diff options
-rw-r--r-- | OpenSim/Data/Null/NullSimulationData.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 24 |
2 files changed, 18 insertions, 12 deletions
diff --git a/OpenSim/Data/Null/NullSimulationData.cs b/OpenSim/Data/Null/NullSimulationData.cs index c33a6f2..b788976 100644 --- a/OpenSim/Data/Null/NullSimulationData.cs +++ b/OpenSim/Data/Null/NullSimulationData.cs | |||
@@ -77,8 +77,10 @@ namespace OpenSim.Data.Null | |||
77 | } | 77 | } |
78 | 78 | ||
79 | public RegionSettings LoadRegionSettings(UUID regionUUID) | 79 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
80 | { | 80 | { |
81 | return null; | 81 | RegionSettings rs = new RegionSettings(); |
82 | rs.RegionUUID = regionUUID; | ||
83 | return rs; | ||
82 | } | 84 | } |
83 | 85 | ||
84 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) | 86 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cd3cb60..5a3e587 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
70 | { | 70 | { |
71 | // ~ScenePresence() | 71 | // ~ScenePresence() |
72 | // { | 72 | // { |
73 | // m_log.Debug("[ScenePresence] Destructor called"); | 73 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); |
74 | // } | 74 | // } |
75 | 75 | ||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -517,7 +517,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
517 | } | 517 | } |
518 | catch (Exception e) | 518 | catch (Exception e) |
519 | { | 519 | { |
520 | m_log.Error("[SCENEPRESENCE]: ABSOLUTE POSITION " + e.Message); | 520 | m_log.Error("[SCENE PRESENCE]: ABSOLUTE POSITION " + e.Message); |
521 | } | 521 | } |
522 | } | 522 | } |
523 | 523 | ||
@@ -570,7 +570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
570 | } | 570 | } |
571 | catch (Exception e) | 571 | catch (Exception e) |
572 | { | 572 | { |
573 | m_log.Error("[SCENEPRESENCE]: VELOCITY " + e.Message); | 573 | m_log.Error("[SCENE PRESENCE]: VELOCITY " + e.Message); |
574 | } | 574 | } |
575 | } | 575 | } |
576 | 576 | ||
@@ -1012,7 +1012,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1012 | Animator.ResetAnimations(); | 1012 | Animator.ResetAnimations(); |
1013 | 1013 | ||
1014 | // m_log.DebugFormat( | 1014 | // m_log.DebugFormat( |
1015 | // "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", | 1015 | // "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", |
1016 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1016 | // Name, UUID, m_scene.RegionInfo.RegionName); |
1017 | 1017 | ||
1018 | // Don't zero out the velocity since this can cause problems when an avatar is making a region crossing, | 1018 | // Don't zero out the velocity since this can cause problems when an avatar is making a region crossing, |
@@ -1179,7 +1179,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1179 | m_callbackURI = null; | 1179 | m_callbackURI = null; |
1180 | } | 1180 | } |
1181 | 1181 | ||
1182 | //m_log.DebugFormat("Completed movement"); | 1182 | m_log.DebugFormat("[SCENE PRESENCE] Completed movement"); |
1183 | 1183 | ||
1184 | m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); | 1184 | m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); |
1185 | SendInitialData(); | 1185 | SendInitialData(); |
@@ -2435,7 +2435,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2435 | Vector3 pos = m_pos; | 2435 | Vector3 pos = m_pos; |
2436 | pos.Z += m_appearance.HipOffset; | 2436 | pos.Z += m_appearance.HipOffset; |
2437 | 2437 | ||
2438 | //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); | 2438 | //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); |
2439 | 2439 | ||
2440 | remoteClient.SendPrimUpdate( | 2440 | remoteClient.SendPrimUpdate( |
2441 | this, | 2441 | this, |
@@ -2522,6 +2522,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2522 | /// </summary> | 2522 | /// </summary> |
2523 | private void SendInitialData() | 2523 | private void SendInitialData() |
2524 | { | 2524 | { |
2525 | m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID); | ||
2525 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before | 2526 | // Moved this into CompleteMovement to ensure that m_appearance is initialized before |
2526 | // the inventory arrives | 2527 | // the inventory arrives |
2527 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); | 2528 | // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); |
@@ -2566,10 +2567,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2566 | /// </summary> | 2567 | /// </summary> |
2567 | public void SendAvatarDataToAllAgents() | 2568 | public void SendAvatarDataToAllAgents() |
2568 | { | 2569 | { |
2570 | m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID); | ||
2569 | // only send update from root agents to other clients; children are only "listening posts" | 2571 | // only send update from root agents to other clients; children are only "listening posts" |
2570 | if (IsChildAgent) | 2572 | if (IsChildAgent) |
2571 | { | 2573 | { |
2572 | m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent"); | 2574 | m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent"); |
2573 | return; | 2575 | return; |
2574 | } | 2576 | } |
2575 | 2577 | ||
@@ -2619,7 +2621,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2619 | /// <param name="avatar"></param> | 2621 | /// <param name="avatar"></param> |
2620 | public void SendAvatarDataToAgent(ScenePresence avatar) | 2622 | public void SendAvatarDataToAgent(ScenePresence avatar) |
2621 | { | 2623 | { |
2622 | // m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); | 2624 | m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); |
2623 | 2625 | ||
2624 | avatar.ControllingClient.SendAvatarDataImmediate(this); | 2626 | avatar.ControllingClient.SendAvatarDataImmediate(this); |
2625 | if (Animator != null) | 2627 | if (Animator != null) |
@@ -2632,10 +2634,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2632 | /// </summary> | 2634 | /// </summary> |
2633 | public void SendAppearanceToAllOtherAgents() | 2635 | public void SendAppearanceToAllOtherAgents() |
2634 | { | 2636 | { |
2637 | m_log.DebugFormat("[SCENE PRESENCE] SendAppearanceToAllOtherAgents: {0} ({1})", Name, UUID); | ||
2635 | // only send update from root agents to other clients; children are only "listening posts" | 2638 | // only send update from root agents to other clients; children are only "listening posts" |
2636 | if (IsChildAgent) | 2639 | if (IsChildAgent) |
2637 | { | 2640 | { |
2638 | m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent"); | 2641 | m_log.Warn("[SCENE PRESENCE] attempt to send avatar data from a child agent"); |
2639 | return; | 2642 | return; |
2640 | } | 2643 | } |
2641 | 2644 | ||
@@ -2661,6 +2664,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2661 | /// </summary> | 2664 | /// </summary> |
2662 | public void SendOtherAgentsAppearanceToMe() | 2665 | public void SendOtherAgentsAppearanceToMe() |
2663 | { | 2666 | { |
2667 | m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); | ||
2664 | m_perfMonMS = Util.EnvironmentTickCount(); | 2668 | m_perfMonMS = Util.EnvironmentTickCount(); |
2665 | 2669 | ||
2666 | int count = 0; | 2670 | int count = 0; |
@@ -3845,4 +3849,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
3845 | } | 3849 | } |
3846 | } | 3850 | } |
3847 | } | 3851 | } |
3848 | } \ No newline at end of file | 3852 | } |