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-rw-r--r--bin/Regions/Regions.ini.example12
1 files changed, 6 insertions, 6 deletions
diff --git a/bin/Regions/Regions.ini.example b/bin/Regions/Regions.ini.example
index c4315e3..e20fee6 100644
--- a/bin/Regions/Regions.ini.example
+++ b/bin/Regions/Regions.ini.example
@@ -15,13 +15,13 @@
15; * You MUST change this! It will NOT be done for you! 15; * You MUST change this! It will NOT be done for you!
16; * 16; *
17 17
18RegionUUID = "11111111-2222-3333-4444-555555555555" 18RegionUUID = 11111111-2222-3333-4444-555555555555
19 19
20Location = "1000,1000" 20Location = 1000,1000
21InternalAddress = "0.0.0.0" 21InternalAddress = 0.0.0.0
22InternalPort = 9000 22InternalPort = 9000
23AllowAlternatePorts = False 23AllowAlternatePorts = False
24ExternalHostName = "SYSTEMIP" 24ExternalHostName = SYSTEMIP
25 25
26; * 26; *
27; * Variable-sized regions allows the creation of large, borderless spaces. 27; * Variable-sized regions allows the creation of large, borderless spaces.
@@ -67,13 +67,13 @@ ExternalHostName = "SYSTEMIP"
67; * 67; *
68; * Now, there is a setting in [Map] in OpenSim.ini called 68; * Now, there is a setting in [Map] in OpenSim.ini called
69; * 69; *
70; * MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" 70; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
71; * 71; *
72; * where, given the criteria above, lets you specify the UUID of a texture asset to use 72; * where, given the criteria above, lets you specify the UUID of a texture asset to use
73; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for 73; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
74; * Simulators that run multiple regions: 74; * Simulators that run multiple regions:
75 75
76; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" 76; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
77 77
78 78
79; * Region Specific Static Maptiles from file: 79; * Region Specific Static Maptiles from file: