (_characters) | ||
1653 | { | ||
1654 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
1655 | foreach (OdeCharacter actor in _characters) | ||
1656 | { | ||
1657 | if (actor != null) | ||
1658 | actor.Move(ODE_STEPSIZE, defects); | ||
1659 | } | ||
1660 | if (defects.Count != 0) | ||
1661 | { | ||
1662 | foreach (OdeCharacter defect in defects) | ||
1663 | { | ||
1664 | RemoveCharacter(defect); | ||
1665 | } | ||
1666 | } | ||
1667 | } | ||
1668 | statchmove += Util.EnvironmentTickCountSubtract(statstart); | ||
1669 | |||
1670 | // Move other active objects | ||
1671 | lock (_activegroups) | ||
1672 | { | ||
1673 | foreach (OdePrim aprim in _activegroups) | ||
1674 | { | ||
1675 | aprim.Move(); | ||
1676 | } | ||
1677 | } | ||
1678 | |||
1647 | //ode.dunlock(world); | 1679 | //ode.dunlock(world); |
1648 | } | 1680 | } |
1649 | catch (Exception e) | 1681 | catch (Exception e) |
@@ -1652,6 +1684,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1652 | // ode.dunlock(world); | 1684 | // ode.dunlock(world); |
1653 | } | 1685 | } |
1654 | 1686 | ||
1687 | d.JointGroupEmpty(contactgroup); | ||
1688 | totjcontact += m_global_contactcount; | ||
1689 | |||
1655 | step_time -= ODE_STEPSIZE; | 1690 | step_time -= ODE_STEPSIZE; |
1656 | nodeframes++; | 1691 | nodeframes++; |
1657 | } | 1692 | } |
@@ -1686,10 +1721,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1686 | } | 1721 | } |
1687 | statmovchar = Util.EnvironmentTickCountSubtract(statstart); | 1722 | statmovchar = Util.EnvironmentTickCountSubtract(statstart); |
1688 | 1723 | ||
1689 | lock (_activeprims) | 1724 | lock (_activegroups) |
1690 | { | 1725 | { |
1691 | { | 1726 | { |
1692 | foreach (OdePrim actor in _activeprims) | 1727 | foreach (OdePrim actor in _activegroups) |
1693 | { | 1728 | { |
1694 | if (actor.IsPhysical) | 1729 | if (actor.IsPhysical) |
1695 | { | 1730 | { |
@@ -1966,7 +2001,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1966 | 2001 | ||
1967 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | 2002 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); |
1968 | d.GeomSetRotation(GroundGeom, ref R); | 2003 | d.GeomSetRotation(GroundGeom, ref R); |
1969 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f - 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f - 0.5f, 0); | 2004 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0); |
1970 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); | 2005 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); |
1971 | // TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap); | 2006 | // TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap); |
1972 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); | 2007 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); |