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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs
index 9bbba40..c0d65be 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs
@@ -366,7 +366,7 @@ public class BSActorAvatarMove : BSActor
366 // The step is presumed to be more or less vertical. Thus the Z component should 366 // The step is presumed to be more or less vertical. Thus the Z component should
367 // be nearly horizontal. 367 // be nearly horizontal.
368 OMV.Vector3 directionFacing = OMV.Vector3.UnitX * m_controllingPrim.RawOrientation; 368 OMV.Vector3 directionFacing = OMV.Vector3.UnitX * m_controllingPrim.RawOrientation;
369 OMV.Vector3 touchNormal = OMV.Vector3.Normalize(kvp.Value.SurfaceNormal); 369 OMV.Vector3 touchNormal = OMV.Vector3.Normalize(kvp.Value.SurfaceNormal);
370 const float PIOver2 = 1.571f; // Used to make unit vector axis into approx radian angles 370 const float PIOver2 = 1.571f; // Used to make unit vector axis into approx radian angles
371 // m_physicsScene.DetailLog("{0},BSCharacter.WalkUpStairs,avNormal={1},colNormal={2},diff={3}", 371 // m_physicsScene.DetailLog("{0},BSCharacter.WalkUpStairs,avNormal={1},colNormal={2},diff={3}",
372 // m_controllingPrim.LocalID, directionFacing, touchNormal, 372 // m_controllingPrim.LocalID, directionFacing, touchNormal,