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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index c0534af..ea3db0b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -434,9 +434,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
434 //int total = resend + land + wind + cloud + task + texture + asset; 434 //int total = resend + land + wind + cloud + task + texture + asset;
435 435
436 if (ThrottleDebugLevel > 0) 436 if (ThrottleDebugLevel > 0)
437 {
438 long total = resend + land + wind + cloud + task + texture + asset;
437 m_log.DebugFormat( 439 m_log.DebugFormat(
438 "[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}", 440 "[LLUDPCLIENT]: {0} is setting throttles in {1} to Resend={2}, Land={3}, Wind={4}, Cloud={5}, Task={6}, Texture={7}, Asset={8}, TOTAL = {9}",
439 AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset); 441 AgentID, m_udpServer.Scene.Name, resend, land, wind, cloud, task, texture, asset, total);
442 }
440 443
441 // Update the token buckets with new throttle values 444 // Update the token buckets with new throttle values
442 TokenBucket bucket; 445 TokenBucket bucket;