diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 48 |
1 files changed, 38 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ace53f6..a68b3eb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1657,9 +1657,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1657 | if (!ParentGroup.Scene.CollidablePrims) | 1657 | if (!ParentGroup.Scene.CollidablePrims) |
1658 | return; | 1658 | return; |
1659 | 1659 | ||
1660 | if (PhysicsShapeType == (byte)PhysShapeType.none) | ||
1661 | return; | ||
1662 | |||
1660 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; | 1663 | bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; |
1661 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; | 1664 | bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; |
1662 | 1665 | ||
1666 | |||
1663 | if (IsJoint()) | 1667 | if (IsJoint()) |
1664 | { | 1668 | { |
1665 | DoPhysicsPropertyUpdate(isPhysical, true); | 1669 | DoPhysicsPropertyUpdate(isPhysical, true); |
@@ -2016,6 +2020,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2016 | if (PhysActor.Phantom != phan) | 2020 | if (PhysActor.Phantom != phan) |
2017 | PhysActor.Phantom = phan; | 2021 | PhysActor.Phantom = phan; |
2018 | 2022 | ||
2023 | |||
2019 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the | 2024 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the |
2020 | // mesh data. | 2025 | // mesh data. |
2021 | if (Shape.SculptEntry) | 2026 | if (Shape.SculptEntry) |
@@ -4414,11 +4419,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
4414 | if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) | 4419 | if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) |
4415 | return; | 4420 | return; |
4416 | 4421 | ||
4417 | PhysicsShapeType = (byte)physdata.PhysShapeType; | 4422 | if (PhysicsShapeType != (byte)physdata.PhysShapeType) |
4418 | Density = physdata.Density; | 4423 | { |
4419 | GravityModifier = physdata.GravitationModifier; | 4424 | PhysicsShapeType = (byte)physdata.PhysShapeType; |
4420 | Friction = physdata.Friction; | 4425 | |
4421 | Bounciness = physdata.Bounce; | 4426 | if (PhysicsShapeType == (byte)PhysShapeType.none) |
4427 | { | ||
4428 | if (PhysActor != null) | ||
4429 | { | ||
4430 | Velocity = new Vector3(0, 0, 0); | ||
4431 | Acceleration = new Vector3(0, 0, 0); | ||
4432 | if (ParentGroup.RootPart == this) | ||
4433 | AngularVelocity = new Vector3(0, 0, 0); | ||
4434 | ParentGroup.Scene.RemovePhysicalPrim(1); | ||
4435 | RemoveFromPhysics(); | ||
4436 | } | ||
4437 | } | ||
4438 | else if (PhysActor == null) | ||
4439 | ApplyPhysics((uint)Flags, VolumeDetectActive, false); | ||
4440 | } | ||
4441 | |||
4442 | if(Density != physdata.Density) | ||
4443 | Density = physdata.Density; | ||
4444 | if(GravityModifier != physdata.GravitationModifier) | ||
4445 | GravityModifier = physdata.GravitationModifier; | ||
4446 | if(Friction != physdata.Friction) | ||
4447 | Friction = physdata.Friction; | ||
4448 | if(Bounciness != physdata.Bounce) | ||
4449 | Bounciness = physdata.Bounce; | ||
4422 | } | 4450 | } |
4423 | /// <summary> | 4451 | /// <summary> |
4424 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. | 4452 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. |
@@ -4448,9 +4476,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4448 | // ... if VD is changed, all others are not. | 4476 | // ... if VD is changed, all others are not. |
4449 | // ... if one of the others is changed, VD is not. | 4477 | // ... if one of the others is changed, VD is not. |
4450 | 4478 | ||
4479 | /* | ||
4451 | if (SetVD) // VD is active, special logic applies | 4480 | if (SetVD) // VD is active, special logic applies |
4452 | 4481 | ||
4453 | /* volume detection is now independent of phantom in sl | 4482 | volume detection is now independent of phantom in sl |
4454 | 4483 | ||
4455 | { | 4484 | { |
4456 | // State machine logic for VolumeDetect | 4485 | // State machine logic for VolumeDetect |
@@ -4471,9 +4500,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4471 | // If volumedetect is active we don't want phantom to be applied. | 4500 | // If volumedetect is active we don't want phantom to be applied. |
4472 | // If this is a new call to VD out of the state "phantom" | 4501 | // If this is a new call to VD out of the state "phantom" |
4473 | // this will also cause the prim to be visible to physics | 4502 | // this will also cause the prim to be visible to physics |
4474 | */ | ||
4475 | SetPhantom = false; | 4503 | SetPhantom = false; |
4476 | /* } | 4504 | } |
4477 | } | 4505 | } |
4478 | else if (wasVD) | 4506 | else if (wasVD) |
4479 | { | 4507 | { |
@@ -4520,10 +4548,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4520 | else | 4548 | else |
4521 | RemFlag(PrimFlags.Phantom); | 4549 | RemFlag(PrimFlags.Phantom); |
4522 | 4550 | ||
4523 | if ((SetPhantom && !UsePhysics) || ParentGroup.IsAttachment | 4551 | if ((SetPhantom && !UsePhysics) || ParentGroup.IsAttachment || PhysicsShapeType == (byte)PhysShapeType.none |
4524 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints | 4552 | || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints |
4525 | { | 4553 | { |
4526 | AddFlag(PrimFlags.Phantom); | 4554 | // AddFlag(PrimFlags.Phantom); |
4527 | 4555 | ||
4528 | Velocity = new Vector3(0, 0, 0); | 4556 | Velocity = new Vector3(0, 0, 0); |
4529 | Acceleration = new Vector3(0, 0, 0); | 4557 | Acceleration = new Vector3(0, 0, 0); |