diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
2 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 605c788..61e31e4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3030,7 +3030,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3030 | 3030 | ||
3031 | public virtual void SubscribeToClientTerrainEvents(IClientAPI client) | 3031 | public virtual void SubscribeToClientTerrainEvents(IClientAPI client) |
3032 | { | 3032 | { |
3033 | client.OnRegionHandShakeReply += SendLayerData; | 3033 | // client.OnRegionHandShakeReply += SendLayerData; |
3034 | } | 3034 | } |
3035 | 3035 | ||
3036 | public virtual void SubscribeToClientPrimEvents(IClientAPI client) | 3036 | public virtual void SubscribeToClientPrimEvents(IClientAPI client) |
@@ -3158,7 +3158,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3158 | 3158 | ||
3159 | public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client) | 3159 | public virtual void UnSubscribeToClientTerrainEvents(IClientAPI client) |
3160 | { | 3160 | { |
3161 | client.OnRegionHandShakeReply -= SendLayerData; | 3161 | // client.OnRegionHandShakeReply -= SendLayerData; |
3162 | } | 3162 | } |
3163 | 3163 | ||
3164 | public virtual void UnSubscribeToClientPrimEvents(IClientAPI client) | 3164 | public virtual void UnSubscribeToClientPrimEvents(IClientAPI client) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 045a450..cd5525c 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1198,6 +1198,8 @@ no information to check this | |||
1198 | } | 1198 | } |
1199 | AbsolutePosition = pos; | 1199 | AbsolutePosition = pos; |
1200 | 1200 | ||
1201 | // reset camera to avatar pos | ||
1202 | CameraPosition = pos; | ||
1201 | 1203 | ||
1202 | if (m_teleportFlags == TeleportFlags.Default) | 1204 | if (m_teleportFlags == TeleportFlags.Default) |
1203 | { | 1205 | { |
@@ -1733,6 +1735,10 @@ no information to check this | |||
1733 | look = new Vector3(0.99f, 0.042f, 0); | 1735 | look = new Vector3(0.99f, 0.042f, 0); |
1734 | } | 1736 | } |
1735 | 1737 | ||
1738 | // start sending terrain patchs | ||
1739 | if (!isNPC) | ||
1740 | Scene.SendLayerData(ControllingClient); | ||
1741 | |||
1736 | if (!IsChildAgent && !isNPC) | 1742 | if (!IsChildAgent && !isNPC) |
1737 | { | 1743 | { |
1738 | InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (AssetType)46); | 1744 | InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (AssetType)46); |