diff options
-rw-r--r-- | OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 4bced54..28e53f7 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -516,9 +516,9 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
516 | asset.Description = String.Format("URL image : {0}", Url); | 516 | asset.Description = String.Format("URL image : {0}", Url); |
517 | if (asset.Description.Length > AssetBase.MAX_ASSET_DESC) | 517 | if (asset.Description.Length > AssetBase.MAX_ASSET_DESC) |
518 | asset.Description = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC); | 518 | asset.Description = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC); |
519 | asset.Local = false; | 519 | asset.Local = true; // dynamic images aren't saved in the assets server |
520 | asset.Temporary = ((Disp & DISP_TEMP) != 0); | 520 | asset.Temporary = ((Disp & DISP_TEMP) != 0); |
521 | scene.AssetService.Store(asset); | 521 | scene.AssetService.Store(asset); // this will only save the asset in the local asset cache |
522 | 522 | ||
523 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); | 523 | IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); |
524 | if (cacheLayerDecode != null) | 524 | if (cacheLayerDecode != null) |