diff options
26 files changed, 698 insertions, 346 deletions
diff --git a/OpenSim/Framework/Watchdog.cs b/OpenSim/Framework/Watchdog.cs index 68bf477..e091ea0 100644 --- a/OpenSim/Framework/Watchdog.cs +++ b/OpenSim/Framework/Watchdog.cs | |||
@@ -41,8 +41,8 @@ namespace OpenSim.Framework | |||
41 | /// <summary>Timer interval in milliseconds for the watchdog timer</summary> | 41 | /// <summary>Timer interval in milliseconds for the watchdog timer</summary> |
42 | const double WATCHDOG_INTERVAL_MS = 2500.0d; | 42 | const double WATCHDOG_INTERVAL_MS = 2500.0d; |
43 | 43 | ||
44 | /// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary> | 44 | /// <summary>Default timeout in milliseconds before a thread is considered dead</summary> |
45 | public const int WATCHDOG_TIMEOUT_MS = 5000; | 45 | public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000; |
46 | 46 | ||
47 | [System.Diagnostics.DebuggerDisplay("{Thread.Name}")] | 47 | [System.Diagnostics.DebuggerDisplay("{Thread.Name}")] |
48 | public class ThreadWatchdogInfo | 48 | public class ThreadWatchdogInfo |
@@ -122,7 +122,7 @@ namespace OpenSim.Framework | |||
122 | public static Thread StartThread( | 122 | public static Thread StartThread( |
123 | ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout) | 123 | ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout) |
124 | { | 124 | { |
125 | return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, WATCHDOG_TIMEOUT_MS); | 125 | return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS); |
126 | } | 126 | } |
127 | 127 | ||
128 | /// <summary> | 128 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 9cce725..e55e2c5 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -270,7 +270,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
270 | false, | 270 | false, |
271 | true, | 271 | true, |
272 | GetWatchdogIncomingAlarmData, | 272 | GetWatchdogIncomingAlarmData, |
273 | Watchdog.WATCHDOG_TIMEOUT_MS); | 273 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
274 | 274 | ||
275 | Watchdog.StartThread( | 275 | Watchdog.StartThread( |
276 | OutgoingPacketHandler, | 276 | OutgoingPacketHandler, |
@@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
279 | false, | 279 | false, |
280 | true, | 280 | true, |
281 | GetWatchdogOutgoingAlarmData, | 281 | GetWatchdogOutgoingAlarmData, |
282 | Watchdog.WATCHDOG_TIMEOUT_MS); | 282 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
283 | 283 | ||
284 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | 284 | m_elapsedMSSinceLastStatReport = Environment.TickCount; |
285 | } | 285 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index df99d0c..2eb0ac5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
122 | 122 | ||
123 | string attName = "att"; | 123 | string attName = "att"; |
124 | 124 | ||
125 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID).ParentGroup; | 125 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); |
126 | 126 | ||
127 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); | 127 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false); |
128 | 128 | ||
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs index 0545250..396095a 100644 --- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs +++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | |||
63 | TestHelpers.InMethod(); | 63 | TestHelpers.InMethod(); |
64 | // log4net.Config.XmlConfigurator.Configure(); | 64 | // log4net.Config.XmlConfigurator.Configure(); |
65 | 65 | ||
66 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 66 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
67 | MediaEntry me = new MediaEntry(); | 67 | MediaEntry me = new MediaEntry(); |
68 | 68 | ||
69 | m_module.SetMediaEntry(part, 1, me); | 69 | m_module.SetMediaEntry(part, 1, me); |
@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | |||
88 | 88 | ||
89 | string homeUrl = "opensimulator.org"; | 89 | string homeUrl = "opensimulator.org"; |
90 | 90 | ||
91 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 91 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
92 | MediaEntry me = new MediaEntry() { HomeURL = homeUrl }; | 92 | MediaEntry me = new MediaEntry() { HomeURL = homeUrl }; |
93 | 93 | ||
94 | m_module.SetMediaEntry(part, 1, me); | 94 | m_module.SetMediaEntry(part, 1, me); |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 5b03ac7..402b9fb 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -1110,6 +1110,32 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1110 | CheckForTerrainUpdates(); | 1110 | CheckForTerrainUpdates(); |
1111 | } | 1111 | } |
1112 | 1112 | ||
1113 | private void InterfaceMinTerrain(Object[] args) | ||
1114 | { | ||
1115 | int x, y; | ||
1116 | for (x = 0; x < m_channel.Width; x++) | ||
1117 | { | ||
1118 | for (y = 0; y < m_channel.Height; y++) | ||
1119 | { | ||
1120 | m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]); | ||
1121 | } | ||
1122 | } | ||
1123 | CheckForTerrainUpdates(); | ||
1124 | } | ||
1125 | |||
1126 | private void InterfaceMaxTerrain(Object[] args) | ||
1127 | { | ||
1128 | int x, y; | ||
1129 | for (x = 0; x < m_channel.Width; x++) | ||
1130 | { | ||
1131 | for (y = 0; y < m_channel.Height; y++) | ||
1132 | { | ||
1133 | m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]); | ||
1134 | } | ||
1135 | } | ||
1136 | CheckForTerrainUpdates(); | ||
1137 | } | ||
1138 | |||
1113 | private void InterfaceShowDebugStats(Object[] args) | 1139 | private void InterfaceShowDebugStats(Object[] args) |
1114 | { | 1140 | { |
1115 | double max = Double.MinValue; | 1141 | double max = Double.MinValue; |
@@ -1250,6 +1276,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1250 | rescaleCommand.AddArgument("min", "min terrain height after rescaling", "Double"); | 1276 | rescaleCommand.AddArgument("min", "min terrain height after rescaling", "Double"); |
1251 | rescaleCommand.AddArgument("max", "max terrain height after rescaling", "Double"); | 1277 | rescaleCommand.AddArgument("max", "max terrain height after rescaling", "Double"); |
1252 | 1278 | ||
1279 | Command minCommand = new Command("min", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMinTerrain, "Sets the minimum terrain height to the specified value."); | ||
1280 | minCommand.AddArgument("min", "terrain height to use as minimum", "Double"); | ||
1281 | |||
1282 | Command maxCommand = new Command("max", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMaxTerrain, "Sets the maximum terrain height to the specified value."); | ||
1283 | maxCommand.AddArgument("min", "terrain height to use as maximum", "Double"); | ||
1284 | |||
1253 | 1285 | ||
1254 | // Debug | 1286 | // Debug |
1255 | Command showDebugStatsCommand = | 1287 | Command showDebugStatsCommand = |
@@ -1281,6 +1313,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1281 | m_commander.RegisterCommand("effect", pluginRunCommand); | 1313 | m_commander.RegisterCommand("effect", pluginRunCommand); |
1282 | m_commander.RegisterCommand("flip", flipCommand); | 1314 | m_commander.RegisterCommand("flip", flipCommand); |
1283 | m_commander.RegisterCommand("rescale", rescaleCommand); | 1315 | m_commander.RegisterCommand("rescale", rescaleCommand); |
1316 | m_commander.RegisterCommand("min", minCommand); | ||
1317 | m_commander.RegisterCommand("max", maxCommand); | ||
1284 | 1318 | ||
1285 | // Add this to our scene so scripts can call these functions | 1319 | // Add this to our scene so scripts can call these functions |
1286 | m_scene.RegisterModuleCommander(m_commander); | 1320 | m_scene.RegisterModuleCommander(m_commander); |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 78edeb0..a63ed13 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -120,6 +120,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | { | 120 | { |
121 | get { return m_defaultDrawDistance; } | 121 | get { return m_defaultDrawDistance; } |
122 | } | 122 | } |
123 | |||
124 | private List<string> m_AllowedViewers = new List<string>(); | ||
125 | private List<string> m_BannedViewers = new List<string>(); | ||
123 | 126 | ||
124 | // TODO: need to figure out how allow client agents but deny | 127 | // TODO: need to figure out how allow client agents but deny |
125 | // root agents when ACL denies access to root agent | 128 | // root agents when ACL denies access to root agent |
@@ -808,6 +811,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
808 | } | 811 | } |
809 | } | 812 | } |
810 | 813 | ||
814 | string grant = startupConfig.GetString("AllowedViewerList", String.Empty); | ||
815 | if (grant.Length > 0) | ||
816 | { | ||
817 | foreach (string viewer in grant.Split(',')) | ||
818 | { | ||
819 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | ||
820 | } | ||
821 | } | ||
822 | |||
823 | grant = startupConfig.GetString("BannedViewerList", String.Empty); | ||
824 | if (grant.Length > 0) | ||
825 | { | ||
826 | foreach (string viewer in grant.Split(',')) | ||
827 | { | ||
828 | m_BannedViewers.Add(viewer.Trim().ToLower()); | ||
829 | } | ||
830 | } | ||
831 | |||
811 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 832 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
812 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 833 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); |
813 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 834 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); |
@@ -3571,6 +3592,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
3571 | return false; | 3592 | return false; |
3572 | } | 3593 | } |
3573 | 3594 | ||
3595 | //Check if the viewer is banned or in the viewer access list | ||
3596 | //We check if the substring is listed for higher flexebility | ||
3597 | bool ViewerDenied = true; | ||
3598 | |||
3599 | //Check if the specific viewer is listed in the allowed viewer list | ||
3600 | if (m_AllowedViewers.Count > 0) | ||
3601 | { | ||
3602 | foreach (string viewer in m_AllowedViewers) | ||
3603 | { | ||
3604 | if (viewer == agent.Viewer.Substring(0, viewer.Length).Trim().ToLower()) | ||
3605 | { | ||
3606 | ViewerDenied = false; | ||
3607 | break; | ||
3608 | } | ||
3609 | } | ||
3610 | } | ||
3611 | else | ||
3612 | { | ||
3613 | ViewerDenied = false; | ||
3614 | } | ||
3615 | |||
3616 | //Check if the viewer is in the banned list | ||
3617 | if (m_BannedViewers.Count > 0) | ||
3618 | { | ||
3619 | foreach (string viewer in m_BannedViewers) | ||
3620 | { | ||
3621 | if (viewer == agent.Viewer.Substring(0, viewer.Length).Trim().ToLower()) | ||
3622 | { | ||
3623 | ViewerDenied = true; | ||
3624 | break; | ||
3625 | } | ||
3626 | } | ||
3627 | } | ||
3628 | |||
3629 | if (ViewerDenied) | ||
3630 | { | ||
3631 | m_log.DebugFormat( | ||
3632 | "[SCENE]: Access denied for {0} {1} using {2}", | ||
3633 | agent.firstname, agent.lastname, agent.Viewer); | ||
3634 | reason = "Access denied, your viewer is banned by the region owner"; | ||
3635 | return false; | ||
3636 | } | ||
3637 | |||
3638 | |||
3574 | ScenePresence sp = GetScenePresence(agent.AgentID); | 3639 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3575 | 3640 | ||
3576 | if (sp != null && !sp.IsChildAgent) | 3641 | if (sp != null && !sp.IsChildAgent) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 11d703a..3db6710 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -131,6 +131,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | } | 131 | } |
132 | } | 132 | } |
133 | 133 | ||
134 | /// <summary> | ||
135 | /// This indicates whether the object has changed such that it needs to be repersisted to permenant storage | ||
136 | /// (the database). | ||
137 | /// </summary> | ||
138 | /// <remarks> | ||
139 | /// Ultimately, this should be managed such that region modules can change it at the end of a set of operations | ||
140 | /// so that either all changes are preserved or none at all. However, currently, a large amount of internal | ||
141 | /// code will set this anyway when some object properties are changed. | ||
142 | /// </remarks> | ||
134 | public bool HasGroupChanged | 143 | public bool HasGroupChanged |
135 | { | 144 | { |
136 | set | 145 | set |
@@ -2536,8 +2545,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2536 | } | 2545 | } |
2537 | 2546 | ||
2538 | /// <summary> | 2547 | /// <summary> |
2539 | /// Schedule a full update for this scene object | 2548 | /// Schedule a full update for this scene object to all interested viewers. |
2540 | /// </summary> | 2549 | /// </summary> |
2550 | /// <remarks> | ||
2551 | /// Ultimately, this should be managed such that region modules can invoke it at the end of a set of operations | ||
2552 | /// so that either all changes are sent at once. However, currently, a large amount of internal | ||
2553 | /// code will set this anyway when some object properties are changed. | ||
2554 | /// </remarks> | ||
2541 | public void ScheduleGroupForFullUpdate() | 2555 | public void ScheduleGroupForFullUpdate() |
2542 | { | 2556 | { |
2543 | // if (IsAttachment) | 2557 | // if (IsAttachment) |
@@ -2556,8 +2570,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2556 | } | 2570 | } |
2557 | 2571 | ||
2558 | /// <summary> | 2572 | /// <summary> |
2559 | /// Schedule a terse update for this scene object | 2573 | /// Schedule a terse update for this scene object to all interested viewers. |
2560 | /// </summary> | 2574 | /// </summary> |
2575 | /// <remarks> | ||
2576 | /// Ultimately, this should be managed such that region modules can invoke it at the end of a set of operations | ||
2577 | /// so that either all changes are sent at once. However, currently, a large amount of internal | ||
2578 | /// code will set this anyway when some object properties are changed. | ||
2579 | /// </remarks> | ||
2561 | public void ScheduleGroupForTerseUpdate() | 2580 | public void ScheduleGroupForTerseUpdate() |
2562 | { | 2581 | { |
2563 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); | 2582 | // m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 14ef0fb..1dff088 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -232,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
232 | 232 | ||
233 | private void QueryScriptStates() | 233 | private void QueryScriptStates() |
234 | { | 234 | { |
235 | if (m_part == null || m_part.ParentGroup == null) | 235 | if (m_part == null || m_part.ParentGroup == null || m_part.ParentGroup.Scene == null) |
236 | return; | 236 | return; |
237 | 237 | ||
238 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | 238 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 81add43..3398a53 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -186,15 +186,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
186 | TestHelpers.InMethod(); | 186 | TestHelpers.InMethod(); |
187 | 187 | ||
188 | TestScene scene = new SceneHelpers().SetupScene(); | 188 | TestScene scene = new SceneHelpers().SetupScene(); |
189 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 189 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); |
190 | 190 | ||
191 | Assert.That(part.ParentGroup.IsDeleted, Is.False); | 191 | Assert.That(so.IsDeleted, Is.False); |
192 | 192 | ||
193 | scene.DeleteSceneObject(part.ParentGroup, false); | 193 | scene.DeleteSceneObject(so, false); |
194 | 194 | ||
195 | Assert.That(part.ParentGroup.IsDeleted, Is.True); | 195 | Assert.That(so.IsDeleted, Is.True); |
196 | 196 | ||
197 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 197 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); |
198 | Assert.That(retrievedPart, Is.Null); | 198 | Assert.That(retrievedPart, Is.Null); |
199 | } | 199 | } |
200 | 200 | ||
@@ -215,22 +215,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
215 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | 215 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; |
216 | sogd.Enabled = false; | 216 | sogd.Enabled = false; |
217 | 217 | ||
218 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 218 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); |
219 | 219 | ||
220 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | 220 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; |
221 | scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); | 221 | scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
222 | 222 | ||
223 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 223 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); |
224 | 224 | ||
225 | Assert.That(retrievedPart, Is.Not.Null); | 225 | Assert.That(retrievedPart, Is.Not.Null); |
226 | 226 | ||
227 | Assert.That(part.ParentGroup.IsDeleted, Is.False); | 227 | Assert.That(so.IsDeleted, Is.False); |
228 | 228 | ||
229 | sogd.InventoryDeQueueAndDelete(); | 229 | sogd.InventoryDeQueueAndDelete(); |
230 | 230 | ||
231 | Assert.That(part.ParentGroup.IsDeleted, Is.True); | 231 | Assert.That(so.IsDeleted, Is.True); |
232 | 232 | ||
233 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); | 233 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); |
234 | Assert.That(retrievedPart2, Is.Null); | 234 | Assert.That(retrievedPart2, Is.Null); |
235 | } | 235 | } |
236 | 236 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index 1add3dd..0e525c9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -72,10 +72,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
72 | bool debugtest = false; | 72 | bool debugtest = false; |
73 | 73 | ||
74 | Scene scene = new SceneHelpers().SetupScene(); | 74 | Scene scene = new SceneHelpers().SetupScene(); |
75 | SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); | 75 | SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene); |
76 | SceneObjectGroup grp1 = part1.ParentGroup; | 76 | SceneObjectPart part1 = grp1.RootPart; |
77 | SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); | 77 | SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene); |
78 | SceneObjectGroup grp2 = part2.ParentGroup; | 78 | SceneObjectPart part2 = grp2.RootPart; |
79 | 79 | ||
80 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | 80 | grp1.AbsolutePosition = new Vector3(10, 10, 10); |
81 | grp2.AbsolutePosition = Vector3.Zero; | 81 | grp2.AbsolutePosition = Vector3.Zero; |
@@ -154,14 +154,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
154 | bool debugtest = false; | 154 | bool debugtest = false; |
155 | 155 | ||
156 | Scene scene = new SceneHelpers().SetupScene(); | 156 | Scene scene = new SceneHelpers().SetupScene(); |
157 | SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); | 157 | SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene); |
158 | SceneObjectGroup grp1 = part1.ParentGroup; | 158 | SceneObjectPart part1 = grp1.RootPart; |
159 | SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); | 159 | SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene); |
160 | SceneObjectGroup grp2 = part2.ParentGroup; | 160 | SceneObjectPart part2 = grp2.RootPart; |
161 | SceneObjectPart part3 = SceneHelpers.AddSceneObject(scene); | 161 | SceneObjectGroup grp3 = SceneHelpers.AddSceneObject(scene); |
162 | SceneObjectGroup grp3 = part3.ParentGroup; | 162 | SceneObjectPart part3 = grp3.RootPart; |
163 | SceneObjectPart part4 = SceneHelpers.AddSceneObject(scene); | 163 | SceneObjectGroup grp4 = SceneHelpers.AddSceneObject(scene); |
164 | SceneObjectGroup grp4 = part4.ParentGroup; | 164 | SceneObjectPart part4 = grp4.RootPart; |
165 | 165 | ||
166 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | 166 | grp1.AbsolutePosition = new Vector3(10, 10, 10); |
167 | grp2.AbsolutePosition = Vector3.Zero; | 167 | grp2.AbsolutePosition = Vector3.Zero; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs index 0a94c19..e931859 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
53 | // log4net.Config.XmlConfigurator.Configure(); | 53 | // log4net.Config.XmlConfigurator.Configure(); |
54 | 54 | ||
55 | Scene scene = new SceneHelpers().SetupScene(); | 55 | Scene scene = new SceneHelpers().SetupScene(); |
56 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; | 56 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); |
57 | 57 | ||
58 | g1.GroupResize(new Vector3(2, 3, 4)); | 58 | g1.GroupResize(new Vector3(2, 3, 4)); |
59 | 59 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index 313e350..ed39be1 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
64 | Vector3 startPos = new Vector3(10.1f, 0, 0); | 64 | Vector3 startPos = new Vector3(10.1f, 0, 0); |
65 | m_sp.AbsolutePosition = startPos; | 65 | m_sp.AbsolutePosition = startPos; |
66 | 66 | ||
67 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 67 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
68 | 68 | ||
69 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 69 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
70 | 70 | ||
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
82 | Vector3 startPos = new Vector3(9.9f, 0, 0); | 82 | Vector3 startPos = new Vector3(9.9f, 0, 0); |
83 | m_sp.AbsolutePosition = startPos; | 83 | m_sp.AbsolutePosition = startPos; |
84 | 84 | ||
85 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 85 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
86 | 86 | ||
87 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 87 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
88 | 88 | ||
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
100 | Vector3 startPos = new Vector3(1, 1, 1); | 100 | Vector3 startPos = new Vector3(1, 1, 1); |
101 | m_sp.AbsolutePosition = startPos; | 101 | m_sp.AbsolutePosition = startPos; |
102 | 102 | ||
103 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 103 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
104 | 104 | ||
105 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 105 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
106 | 106 | ||
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
133 | Vector3 startPos = new Vector3(128, 128, 30); | 133 | Vector3 startPos = new Vector3(128, 128, 30); |
134 | m_sp.AbsolutePosition = startPos; | 134 | m_sp.AbsolutePosition = startPos; |
135 | 135 | ||
136 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 136 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
137 | part.SitTargetPosition = new Vector3(0, 0, 1); | 137 | part.SitTargetPosition = new Vector3(0, 0, 1); |
138 | 138 | ||
139 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 139 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index d15141b..a51e4e3 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -128,7 +128,9 @@ namespace OpenSim.Region.Framework.Tests | |||
128 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 128 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
129 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 129 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
130 | SceneObjectPart sop1 = sog1.RootPart; | 130 | SceneObjectPart sop1 = sog1.RootPart; |
131 | TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); | 131 | TaskInventoryItem sopItem1 |
132 | = TaskInventoryHelpers.AddNotecard( | ||
133 | scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); | ||
132 | 134 | ||
133 | InventoryFolderBase folder | 135 | InventoryFolderBase folder |
134 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; | 136 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; |
@@ -156,8 +158,11 @@ namespace OpenSim.Region.Framework.Tests | |||
156 | Scene scene = new SceneHelpers().SetupScene(); | 158 | Scene scene = new SceneHelpers().SetupScene(); |
157 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 159 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
158 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 160 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
161 | |||
159 | SceneObjectPart sop1 = sog1.RootPart; | 162 | SceneObjectPart sop1 = sog1.RootPart; |
160 | TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); | 163 | TaskInventoryItem sopItem1 |
164 | = TaskInventoryHelpers.AddNotecard( | ||
165 | scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); | ||
161 | 166 | ||
162 | // Perform test | 167 | // Perform test |
163 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); | 168 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 65dad2d..9179966 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -301,7 +301,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
301 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance); | 301 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance); |
302 | 302 | ||
303 | ScenePresence npc = m_scene.GetScenePresence(npcId); | 303 | ScenePresence npc = m_scene.GetScenePresence(npcId); |
304 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 304 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
305 | 305 | ||
306 | part.SitTargetPosition = new Vector3(0, 0, 1); | 306 | part.SitTargetPosition = new Vector3(0, 0, 1); |
307 | m_npcMod.Sit(npc.UUID, part.UUID, m_scene); | 307 | m_npcMod.Sit(npc.UUID, part.UUID, m_scene); |
@@ -333,7 +333,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
333 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance); | 333 | UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance); |
334 | 334 | ||
335 | ScenePresence npc = m_scene.GetScenePresence(npcId); | 335 | ScenePresence npc = m_scene.GetScenePresence(npcId); |
336 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 336 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
337 | 337 | ||
338 | m_npcMod.Sit(npc.UUID, part.UUID, m_scene); | 338 | m_npcMod.Sit(npc.UUID, part.UUID, m_scene); |
339 | 339 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 04c4c00..14dd2ad 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
231 | 231 | ||
232 | m_host.AddScriptLPS(1); | 232 | m_host.AddScriptLPS(1); |
233 | 233 | ||
234 | if ((item = ScriptByName(name)) != UUID.Zero) | 234 | if ((item = GetScriptByName(name)) != UUID.Zero) |
235 | m_ScriptEngine.ResetScript(item); | 235 | m_ScriptEngine.ResetScript(item); |
236 | else | 236 | else |
237 | ShoutError("llResetOtherScript: script "+name+" not found"); | 237 | ShoutError("llResetOtherScript: script "+name+" not found"); |
@@ -243,7 +243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
243 | 243 | ||
244 | m_host.AddScriptLPS(1); | 244 | m_host.AddScriptLPS(1); |
245 | 245 | ||
246 | if ((item = ScriptByName(name)) != UUID.Zero) | 246 | if ((item = GetScriptByName(name)) != UUID.Zero) |
247 | { | 247 | { |
248 | return m_ScriptEngine.GetScriptState(item) ?1:0; | 248 | return m_ScriptEngine.GetScriptState(item) ?1:0; |
249 | } | 249 | } |
@@ -265,7 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
265 | // These functions are supposed to be robust, | 265 | // These functions are supposed to be robust, |
266 | // so get the state one step at a time. | 266 | // so get the state one step at a time. |
267 | 267 | ||
268 | if ((item = ScriptByName(name)) != UUID.Zero) | 268 | if ((item = GetScriptByName(name)) != UUID.Zero) |
269 | { | 269 | { |
270 | m_ScriptEngine.SetScriptState(item, run == 0 ? false : true); | 270 | m_ScriptEngine.SetScriptState(item, run == 0 ? false : true); |
271 | } | 271 | } |
@@ -3003,68 +3003,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3003 | { | 3003 | { |
3004 | m_host.AddScriptLPS(1); | 3004 | m_host.AddScriptLPS(1); |
3005 | 3005 | ||
3006 | Util.FireAndForget(delegate (object x) | 3006 | Util.FireAndForget(x => |
3007 | { | 3007 | { |
3008 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) | 3008 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) |
3009 | return; | 3009 | return; |
3010 | |||
3010 | float dist = (float)llVecDist(llGetPos(), pos); | 3011 | float dist = (float)llVecDist(llGetPos(), pos); |
3011 | 3012 | ||
3012 | if (dist > m_ScriptDistanceFactor * 10.0f) | 3013 | if (dist > m_ScriptDistanceFactor * 10.0f) |
3013 | return; | 3014 | return; |
3014 | 3015 | ||
3015 | //Clone is thread-safe | 3016 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); |
3016 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | ||
3017 | 3017 | ||
3018 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 3018 | if (item == null) |
3019 | { | 3019 | { |
3020 | if (inv.Value.Name == inventory) | 3020 | llSay(0, "Could not find object " + inventory); |
3021 | { | 3021 | return; |
3022 | // make sure we're an object. | 3022 | } |
3023 | if (inv.Value.InvType != (int)InventoryType.Object) | ||
3024 | { | ||
3025 | llSay(0, "Unable to create requested object. Object is missing from database."); | ||
3026 | return; | ||
3027 | } | ||
3028 | 3023 | ||
3029 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | 3024 | if (item.InvType != (int)InventoryType.Object) |
3030 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | 3025 | { |
3026 | llSay(0, "Unable to create requested object. Object is missing from database."); | ||
3027 | return; | ||
3028 | } | ||
3031 | 3029 | ||
3032 | // need the magnitude later | 3030 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); |
3033 | // float velmag = (float)Util.GetMagnitude(llvel); | 3031 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); |
3034 | 3032 | ||
3035 | SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); | 3033 | // need the magnitude later |
3034 | // float velmag = (float)Util.GetMagnitude(llvel); | ||
3036 | 3035 | ||
3037 | // If either of these are null, then there was an unknown error. | 3036 | SceneObjectGroup new_group = World.RezObject(m_host, item, llpos, Rot2Quaternion(rot), llvel, param); |
3038 | if (new_group == null) | ||
3039 | continue; | ||
3040 | 3037 | ||
3041 | // objects rezzed with this method are die_at_edge by default. | 3038 | // If either of these are null, then there was an unknown error. |
3042 | new_group.RootPart.SetDieAtEdge(true); | 3039 | if (new_group == null) |
3040 | return; | ||
3043 | 3041 | ||
3044 | new_group.ResumeScripts(); | 3042 | // objects rezzed with this method are die_at_edge by default. |
3043 | new_group.RootPart.SetDieAtEdge(true); | ||
3045 | 3044 | ||
3046 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | 3045 | new_group.ResumeScripts(); |
3047 | "object_rez", new Object[] { | ||
3048 | new LSL_String( | ||
3049 | new_group.RootPart.UUID.ToString()) }, | ||
3050 | new DetectParams[0])); | ||
3051 | 3046 | ||
3052 | float groupmass = new_group.GetMass(); | 3047 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( |
3048 | "object_rez", new Object[] { | ||
3049 | new LSL_String( | ||
3050 | new_group.RootPart.UUID.ToString()) }, | ||
3051 | new DetectParams[0])); | ||
3053 | 3052 | ||
3054 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3053 | // do recoil |
3054 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3055 | if (hostgrp == null) | ||
3056 | return; | ||
3055 | 3057 | ||
3056 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) | 3058 | if (hostgrp.IsAttachment) // don't recoil avatars |
3057 | { | 3059 | return; |
3058 | // recoil | 3060 | |
3059 | llvel *= -groupmass; | 3061 | PhysicsActor pa = new_group.RootPart.PhysActor; |
3060 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | 3062 | |
3061 | } | 3063 | if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) |
3062 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3064 | { |
3063 | return; | 3065 | float groupmass = new_group.GetMass(); |
3064 | } | 3066 | llvel *= -groupmass; |
3067 | llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0); | ||
3065 | } | 3068 | } |
3069 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
3070 | return; | ||
3066 | 3071 | ||
3067 | llSay(0, "Could not find object " + inventory); | ||
3068 | }); | 3072 | }); |
3069 | 3073 | ||
3070 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3074 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -4213,11 +4217,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4213 | public void llGiveInventory(string destination, string inventory) | 4217 | public void llGiveInventory(string destination, string inventory) |
4214 | { | 4218 | { |
4215 | m_host.AddScriptLPS(1); | 4219 | m_host.AddScriptLPS(1); |
4216 | bool found = false; | 4220 | |
4217 | UUID destId = UUID.Zero; | 4221 | UUID destId = UUID.Zero; |
4218 | UUID objId = UUID.Zero; | ||
4219 | int assetType = 0; | ||
4220 | string objName = String.Empty; | ||
4221 | 4222 | ||
4222 | if (!UUID.TryParse(destination, out destId)) | 4223 | if (!UUID.TryParse(destination, out destId)) |
4223 | { | 4224 | { |
@@ -4225,28 +4226,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4225 | return; | 4226 | return; |
4226 | } | 4227 | } |
4227 | 4228 | ||
4228 | // move the first object found with this inventory name | 4229 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); |
4229 | m_host.TaskInventory.LockItemsForRead(true); | ||
4230 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4231 | { | ||
4232 | if (inv.Value.Name == inventory) | ||
4233 | { | ||
4234 | found = true; | ||
4235 | objId = inv.Key; | ||
4236 | assetType = inv.Value.Type; | ||
4237 | objName = inv.Value.Name; | ||
4238 | break; | ||
4239 | } | ||
4240 | } | ||
4241 | m_host.TaskInventory.LockItemsForRead(false); | ||
4242 | 4230 | ||
4243 | if (!found) | 4231 | if (item == null) |
4244 | { | 4232 | { |
4245 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4233 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
4246 | return; | 4234 | return; |
4247 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4235 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); |
4248 | } | 4236 | } |
4249 | 4237 | ||
4238 | UUID objId = item.ItemID; | ||
4239 | |||
4250 | // check if destination is an object | 4240 | // check if destination is an object |
4251 | if (World.GetSceneObjectPart(destId) != null) | 4241 | if (World.GetSceneObjectPart(destId) != null) |
4252 | { | 4242 | { |
@@ -4278,14 +4268,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4278 | return; | 4268 | return; |
4279 | 4269 | ||
4280 | byte[] bucket = new byte[1]; | 4270 | byte[] bucket = new byte[1]; |
4281 | bucket[0] = (byte)assetType; | 4271 | bucket[0] = (byte)item.Type; |
4282 | //byte[] objBytes = agentItem.ID.GetBytes(); | 4272 | //byte[] objBytes = agentItem.ID.GetBytes(); |
4283 | //Array.Copy(objBytes, 0, bucket, 1, 16); | 4273 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
4284 | 4274 | ||
4285 | GridInstantMessage msg = new GridInstantMessage(World, | 4275 | GridInstantMessage msg = new GridInstantMessage(World, |
4286 | m_host.OwnerID, m_host.Name, destId, | 4276 | m_host.OwnerID, m_host.Name, destId, |
4287 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4277 | (byte)InstantMessageDialog.TaskInventoryOffered, |
4288 | false, objName+". "+m_host.Name+" is located at "+ | 4278 | false, item.Name+". "+m_host.Name+" is located at "+ |
4289 | World.RegionInfo.RegionName+" "+ | 4279 | World.RegionInfo.RegionName+" "+ |
4290 | m_host.AbsolutePosition.ToString(), | 4280 | m_host.AbsolutePosition.ToString(), |
4291 | agentItem.ID, true, m_host.AbsolutePosition, | 4281 | agentItem.ID, true, m_host.AbsolutePosition, |
@@ -4313,27 +4303,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4313 | { | 4303 | { |
4314 | m_host.AddScriptLPS(1); | 4304 | m_host.AddScriptLPS(1); |
4315 | 4305 | ||
4316 | List<TaskInventoryItem> inv; | 4306 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
4317 | try | 4307 | |
4318 | { | 4308 | if (item == null) |
4319 | m_host.TaskInventory.LockItemsForRead(true); | 4309 | return; |
4320 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | 4310 | |
4321 | } | 4311 | if (item.ItemID == m_item.ItemID) |
4322 | finally | 4312 | throw new ScriptDeleteException(); |
4323 | { | 4313 | else |
4324 | m_host.TaskInventory.LockItemsForRead(false); | 4314 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
4325 | } | ||
4326 | foreach (TaskInventoryItem item in inv) | ||
4327 | { | ||
4328 | if (item.Name == name) | ||
4329 | { | ||
4330 | if (item.ItemID == m_item.ItemID) | ||
4331 | throw new ScriptDeleteException(); | ||
4332 | else | ||
4333 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
4334 | return; | ||
4335 | } | ||
4336 | } | ||
4337 | } | 4315 | } |
4338 | 4316 | ||
4339 | public void llSetText(string text, LSL_Vector color, double alpha) | 4317 | public void llSetText(string text, LSL_Vector color, double alpha) |
@@ -4481,10 +4459,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4481 | { | 4459 | { |
4482 | m_host.AddScriptLPS(1); | 4460 | m_host.AddScriptLPS(1); |
4483 | 4461 | ||
4484 | //Clone is thread safe | 4462 | foreach (TaskInventoryItem item in m_host.Inventory.GetInventoryItems()) |
4485 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | ||
4486 | |||
4487 | foreach (TaskInventoryItem item in itemDictionary.Values) | ||
4488 | { | 4463 | { |
4489 | if (item.Type == 3 && item.Name == name) | 4464 | if (item.Type == 3 && item.Name == name) |
4490 | { | 4465 | { |
@@ -4516,6 +4491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4516 | return tid.ToString(); | 4491 | return tid.ToString(); |
4517 | } | 4492 | } |
4518 | } | 4493 | } |
4494 | |||
4519 | ScriptSleep(1000); | 4495 | ScriptSleep(1000); |
4520 | return String.Empty; | 4496 | return String.Empty; |
4521 | } | 4497 | } |
@@ -4708,19 +4684,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4708 | UUID soundId = UUID.Zero; | 4684 | UUID soundId = UUID.Zero; |
4709 | if (!UUID.TryParse(impact_sound, out soundId)) | 4685 | if (!UUID.TryParse(impact_sound, out soundId)) |
4710 | { | 4686 | { |
4711 | m_host.TaskInventory.LockItemsForRead(true); | 4687 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(impact_sound); |
4712 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4688 | |
4713 | { | 4689 | if (item != null && item.Type == (int)AssetType.Sound) |
4714 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4690 | soundId = item.AssetID; |
4715 | { | ||
4716 | soundId = item.AssetID; | ||
4717 | break; | ||
4718 | } | ||
4719 | } | ||
4720 | m_host.TaskInventory.LockItemsForRead(false); | ||
4721 | } | 4691 | } |
4722 | m_host.CollisionSoundVolume = (float)impact_volume; | 4692 | |
4723 | m_host.CollisionSound = soundId; | 4693 | m_host.CollisionSound = soundId; |
4694 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4724 | m_host.CollisionSoundType = 1; | 4695 | m_host.CollisionSoundType = 1; |
4725 | } | 4696 | } |
4726 | 4697 | ||
@@ -4762,10 +4733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4762 | UUID partItemID; | 4733 | UUID partItemID; |
4763 | foreach (SceneObjectPart part in parts) | 4734 | foreach (SceneObjectPart part in parts) |
4764 | { | 4735 | { |
4765 | //Clone is thread safe | 4736 | foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems()) |
4766 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | ||
4767 | |||
4768 | foreach (TaskInventoryItem item in itemsDictionary.Values) | ||
4769 | { | 4737 | { |
4770 | if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT) | 4738 | if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT) |
4771 | { | 4739 | { |
@@ -5136,22 +5104,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5136 | { | 5104 | { |
5137 | m_host.AddScriptLPS(1); | 5105 | m_host.AddScriptLPS(1); |
5138 | 5106 | ||
5139 | m_host.TaskInventory.LockItemsForRead(true); | 5107 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
5140 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5108 | |
5109 | if (item == null) | ||
5110 | return UUID.Zero.ToString(); | ||
5111 | |||
5112 | if ((item.CurrentPermissions | ||
5113 | & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | ||
5114 | == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | ||
5141 | { | 5115 | { |
5142 | if (inv.Value.Name == name) | 5116 | return item.AssetID.ToString(); |
5143 | { | ||
5144 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | ||
5145 | { | ||
5146 | m_host.TaskInventory.LockItemsForRead(false); | ||
5147 | return inv.Value.AssetID.ToString(); | ||
5148 | } | ||
5149 | else | ||
5150 | { | ||
5151 | m_host.TaskInventory.LockItemsForRead(false); | ||
5152 | return UUID.Zero.ToString(); | ||
5153 | } | ||
5154 | } | ||
5155 | } | 5117 | } |
5156 | m_host.TaskInventory.LockItemsForRead(false); | 5118 | m_host.TaskInventory.LockItemsForRead(false); |
5157 | 5119 | ||
@@ -6774,22 +6736,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6774 | } | 6736 | } |
6775 | } | 6737 | } |
6776 | 6738 | ||
6777 | protected UUID GetTaskInventoryItem(string name) | ||
6778 | { | ||
6779 | m_host.TaskInventory.LockItemsForRead(true); | ||
6780 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6781 | { | ||
6782 | if (inv.Value.Name == name) | ||
6783 | { | ||
6784 | m_host.TaskInventory.LockItemsForRead(false); | ||
6785 | return inv.Key; | ||
6786 | } | ||
6787 | } | ||
6788 | m_host.TaskInventory.LockItemsForRead(false); | ||
6789 | |||
6790 | return UUID.Zero; | ||
6791 | } | ||
6792 | |||
6793 | public void llGiveInventoryList(string destination, string category, LSL_List inventory) | 6739 | public void llGiveInventoryList(string destination, string category, LSL_List inventory) |
6794 | { | 6740 | { |
6795 | m_host.AddScriptLPS(1); | 6741 | m_host.AddScriptLPS(1); |
@@ -6802,16 +6748,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6802 | 6748 | ||
6803 | foreach (Object item in inventory.Data) | 6749 | foreach (Object item in inventory.Data) |
6804 | { | 6750 | { |
6751 | string rawItemString = item.ToString(); | ||
6752 | |||
6805 | UUID itemID; | 6753 | UUID itemID; |
6806 | if (UUID.TryParse(item.ToString(), out itemID)) | 6754 | if (UUID.TryParse(rawItemString, out itemID)) |
6807 | { | 6755 | { |
6808 | itemList.Add(itemID); | 6756 | itemList.Add(itemID); |
6809 | } | 6757 | } |
6810 | else | 6758 | else |
6811 | { | 6759 | { |
6812 | itemID = GetTaskInventoryItem(item.ToString()); | 6760 | TaskInventoryItem taskItem = m_host.Inventory.GetInventoryItem(rawItemString); |
6813 | if (itemID != UUID.Zero) | 6761 | |
6814 | itemList.Add(itemID); | 6762 | if (taskItem != null) |
6763 | itemList.Add(taskItem.ItemID); | ||
6815 | } | 6764 | } |
6816 | } | 6765 | } |
6817 | 6766 | ||
@@ -7133,9 +7082,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7133 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) | 7082 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) |
7134 | { | 7083 | { |
7135 | m_host.AddScriptLPS(1); | 7084 | m_host.AddScriptLPS(1); |
7136 | bool found = false; | 7085 | |
7137 | UUID destId = UUID.Zero; | 7086 | UUID destId = UUID.Zero; |
7138 | UUID srcId = UUID.Zero; | ||
7139 | 7087 | ||
7140 | if (!UUID.TryParse(target, out destId)) | 7088 | if (!UUID.TryParse(target, out destId)) |
7141 | { | 7089 | { |
@@ -7150,25 +7098,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7150 | } | 7098 | } |
7151 | 7099 | ||
7152 | // copy the first script found with this inventory name | 7100 | // copy the first script found with this inventory name |
7153 | TaskInventoryItem scriptItem = null; | 7101 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
7154 | m_host.TaskInventory.LockItemsForRead(true); | ||
7155 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
7156 | { | ||
7157 | if (inv.Value.Name == name) | ||
7158 | { | ||
7159 | // make sure the object is a script | ||
7160 | if (10 == inv.Value.Type) | ||
7161 | { | ||
7162 | found = true; | ||
7163 | srcId = inv.Key; | ||
7164 | scriptItem = inv.Value; | ||
7165 | break; | ||
7166 | } | ||
7167 | } | ||
7168 | } | ||
7169 | m_host.TaskInventory.LockItemsForRead(false); | ||
7170 | 7102 | ||
7171 | if (!found) | 7103 | // make sure the object is a script |
7104 | if (item == null || item.Type != 10) | ||
7172 | { | 7105 | { |
7173 | llSay(0, "Could not find script " + name); | 7106 | llSay(0, "Could not find script " + name); |
7174 | return; | 7107 | return; |
@@ -7177,13 +7110,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7177 | SceneObjectPart dest = World.GetSceneObjectPart(destId); | 7110 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
7178 | if (dest != null) | 7111 | if (dest != null) |
7179 | { | 7112 | { |
7180 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | 7113 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) |
7181 | { | 7114 | { |
7182 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7115 | // the rest of the permission checks are done in RezScript, so check the pin there as well |
7183 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | 7116 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); |
7184 | 7117 | ||
7185 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | 7118 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) |
7186 | m_host.Inventory.RemoveInventoryItem(srcId); | 7119 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
7187 | } | 7120 | } |
7188 | } | 7121 | } |
7189 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7122 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
@@ -10224,92 +10157,82 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10224 | } | 10157 | } |
10225 | } | 10158 | } |
10226 | 10159 | ||
10227 | public LSL_Integer llGetInventoryPermMask(string item, int mask) | 10160 | public LSL_Integer llGetInventoryPermMask(string itemName, int mask) |
10228 | { | 10161 | { |
10229 | m_host.AddScriptLPS(1); | 10162 | m_host.AddScriptLPS(1); |
10230 | 10163 | ||
10231 | m_host.TaskInventory.LockItemsForRead(true); | 10164 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); |
10232 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10165 | |
10166 | if (item == null) | ||
10167 | return -1; | ||
10168 | |||
10169 | switch (mask) | ||
10233 | { | 10170 | { |
10234 | if (inv.Value.Name == item) | 10171 | case 0: |
10235 | { | 10172 | return (int)item.BasePermissions; |
10236 | m_host.TaskInventory.LockItemsForRead(false); | 10173 | case 1: |
10237 | switch (mask) | 10174 | return (int)item.CurrentPermissions; |
10238 | { | 10175 | case 2: |
10239 | case 0: | 10176 | return (int)item.GroupPermissions; |
10240 | return (int)inv.Value.BasePermissions; | 10177 | case 3: |
10241 | case 1: | 10178 | return (int)item.EveryonePermissions; |
10242 | return (int)inv.Value.CurrentPermissions; | 10179 | case 4: |
10243 | case 2: | 10180 | return (int)item.NextPermissions; |
10244 | return (int)inv.Value.GroupPermissions; | ||
10245 | case 3: | ||
10246 | return (int)inv.Value.EveryonePermissions; | ||
10247 | case 4: | ||
10248 | return (int)inv.Value.NextPermissions; | ||
10249 | } | ||
10250 | } | ||
10251 | } | 10181 | } |
10252 | m_host.TaskInventory.LockItemsForRead(false); | 10182 | m_host.TaskInventory.LockItemsForRead(false); |
10253 | 10183 | ||
10254 | return -1; | 10184 | return -1; |
10255 | } | 10185 | } |
10256 | 10186 | ||
10257 | public void llSetInventoryPermMask(string item, int mask, int value) | 10187 | public void llSetInventoryPermMask(string itemName, int mask, int value) |
10258 | { | 10188 | { |
10259 | m_host.AddScriptLPS(1); | 10189 | m_host.AddScriptLPS(1); |
10190 | |||
10260 | if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) | 10191 | if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) |
10261 | { | 10192 | { |
10262 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) | 10193 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) |
10263 | { | 10194 | { |
10264 | lock (m_host.TaskInventory) | 10195 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); |
10196 | |||
10197 | if (item != null) | ||
10265 | { | 10198 | { |
10266 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10199 | switch (mask) |
10267 | { | 10200 | { |
10268 | if (inv.Value.Name == item) | 10201 | case 0: |
10269 | { | 10202 | item.BasePermissions = (uint)value; |
10270 | switch (mask) | 10203 | break; |
10271 | { | 10204 | case 1: |
10272 | case 0: | 10205 | item.CurrentPermissions = (uint)value; |
10273 | inv.Value.BasePermissions = (uint)value; | 10206 | break; |
10274 | break; | 10207 | case 2: |
10275 | case 1: | 10208 | item.GroupPermissions = (uint)value; |
10276 | inv.Value.CurrentPermissions = (uint)value; | 10209 | break; |
10277 | break; | 10210 | case 3: |
10278 | case 2: | 10211 | item.EveryonePermissions = (uint)value; |
10279 | inv.Value.GroupPermissions = (uint)value; | 10212 | break; |
10280 | break; | 10213 | case 4: |
10281 | case 3: | 10214 | item.NextPermissions = (uint)value; |
10282 | inv.Value.EveryonePermissions = (uint)value; | 10215 | break; |
10283 | break; | ||
10284 | case 4: | ||
10285 | inv.Value.NextPermissions = (uint)value; | ||
10286 | break; | ||
10287 | } | ||
10288 | } | ||
10289 | } | 10216 | } |
10290 | } | 10217 | } |
10291 | } | 10218 | } |
10292 | } | 10219 | } |
10293 | } | 10220 | } |
10294 | 10221 | ||
10295 | public LSL_String llGetInventoryCreator(string item) | 10222 | public LSL_String llGetInventoryCreator(string itemName) |
10296 | { | 10223 | { |
10297 | m_host.AddScriptLPS(1); | 10224 | m_host.AddScriptLPS(1); |
10298 | 10225 | ||
10299 | m_host.TaskInventory.LockItemsForRead(true); | 10226 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); |
10300 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10227 | |
10228 | if (item == null) | ||
10301 | { | 10229 | { |
10302 | if (inv.Value.Name == item) | 10230 | llSay(0, "No item name '" + item + "'"); |
10303 | { | ||
10304 | m_host.TaskInventory.LockItemsForRead(false); | ||
10305 | return inv.Value.CreatorID.ToString(); | ||
10306 | } | ||
10307 | } | ||
10308 | m_host.TaskInventory.LockItemsForRead(false); | ||
10309 | 10231 | ||
10310 | llSay(0, "No item name '" + item + "'"); | 10232 | return String.Empty; |
10233 | } | ||
10311 | 10234 | ||
10312 | return String.Empty; | 10235 | return item.CreatorID.ToString(); |
10313 | } | 10236 | } |
10314 | 10237 | ||
10315 | public void llOwnerSay(string msg) | 10238 | public void llOwnerSay(string msg) |
@@ -10869,18 +10792,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10869 | { | 10792 | { |
10870 | m_host.AddScriptLPS(1); | 10793 | m_host.AddScriptLPS(1); |
10871 | 10794 | ||
10872 | m_host.TaskInventory.LockItemsForRead(true); | 10795 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
10873 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
10874 | { | ||
10875 | if (inv.Value.Name == name) | ||
10876 | { | ||
10877 | m_host.TaskInventory.LockItemsForRead(false); | ||
10878 | return inv.Value.Type; | ||
10879 | } | ||
10880 | } | ||
10881 | m_host.TaskInventory.LockItemsForRead(false); | ||
10882 | 10796 | ||
10883 | return -1; | 10797 | if (item == null) |
10798 | return -1; | ||
10799 | |||
10800 | return item.Type; | ||
10884 | } | 10801 | } |
10885 | 10802 | ||
10886 | public void llSetPayPrice(int price, LSL_List quick_pay_buttons) | 10803 | public void llSetPayPrice(int price, LSL_List quick_pay_buttons) |
@@ -11766,22 +11683,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11766 | return new LSL_List(); | 11683 | return new LSL_List(); |
11767 | } | 11684 | } |
11768 | 11685 | ||
11769 | internal UUID ScriptByName(string name) | 11686 | internal UUID GetScriptByName(string name) |
11770 | { | 11687 | { |
11771 | m_host.TaskInventory.LockItemsForRead(true); | 11688 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
11772 | |||
11773 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
11774 | { | ||
11775 | if (item.Type == 10 && item.Name == name) | ||
11776 | { | ||
11777 | m_host.TaskInventory.LockItemsForRead(false); | ||
11778 | return item.ItemID; | ||
11779 | } | ||
11780 | } | ||
11781 | 11689 | ||
11782 | m_host.TaskInventory.LockItemsForRead(false); | 11690 | if (item == null || item.Type != 10) |
11691 | return UUID.Zero; | ||
11783 | 11692 | ||
11784 | return UUID.Zero; | 11693 | return item.ItemID; |
11785 | } | 11694 | } |
11786 | 11695 | ||
11787 | internal void ShoutError(string msg) | 11696 | internal void ShoutError(string msg) |
@@ -11821,21 +11730,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11821 | { | 11730 | { |
11822 | m_host.AddScriptLPS(1); | 11731 | m_host.AddScriptLPS(1); |
11823 | 11732 | ||
11824 | //Clone is thread safe | ||
11825 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | ||
11826 | |||
11827 | UUID assetID = UUID.Zero; | 11733 | UUID assetID = UUID.Zero; |
11828 | 11734 | ||
11829 | if (!UUID.TryParse(name, out assetID)) | 11735 | if (!UUID.TryParse(name, out assetID)) |
11830 | { | 11736 | { |
11831 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 11737 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
11832 | { | 11738 | |
11833 | if (item.Type == 7 && item.Name == name) | 11739 | if (item != null && item.Type == 7) |
11834 | { | 11740 | assetID = item.AssetID; |
11835 | assetID = item.AssetID; | ||
11836 | break; | ||
11837 | } | ||
11838 | } | ||
11839 | } | 11741 | } |
11840 | 11742 | ||
11841 | if (assetID == UUID.Zero) | 11743 | if (assetID == UUID.Zero) |
@@ -11884,21 +11786,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11884 | { | 11786 | { |
11885 | m_host.AddScriptLPS(1); | 11787 | m_host.AddScriptLPS(1); |
11886 | 11788 | ||
11887 | //Clone is thread safe | ||
11888 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | ||
11889 | |||
11890 | UUID assetID = UUID.Zero; | 11789 | UUID assetID = UUID.Zero; |
11891 | 11790 | ||
11892 | if (!UUID.TryParse(name, out assetID)) | 11791 | if (!UUID.TryParse(name, out assetID)) |
11893 | { | 11792 | { |
11894 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 11793 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
11895 | { | 11794 | |
11896 | if (item.Type == 7 && item.Name == name) | 11795 | if (item != null && item.Type == 7) |
11897 | { | 11796 | assetID = item.AssetID; |
11898 | assetID = item.AssetID; | ||
11899 | break; | ||
11900 | } | ||
11901 | } | ||
11902 | } | 11797 | } |
11903 | 11798 | ||
11904 | if (assetID == UUID.Zero) | 11799 | if (assetID == UUID.Zero) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 795376b..77b659b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -126,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
126 | [Serializable] | 126 | [Serializable] |
127 | public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi | 127 | public class OSSL_Api : MarshalByRefObject, IOSSL_Api, IScriptApi |
128 | { | 128 | { |
129 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 129 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
130 | 130 | ||
131 | public const string GridInfoServiceConfigSectionName = "GridInfoService"; | 131 | public const string GridInfoServiceConfigSectionName = "GridInfoService"; |
132 | 132 | ||
@@ -2136,7 +2136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2136 | 2136 | ||
2137 | public LSL_String osFormatString(string str, LSL_List strings) | 2137 | public LSL_String osFormatString(string str, LSL_List strings) |
2138 | { | 2138 | { |
2139 | CheckThreatLevel(ThreatLevel.Low, "osFormatString"); | 2139 | CheckThreatLevel(ThreatLevel.VeryLow, "osFormatString"); |
2140 | m_host.AddScriptLPS(1); | 2140 | m_host.AddScriptLPS(1); |
2141 | 2141 | ||
2142 | return String.Format(str, strings.Data); | 2142 | return String.Format(str, strings.Data); |
@@ -2144,7 +2144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2144 | 2144 | ||
2145 | public LSL_List osMatchString(string src, string pattern, int start) | 2145 | public LSL_List osMatchString(string src, string pattern, int start) |
2146 | { | 2146 | { |
2147 | CheckThreatLevel(ThreatLevel.High, "osMatchString"); | 2147 | CheckThreatLevel(ThreatLevel.VeryLow, "osMatchString"); |
2148 | m_host.AddScriptLPS(1); | 2148 | m_host.AddScriptLPS(1); |
2149 | 2149 | ||
2150 | LSL_List result = new LSL_List(); | 2150 | LSL_List result = new LSL_List(); |
@@ -2186,7 +2186,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2186 | 2186 | ||
2187 | public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start) | 2187 | public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start) |
2188 | { | 2188 | { |
2189 | CheckThreatLevel(ThreatLevel.High, "osReplaceString"); | 2189 | CheckThreatLevel(ThreatLevel.VeryLow, "osReplaceString"); |
2190 | m_host.AddScriptLPS(1); | 2190 | m_host.AddScriptLPS(1); |
2191 | 2191 | ||
2192 | // Normalize indices (if negative). | 2192 | // Normalize indices (if negative). |
@@ -3199,6 +3199,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3199 | ((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint); | 3199 | ((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint); |
3200 | } | 3200 | } |
3201 | 3201 | ||
3202 | public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint) | ||
3203 | { | ||
3204 | CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatarFromInventory"); | ||
3205 | |||
3206 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | ||
3207 | |||
3208 | if (attachmentsModule == null) | ||
3209 | return; | ||
3210 | |||
3211 | m_host.AddScriptLPS(1); | ||
3212 | |||
3213 | InitLSL(); | ||
3214 | |||
3215 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); | ||
3216 | |||
3217 | if (item == null) | ||
3218 | { | ||
3219 | ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Could not find object '{0}'", itemName)); | ||
3220 | throw new Exception(String.Format("The inventory item '{0}' could not be found", itemName)); | ||
3221 | } | ||
3222 | |||
3223 | if (item.InvType != (int)InventoryType.Object) | ||
3224 | { | ||
3225 | // FIXME: Temporary null check for regression tests since they dont' have the infrastructure to set | ||
3226 | // up the api reference. | ||
3227 | if (m_LSL_Api != null) | ||
3228 | ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Unable to attach, item '{0}' is not an object.", itemName)); | ||
3229 | |||
3230 | throw new Exception(String.Format("The inventory item '{0}' is not an object", itemName)); | ||
3231 | |||
3232 | return; | ||
3233 | } | ||
3234 | |||
3235 | ScenePresence sp = World.GetScenePresence(m_host.OwnerID); | ||
3236 | |||
3237 | if (sp == null) | ||
3238 | return; | ||
3239 | |||
3240 | InventoryItemBase newItem = World.MoveTaskInventoryItem(sp.UUID, UUID.Zero, m_host, item.ItemID); | ||
3241 | |||
3242 | if (newItem == null) | ||
3243 | { | ||
3244 | m_log.ErrorFormat( | ||
3245 | "[OSSL API]: Could not create user inventory item {0} for {1}, attach point {2} in {3}", | ||
3246 | itemName, m_host.Name, attachmentPoint, World.Name); | ||
3247 | |||
3248 | return; | ||
3249 | } | ||
3250 | |||
3251 | attachmentsModule.RezSingleAttachmentFromInventory(sp, newItem.ID, (uint)attachmentPoint); | ||
3252 | } | ||
3253 | |||
3202 | public void osForceDetachFromAvatar() | 3254 | public void osForceDetachFromAvatar() |
3203 | { | 3255 | { |
3204 | CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar"); | 3256 | CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar"); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index 7382495..a790cdc 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -107,6 +107,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
107 | void osForceAttachToAvatar(int attachment); | 107 | void osForceAttachToAvatar(int attachment); |
108 | 108 | ||
109 | /// <summary> | 109 | /// <summary> |
110 | /// Attach the inventory item in the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH | ||
111 | /// </summary> | ||
112 | /// <param name='itemName'>Tha name of the item. If this is not found then a warning is said to the owner</param> | ||
113 | /// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param> | ||
114 | void osForceAttachToAvatarFromInventory(string itemName, int attachment); | ||
115 | |||
116 | /// <summary> | ||
110 | /// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH | 117 | /// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH |
111 | /// </summary> | 118 | /// </summary> |
112 | /// <remarks>Nothing happens if the object is not attached.</remarks> | 119 | /// <remarks>Nothing happens if the object is not attached.</remarks> |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index d230662..500ed96 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -296,6 +296,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
296 | m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint); | 296 | m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint); |
297 | } | 297 | } |
298 | 298 | ||
299 | public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint) | ||
300 | { | ||
301 | m_OSSL_Functions.osForceAttachToAvatarFromInventory(itemName, attachmentPoint); | ||
302 | } | ||
303 | |||
299 | public void osForceDetachFromAvatar() | 304 | public void osForceDetachFromAvatar() |
300 | { | 305 | { |
301 | m_OSSL_Functions.osForceDetachFromAvatar(); | 306 | m_OSSL_Functions.osForceDetachFromAvatar(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs index bc3b790..2565ae7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs | |||
@@ -89,7 +89,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
89 | 89 | ||
90 | // FIXME: This should really be a script item (with accompanying script) | 90 | // FIXME: This should really be a script item (with accompanying script) |
91 | TaskInventoryItem grp1Item | 91 | TaskInventoryItem grp1Item |
92 | = TaskInventoryHelpers.AddNotecard(m_scene, grp1.RootPart); | 92 | = TaskInventoryHelpers.AddNotecard( |
93 | m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); | ||
93 | grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 94 | grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
94 | 95 | ||
95 | SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20); | 96 | SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20); |
@@ -122,7 +123,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
122 | 123 | ||
123 | // FIXME: This should really be a script item (with accompanying script) | 124 | // FIXME: This should really be a script item (with accompanying script) |
124 | TaskInventoryItem grp1Item | 125 | TaskInventoryItem grp1Item |
125 | = TaskInventoryHelpers.AddNotecard(m_scene, grp1.RootPart); | 126 | = TaskInventoryHelpers.AddNotecard( |
127 | m_scene, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); | ||
128 | |||
126 | grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 129 | grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
127 | 130 | ||
128 | LSL_Api apiGrp1 = new LSL_Api(); | 131 | LSL_Api apiGrp1 = new LSL_Api(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index f96a156..c41d1e7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
59 | config.Set("Enabled", "true"); | 59 | config.Set("Enabled", "true"); |
60 | 60 | ||
61 | Scene scene = new SceneHelpers().SetupScene(); | 61 | Scene scene = new SceneHelpers().SetupScene(); |
62 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 62 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart; |
63 | 63 | ||
64 | XEngine.XEngine engine = new XEngine.XEngine(); | 64 | XEngine.XEngine engine = new XEngine.XEngine(); |
65 | engine.Initialise(initConfigSource); | 65 | engine.Initialise(initConfigSource); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs new file mode 100644 index 0000000..537b8aa --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs | |||
@@ -0,0 +1,178 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenMetaverse.Assets; | ||
37 | using OpenMetaverse.StructuredData; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.CoreModules.Avatar.Attachments; | ||
40 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using OpenSim.Region.ScriptEngine.Shared; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.Api; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using OpenSim.Tests.Common; | ||
46 | using OpenSim.Tests.Common.Mock; | ||
47 | |||
48 | namespace OpenSim.Region.ScriptEngine.Shared.Tests | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Tests for OSSL attachment functions | ||
52 | /// </summary> | ||
53 | /// <remarks> | ||
54 | /// TODO: Add tests for all functions | ||
55 | /// </remarks> | ||
56 | [TestFixture] | ||
57 | public class OSSL_ApiAttachmentTests : OpenSimTestCase | ||
58 | { | ||
59 | protected Scene m_scene; | ||
60 | protected XEngine.XEngine m_engine; | ||
61 | |||
62 | [SetUp] | ||
63 | public override void SetUp() | ||
64 | { | ||
65 | base.SetUp(); | ||
66 | |||
67 | IConfigSource initConfigSource = new IniConfigSource(); | ||
68 | |||
69 | IConfig xengineConfig = initConfigSource.AddConfig("XEngine"); | ||
70 | xengineConfig.Set("Enabled", "true"); | ||
71 | xengineConfig.Set("AllowOSFunctions", "true"); | ||
72 | xengineConfig.Set("OSFunctionThreatLevel", "Severe"); | ||
73 | |||
74 | IConfig modulesConfig = initConfigSource.AddConfig("Modules"); | ||
75 | modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
76 | |||
77 | m_scene = new SceneHelpers().SetupScene(); | ||
78 | SceneHelpers.SetupSceneModules( | ||
79 | m_scene, initConfigSource, new AttachmentsModule(), new BasicInventoryAccessModule()); | ||
80 | |||
81 | m_engine = new XEngine.XEngine(); | ||
82 | m_engine.Initialise(initConfigSource); | ||
83 | m_engine.AddRegion(m_scene); | ||
84 | } | ||
85 | |||
86 | [Test] | ||
87 | public void TestOsForceAttachToAvatarFromInventory() | ||
88 | { | ||
89 | TestHelpers.InMethod(); | ||
90 | // TestHelpers.EnableLogging(); | ||
91 | |||
92 | string taskInvObjItemName = "sphere"; | ||
93 | UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); | ||
94 | AttachmentPoint attachPoint = AttachmentPoint.Chin; | ||
95 | |||
96 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1); | ||
97 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID); | ||
98 | SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); | ||
99 | TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); | ||
100 | |||
101 | new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); | ||
102 | OSSL_Api osslApi = new OSSL_Api(); | ||
103 | osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); | ||
104 | |||
105 | // SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID); | ||
106 | |||
107 | // Create an object embedded inside the first | ||
108 | TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); | ||
109 | |||
110 | osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint); | ||
111 | |||
112 | // Check scene presence status | ||
113 | Assert.That(sp.HasAttachments(), Is.True); | ||
114 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
115 | Assert.That(attachments.Count, Is.EqualTo(1)); | ||
116 | SceneObjectGroup attSo = attachments[0]; | ||
117 | Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName)); | ||
118 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint)); | ||
119 | Assert.That(attSo.IsAttachment); | ||
120 | Assert.That(attSo.UsesPhysics, Is.False); | ||
121 | Assert.That(attSo.IsTemporary, Is.False); | ||
122 | |||
123 | // Check appearance status | ||
124 | List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments(); | ||
125 | Assert.That(attachmentsInAppearance.Count, Is.EqualTo(1)); | ||
126 | Assert.That(sp.Appearance.GetAttachpoint(attachmentsInAppearance[0].ItemID), Is.EqualTo((uint)attachPoint)); | ||
127 | } | ||
128 | |||
129 | /// <summary> | ||
130 | /// Make sure we can't force attach anything other than objects. | ||
131 | /// </summary> | ||
132 | [Test] | ||
133 | public void TestOsForceAttachToAvatarFromInventoryNotObject() | ||
134 | { | ||
135 | TestHelpers.InMethod(); | ||
136 | // TestHelpers.EnableLogging(); | ||
137 | |||
138 | string taskInvObjItemName = "sphere"; | ||
139 | UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); | ||
140 | AttachmentPoint attachPoint = AttachmentPoint.Chin; | ||
141 | |||
142 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1); | ||
143 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID); | ||
144 | SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); | ||
145 | TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); | ||
146 | |||
147 | new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); | ||
148 | OSSL_Api osslApi = new OSSL_Api(); | ||
149 | osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); | ||
150 | |||
151 | // Create an object embedded inside the first | ||
152 | TaskInventoryHelpers.AddNotecard( | ||
153 | m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900)); | ||
154 | |||
155 | bool exceptionCaught = false; | ||
156 | |||
157 | try | ||
158 | { | ||
159 | osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint); | ||
160 | } | ||
161 | catch (Exception e) | ||
162 | { | ||
163 | exceptionCaught = true; | ||
164 | } | ||
165 | |||
166 | Assert.That(exceptionCaught, Is.True); | ||
167 | |||
168 | // Check scene presence status | ||
169 | Assert.That(sp.HasAttachments(), Is.False); | ||
170 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | ||
171 | Assert.That(attachments.Count, Is.EqualTo(0)); | ||
172 | |||
173 | // Check appearance status | ||
174 | List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments(); | ||
175 | Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0)); | ||
176 | } | ||
177 | } | ||
178 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs index 0ccd889..813e53b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs | |||
@@ -52,14 +52,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
52 | /// Tests for OSSL NPC API | 52 | /// Tests for OSSL NPC API |
53 | /// </summary> | 53 | /// </summary> |
54 | [TestFixture] | 54 | [TestFixture] |
55 | public class OSSL_NpcApiAppearanceTest | 55 | public class OSSL_NpcApiAppearanceTest : OpenSimTestCase |
56 | { | 56 | { |
57 | protected Scene m_scene; | 57 | protected Scene m_scene; |
58 | protected XEngine.XEngine m_engine; | 58 | protected XEngine.XEngine m_engine; |
59 | 59 | ||
60 | [SetUp] | 60 | [SetUp] |
61 | public void SetUp() | 61 | public override void SetUp() |
62 | { | 62 | { |
63 | base.SetUp(); | ||
64 | |||
63 | IConfigSource initConfigSource = new IniConfigSource(); | 65 | IConfigSource initConfigSource = new IniConfigSource(); |
64 | IConfig config = initConfigSource.AddConfig("XEngine"); | 66 | IConfig config = initConfigSource.AddConfig("XEngine"); |
65 | config.Set("Enabled", "true"); | 67 | config.Set("Enabled", "true"); |
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs index 06e05a9..ed887d9 100644 --- a/OpenSim/Services/LLLoginService/LLLoginService.cs +++ b/OpenSim/Services/LLLoginService/LLLoginService.cs | |||
@@ -258,7 +258,9 @@ namespace OpenSim.Services.LLLoginService | |||
258 | 258 | ||
259 | if (!am.Success) | 259 | if (!am.Success) |
260 | { | 260 | { |
261 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: client {0} is not allowed", clientVersion); | 261 | m_log.InfoFormat( |
262 | "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: client {2} is not allowed", | ||
263 | firstName, lastName, clientVersion); | ||
262 | return LLFailedLoginResponse.LoginBlockedProblem; | 264 | return LLFailedLoginResponse.LoginBlockedProblem; |
263 | } | 265 | } |
264 | } | 266 | } |
@@ -270,7 +272,9 @@ namespace OpenSim.Services.LLLoginService | |||
270 | 272 | ||
271 | if (dm.Success) | 273 | if (dm.Success) |
272 | { | 274 | { |
273 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: client {0} is denied", clientVersion); | 275 | m_log.InfoFormat( |
276 | "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: client {2} is denied", | ||
277 | firstName, lastName, clientVersion); | ||
274 | return LLFailedLoginResponse.LoginBlockedProblem; | 278 | return LLFailedLoginResponse.LoginBlockedProblem; |
275 | } | 279 | } |
276 | } | 280 | } |
@@ -281,7 +285,8 @@ namespace OpenSim.Services.LLLoginService | |||
281 | UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName); | 285 | UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName); |
282 | if (account == null) | 286 | if (account == null) |
283 | { | 287 | { |
284 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found"); | 288 | m_log.InfoFormat( |
289 | "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: user not found", firstName, lastName); | ||
285 | return LLFailedLoginResponse.UserProblem; | 290 | return LLFailedLoginResponse.UserProblem; |
286 | } | 291 | } |
287 | 292 | ||
@@ -293,7 +298,9 @@ namespace OpenSim.Services.LLLoginService | |||
293 | 298 | ||
294 | if (account.UserLevel < m_MinLoginLevel) | 299 | if (account.UserLevel < m_MinLoginLevel) |
295 | { | 300 | { |
296 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: login is blocked for user level {0}", account.UserLevel); | 301 | m_log.InfoFormat( |
302 | "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: user level is {2} but minimum login level is {3}", | ||
303 | firstName, lastName, m_MinLoginLevel, account.UserLevel); | ||
297 | return LLFailedLoginResponse.LoginBlockedProblem; | 304 | return LLFailedLoginResponse.LoginBlockedProblem; |
298 | } | 305 | } |
299 | 306 | ||
@@ -304,7 +311,8 @@ namespace OpenSim.Services.LLLoginService | |||
304 | { | 311 | { |
305 | if (account.ScopeID != scopeID && account.ScopeID != UUID.Zero) | 312 | if (account.ScopeID != scopeID && account.ScopeID != UUID.Zero) |
306 | { | 313 | { |
307 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: user not found"); | 314 | m_log.InfoFormat( |
315 | "[LLOGIN SERVICE]: Login failed, reason: user {0} {1} not found", firstName, lastName); | ||
308 | return LLFailedLoginResponse.UserProblem; | 316 | return LLFailedLoginResponse.UserProblem; |
309 | } | 317 | } |
310 | } | 318 | } |
@@ -323,7 +331,9 @@ namespace OpenSim.Services.LLLoginService | |||
323 | UUID secureSession = UUID.Zero; | 331 | UUID secureSession = UUID.Zero; |
324 | if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) | 332 | if ((token == string.Empty) || (token != string.Empty && !UUID.TryParse(token, out secureSession))) |
325 | { | 333 | { |
326 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: authentication failed"); | 334 | m_log.InfoFormat( |
335 | "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: authentication failed", | ||
336 | firstName, lastName); | ||
327 | return LLFailedLoginResponse.UserProblem; | 337 | return LLFailedLoginResponse.UserProblem; |
328 | } | 338 | } |
329 | 339 | ||
@@ -332,13 +342,18 @@ namespace OpenSim.Services.LLLoginService | |||
332 | // | 342 | // |
333 | if (m_RequireInventory && m_InventoryService == null) | 343 | if (m_RequireInventory && m_InventoryService == null) |
334 | { | 344 | { |
335 | m_log.WarnFormat("[LLOGIN SERVICE]: Login failed, reason: inventory service not set up"); | 345 | m_log.WarnFormat( |
346 | "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: inventory service not set up", | ||
347 | firstName, lastName); | ||
336 | return LLFailedLoginResponse.InventoryProblem; | 348 | return LLFailedLoginResponse.InventoryProblem; |
337 | } | 349 | } |
350 | |||
338 | List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); | 351 | List<InventoryFolderBase> inventorySkel = m_InventoryService.GetInventorySkeleton(account.PrincipalID); |
339 | if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0))) | 352 | if (m_RequireInventory && ((inventorySkel == null) || (inventorySkel != null && inventorySkel.Count == 0))) |
340 | { | 353 | { |
341 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: unable to retrieve user inventory"); | 354 | m_log.InfoFormat( |
355 | "[LLOGIN SERVICE]: Login failed, for {0} {1}, reason: unable to retrieve user inventory", | ||
356 | firstName, lastName); | ||
342 | return LLFailedLoginResponse.InventoryProblem; | 357 | return LLFailedLoginResponse.InventoryProblem; |
343 | } | 358 | } |
344 | 359 | ||
@@ -352,9 +367,12 @@ namespace OpenSim.Services.LLLoginService | |||
352 | if (m_PresenceService != null) | 367 | if (m_PresenceService != null) |
353 | { | 368 | { |
354 | success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession); | 369 | success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession); |
370 | |||
355 | if (!success) | 371 | if (!success) |
356 | { | 372 | { |
357 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: could not login presence"); | 373 | m_log.InfoFormat( |
374 | "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: could not login presence", | ||
375 | firstName, lastName); | ||
358 | return LLFailedLoginResponse.GridProblem; | 376 | return LLFailedLoginResponse.GridProblem; |
359 | } | 377 | } |
360 | } | 378 | } |
@@ -387,9 +405,18 @@ namespace OpenSim.Services.LLLoginService | |||
387 | if (destination == null) | 405 | if (destination == null) |
388 | { | 406 | { |
389 | m_PresenceService.LogoutAgent(session); | 407 | m_PresenceService.LogoutAgent(session); |
390 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: destination not found"); | 408 | |
409 | m_log.InfoFormat( | ||
410 | "[LLOGIN SERVICE]: Login failed for {0} {1}, reason: destination not found", | ||
411 | firstName, lastName); | ||
391 | return LLFailedLoginResponse.GridProblem; | 412 | return LLFailedLoginResponse.GridProblem; |
392 | } | 413 | } |
414 | else | ||
415 | { | ||
416 | m_log.DebugFormat( | ||
417 | "[LLOGIN SERVICE]: Found destination {0}, endpoint {1} for {2} {3}", | ||
418 | destination.RegionName, destination.ExternalEndPoint, firstName, lastName); | ||
419 | } | ||
393 | 420 | ||
394 | if (account.UserLevel >= 200) | 421 | if (account.UserLevel >= 200) |
395 | flags |= TeleportFlags.Godlike; | 422 | flags |= TeleportFlags.Godlike; |
@@ -413,7 +440,7 @@ namespace OpenSim.Services.LLLoginService | |||
413 | if (aCircuit == null) | 440 | if (aCircuit == null) |
414 | { | 441 | { |
415 | m_PresenceService.LogoutAgent(session); | 442 | m_PresenceService.LogoutAgent(session); |
416 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed, reason: {0}", reason); | 443 | m_log.InfoFormat("[LLOGIN SERVICE]: Login failed for {0} {1}, reason: {2}", firstName, lastName, reason); |
417 | return new LLFailedLoginResponse("key", reason, "false"); | 444 | return new LLFailedLoginResponse("key", reason, "false"); |
418 | 445 | ||
419 | } | 446 | } |
@@ -434,7 +461,8 @@ namespace OpenSim.Services.LLLoginService | |||
434 | where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, | 461 | where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, |
435 | m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone); | 462 | m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone); |
436 | 463 | ||
437 | m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client."); | 464 | m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to {0} {1}", firstName, lastName); |
465 | |||
438 | return response; | 466 | return response; |
439 | } | 467 | } |
440 | catch (Exception e) | 468 | catch (Exception e) |
@@ -453,7 +481,9 @@ namespace OpenSim.Services.LLLoginService | |||
453 | { | 481 | { |
454 | flags = TeleportFlags.ViaLogin; | 482 | flags = TeleportFlags.ViaLogin; |
455 | 483 | ||
456 | m_log.DebugFormat("[LLOGIN SERVICE]: FindDestination for start location {0}", startLocation); | 484 | m_log.DebugFormat( |
485 | "[LLOGIN SERVICE]: Finding destination matching start location {0} for {1}", | ||
486 | startLocation, account.Name); | ||
457 | 487 | ||
458 | gatekeeper = null; | 488 | gatekeeper = null; |
459 | where = "home"; | 489 | where = "home"; |
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index 239afc0..3a2e420 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -564,7 +564,7 @@ namespace OpenSim.Tests.Common | |||
564 | /// </summary> | 564 | /// </summary> |
565 | /// <param name="scene"></param> | 565 | /// <param name="scene"></param> |
566 | /// <returns></returns> | 566 | /// <returns></returns> |
567 | public static SceneObjectPart AddSceneObject(Scene scene) | 567 | public static SceneObjectGroup AddSceneObject(Scene scene) |
568 | { | 568 | { |
569 | return AddSceneObject(scene, "Test Object", UUID.Zero); | 569 | return AddSceneObject(scene, "Test Object", UUID.Zero); |
570 | } | 570 | } |
@@ -576,16 +576,16 @@ namespace OpenSim.Tests.Common | |||
576 | /// <param name="name"></param> | 576 | /// <param name="name"></param> |
577 | /// <param name="ownerId"></param> | 577 | /// <param name="ownerId"></param> |
578 | /// <returns></returns> | 578 | /// <returns></returns> |
579 | public static SceneObjectPart AddSceneObject(Scene scene, string name, UUID ownerId) | 579 | public static SceneObjectGroup AddSceneObject(Scene scene, string name, UUID ownerId) |
580 | { | 580 | { |
581 | SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), ownerId); | 581 | SceneObjectGroup so = new SceneObjectGroup(CreateSceneObjectPart(name, UUID.Random(), ownerId)); |
582 | 582 | ||
583 | //part.UpdatePrimFlags(false, false, true); | 583 | //part.UpdatePrimFlags(false, false, true); |
584 | //part.ObjectFlags |= (uint)PrimFlags.Phantom; | 584 | //part.ObjectFlags |= (uint)PrimFlags.Phantom; |
585 | 585 | ||
586 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); | 586 | scene.AddNewSceneObject(so, false); |
587 | 587 | ||
588 | return part; | 588 | return so; |
589 | } | 589 | } |
590 | 590 | ||
591 | /// <summary> | 591 | /// <summary> |
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs index 7058d1e..9607f1f 100644 --- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | |||
@@ -45,20 +45,23 @@ namespace OpenSim.Tests.Common | |||
45 | /// </summary> | 45 | /// </summary> |
46 | /// <param name="scene"></param> | 46 | /// <param name="scene"></param> |
47 | /// <param name="part"></param> | 47 | /// <param name="part"></param> |
48 | /// <param name="itemName"></param> | ||
49 | /// <param name="itemID"></param> | ||
50 | /// <param name="assetID"></param> | ||
48 | /// <returns>The item that was added</returns> | 51 | /// <returns>The item that was added</returns> |
49 | public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part) | 52 | public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part, string itemName, UUID itemID, UUID assetID) |
50 | { | 53 | { |
51 | AssetNotecard nc = new AssetNotecard(); | 54 | AssetNotecard nc = new AssetNotecard(); |
52 | nc.BodyText = "Hello World!"; | 55 | nc.BodyText = "Hello World!"; |
53 | nc.Encode(); | 56 | nc.Encode(); |
54 | UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | 57 | |
55 | UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); | ||
56 | AssetBase ncAsset | 58 | AssetBase ncAsset |
57 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | 59 | = AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero); |
58 | scene.AssetService.Store(ncAsset); | 60 | scene.AssetService.Store(ncAsset); |
61 | |||
59 | TaskInventoryItem ncItem | 62 | TaskInventoryItem ncItem |
60 | = new TaskInventoryItem | 63 | = new TaskInventoryItem |
61 | { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid, | 64 | { Name = itemName, AssetID = assetID, ItemID = itemID, |
62 | Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard }; | 65 | Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard }; |
63 | part.Inventory.AddInventoryItem(ncItem, true); | 66 | part.Inventory.AddInventoryItem(ncItem, true); |
64 | 67 | ||
@@ -66,8 +69,42 @@ namespace OpenSim.Tests.Common | |||
66 | } | 69 | } |
67 | 70 | ||
68 | /// <summary> | 71 | /// <summary> |
72 | /// Add a blank script to the given part. | ||
73 | /// </summary> | ||
74 | /// <remarks> | ||
75 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | ||
76 | /// functions more than once in a test. | ||
77 | /// </remarks> | ||
78 | /// <param name="scene"></param> | ||
79 | /// <param name="part"></param> | ||
80 | /// <returns>The item that was added</returns> | ||
81 | public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part) | ||
82 | { | ||
83 | AssetScriptText ast = new AssetScriptText(); | ||
84 | ast.Encode(); | ||
85 | |||
86 | UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000"); | ||
87 | UUID itemUuid = new UUID("00000000-0000-0000-1100-000000000000"); | ||
88 | AssetBase asset | ||
89 | = AssetHelpers.CreateAsset(assetUuid, AssetType.LSLText, ast.AssetData, UUID.Zero); | ||
90 | scene.AssetService.Store(asset); | ||
91 | TaskInventoryItem item | ||
92 | = new TaskInventoryItem | ||
93 | { Name = "scriptItem", AssetID = assetUuid, ItemID = itemUuid, | ||
94 | Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL }; | ||
95 | part.Inventory.AddInventoryItem(item, true); | ||
96 | |||
97 | return item; | ||
98 | } | ||
99 | |||
100 | /// <summary> | ||
69 | /// Add a scene object item to the given part. | 101 | /// Add a scene object item to the given part. |
70 | /// </summary> | 102 | /// </summary> |
103 | /// <remarks> | ||
104 | /// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these | ||
105 | /// functions more than once in a test. | ||
106 | /// </remarks> | ||
107 | /// | ||
71 | /// <param name="scene"></param> | 108 | /// <param name="scene"></param> |
72 | /// <param name="sop"></param> | 109 | /// <param name="sop"></param> |
73 | /// <param name="itemName"></param> | 110 | /// <param name="itemName"></param> |
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index aa29c07..c07e1ab 100755..100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -254,6 +254,23 @@ | |||
254 | ;; default is false | 254 | ;; default is false |
255 | ; TelehubAllowLandmark = false | 255 | ; TelehubAllowLandmark = false |
256 | 256 | ||
257 | ;# Comma separated list of viewers which may gain access to the regions. | ||
258 | ;; One can use a Substring of the viewer name to enable only certain subversions | ||
259 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
260 | ;; - "Imprudence" has access | ||
261 | ;; - "Imprudence 1.3" has access | ||
262 | ;; - "Imprudence 1.3.1" has no access | ||
263 | ;; AllowedViewerList = | ||
264 | |||
265 | ;# Comma separated list of viewers which may not gain access to the regions. | ||
266 | ;; One can use a Substring of the viewer name to disable only certain subversions | ||
267 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||
268 | ;; - "Imprudence" has no access | ||
269 | ;; - "Imprudence 1.3" has no access | ||
270 | ;; - "Imprudence 1.3.1" has access | ||
271 | ; BannedViewerList = | ||
272 | |||
273 | |||
257 | [Estates] | 274 | [Estates] |
258 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). | 275 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). |
259 | ; If these values are uncommented then they will be used to create a default estate as necessary. | 276 | ; If these values are uncommented then they will be used to create a default estate as necessary. |
@@ -656,8 +673,11 @@ | |||
656 | ; AllowLightShareFunctions = false | 673 | ; AllowLightShareFunctions = false |
657 | 674 | ||
658 | ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow | 675 | ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow |
659 | ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, | 676 | ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe |
660 | ;; VeryHigh, Severe | 677 | ;; See http://opensimulator.org/wiki/Threat_level for more information on these levels. |
678 | ;; We do not recommend that use set a general level above Low unless you have a high level of trust | ||
679 | ;; in all the users that can run scripts in your simulator. It is safer to explicitly | ||
680 | ;; allow certain types of user to run higher threat level OSSL functions, as detailed later on. | ||
661 | OSFunctionThreatLevel = VeryLow | 681 | OSFunctionThreatLevel = VeryLow |
662 | 682 | ||
663 | ; OS Functions enable/disable | 683 | ; OS Functions enable/disable |
@@ -674,10 +694,10 @@ | |||
674 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb | 694 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb |
675 | 695 | ||
676 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are | 696 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are |
677 | ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel | 697 | ; - PARCEL_GROUP_MEMBER: allow if the object group is the same group as the parcel |
678 | ; - PARCEL_OWNER: allow if the objectowner is parcelowner | 698 | ; - PARCEL_OWNER: allow if the object owner is the parcel owner |
679 | ; - ESTATE_MANAGER: allow if the object owner is a estate manager | 699 | ; - ESTATE_MANAGER: allow if the object owner is an estate manager |
680 | ; - ESTATE_OWNER: allow if objectowner is estateowner | 700 | ; - ESTATE_OWNER: allow if the object owner is the estate owner |
681 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... | 701 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... |
682 | 702 | ||
683 | ; You can also use script creators as the uuid | 703 | ; You can also use script creators as the uuid |