diff options
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | 71 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs | 95 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestLLUDPServer.cs (renamed from OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs) | 3 | ||||
-rw-r--r-- | prebuild.xml | 1 |
4 files changed, 110 insertions, 60 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs index e9aeffe..ef5e861 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | |||
@@ -47,7 +47,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
47 | public class BasicCircuitTests : OpenSimTestCase | 47 | public class BasicCircuitTests : OpenSimTestCase |
48 | { | 48 | { |
49 | private Scene m_scene; | 49 | private Scene m_scene; |
50 | private TestLLUDPServer m_udpServer; | ||
51 | 50 | ||
52 | [TestFixtureSetUp] | 51 | [TestFixtureSetUp] |
53 | public void FixtureInit() | 52 | public void FixtureInit() |
@@ -90,55 +89,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
90 | return onp; | 89 | return onp; |
91 | } | 90 | } |
92 | 91 | ||
93 | private void AddUdpServer() | ||
94 | { | ||
95 | AddUdpServer(new IniConfigSource()); | ||
96 | } | ||
97 | |||
98 | private void AddUdpServer(IniConfigSource configSource) | ||
99 | { | ||
100 | uint port = 0; | ||
101 | AgentCircuitManager acm = m_scene.AuthenticateHandler; | ||
102 | |||
103 | m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm); | ||
104 | m_udpServer.AddScene(m_scene); | ||
105 | } | ||
106 | |||
107 | /// <summary> | ||
108 | /// Used by tests that aren't testing this stage. | ||
109 | /// </summary> | ||
110 | private ScenePresence AddClient() | ||
111 | { | ||
112 | UUID myAgentUuid = TestHelpers.ParseTail(0x1); | ||
113 | UUID mySessionUuid = TestHelpers.ParseTail(0x2); | ||
114 | uint myCircuitCode = 123456; | ||
115 | IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); | ||
116 | |||
117 | UseCircuitCodePacket uccp = new UseCircuitCodePacket(); | ||
118 | |||
119 | UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock | ||
120 | = new UseCircuitCodePacket.CircuitCodeBlock(); | ||
121 | uccpCcBlock.Code = myCircuitCode; | ||
122 | uccpCcBlock.ID = myAgentUuid; | ||
123 | uccpCcBlock.SessionID = mySessionUuid; | ||
124 | uccp.CircuitCode = uccpCcBlock; | ||
125 | |||
126 | byte[] uccpBytes = uccp.ToBytes(); | ||
127 | UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length); | ||
128 | upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. | ||
129 | Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); | ||
130 | |||
131 | AgentCircuitData acd = new AgentCircuitData(); | ||
132 | acd.AgentID = myAgentUuid; | ||
133 | acd.SessionID = mySessionUuid; | ||
134 | |||
135 | m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd); | ||
136 | |||
137 | m_udpServer.PacketReceived(upb); | ||
138 | |||
139 | return m_scene.GetScenePresence(myAgentUuid); | ||
140 | } | ||
141 | |||
142 | /// <summary> | 92 | /// <summary> |
143 | /// Test adding a client to the stack | 93 | /// Test adding a client to the stack |
144 | /// </summary> | 94 | /// </summary> |
@@ -148,7 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
148 | TestHelpers.InMethod(); | 98 | TestHelpers.InMethod(); |
149 | // TestHelpers.EnableLogging(); | 99 | // TestHelpers.EnableLogging(); |
150 | 100 | ||
151 | AddUdpServer(); | 101 | TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(m_scene); |
152 | 102 | ||
153 | UUID myAgentUuid = TestHelpers.ParseTail(0x1); | 103 | UUID myAgentUuid = TestHelpers.ParseTail(0x1); |
154 | UUID mySessionUuid = TestHelpers.ParseTail(0x2); | 104 | UUID mySessionUuid = TestHelpers.ParseTail(0x2); |
@@ -169,7 +119,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
169 | upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. | 119 | upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. |
170 | Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); | 120 | Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); |
171 | 121 | ||
172 | m_udpServer.PacketReceived(upb); | 122 | udpServer.PacketReceived(upb); |
173 | 123 | ||
174 | // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet | 124 | // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet |
175 | Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null); | 125 | Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null); |
@@ -180,15 +130,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
180 | 130 | ||
181 | m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd); | 131 | m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd); |
182 | 132 | ||
183 | m_udpServer.PacketReceived(upb); | 133 | udpServer.PacketReceived(upb); |
184 | 134 | ||
185 | // Should succeed now | 135 | // Should succeed now |
186 | ScenePresence sp = m_scene.GetScenePresence(myAgentUuid); | 136 | ScenePresence sp = m_scene.GetScenePresence(myAgentUuid); |
187 | Assert.That(sp.UUID, Is.EqualTo(myAgentUuid)); | 137 | Assert.That(sp.UUID, Is.EqualTo(myAgentUuid)); |
188 | 138 | ||
189 | Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1)); | 139 | Assert.That(udpServer.PacketsSent.Count, Is.EqualTo(1)); |
190 | 140 | ||
191 | Packet packet = m_udpServer.PacketsSent[0]; | 141 | Packet packet = udpServer.PacketsSent[0]; |
192 | Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket))); | 142 | Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket))); |
193 | 143 | ||
194 | PacketAckPacket ackPacket = packet as PacketAckPacket; | 144 | PacketAckPacket ackPacket = packet as PacketAckPacket; |
@@ -200,15 +150,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
200 | public void TestLogoutClientDueToAck() | 150 | public void TestLogoutClientDueToAck() |
201 | { | 151 | { |
202 | TestHelpers.InMethod(); | 152 | TestHelpers.InMethod(); |
203 | TestHelpers.EnableLogging(); | 153 | // TestHelpers.EnableLogging(); |
204 | 154 | ||
205 | IniConfigSource ics = new IniConfigSource(); | 155 | IniConfigSource ics = new IniConfigSource(); |
206 | IConfig config = ics.AddConfig("ClientStack.LindenUDP"); | 156 | IConfig config = ics.AddConfig("ClientStack.LindenUDP"); |
207 | config.Set("AckTimeout", -1); | 157 | config.Set("AckTimeout", -1); |
208 | AddUdpServer(ics); | 158 | TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(m_scene, ics); |
159 | |||
160 | ScenePresence sp | ||
161 | = ClientStackHelpers.AddChildClient( | ||
162 | m_scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456); | ||
209 | 163 | ||
210 | ScenePresence sp = AddClient(); | 164 | udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false); |
211 | m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false); | ||
212 | 165 | ||
213 | ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID); | 166 | ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID); |
214 | Assert.That(spAfterAckTimeout, Is.Null); | 167 | Assert.That(spAfterAckTimeout, Is.Null); |
diff --git a/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs new file mode 100644 index 0000000..33cd8a2 --- /dev/null +++ b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs | |||
@@ -0,0 +1,95 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Net; | ||
30 | using Nini.Config; | ||
31 | using OpenMetaverse; | ||
32 | using OpenMetaverse.Packets; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.ClientStack.LindenUDP; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | |||
37 | namespace OpenSim.Tests.Common | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// This class adds full UDP client classes and associated scene presence to scene. | ||
41 | /// </summary> | ||
42 | /// <remarks> | ||
43 | /// This is used for testing client stack code. For testing other code, use SceneHelper methods instead since | ||
44 | /// they operate without the burden of setting up UDP structures which should be unnecessary for testing scene | ||
45 | /// code. | ||
46 | /// </remarks> | ||
47 | public static class ClientStackHelpers | ||
48 | { | ||
49 | public static ScenePresence AddChildClient( | ||
50 | Scene scene, LLUDPServer udpServer, UUID agentId, UUID sessionId, uint circuitCode) | ||
51 | { | ||
52 | IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); | ||
53 | |||
54 | UseCircuitCodePacket uccp = new UseCircuitCodePacket(); | ||
55 | |||
56 | UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock | ||
57 | = new UseCircuitCodePacket.CircuitCodeBlock(); | ||
58 | uccpCcBlock.Code = circuitCode; | ||
59 | uccpCcBlock.ID = agentId; | ||
60 | uccpCcBlock.SessionID = sessionId; | ||
61 | uccp.CircuitCode = uccpCcBlock; | ||
62 | |||
63 | byte[] uccpBytes = uccp.ToBytes(); | ||
64 | UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length); | ||
65 | upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. | ||
66 | Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); | ||
67 | |||
68 | AgentCircuitData acd = new AgentCircuitData(); | ||
69 | acd.AgentID = agentId; | ||
70 | acd.SessionID = sessionId; | ||
71 | |||
72 | scene.AuthenticateHandler.AddNewCircuit(circuitCode, acd); | ||
73 | |||
74 | udpServer.PacketReceived(upb); | ||
75 | |||
76 | return scene.GetScenePresence(agentId); | ||
77 | } | ||
78 | |||
79 | public static TestLLUDPServer AddUdpServer(Scene scene) | ||
80 | { | ||
81 | return AddUdpServer(scene, new IniConfigSource()); | ||
82 | } | ||
83 | |||
84 | public static TestLLUDPServer AddUdpServer(Scene scene, IniConfigSource configSource) | ||
85 | { | ||
86 | uint port = 0; | ||
87 | AgentCircuitManager acm = scene.AuthenticateHandler; | ||
88 | |||
89 | TestLLUDPServer udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm); | ||
90 | udpServer.AddScene(scene); | ||
91 | |||
92 | return udpServer; | ||
93 | } | ||
94 | } | ||
95 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs b/OpenSim/Tests/Common/Mock/TestLLUDPServer.cs index 27b9e5b..26887c9 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs +++ b/OpenSim/Tests/Common/Mock/TestLLUDPServer.cs | |||
@@ -32,8 +32,9 @@ using System.Net.Sockets; | |||
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenMetaverse.Packets; | 33 | using OpenMetaverse.Packets; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Region.ClientStack.LindenUDP; | ||
35 | 36 | ||
36 | namespace OpenSim.Region.ClientStack.LindenUDP.Tests | 37 | namespace OpenSim.Tests.Common |
37 | { | 38 | { |
38 | /// <summary> | 39 | /// <summary> |
39 | /// This class enables regression testing of the LLUDPServer by allowing us to intercept outgoing data. | 40 | /// This class enables regression testing of the LLUDPServer by allowing us to intercept outgoing data. |
diff --git a/prebuild.xml b/prebuild.xml index 70495e7..ddb6cf0 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -2800,6 +2800,7 @@ | |||
2800 | <Reference name="OpenSim.Framework.Servers.HttpServer"/> | 2800 | <Reference name="OpenSim.Framework.Servers.HttpServer"/> |
2801 | <Reference name="OpenSim.Region.CoreModules"/> | 2801 | <Reference name="OpenSim.Region.CoreModules"/> |
2802 | <Reference name="OpenSim.Region.ClientStack.LindenCaps"/> | 2802 | <Reference name="OpenSim.Region.ClientStack.LindenCaps"/> |
2803 | <Reference name="OpenSim.Region.ClientStack.LindenUDP"/> | ||
2803 | <Reference name="OpenSim.Region.Framework"/> | 2804 | <Reference name="OpenSim.Region.Framework"/> |
2804 | <Reference name="OpenSim.Region.OptionalModules"/> | 2805 | <Reference name="OpenSim.Region.OptionalModules"/> |
2805 | <Reference name="OpenSim.Region.Physics.Manager"/> | 2806 | <Reference name="OpenSim.Region.Physics.Manager"/> |