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-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index d773ee7..f96b56a 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -644,8 +644,8 @@ namespace OpenSim.Region.Framework.Scenes
644 // m_group.AbsolutePosition += motionThisFrame; 644 // m_group.AbsolutePosition += motionThisFrame;
645 m_nextPosition = m_group.AbsolutePosition + motionThisFrame; 645 m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
646 m_group.AbsolutePosition = m_nextPosition; 646 m_group.AbsolutePosition = m_nextPosition;
647 647 if ((m_group.AbsolutePosition.X < 10 || m_group.AbsolutePosition.Y < 10 || m_group.AbsolutePosition.X > Constants.RegionSize - 10 || m_group.AbsolutePosition.Y > Constants.RegionSize - 10))
648 //m_group.RootPart.Velocity = v; 648 m_group.RootPart.Velocity = v;
649 update = true; 649 update = true;
650 } 650 }
651 651
@@ -736,12 +736,12 @@ namespace OpenSim.Region.Framework.Scenes
736 m_waitingCrossing = true; 736 m_waitingCrossing = true;
737 737
738 // to remove / retune to smoth crossings 738 // to remove / retune to smoth crossings
739 if (m_group.RootPart.Velocity != Vector3.Zero) 739 //if (m_group.RootPart.Velocity != Vector3.Zero)
740 { 740 //{
741 m_group.RootPart.Velocity = Vector3.Zero; 741 // m_group.RootPart.Velocity = Vector3.Zero;
742 m_group.SendGroupRootTerseUpdate(); 742 // m_group.SendGroupRootTerseUpdate();
743// m_group.RootPart.ScheduleTerseUpdate(); 743// m_group.RootPart.ScheduleTerseUpdate();
744 } 744 //}
745 } 745 }
746 746
747 public void CrossingFailure() 747 public void CrossingFailure()