diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 5b167a2..aeec54e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -1133,26 +1133,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1133 | 1133 | ||
1134 | if (m_inventorySerial == 0) // No inventory | 1134 | if (m_inventorySerial == 0) // No inventory |
1135 | { | 1135 | { |
1136 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1137 | Items.LockItemsForRead(false); | 1136 | Items.LockItemsForRead(false); |
1137 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1138 | |||
1138 | return; | 1139 | return; |
1139 | } | 1140 | } |
1140 | 1141 | ||
1141 | if (m_items.Count == 0) // No inventory | 1142 | if (m_items.Count == 0) // No inventory |
1142 | { | 1143 | { |
1143 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1144 | Items.LockItemsForRead(false); | 1144 | Items.LockItemsForRead(false); |
1145 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1145 | return; | 1146 | return; |
1146 | } | 1147 | } |
1147 | 1148 | ||
1148 | if (!changed) | 1149 | if (!changed) |
1149 | { | 1150 | { |
1151 | Items.LockItemsForRead(false); | ||
1152 | |||
1150 | xferManager.AddNewFile(filename, | 1153 | xferManager.AddNewFile(filename, |
1151 | m_inventoryFileData); | 1154 | m_inventoryFileData); |
1152 | client.SendTaskInventory(m_part.UUID, (short)m_inventoryFileNameSerial, | 1155 | client.SendTaskInventory(m_part.UUID, (short)m_inventoryFileNameSerial, |
1153 | Util.StringToBytes256(filename)); | 1156 | Util.StringToBytes256(filename)); |
1154 | 1157 | ||
1155 | Items.LockItemsForRead(false); | ||
1156 | return; | 1158 | return; |
1157 | } | 1159 | } |
1158 | 1160 | ||
@@ -1238,7 +1240,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1238 | // if (HasInventoryChanged) | 1240 | // if (HasInventoryChanged) |
1239 | // { | 1241 | // { |
1240 | Items.LockItemsForRead(true); | 1242 | Items.LockItemsForRead(true); |
1241 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | 1243 | try |
1244 | { | ||
1245 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
1246 | } | ||
1247 | catch(){} | ||
1248 | |||
1242 | Items.LockItemsForRead(false); | 1249 | Items.LockItemsForRead(false); |
1243 | 1250 | ||
1244 | HasInventoryChanged = false; | 1251 | HasInventoryChanged = false; |