diff options
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 29 | ||||
-rw-r--r-- | OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs | 37 | ||||
-rw-r--r-- | OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 63 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 25 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 82 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 103 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 28 | ||||
-rwxr-xr-x[-rw-r--r--] | bin/Ionic.Zip.dll | bin | 462336 -> 462336 bytes | |||
-rwxr-xr-x | bin/OpenSim.ini.example | 19 |
14 files changed, 344 insertions, 90 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index c142bd9..47a2780 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using System.Runtime.Serialization; | ||
32 | 33 | ||
33 | namespace OpenSim.Framework | 34 | namespace OpenSim.Framework |
34 | { | 35 | { |
@@ -71,6 +72,32 @@ namespace OpenSim.Framework | |||
71 | 72 | ||
72 | return pos + offset; | 73 | return pos + offset; |
73 | } | 74 | } |
75 | |||
76 | /// <summary> | ||
77 | /// Returns a string representation of this SpawnPoint. | ||
78 | /// </summary> | ||
79 | /// <returns></returns> | ||
80 | public override string ToString() | ||
81 | { | ||
82 | return string.Format("{0},{1},{2}", Yaw, Pitch, Distance); | ||
83 | } | ||
84 | |||
85 | /// <summary> | ||
86 | /// Generate a SpawnPoint from a string | ||
87 | /// </summary> | ||
88 | /// <param name="str"></param> | ||
89 | public static SpawnPoint Parse(string str) | ||
90 | { | ||
91 | string[] parts = str.Split(','); | ||
92 | if (parts.Length != 3) | ||
93 | throw new ArgumentException("Invalid string: " + str); | ||
94 | |||
95 | SpawnPoint sp = new SpawnPoint(); | ||
96 | sp.Yaw = float.Parse(parts[0]); | ||
97 | sp.Pitch = float.Parse(parts[1]); | ||
98 | sp.Distance = float.Parse(parts[2]); | ||
99 | return sp; | ||
100 | } | ||
74 | } | 101 | } |
75 | 102 | ||
76 | public class RegionSettings | 103 | public class RegionSettings |
@@ -478,7 +505,7 @@ namespace OpenSim.Framework | |||
478 | } | 505 | } |
479 | 506 | ||
480 | // Connected Telehub object | 507 | // Connected Telehub object |
481 | private UUID m_TelehubObject; | 508 | private UUID m_TelehubObject = UUID.Zero; |
482 | public UUID TelehubObject | 509 | public UUID TelehubObject |
483 | { | 510 | { |
484 | get | 511 | get |
diff --git a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs index 931898c..f18435d 100644 --- a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs +++ b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs | |||
@@ -30,6 +30,8 @@ using System.Text; | |||
30 | using System.Xml; | 30 | using System.Xml; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using log4net; | ||
34 | using System.Reflection; | ||
33 | 35 | ||
34 | namespace OpenSim.Framework.Serialization.External | 36 | namespace OpenSim.Framework.Serialization.External |
35 | { | 37 | { |
@@ -187,7 +189,29 @@ namespace OpenSim.Framework.Serialization.External | |||
187 | break; | 189 | break; |
188 | } | 190 | } |
189 | } | 191 | } |
190 | 192 | ||
193 | xtr.ReadEndElement(); | ||
194 | |||
195 | if (xtr.IsStartElement("Telehub")) | ||
196 | { | ||
197 | xtr.ReadStartElement("Telehub"); | ||
198 | |||
199 | while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement) | ||
200 | { | ||
201 | switch (xtr.Name) | ||
202 | { | ||
203 | case "TelehubObject": | ||
204 | settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString()); | ||
205 | break; | ||
206 | case "SpawnPoint": | ||
207 | string str = xtr.ReadElementContentAsString(); | ||
208 | SpawnPoint sp = SpawnPoint.Parse(str); | ||
209 | settings.AddSpawnPoint(sp); | ||
210 | break; | ||
211 | } | ||
212 | } | ||
213 | } | ||
214 | |||
191 | xtr.Close(); | 215 | xtr.Close(); |
192 | sr.Close(); | 216 | sr.Close(); |
193 | 217 | ||
@@ -243,7 +267,16 @@ namespace OpenSim.Framework.Serialization.External | |||
243 | xtw.WriteElementString("SunPosition", settings.SunPosition.ToString()); | 267 | xtw.WriteElementString("SunPosition", settings.SunPosition.ToString()); |
244 | // Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which | 268 | // Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which |
245 | // calculates it automatically according to the date and other factors. | 269 | // calculates it automatically according to the date and other factors. |
246 | xtw.WriteEndElement(); | 270 | xtw.WriteEndElement(); |
271 | |||
272 | xtw.WriteStartElement("Telehub"); | ||
273 | if (settings.TelehubObject != UUID.Zero) | ||
274 | { | ||
275 | xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString()); | ||
276 | foreach (SpawnPoint sp in settings.SpawnPoints()) | ||
277 | xtw.WriteElementString("SpawnPoint", sp.ToString()); | ||
278 | } | ||
279 | xtw.WriteEndElement(); | ||
247 | 280 | ||
248 | xtw.WriteEndElement(); | 281 | xtw.WriteEndElement(); |
249 | 282 | ||
diff --git a/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs b/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs index a61e4af..09b6f6d 100644 --- a/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs +++ b/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs | |||
@@ -78,6 +78,10 @@ namespace OpenSim.Framework.Serialization.Tests | |||
78 | <FixedSun>true</FixedSun> | 78 | <FixedSun>true</FixedSun> |
79 | <SunPosition>12</SunPosition> | 79 | <SunPosition>12</SunPosition> |
80 | </Terrain> | 80 | </Terrain> |
81 | <Telehub> | ||
82 | <TelehubObject>00000000-0000-0000-0000-111111111111</TelehubObject> | ||
83 | <SpawnPoint>1,-2,0.33</SpawnPoint> | ||
84 | </Telehub> | ||
81 | </RegionSettings>"; | 85 | </RegionSettings>"; |
82 | 86 | ||
83 | private RegionSettings m_rs; | 87 | private RegionSettings m_rs; |
@@ -116,6 +120,8 @@ namespace OpenSim.Framework.Serialization.Tests | |||
116 | m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); | 120 | m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); |
117 | m_rs.UseEstateSun = true; | 121 | m_rs.UseEstateSun = true; |
118 | m_rs.WaterHeight = 23; | 122 | m_rs.WaterHeight = 23; |
123 | m_rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111"); | ||
124 | m_rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33")); | ||
119 | } | 125 | } |
120 | 126 | ||
121 | [Test] | 127 | [Test] |
@@ -129,6 +135,8 @@ namespace OpenSim.Framework.Serialization.Tests | |||
129 | Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2)); | 135 | Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2)); |
130 | Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics)); | 136 | Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics)); |
131 | Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit)); | 137 | Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit)); |
138 | Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject)); | ||
139 | Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString())); | ||
132 | } | 140 | } |
133 | } | 141 | } |
134 | } | 142 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index d98ea39..875c073 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -371,11 +371,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
371 | if (missingTexturesOnly) | 371 | if (missingTexturesOnly) |
372 | { | 372 | { |
373 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) | 373 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) |
374 | { | ||
374 | continue; | 375 | continue; |
376 | } | ||
375 | else | 377 | else |
378 | { | ||
379 | // On inter-simulator teleports, this occurs if baked textures are not being stored by the | ||
380 | // grid asset service (which means that they are not available to the new region and so have | ||
381 | // to be re-requested from the client). | ||
382 | // | ||
383 | // The only available core OpenSimulator behaviour right now | ||
384 | // is not to store these textures, temporarily or otherwise. | ||
376 | m_log.DebugFormat( | 385 | m_log.DebugFormat( |
377 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | 386 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", |
378 | face.TextureID, idx, sp.Name); | 387 | face.TextureID, idx, sp.Name); |
388 | } | ||
379 | } | 389 | } |
380 | else | 390 | else |
381 | { | 391 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index d4fbdce..514a65b 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -53,7 +53,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
53 | public const int DefaultMaxTransferDistance = 4095; | 53 | public const int DefaultMaxTransferDistance = 4095; |
54 | public const bool EnableWaitForCallbackFromTeleportDestDefault = true; | 54 | public const bool EnableWaitForCallbackFromTeleportDestDefault = true; |
55 | 55 | ||
56 | |||
57 | /// <summary> | 56 | /// <summary> |
58 | /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. | 57 | /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. |
59 | /// </summary> | 58 | /// </summary> |
@@ -211,6 +210,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
211 | sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName, | 210 | sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName, |
212 | e.Message, e.StackTrace); | 211 | e.Message, e.StackTrace); |
213 | 212 | ||
213 | // Make sure that we clear the in-transit flag so that future teleport attempts don't always fail. | ||
214 | ResetFromTransit(sp.UUID); | ||
215 | |||
214 | sp.ControllingClient.SendTeleportFailed("Internal error"); | 216 | sp.ControllingClient.SendTeleportFailed("Internal error"); |
215 | } | 217 | } |
216 | } | 218 | } |
@@ -386,7 +388,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
386 | return; | 388 | return; |
387 | } | 389 | } |
388 | 390 | ||
389 | if (IsInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this. | 391 | if (!SetInTransit(sp.UUID)) // Avie is already on the way. Caller shouldn't do this. |
390 | { | 392 | { |
391 | m_log.DebugFormat( | 393 | m_log.DebugFormat( |
392 | "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.", | 394 | "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2} ({3}) {4}/{5} - agent is already in transit.", |
@@ -434,8 +436,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
434 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) | 436 | if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) |
435 | { | 437 | { |
436 | sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); | 438 | sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); |
439 | ResetFromTransit(sp.UUID); | ||
440 | |||
437 | return; | 441 | return; |
438 | } | 442 | } |
443 | |||
439 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); | 444 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version); |
440 | 445 | ||
441 | sp.ControllingClient.SendTeleportStart(teleportFlags); | 446 | sp.ControllingClient.SendTeleportStart(teleportFlags); |
@@ -475,13 +480,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
475 | bool logout = false; | 480 | bool logout = false; |
476 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) | 481 | if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) |
477 | { | 482 | { |
478 | sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", | 483 | sp.ControllingClient.SendTeleportFailed( |
479 | reason)); | 484 | String.Format("Teleport refused: {0}", reason)); |
485 | ResetFromTransit(sp.UUID); | ||
486 | |||
480 | return; | 487 | return; |
481 | } | 488 | } |
482 | 489 | ||
483 | // OK, it got this agent. Let's close some child agents | 490 | // OK, it got this agent. Let's close some child agents |
484 | sp.CloseChildAgents(newRegionX, newRegionY); | 491 | sp.CloseChildAgents(newRegionX, newRegionY); |
492 | |||
485 | IClientIPEndpoint ipepClient; | 493 | IClientIPEndpoint ipepClient; |
486 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | 494 | if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
487 | { | 495 | { |
@@ -518,8 +526,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
518 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | 526 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); |
519 | } | 527 | } |
520 | 528 | ||
521 | SetInTransit(sp.UUID); | ||
522 | |||
523 | // Let's send a full update of the agent. This is a synchronous call. | 529 | // Let's send a full update of the agent. This is a synchronous call. |
524 | AgentData agent = new AgentData(); | 530 | AgentData agent = new AgentData(); |
525 | sp.CopyTo(agent); | 531 | sp.CopyTo(agent); |
@@ -532,8 +538,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
532 | { | 538 | { |
533 | // Region doesn't take it | 539 | // Region doesn't take it |
534 | m_log.WarnFormat( | 540 | m_log.WarnFormat( |
535 | "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.", | 541 | "[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1} from {2}. Returning avatar to source region.", |
536 | sp.Name, finalDestination.RegionName); | 542 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); |
537 | 543 | ||
538 | Fail(sp, finalDestination, logout); | 544 | Fail(sp, finalDestination, logout); |
539 | return; | 545 | return; |
@@ -565,8 +571,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
565 | if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID)) | 571 | if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID)) |
566 | { | 572 | { |
567 | m_log.WarnFormat( | 573 | m_log.WarnFormat( |
568 | "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.", | 574 | "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.", |
569 | sp.Name, finalDestination.RegionName); | 575 | sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); |
570 | 576 | ||
571 | Fail(sp, finalDestination, logout); | 577 | Fail(sp, finalDestination, logout); |
572 | return; | 578 | return; |
@@ -662,8 +668,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
662 | protected virtual void SetCallbackURL(AgentData agent, RegionInfo region) | 668 | protected virtual void SetCallbackURL(AgentData agent, RegionInfo region) |
663 | { | 669 | { |
664 | agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/"; | 670 | agent.CallbackURI = region.ServerURI + "agent/" + agent.AgentID.ToString() + "/" + region.RegionID.ToString() + "/release/"; |
665 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Set callback URL to {0}", agent.CallbackURI); | ||
666 | 671 | ||
672 | m_log.DebugFormat( | ||
673 | "[ENTITY TRANSFER MODULE]: Set release callback URL to {0} in {1}", | ||
674 | agent.CallbackURI, region.RegionName); | ||
667 | } | 675 | } |
668 | 676 | ||
669 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) | 677 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) |
@@ -1921,25 +1929,43 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1921 | return count > 0; | 1929 | return count > 0; |
1922 | } | 1930 | } |
1923 | 1931 | ||
1924 | protected void SetInTransit(UUID id) | 1932 | /// <summary> |
1933 | /// Set that an agent is in the process of being teleported. | ||
1934 | /// </summary> | ||
1935 | /// <param name='id'>The ID of the agent being teleported</param> | ||
1936 | /// <returns>true if the agent was not already in transit, false if it was</returns> | ||
1937 | protected bool SetInTransit(UUID id) | ||
1925 | { | 1938 | { |
1926 | lock (m_agentsInTransit) | 1939 | lock (m_agentsInTransit) |
1927 | { | 1940 | { |
1928 | if (!m_agentsInTransit.Contains(id)) | 1941 | if (!m_agentsInTransit.Contains(id)) |
1942 | { | ||
1929 | m_agentsInTransit.Add(id); | 1943 | m_agentsInTransit.Add(id); |
1944 | return true; | ||
1945 | } | ||
1930 | } | 1946 | } |
1947 | |||
1948 | return false; | ||
1931 | } | 1949 | } |
1932 | 1950 | ||
1951 | /// <summary> | ||
1952 | /// Show whether the given agent is being teleported. | ||
1953 | /// </summary> | ||
1954 | /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns> | ||
1955 | /// <param name='id'>The agent ID</para></param> | ||
1933 | protected bool IsInTransit(UUID id) | 1956 | protected bool IsInTransit(UUID id) |
1934 | { | 1957 | { |
1935 | lock (m_agentsInTransit) | 1958 | lock (m_agentsInTransit) |
1936 | { | 1959 | return m_agentsInTransit.Contains(id); |
1937 | if (m_agentsInTransit.Contains(id)) | ||
1938 | return true; | ||
1939 | } | ||
1940 | return false; | ||
1941 | } | 1960 | } |
1942 | 1961 | ||
1962 | /// <summary> | ||
1963 | /// Set that an agent is no longer being teleported. | ||
1964 | /// </summary> | ||
1965 | /// <returns></returns> | ||
1966 | /// <param name='id'> | ||
1967 | /// true if the agent was flagged as being teleported when this method was called, false otherwise | ||
1968 | /// </param> | ||
1943 | protected bool ResetFromTransit(UUID id) | 1969 | protected bool ResetFromTransit(UUID id) |
1944 | { | 1970 | { |
1945 | lock (m_agentsInTransit) | 1971 | lock (m_agentsInTransit) |
@@ -1950,6 +1976,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1950 | return true; | 1976 | return true; |
1951 | } | 1977 | } |
1952 | } | 1978 | } |
1979 | |||
1953 | return false; | 1980 | return false; |
1954 | } | 1981 | } |
1955 | 1982 | ||
@@ -1980,4 +2007,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1980 | #endregion | 2007 | #endregion |
1981 | 2008 | ||
1982 | } | 2009 | } |
1983 | } | 2010 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index 9255791..e91e8b9 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
64 | private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue | 64 | private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue |
65 | private string m_InterObjectHostname = "lsl.opensim.local"; | 65 | private string m_InterObjectHostname = "lsl.opensim.local"; |
66 | 66 | ||
67 | private int m_MaxEmailSize = 4096; // largest email allowed by default, as per lsl docs. | ||
68 | |||
67 | // Scenes by Region Handle | 69 | // Scenes by Region Handle |
68 | private Dictionary<ulong, Scene> m_Scenes = | 70 | private Dictionary<ulong, Scene> m_Scenes = |
69 | new Dictionary<ulong, Scene>(); | 71 | new Dictionary<ulong, Scene>(); |
@@ -127,6 +129,7 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
127 | SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); | 129 | SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT); |
128 | SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); | 130 | SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN); |
129 | SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); | 131 | SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD); |
132 | m_MaxEmailSize = SMTPConfig.GetInt("email_max_size", m_MaxEmailSize); | ||
130 | } | 133 | } |
131 | catch (Exception e) | 134 | catch (Exception e) |
132 | { | 135 | { |
@@ -176,18 +179,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
176 | get { return true; } | 179 | get { return true; } |
177 | } | 180 | } |
178 | 181 | ||
179 | /// <summary> | ||
180 | /// Delay function using thread in seconds | ||
181 | /// </summary> | ||
182 | /// <param name="seconds"></param> | ||
183 | private void DelayInSeconds(int delay) | ||
184 | { | ||
185 | delay = (int)((float)delay * 1000); | ||
186 | if (delay == 0) | ||
187 | return; | ||
188 | System.Threading.Thread.Sleep(delay); | ||
189 | } | ||
190 | |||
191 | private bool IsLocal(UUID objectID) | 182 | private bool IsLocal(UUID objectID) |
192 | { | 183 | { |
193 | string unused; | 184 | string unused; |
@@ -267,10 +258,9 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
267 | m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address); | 258 | m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address); |
268 | return; | 259 | return; |
269 | } | 260 | } |
270 | //FIXME:Check if subject + body = 4096 Byte | 261 | if ((subject.Length + body.Length) > m_MaxEmailSize) |
271 | if ((subject.Length + body.Length) > 1024) | ||
272 | { | 262 | { |
273 | m_log.Error("[EMAIL] subject + body > 1024 Byte"); | 263 | m_log.Error("[EMAIL] subject + body larger than limit of " + m_MaxEmailSize + " bytes"); |
274 | return; | 264 | return; |
275 | } | 265 | } |
276 | 266 | ||
@@ -345,10 +335,6 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules | |||
345 | // TODO FIX | 335 | // TODO FIX |
346 | } | 336 | } |
347 | } | 337 | } |
348 | |||
349 | //DONE: Message as Second Life style | ||
350 | //20 second delay - AntiSpam System - for now only 10 seconds | ||
351 | DelayInSeconds(10); | ||
352 | } | 338 | } |
353 | 339 | ||
354 | /// <summary> | 340 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 38db239..0c4069f 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -245,6 +245,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
245 | // Reload serialized prims | 245 | // Reload serialized prims |
246 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); | 246 | m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count); |
247 | 247 | ||
248 | UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject; | ||
249 | |||
248 | IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); | 250 | IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>(); |
249 | int sceneObjectsLoadedCount = 0; | 251 | int sceneObjectsLoadedCount = 0; |
250 | 252 | ||
@@ -266,11 +268,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
266 | 268 | ||
267 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); | 269 | SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject); |
268 | 270 | ||
271 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID); | ||
272 | |||
269 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | 273 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned |
270 | // on the same region server and multiple examples a single object archive to be imported | 274 | // on the same region server and multiple examples a single object archive to be imported |
271 | // to the same scene (when this is possible). | 275 | // to the same scene (when this is possible). |
272 | sceneObject.ResetIDs(); | 276 | sceneObject.ResetIDs(); |
273 | 277 | ||
278 | if (isTelehub) | ||
279 | { | ||
280 | // Change the Telehub Object to the new UUID | ||
281 | m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID; | ||
282 | m_scene.RegionInfo.RegionSettings.Save(); | ||
283 | oldTelehubUUID = UUID.Zero; | ||
284 | } | ||
285 | |||
274 | // Try to retain the original creator/owner/lastowner if their uuid is present on this grid | 286 | // Try to retain the original creator/owner/lastowner if their uuid is present on this grid |
275 | // or creator data is present. Otherwise, use the estate owner instead. | 287 | // or creator data is present. Otherwise, use the estate owner instead. |
276 | foreach (SceneObjectPart part in sceneObject.Parts) | 288 | foreach (SceneObjectPart part in sceneObject.Parts) |
@@ -347,7 +359,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
347 | int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; | 359 | int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount; |
348 | 360 | ||
349 | if (ignoredObjects > 0) | 361 | if (ignoredObjects > 0) |
350 | m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); | 362 | m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects); |
363 | |||
364 | if (oldTelehubUUID != UUID.Zero) | ||
365 | { | ||
366 | m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID); | ||
367 | m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero; | ||
368 | m_scene.RegionInfo.RegionSettings.ClearSpawnPoints(); | ||
369 | } | ||
351 | } | 370 | } |
352 | 371 | ||
353 | /// <summary> | 372 | /// <summary> |
@@ -523,6 +542,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
523 | currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; | 542 | currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; |
524 | currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; | 543 | currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; |
525 | currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; | 544 | currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; |
545 | currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject; | ||
546 | currentRegionSettings.ClearSpawnPoints(); | ||
547 | foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints()) | ||
548 | currentRegionSettings.AddSpawnPoint(sp); | ||
526 | 549 | ||
527 | currentRegionSettings.Save(); | 550 | currentRegionSettings.Save(); |
528 | 551 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index eabe46e..5679ad5 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
328 | /// <returns></returns> | 328 | /// <returns></returns> |
329 | public string CreateControlFile(Dictionary<string, object> options) | 329 | public string CreateControlFile(Dictionary<string, object> options) |
330 | { | 330 | { |
331 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7; | 331 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8; |
332 | // | 332 | // |
333 | // if (options.ContainsKey("version")) | 333 | // if (options.ContainsKey("version")) |
334 | // { | 334 | // { |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 053c6f5..394ca27 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -534,6 +534,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
534 | rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); | 534 | rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080"); |
535 | rs.UseEstateSun = true; | 535 | rs.UseEstateSun = true; |
536 | rs.WaterHeight = 23; | 536 | rs.WaterHeight = 23; |
537 | rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111"); | ||
538 | rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33")); | ||
537 | 539 | ||
538 | tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs)); | 540 | tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs)); |
539 | 541 | ||
@@ -580,6 +582,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
580 | Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080"))); | 582 | Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080"))); |
581 | Assert.That(loadedRs.UseEstateSun, Is.True); | 583 | Assert.That(loadedRs.UseEstateSun, Is.True); |
582 | Assert.That(loadedRs.WaterHeight, Is.EqualTo(23)); | 584 | Assert.That(loadedRs.WaterHeight, Is.EqualTo(23)); |
585 | Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID | ||
586 | Assert.AreEqual(0, loadedRs.SpawnPoints().Count); | ||
583 | } | 587 | } |
584 | 588 | ||
585 | /// <summary> | 589 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 89cde05..3e11db3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -591,6 +591,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
591 | get { return m_sceneGraph.Entities; } | 591 | get { return m_sceneGraph.Entities; } |
592 | } | 592 | } |
593 | 593 | ||
594 | // can be closest/random/sequence | ||
595 | private string m_SpawnPointRouting = "closest"; | ||
596 | // used in sequence see: SpawnPoint() | ||
597 | private int m_SpawnPoint; | ||
598 | public string SpawnPointRouting | ||
599 | { | ||
600 | get { return m_SpawnPointRouting; } | ||
601 | } | ||
602 | |||
594 | #endregion Properties | 603 | #endregion Properties |
595 | 604 | ||
596 | #region Constructors | 605 | #region Constructors |
@@ -608,7 +617,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
608 | 617 | ||
609 | Random random = new Random(); | 618 | Random random = new Random(); |
610 | 619 | ||
611 | m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); | 620 | m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4); |
612 | m_moduleLoader = moduleLoader; | 621 | m_moduleLoader = moduleLoader; |
613 | m_authenticateHandler = authen; | 622 | m_authenticateHandler = authen; |
614 | m_sceneGridService = sceneGridService; | 623 | m_sceneGridService = sceneGridService; |
@@ -728,6 +737,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
728 | m_maxPhys = RegionInfo.PhysPrimMax; | 737 | m_maxPhys = RegionInfo.PhysPrimMax; |
729 | } | 738 | } |
730 | 739 | ||
740 | m_SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
741 | |||
731 | // Here, if clamping is requested in either global or | 742 | // Here, if clamping is requested in either global or |
732 | // local config, it will be used | 743 | // local config, it will be used |
733 | // | 744 | // |
@@ -2684,10 +2695,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2684 | { | 2695 | { |
2685 | SceneObjectGroup grp = sceneObject; | 2696 | SceneObjectGroup grp = sceneObject; |
2686 | 2697 | ||
2687 | m_log.DebugFormat( | 2698 | // m_log.DebugFormat( |
2688 | "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID); | 2699 | // "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID); |
2689 | m_log.DebugFormat( | 2700 | // m_log.DebugFormat( |
2690 | "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); | 2701 | // "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); |
2691 | 2702 | ||
2692 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2703 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2693 | 2704 | ||
@@ -3554,7 +3565,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3554 | public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup) | 3565 | public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup) |
3555 | { | 3566 | { |
3556 | bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 || | 3567 | bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 || |
3557 | (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0); | 3568 | (teleportFlags & (uint)TPFlags.ViaHGLogin) != 0); |
3558 | bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0); | 3569 | bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0); |
3559 | bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0); | 3570 | bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0); |
3560 | 3571 | ||
@@ -3570,8 +3581,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3570 | // Don't disable this log message - it's too helpful | 3581 | // Don't disable this log message - it's too helpful |
3571 | m_log.DebugFormat( | 3582 | m_log.DebugFormat( |
3572 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})", | 3583 | "[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})", |
3573 | RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname, | 3584 | RegionInfo.RegionName, |
3574 | agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, ((TPFlags)teleportFlags).ToString(), agent.startpos); | 3585 | (agent.child ? "child" : "root"), |
3586 | agent.firstname, | ||
3587 | agent.lastname, | ||
3588 | agent.AgentID, | ||
3589 | agent.circuitcode, | ||
3590 | agent.IPAddress, | ||
3591 | agent.Viewer, | ||
3592 | ((TPFlags)teleportFlags).ToString(), | ||
3593 | agent.startpos | ||
3594 | ); | ||
3575 | 3595 | ||
3576 | if (LoginsDisabled) | 3596 | if (LoginsDisabled) |
3577 | { | 3597 | { |
@@ -3586,7 +3606,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3586 | // We have a zombie from a crashed session. | 3606 | // We have a zombie from a crashed session. |
3587 | // Or the same user is trying to be root twice here, won't work. | 3607 | // Or the same user is trying to be root twice here, won't work. |
3588 | // Kill it. | 3608 | // Kill it. |
3589 | m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName); | 3609 | m_log.DebugFormat( |
3610 | "[SCENE]: Zombie scene presence detected for {0} in {1}", | ||
3611 | agent.AgentID, | ||
3612 | RegionInfo.RegionName | ||
3613 | ); | ||
3590 | sp.ControllingClient.Close(); | 3614 | sp.ControllingClient.Close(); |
3591 | sp = null; | 3615 | sp = null; |
3592 | } | 3616 | } |
@@ -3613,8 +3637,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3613 | { | 3637 | { |
3614 | if (!VerifyUserPresence(agent, out reason)) | 3638 | if (!VerifyUserPresence(agent, out reason)) |
3615 | return false; | 3639 | return false; |
3616 | } | 3640 | } catch (Exception e) |
3617 | catch (Exception e) | ||
3618 | { | 3641 | { |
3619 | m_log.ErrorFormat( | 3642 | m_log.ErrorFormat( |
3620 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3643 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); |
@@ -3649,8 +3672,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3649 | CapsModule.SetAgentCapsSeeds(agent); | 3672 | CapsModule.SetAgentCapsSeeds(agent); |
3650 | CapsModule.CreateCaps(agent.AgentID); | 3673 | CapsModule.CreateCaps(agent.AgentID); |
3651 | } | 3674 | } |
3652 | } | 3675 | } else |
3653 | else | ||
3654 | { | 3676 | { |
3655 | // Let the SP know how we got here. This has a lot of interesting | 3677 | // Let the SP know how we got here. This has a lot of interesting |
3656 | // uses down the line. | 3678 | // uses down the line. |
@@ -3673,7 +3695,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3673 | agent.teleportFlags = teleportFlags; | 3695 | agent.teleportFlags = teleportFlags; |
3674 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3696 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
3675 | 3697 | ||
3676 | if (vialogin) | 3698 | if (vialogin) |
3677 | { | 3699 | { |
3678 | // CleanDroppedAttachments(); | 3700 | // CleanDroppedAttachments(); |
3679 | 3701 | ||
@@ -3714,8 +3736,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3714 | agent.startpos.Z = 720; | 3736 | agent.startpos.Z = 720; |
3715 | } | 3737 | } |
3716 | } | 3738 | } |
3717 | } | 3739 | } else |
3718 | else | ||
3719 | { | 3740 | { |
3720 | if (agent.startpos.X > EastBorders[0].BorderLine.Z) | 3741 | if (agent.startpos.X > EastBorders[0].BorderLine.Z) |
3721 | { | 3742 | { |
@@ -3741,10 +3762,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3741 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); | 3762 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); |
3742 | // Can have multiple SpawnPoints | 3763 | // Can have multiple SpawnPoints |
3743 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); | 3764 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); |
3744 | if ( spawnpoints.Count > 1) | 3765 | if (spawnpoints.Count > 1) |
3745 | { | 3766 | { |
3746 | // We have multiple SpawnPoints, Route the agent to a random one | 3767 | // We have multiple SpawnPoints, Route the agent to a random or sequential one |
3747 | agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 3768 | if (SpawnPointRouting == "random") |
3769 | agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( | ||
3770 | telehub.AbsolutePosition, | ||
3771 | telehub.GroupRotation | ||
3772 | ); | ||
3773 | else | ||
3774 | agent.startpos = spawnpoints[SpawnPoint()].GetLocation( | ||
3775 | telehub.AbsolutePosition, | ||
3776 | telehub.GroupRotation | ||
3777 | ); | ||
3748 | } | 3778 | } |
3749 | else | 3779 | else |
3750 | { | 3780 | { |
@@ -5640,5 +5670,19 @@ Environment.Exit(1); | |||
5640 | } | 5670 | } |
5641 | } | 5671 | } |
5642 | } | 5672 | } |
5673 | |||
5674 | // manage and select spawn points in sequence | ||
5675 | public int SpawnPoint() | ||
5676 | { | ||
5677 | int spawnpoints = RegionInfo.RegionSettings.SpawnPoints().Count; | ||
5678 | |||
5679 | if (spawnpoints == 0) | ||
5680 | return 0; | ||
5681 | |||
5682 | m_SpawnPoint++; | ||
5683 | if (m_SpawnPoint > spawnpoints) | ||
5684 | m_SpawnPoint = 1; | ||
5685 | return m_SpawnPoint - 1; | ||
5686 | } | ||
5643 | } | 5687 | } |
5644 | } | 5688 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1a8caae..34362bf 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -4134,28 +4134,93 @@ namespace OpenSim.Region.Framework.Scenes | |||
4134 | if (spawnPoints.Length == 0) | 4134 | if (spawnPoints.Length == 0) |
4135 | return; | 4135 | return; |
4136 | 4136 | ||
4137 | float distance = 9999; | 4137 | int index; |
4138 | int closest = -1; | 4138 | bool selected = false; |
4139 | 4139 | ||
4140 | for (int i = 0 ; i < spawnPoints.Length ; i++) | 4140 | switch (m_scene.SpawnPointRouting) |
4141 | { | 4141 | { |
4142 | Vector3 spawnPosition = spawnPoints[i].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 4142 | case "closest": |
4143 | Vector3 offset = spawnPosition - pos; | ||
4144 | float d = Vector3.Mag(offset); | ||
4145 | if (d >= distance) | ||
4146 | continue; | ||
4147 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4148 | if (land == null) | ||
4149 | continue; | ||
4150 | if (land.IsEitherBannedOrRestricted(UUID)) | ||
4151 | continue; | ||
4152 | distance = d; | ||
4153 | closest = i; | ||
4154 | } | ||
4155 | if (closest == -1) | ||
4156 | return; | ||
4157 | 4143 | ||
4158 | pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 4144 | float distance = 9999; |
4145 | int closest = -1; | ||
4146 | |||
4147 | for (int i = 0; i < spawnPoints.Length; i++) | ||
4148 | { | ||
4149 | Vector3 spawnPosition = spawnPoints[i].GetLocation( | ||
4150 | telehub.AbsolutePosition, | ||
4151 | telehub.GroupRotation | ||
4152 | ); | ||
4153 | Vector3 offset = spawnPosition - pos; | ||
4154 | float d = Vector3.Mag(offset); | ||
4155 | if (d >= distance) | ||
4156 | continue; | ||
4157 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4158 | if (land == null) | ||
4159 | continue; | ||
4160 | if (land.IsEitherBannedOrRestricted(UUID)) | ||
4161 | continue; | ||
4162 | distance = d; | ||
4163 | closest = i; | ||
4164 | } | ||
4165 | if (closest == -1) | ||
4166 | return; | ||
4167 | |||
4168 | pos = spawnPoints[closest].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
4169 | return; | ||
4170 | |||
4171 | case "random": | ||
4172 | |||
4173 | do | ||
4174 | { | ||
4175 | index = Util.RandomClass.Next(spawnPoints.Length - 1); | ||
4176 | |||
4177 | Vector3 spawnPosition = spawnPoints[index].GetLocation( | ||
4178 | telehub.AbsolutePosition, | ||
4179 | telehub.GroupRotation | ||
4180 | ); | ||
4181 | // SpawnPoint sp = spawnPoints[index]; | ||
4182 | |||
4183 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4184 | if (land == null || land.IsEitherBannedOrRestricted(UUID)) | ||
4185 | selected = false; | ||
4186 | else | ||
4187 | selected = true; | ||
4188 | |||
4189 | } while ( selected == false); | ||
4190 | |||
4191 | pos = spawnPoints[index].GetLocation( | ||
4192 | telehub.AbsolutePosition, | ||
4193 | telehub.GroupRotation | ||
4194 | ); | ||
4195 | return; | ||
4196 | |||
4197 | case "sequence": | ||
4198 | |||
4199 | do | ||
4200 | { | ||
4201 | index = m_scene.SpawnPoint(); | ||
4202 | |||
4203 | Vector3 spawnPosition = spawnPoints[index].GetLocation( | ||
4204 | telehub.AbsolutePosition, | ||
4205 | telehub.GroupRotation | ||
4206 | ); | ||
4207 | // SpawnPoint sp = spawnPoints[index]; | ||
4208 | |||
4209 | ILandObject land = m_scene.LandChannel.GetLandObject(spawnPosition.X, spawnPosition.Y); | ||
4210 | if (land == null || land.IsEitherBannedOrRestricted(UUID)) | ||
4211 | selected = false; | ||
4212 | else | ||
4213 | selected = true; | ||
4214 | |||
4215 | } while (selected == false); | ||
4216 | |||
4217 | pos = spawnPoints[index].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
4218 | ; | ||
4219 | return; | ||
4220 | |||
4221 | default: | ||
4222 | return; | ||
4223 | } | ||
4159 | } | 4224 | } |
4160 | } | 4225 | } |
4161 | } | 4226 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 5bd781c..8c4ee41 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -111,6 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
111 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
113 | new Dictionary<UUID, UserInfoCacheEntry>(); | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
114 | 115 | ||
115 | protected Timer m_ShoutSayTimer; | 116 | protected Timer m_ShoutSayTimer; |
116 | protected int m_SayShoutCount = 0; | 117 | protected int m_SayShoutCount = 0; |
@@ -127,6 +128,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
127 | m_item = item; | 128 | m_item = item; |
128 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | 129 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); |
129 | 130 | ||
131 | LoadLimits(); // read script limits from config. | ||
132 | |||
133 | m_TransferModule = | ||
134 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); | ||
135 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | ||
136 | |||
137 | AsyncCommands = new AsyncCommandManager(ScriptEngine); | ||
138 | } | ||
139 | |||
140 | /* load configuration items that affect script, object and run-time behavior. */ | ||
141 | private void LoadLimits() | ||
142 | { | ||
130 | m_ScriptDelayFactor = | 143 | m_ScriptDelayFactor = |
131 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 144 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
132 | m_ScriptDistanceFactor = | 145 | m_ScriptDistanceFactor = |
@@ -139,12 +152,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
139 | m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); | 152 | m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); |
140 | if (m_notecardLineReadCharsMax > 65535) | 153 | if (m_notecardLineReadCharsMax > 65535) |
141 | m_notecardLineReadCharsMax = 65535; | 154 | m_notecardLineReadCharsMax = 65535; |
142 | 155 | // load limits for particular subsystems. | |
143 | m_TransferModule = | 156 | IConfig SMTPConfig; |
144 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); | 157 | if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) { |
145 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 158 | // there's an smtp config, so load in the snooze time. |
146 | 159 | EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME); | |
147 | AsyncCommands = new AsyncCommandManager(ScriptEngine); | 160 | } |
148 | } | 161 | } |
149 | 162 | ||
150 | public override Object InitializeLifetimeService() | 163 | public override Object InitializeLifetimeService() |
@@ -3127,6 +3140,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3127 | 3140 | ||
3128 | public virtual void llSleep(double sec) | 3141 | public virtual void llSleep(double sec) |
3129 | { | 3142 | { |
3143 | // m_log.Info("llSleep snoozing " + sec + "s."); | ||
3130 | m_host.AddScriptLPS(1); | 3144 | m_host.AddScriptLPS(1); |
3131 | Thread.Sleep((int)(sec * 1000)); | 3145 | Thread.Sleep((int)(sec * 1000)); |
3132 | } | 3146 | } |
@@ -3413,7 +3427,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3413 | } | 3427 | } |
3414 | 3428 | ||
3415 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3429 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3416 | ScriptSleep(15000); | 3430 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3417 | } | 3431 | } |
3418 | 3432 | ||
3419 | public void llGetNextEmail(string address, string subject) | 3433 | public void llGetNextEmail(string address, string subject) |
diff --git a/bin/Ionic.Zip.dll b/bin/Ionic.Zip.dll index 95fa928..95fa928 100644..100755 --- a/bin/Ionic.Zip.dll +++ b/bin/Ionic.Zip.dll | |||
Binary files differ | |||
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 50366a6..9b88816 100755 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -241,6 +241,14 @@ | |||
241 | ;; server to send mail through. | 241 | ;; server to send mail through. |
242 | ; emailmodule = DefaultEmailModule | 242 | ; emailmodule = DefaultEmailModule |
243 | 243 | ||
244 | ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequential} closest | ||
245 | ;; SpawnPointRouting adjusts the landing for incoming avatars. | ||
246 | ;; "closest" will place the avatar at the SpawnPoint located in the closest | ||
247 | ;; available spot to the destination (typically map click/landmark). | ||
248 | ;; "random" will place the avatar on a randomly selected spawnpoint; | ||
249 | ;; "sequential" will place the avatar on the next sequential SpawnPoint | ||
250 | ; SpawnPointRouting = closest | ||
251 | |||
244 | [Estates] | 252 | [Estates] |
245 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). | 253 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). |
246 | ; If these values are uncommented then they will be used to create a default estate as necessary. | 254 | ; If these values are uncommented then they will be used to create a default estate as necessary. |
@@ -273,6 +281,12 @@ | |||
273 | ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 | 281 | ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 |
274 | ; host_domain_header_from = "127.0.0.1" | 282 | ; host_domain_header_from = "127.0.0.1" |
275 | 283 | ||
284 | ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20 | ||
285 | ; email_pause_time = 20 | ||
286 | |||
287 | ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096 | ||
288 | ; email_max_size = 4096 | ||
289 | |||
276 | ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 | 290 | ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 |
277 | ; SMTP_SERVER_HOSTNAME = "127.0.0.1" | 291 | ; SMTP_SERVER_HOSTNAME = "127.0.0.1" |
278 | 292 | ||
@@ -285,7 +299,6 @@ | |||
285 | ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} | 299 | ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} |
286 | ; SMTP_SERVER_PASSWORD = "" | 300 | ; SMTP_SERVER_PASSWORD = "" |
287 | 301 | ||
288 | |||
289 | [Network] | 302 | [Network] |
290 | ;; Configure the remote console user here. This will not actually be used | 303 | ;; Configure the remote console user here. This will not actually be used |
291 | ;; unless you use -console=rest at startup. | 304 | ;; unless you use -console=rest at startup. |
@@ -677,7 +690,7 @@ | |||
677 | ;; Sets the multiplier for the scripting delays | 690 | ;; Sets the multiplier for the scripting delays |
678 | ; ScriptDelayFactor = 1.0 | 691 | ; ScriptDelayFactor = 1.0 |
679 | 692 | ||
680 | ;; The factor the 10 m distances llimits are multiplied by | 693 | ;; The factor the 10 m distances limits are multiplied by |
681 | ; ScriptDistanceLimitFactor = 1.0 | 694 | ; ScriptDistanceLimitFactor = 1.0 |
682 | 695 | ||
683 | ;; Maximum length of notecard line read | 696 | ;; Maximum length of notecard line read |
@@ -780,7 +793,7 @@ | |||
780 | ;; groups service if the service is using these keys | 793 | ;; groups service if the service is using these keys |
781 | ; XmlRpcServiceReadKey = 1234 | 794 | ; XmlRpcServiceReadKey = 1234 |
782 | ; XmlRpcServiceWriteKey = 1234 | 795 | ; XmlRpcServiceWriteKey = 1234 |
783 | 796 | ||
784 | [InterestManagement] | 797 | [InterestManagement] |
785 | ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness | 798 | ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness |
786 | ;; This section controls how state updates are prioritized for each client | 799 | ;; This section controls how state updates are prioritized for each client |