diff options
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs index 9bbba40..c0d65be 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorAvatarMove.cs | |||
@@ -366,7 +366,7 @@ public class BSActorAvatarMove : BSActor | |||
366 | // The step is presumed to be more or less vertical. Thus the Z component should | 366 | // The step is presumed to be more or less vertical. Thus the Z component should |
367 | // be nearly horizontal. | 367 | // be nearly horizontal. |
368 | OMV.Vector3 directionFacing = OMV.Vector3.UnitX * m_controllingPrim.RawOrientation; | 368 | OMV.Vector3 directionFacing = OMV.Vector3.UnitX * m_controllingPrim.RawOrientation; |
369 | OMV.Vector3 touchNormal = OMV.Vector3.Normalize(kvp.Value.SurfaceNormal); | 369 | OMV.Vector3 touchNormal = OMV.Vector3.Normalize(kvp.Value.SurfaceNormal); |
370 | const float PIOver2 = 1.571f; // Used to make unit vector axis into approx radian angles | 370 | const float PIOver2 = 1.571f; // Used to make unit vector axis into approx radian angles |
371 | // m_physicsScene.DetailLog("{0},BSCharacter.WalkUpStairs,avNormal={1},colNormal={2},diff={3}", | 371 | // m_physicsScene.DetailLog("{0},BSCharacter.WalkUpStairs,avNormal={1},colNormal={2},diff={3}", |
372 | // m_controllingPrim.LocalID, directionFacing, touchNormal, | 372 | // m_controllingPrim.LocalID, directionFacing, touchNormal, |