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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
2 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d9850d6..9bad644 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3472,6 +3472,10 @@ namespace OpenSim.Region.Framework.Scenes
3472 } 3472 }
3473 3473
3474 3474
3475 // Let the SP know how we got here. This has a lot of interesting
3476 // uses down the line.
3477 sp.TeleportFlags = (TeleportFlags)teleportFlags;
3478
3475 // In all cases, add or update the circuit data with the new agent circuit data and teleport flags 3479 // In all cases, add or update the circuit data with the new agent circuit data and teleport flags
3476 agent.teleportFlags = teleportFlags; 3480 agent.teleportFlags = teleportFlags;
3477 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 3481 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c4ae0f0..c108129 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -142,6 +142,12 @@ namespace OpenSim.Region.Framework.Scenes
142 { 142 {
143 get { return m_userFlags; } 143 get { return m_userFlags; }
144 } 144 }
145 private TeleportFlags m_teleportFlags;
146 public TeleportFlags TeleportFlags
147 {
148 get { return m_teleportFlags; }
149 set { m_teleportFlags = value; }
150 }
145 151
146 private uint m_requestedSitTargetID; 152 private uint m_requestedSitTargetID;
147 private UUID m_requestedSitTargetUUID; 153 private UUID m_requestedSitTargetUUID;
@@ -1083,6 +1089,10 @@ namespace OpenSim.Region.Framework.Scenes
1083 /// </summary> 1089 /// </summary>
1084 public void MakeChildAgent() 1090 public void MakeChildAgent()
1085 { 1091 {
1092 // Reset these so that teleporting in and walking out isn't seen
1093 // as teleporting back
1094 m_teleportFlags = TeleportFlags.Default;
1095
1086 // It looks like m_animator is set to null somewhere, and MakeChild 1096 // It looks like m_animator is set to null somewhere, and MakeChild
1087 // is called after that. Probably in aborted teleports. 1097 // is called after that. Probably in aborted teleports.
1088 if (m_animator == null) 1098 if (m_animator == null)