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-rw-r--r--OpenSim/Framework/Statistics/SimExtraStatsCollector.cs248
-rw-r--r--OpenSim/Region/Application/ConfigurationLoader.cs19
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs6
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs12
-rw-r--r--OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs37
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs2
-rw-r--r--OpenSim/Server/Base/ServicesServerBase.cs7
10 files changed, 185 insertions, 169 deletions
diff --git a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
index 5449757..a506e3b 100644
--- a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
+++ b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
@@ -42,15 +42,15 @@ namespace OpenSim.Framework.Statistics
42 { 42 {
43 private long abnormalClientThreadTerminations; 43 private long abnormalClientThreadTerminations;
44 44
45 private long assetsInCache; 45// private long assetsInCache;
46 private long texturesInCache; 46// private long texturesInCache;
47 private long assetCacheMemoryUsage; 47// private long assetCacheMemoryUsage;
48 private long textureCacheMemoryUsage; 48// private long textureCacheMemoryUsage;
49 private TimeSpan assetRequestTimeAfterCacheMiss; 49// private TimeSpan assetRequestTimeAfterCacheMiss;
50 private long blockedMissingTextureRequests; 50// private long blockedMissingTextureRequests;
51 51
52 private long assetServiceRequestFailures; 52// private long assetServiceRequestFailures;
53 private long inventoryServiceRetrievalFailures; 53// private long inventoryServiceRetrievalFailures;
54 54
55 private volatile float timeDilation; 55 private volatile float timeDilation;
56 private volatile float simFps; 56 private volatile float simFps;
@@ -79,27 +79,27 @@ namespace OpenSim.Framework.Statistics
79 /// </summary> 79 /// </summary>
80 public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } } 80 public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } }
81 81
82 /// <summary> 82// /// <summary>
83 /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the 83// /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
84 /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these 84// /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
85 /// haven't yet been implemented... 85// /// haven't yet been implemented...
86 /// </summary> 86// /// </summary>
87 public long AssetsInCache { get { return assetsInCache; } } 87// public long AssetsInCache { get { return assetsInCache; } }
88 88//
89 /// <value> 89// /// <value>
90 /// Currently unused 90// /// Currently unused
91 /// </value> 91// /// </value>
92 public long TexturesInCache { get { return texturesInCache; } } 92// public long TexturesInCache { get { return texturesInCache; } }
93 93//
94 /// <value> 94// /// <value>
95 /// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit 95// /// Currently misleading since we can't currently subtract removed asset memory usage without a performance hit
96 /// </value> 96// /// </value>
97 public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } } 97// public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } }
98 98//
99 /// <value> 99// /// <value>
100 /// Currently unused 100// /// Currently unused
101 /// </value> 101// /// </value>
102 public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } } 102// public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } }
103 103
104 public float TimeDilation { get { return timeDilation; } } 104 public float TimeDilation { get { return timeDilation; } }
105 public float SimFps { get { return simFps; } } 105 public float SimFps { get { return simFps; } }
@@ -123,32 +123,33 @@ namespace OpenSim.Framework.Statistics
123 public float ActiveScripts { get { return activeScripts; } } 123 public float ActiveScripts { get { return activeScripts; } }
124 public float ScriptLinesPerSecond { get { return scriptLinesPerSecond; } } 124 public float ScriptLinesPerSecond { get { return scriptLinesPerSecond; } }
125 125
126 /// <summary> 126// /// <summary>
127 /// This is the time it took for the last asset request made in response to a cache miss. 127// /// This is the time it took for the last asset request made in response to a cache miss.
128 /// </summary> 128// /// </summary>
129 public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } } 129// public TimeSpan AssetRequestTimeAfterCacheMiss { get { return assetRequestTimeAfterCacheMiss; } }
130 130//
131 /// <summary> 131// /// <summary>
132 /// Number of persistent requests for missing textures we have started blocking from clients. To some extent 132// /// Number of persistent requests for missing textures we have started blocking from clients. To some extent
133 /// this is just a temporary statistic to keep this problem in view - the root cause of this lies either 133// /// this is just a temporary statistic to keep this problem in view - the root cause of this lies either
134 /// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics 134// /// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics
135 /// driver bugs on clients (though this seems less likely). 135// /// driver bugs on clients (though this seems less likely).
136 /// </summary> 136// /// </summary>
137 public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } } 137// public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } }
138 138//
139 /// <summary> 139// /// <summary>
140 /// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as 140// /// Record the number of times that an asset request has failed. Failures are effectively exceptions, such as
141 /// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted 141// /// request timeouts. If an asset service replies that a particular asset cannot be found, this is not counted
142 /// as a failure 142// /// as a failure
143 /// </summary> 143// /// </summary>
144 public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } } 144// public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } }
145 145
146 /// <summary> 146 /// <summary>
147 /// Number of known failures to retrieve avatar inventory from the inventory service. This does not 147 /// Number of known failures to retrieve avatar inventory from the inventory service. This does not
148 /// cover situations where the inventory service accepts the request but never returns any data, since 148 /// cover situations where the inventory service accepts the request but never returns any data, since
149 /// we do not yet timeout this situation. 149 /// we do not yet timeout this situation.
150 /// </summary> 150 /// </summary>
151 public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } } 151 /// <remarks>Commented out because we do not cache inventory at this point</remarks>
152// public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
152 153
153 /// <summary> 154 /// <summary>
154 /// Retrieve the total frame time (in ms) of the last frame 155 /// Retrieve the total frame time (in ms) of the last frame
@@ -171,58 +172,58 @@ namespace OpenSim.Framework.Statistics
171 abnormalClientThreadTerminations++; 172 abnormalClientThreadTerminations++;
172 } 173 }
173 174
174 public void AddAsset(AssetBase asset) 175// public void AddAsset(AssetBase asset)
175 { 176// {
176 assetsInCache++; 177// assetsInCache++;
177 //assetCacheMemoryUsage += asset.Data.Length; 178// //assetCacheMemoryUsage += asset.Data.Length;
178 } 179// }
179 180//
180 public void RemoveAsset(UUID uuid) 181// public void RemoveAsset(UUID uuid)
181 { 182// {
182 assetsInCache--; 183// assetsInCache--;
183 } 184// }
184 185//
185 public void AddTexture(AssetBase image) 186// public void AddTexture(AssetBase image)
186 { 187// {
187 if (image.Data != null) 188// if (image.Data != null)
188 { 189// {
189 texturesInCache++; 190// texturesInCache++;
190 191//
191 // This could have been a pull stat, though there was originally a nebulous idea to measure flow rates 192// // This could have been a pull stat, though there was originally a nebulous idea to measure flow rates
192 textureCacheMemoryUsage += image.Data.Length; 193// textureCacheMemoryUsage += image.Data.Length;
193 } 194// }
194 } 195// }
195 196//
196 /// <summary> 197// /// <summary>
197 /// Signal that the asset cache has been cleared. 198// /// Signal that the asset cache has been cleared.
198 /// </summary> 199// /// </summary>
199 public void ClearAssetCacheStatistics() 200// public void ClearAssetCacheStatistics()
200 { 201// {
201 assetsInCache = 0; 202// assetsInCache = 0;
202 assetCacheMemoryUsage = 0; 203// assetCacheMemoryUsage = 0;
203 texturesInCache = 0; 204// texturesInCache = 0;
204 textureCacheMemoryUsage = 0; 205// textureCacheMemoryUsage = 0;
205 } 206// }
206 207//
207 public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts) 208// public void AddAssetRequestTimeAfterCacheMiss(TimeSpan ts)
208 { 209// {
209 assetRequestTimeAfterCacheMiss = ts; 210// assetRequestTimeAfterCacheMiss = ts;
210 } 211// }
211 212//
212 public void AddBlockedMissingTextureRequest() 213// public void AddBlockedMissingTextureRequest()
213 { 214// {
214 blockedMissingTextureRequests++; 215// blockedMissingTextureRequests++;
215 } 216// }
216 217//
217 public void AddAssetServiceRequestFailure() 218// public void AddAssetServiceRequestFailure()
218 { 219// {
219 assetServiceRequestFailures++; 220// assetServiceRequestFailures++;
220 } 221// }
221 222
222 public void AddInventoryServiceRetrievalFailure() 223// public void AddInventoryServiceRetrievalFailure()
223 { 224// {
224 inventoryServiceRetrievalFailures++; 225// inventoryServiceRetrievalFailures++;
225 } 226// }
226 227
227 /// <summary> 228 /// <summary>
228 /// Register as a packet queue stats provider 229 /// Register as a packet queue stats provider
@@ -290,8 +291,8 @@ namespace OpenSim.Framework.Statistics
290 public override string Report() 291 public override string Report()
291 { 292 {
292 StringBuilder sb = new StringBuilder(Environment.NewLine); 293 StringBuilder sb = new StringBuilder(Environment.NewLine);
293 sb.Append("ASSET STATISTICS"); 294// sb.Append("ASSET STATISTICS");
294 sb.Append(Environment.NewLine); 295// sb.Append(Environment.NewLine);
295 296
296 /* 297 /*
297 sb.Append( 298 sb.Append(
@@ -307,7 +308,8 @@ Asset service request failures: {6}"+ Environment.NewLine,
307 BlockedMissingTextureRequests, 308 BlockedMissingTextureRequests,
308 AssetServiceRequestFailures)); 309 AssetServiceRequestFailures));
309 */ 310 */
310 311
312 /*
311 sb.Append( 313 sb.Append(
312 string.Format( 314 string.Format(
313@"Asset cache contains {0,6} assets 315@"Asset cache contains {0,6} assets
@@ -318,7 +320,7 @@ Asset service request failures: {3}" + Environment.NewLine,
318 assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0, 320 assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0,
319 BlockedMissingTextureRequests, 321 BlockedMissingTextureRequests,
320 AssetServiceRequestFailures)); 322 AssetServiceRequestFailures));
321 323 */
322 324
323 sb.Append(Environment.NewLine); 325 sb.Append(Environment.NewLine);
324 sb.Append("CONNECTION STATISTICS"); 326 sb.Append("CONNECTION STATISTICS");
@@ -328,13 +330,13 @@ Asset service request failures: {3}" + Environment.NewLine,
328 "Abnormal client thread terminations: {0}" + Environment.NewLine, 330 "Abnormal client thread terminations: {0}" + Environment.NewLine,
329 abnormalClientThreadTerminations)); 331 abnormalClientThreadTerminations));
330 332
331 sb.Append(Environment.NewLine); 333// sb.Append(Environment.NewLine);
332 sb.Append("INVENTORY STATISTICS"); 334// sb.Append("INVENTORY STATISTICS");
333 sb.Append(Environment.NewLine); 335// sb.Append(Environment.NewLine);
334 sb.Append( 336// sb.Append(
335 string.Format( 337// string.Format(
336 "Initial inventory caching failures: {0}" + Environment.NewLine, 338// "Initial inventory caching failures: {0}" + Environment.NewLine,
337 InventoryServiceRetrievalFailures)); 339// InventoryServiceRetrievalFailures));
338 340
339 sb.Append(Environment.NewLine); 341 sb.Append(Environment.NewLine);
340 sb.Append("FRAME STATISTICS"); 342 sb.Append("FRAME STATISTICS");
@@ -390,17 +392,17 @@ Asset service request failures: {3}" + Environment.NewLine,
390 public override string XReport(string uptime, string version) 392 public override string XReport(string uptime, string version)
391 { 393 {
392 OSDMap args = new OSDMap(30); 394 OSDMap args = new OSDMap(30);
393 args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache)); 395// args["AssetsInCache"] = OSD.FromString (String.Format ("{0:0.##}", AssetsInCache));
394 args["TimeAfterCacheMiss"] = OSD.FromString (String.Format ("{0:0.##}", 396// args["TimeAfterCacheMiss"] = OSD.FromString (String.Format ("{0:0.##}",
395 assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0)); 397// assetRequestTimeAfterCacheMiss.Milliseconds / 1000.0));
396 args["BlockedMissingTextureRequests"] = OSD.FromString (String.Format ("{0:0.##}", 398// args["BlockedMissingTextureRequests"] = OSD.FromString (String.Format ("{0:0.##}",
397 BlockedMissingTextureRequests)); 399// BlockedMissingTextureRequests));
398 args["AssetServiceRequestFailures"] = OSD.FromString (String.Format ("{0:0.##}", 400// args["AssetServiceRequestFailures"] = OSD.FromString (String.Format ("{0:0.##}",
399 AssetServiceRequestFailures)); 401// AssetServiceRequestFailures));
400 args["abnormalClientThreadTerminations"] = OSD.FromString (String.Format ("{0:0.##}", 402// args["abnormalClientThreadTerminations"] = OSD.FromString (String.Format ("{0:0.##}",
401 abnormalClientThreadTerminations)); 403// abnormalClientThreadTerminations));
402 args["InventoryServiceRetrievalFailures"] = OSD.FromString (String.Format ("{0:0.##}", 404// args["InventoryServiceRetrievalFailures"] = OSD.FromString (String.Format ("{0:0.##}",
403 InventoryServiceRetrievalFailures)); 405// InventoryServiceRetrievalFailures));
404 args["Dilatn"] = OSD.FromString (String.Format ("{0:0.##}", timeDilation)); 406 args["Dilatn"] = OSD.FromString (String.Format ("{0:0.##}", timeDilation));
405 args["SimFPS"] = OSD.FromString (String.Format ("{0:0.##}", simFps)); 407 args["SimFPS"] = OSD.FromString (String.Format ("{0:0.##}", simFps));
406 args["PhyFPS"] = OSD.FromString (String.Format ("{0:0.##}", physicsFps)); 408 args["PhyFPS"] = OSD.FromString (String.Format ("{0:0.##}", physicsFps));
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs
index 4a7c8b0..8d95c41 100644
--- a/OpenSim/Region/Application/ConfigurationLoader.cs
+++ b/OpenSim/Region/Application/ConfigurationLoader.cs
@@ -107,15 +107,13 @@ namespace OpenSim
107 } 107 }
108 else 108 else
109 { 109 {
110 m_log.ErrorFormat("Master ini file {0} not found", masterFilePath); 110 m_log.ErrorFormat("Master ini file {0} not found", Path.GetFullPath(masterFilePath));
111 Environment.Exit(1); 111 Environment.Exit(1);
112 } 112 }
113 } 113 }
114 } 114 }
115 115
116 116 string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini");
117 string iniFileName =
118 startupConfig.GetString("inifile", "OpenSim.ini");
119 117
120 if (IsUri(iniFileName)) 118 if (IsUri(iniFileName))
121 { 119 {
@@ -131,8 +129,7 @@ namespace OpenSim
131 if (!File.Exists(Application.iniFilePath)) 129 if (!File.Exists(Application.iniFilePath))
132 { 130 {
133 iniFileName = "OpenSim.xml"; 131 iniFileName = "OpenSim.xml";
134 Application.iniFilePath = Path.GetFullPath( 132 Application.iniFilePath = Path.GetFullPath(Path.Combine(Util.configDir(), iniFileName));
135 Path.Combine(Util.configDir(), iniFileName));
136 } 133 }
137 134
138 if (File.Exists(Application.iniFilePath)) 135 if (File.Exists(Application.iniFilePath))
@@ -142,15 +139,12 @@ namespace OpenSim
142 } 139 }
143 } 140 }
144 141
145 string iniDirName = 142 string iniDirName = startupConfig.GetString("inidirectory", "config");
146 startupConfig.GetString("inidirectory", "config"); 143 string iniDirPath = Path.Combine(Util.configDir(), iniDirName);
147 string iniDirPath =
148 Path.Combine(Util.configDir(), iniDirName);
149 144
150 if (Directory.Exists(iniDirPath)) 145 if (Directory.Exists(iniDirPath))
151 { 146 {
152 m_log.InfoFormat("Searching folder {0} for config ini files", 147 m_log.InfoFormat("Searching folder {0} for config ini files", iniDirPath);
153 iniDirPath);
154 148
155 string[] fileEntries = Directory.GetFiles(iniDirName); 149 string[] fileEntries = Directory.GetFiles(iniDirName);
156 foreach (string filePath in fileEntries) 150 foreach (string filePath in fileEntries)
@@ -172,7 +166,6 @@ namespace OpenSim
172 if (sources.Count == 0) 166 if (sources.Count == 0)
173 { 167 {
174 m_log.FatalFormat("[CONFIG]: Could not load any configuration"); 168 m_log.FatalFormat("[CONFIG]: Could not load any configuration");
175 m_log.FatalFormat("[CONFIG]: Did you copy the OpenSimDefaults.ini.example file to OpenSimDefaults.ini?");
176 Environment.Exit(1); 169 Environment.Exit(1);
177 } 170 }
178 171
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 9fdba92..df6a17b 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -211,16 +211,16 @@ namespace OpenSim
211 // Load the simulation data service 211 // Load the simulation data service
212 IConfig simDataConfig = m_config.Source.Configs["SimulationDataStore"]; 212 IConfig simDataConfig = m_config.Source.Configs["SimulationDataStore"];
213 if (simDataConfig == null) 213 if (simDataConfig == null)
214 throw new Exception("Configuration file is missing the [SimulationDataStore] section"); 214 throw new Exception("Configuration file is missing the [SimulationDataStore] section. Have you copied OpenSim.ini.example to OpenSim.ini to reference config-include/ files?");
215 string module = simDataConfig.GetString("LocalServiceModule", String.Empty); 215 string module = simDataConfig.GetString("LocalServiceModule", String.Empty);
216 if (String.IsNullOrEmpty(module)) 216 if (String.IsNullOrEmpty(module))
217 throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [SimulationDataStore] section"); 217 throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [SimulationDataStore] section.");
218 m_simulationDataService = ServerUtils.LoadPlugin<ISimulationDataService>(module, new object[] { m_config.Source }); 218 m_simulationDataService = ServerUtils.LoadPlugin<ISimulationDataService>(module, new object[] { m_config.Source });
219 219
220 // Load the estate data service 220 // Load the estate data service
221 IConfig estateDataConfig = m_config.Source.Configs["EstateDataStore"]; 221 IConfig estateDataConfig = m_config.Source.Configs["EstateDataStore"];
222 if (estateDataConfig == null) 222 if (estateDataConfig == null)
223 throw new Exception("Configuration file is missing the [EstateDataStore] section"); 223 throw new Exception("Configuration file is missing the [EstateDataStore] section. Have you copied OpenSim.ini.example to OpenSim.ini to reference config-include/ files?");
224 module = estateDataConfig.GetString("LocalServiceModule", String.Empty); 224 module = estateDataConfig.GetString("LocalServiceModule", String.Empty);
225 if (String.IsNullOrEmpty(module)) 225 if (String.IsNullOrEmpty(module))
226 throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] section"); 226 throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] section");
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index bf5b85a..3139112 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -492,6 +492,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
492 if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > 1000 * 60) 492 if ((Environment.TickCount & Int32.MaxValue) - udpClient.TickLastPacketReceived > 1000 * 60)
493 { 493 {
494 m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID); 494 m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID);
495 StatsManager.SimExtraStats.AddAbnormalClientThreadTermination();
495 496
496 RemoveClient(udpClient); 497 RemoveClient(udpClient);
497 return; 498 return;
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 7118f16..63dadb9 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -1250,6 +1250,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1250 responsemap["7"] = responsearr; 1250 responsemap["7"] = responsearr;
1251 } 1251 }
1252 1252
1253 if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero)
1254 {
1255 SceneObjectPart sop = m_scene.GetSceneObjectPart(m_scene.RegionInfo.RegionSettings.TelehubObject);
1256
1257 OSDArray responsearr = new OSDArray();
1258 OSDMap responsemapdata = new OSDMap();
1259 responsemapdata["X"] = OSD.FromInteger((int)(xstart + sop.AbsolutePosition.X));
1260 responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sop.AbsolutePosition.Y));
1261 // responsemapdata["Z"] = OSD.FromInteger((int)m_scene.GetGroundHeight(x,y));
1262 responsemapdata["ID"] = OSD.FromUUID(sop.UUID);
1263 responsemapdata["Name"] = OSD.FromString(sop.Name);
1264 responsemapdata["Extra"] = OSD.FromInteger(0); // color (unused)
1265 responsemapdata["Extra2"] = OSD.FromInteger(0); // 0 = telehub / 1 = infohub
1266 responsearr.Add(responsemapdata);
1267
1268 responsemap["1"] = responsearr;
1269 }
1270
1253 return responsemap; 1271 return responsemap;
1254 } 1272 }
1255 1273
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 6c57d57..c4dd655 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -66,12 +66,9 @@ namespace OpenSim.Region.Framework.Scenes
66 protected internal event PhysicsCrash UnRecoverableError; 66 protected internal event PhysicsCrash UnRecoverableError;
67 private PhysicsCrash handlerPhysicsCrash = null; 67 private PhysicsCrash handlerPhysicsCrash = null;
68 68
69 public event ObjectDuplicateDelegate OnObjectDuplicate;
70 public event AttachToBackupDelegate OnAttachToBackup; 69 public event AttachToBackupDelegate OnAttachToBackup;
71 public event DetachFromBackupDelegate OnDetachFromBackup; 70 public event DetachFromBackupDelegate OnDetachFromBackup;
72 public event ChangedBackupDelegate OnChangeBackup; 71 public event ChangedBackupDelegate OnChangeBackup;
73 public event ObjectCreateDelegate OnObjectCreate;
74 public event ObjectDeleteDelegate OnObjectRemove;
75 72
76 #endregion 73 #endregion
77 74
@@ -445,9 +442,6 @@ namespace OpenSim.Region.Framework.Scenes
445 if (attachToBackup) 442 if (attachToBackup)
446 sceneObject.AttachToBackup(); 443 sceneObject.AttachToBackup();
447 444
448 if (OnObjectCreate != null)
449 OnObjectCreate(sceneObject);
450
451 lock (SceneObjectGroupsByFullID) 445 lock (SceneObjectGroupsByFullID)
452 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; 446 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
453 447
@@ -496,9 +490,6 @@ namespace OpenSim.Region.Framework.Scenes
496 if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) 490 if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
497 RemovePhysicalPrim(grp.PrimCount); 491 RemovePhysicalPrim(grp.PrimCount);
498 } 492 }
499
500 if (OnObjectRemove != null)
501 OnObjectRemove(Entities[uuid]);
502 493
503 lock (SceneObjectGroupsByFullID) 494 lock (SceneObjectGroupsByFullID)
504 SceneObjectGroupsByFullID.Remove(grp.UUID); 495 SceneObjectGroupsByFullID.Remove(grp.UUID);
@@ -2091,9 +2082,6 @@ namespace OpenSim.Region.Framework.Scenes
2091 // required for physics to update it's position 2082 // required for physics to update it's position
2092 copy.AbsolutePosition = copy.AbsolutePosition; 2083 copy.AbsolutePosition = copy.AbsolutePosition;
2093 2084
2094 if (OnObjectDuplicate != null)
2095 OnObjectDuplicate(original, copy);
2096
2097 return copy; 2085 return copy;
2098 } 2086 }
2099 } 2087 }
diff --git a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs
index 95aa864..261029c 100644
--- a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
88 (mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd))); 88 (mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd)));
89 89
90 scene.AddCommand( 90 scene.AddCommand(
91 this, "show image queues", 91 this, "image queues show",
92 "image queues show <first-name> <last-name>", 92 "image queues show <first-name> <last-name>",
93 "Show the image queues (textures downloaded via UDP) for a particular client.", 93 "Show the image queues (textures downloaded via UDP) for a particular client.",
94 (mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd))); 94 (mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
@@ -293,7 +293,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
293 private string GetImageQueuesReport(string[] showParams) 293 private string GetImageQueuesReport(string[] showParams)
294 { 294 {
295 if (showParams.Length < 5 || showParams.Length > 6) 295 if (showParams.Length < 5 || showParams.Length > 6)
296 return "Usage: show image queues <first-name> <last-name> [full]"; 296 return "Usage: image queues show <first-name> <last-name> [full]";
297 297
298 string firstName = showParams[3]; 298 string firstName = showParams[3];
299 string lastName = showParams[4]; 299 string lastName = showParams[4];
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 68999fc..c6e8286 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -134,9 +134,18 @@ namespace OpenSim.Region.Physics.OdePlugin
134 | CollisionCategories.Body 134 | CollisionCategories.Body
135 | CollisionCategories.Character 135 | CollisionCategories.Character
136 | CollisionCategories.Land); 136 | CollisionCategories.Land);
137 internal IntPtr Body = IntPtr.Zero; 137 /// <summary>
138 /// Body for dynamics simulation
139 /// </summary>
140 internal IntPtr Body { get; private set; }
141
138 private OdeScene _parent_scene; 142 private OdeScene _parent_scene;
139 internal IntPtr Shell = IntPtr.Zero; 143
144 /// <summary>
145 /// Collision geometry
146 /// </summary>
147 internal IntPtr Shell { get; private set; }
148
140 private IntPtr Amotor = IntPtr.Zero; 149 private IntPtr Amotor = IntPtr.Zero;
141 private d.Mass ShellMass; 150 private d.Mass ShellMass;
142 151
@@ -1018,6 +1027,13 @@ namespace OpenSim.Region.Physics.OdePlugin
1018 /// <param name="tensor"></param> 1027 /// <param name="tensor"></param>
1019 private void CreateOdeStructures(float npositionX, float npositionY, float npositionZ, float tensor) 1028 private void CreateOdeStructures(float npositionX, float npositionY, float npositionZ, float tensor)
1020 { 1029 {
1030 if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero))
1031 {
1032 m_log.ErrorFormat(
1033 "[ODE CHARACTER]: Creating ODE structures for {0} even though some already exist. Shell = {1}, Body = {2}, Amotor = {3}",
1034 Name, Shell, Body, Amotor);
1035 }
1036
1021 int dAMotorEuler = 1; 1037 int dAMotorEuler = 1;
1022// _parent_scene.waitForSpaceUnlock(_parent_scene.space); 1038// _parent_scene.waitForSpaceUnlock(_parent_scene.space);
1023 if (CAPSULE_LENGTH <= 0) 1039 if (CAPSULE_LENGTH <= 0)
@@ -1135,6 +1151,14 @@ namespace OpenSim.Region.Physics.OdePlugin
1135 /// </summary> 1151 /// </summary>
1136 internal void DestroyOdeStructures() 1152 internal void DestroyOdeStructures()
1137 { 1153 {
1154 // Create avatar capsule and related ODE data
1155 if (Shell == IntPtr.Zero || Body == IntPtr.Zero || Amotor == IntPtr.Zero)
1156 {
1157 m_log.ErrorFormat(
1158 "[ODE CHARACTER]: Destroying ODE structures for {0} even though some are already null. Shell = {1}, Body = {2}, Amotor = {3}",
1159 Name, Shell, Body, Amotor);
1160 }
1161
1138 // destroy avatar capsule and related ODE data 1162 // destroy avatar capsule and related ODE data
1139 if (Amotor != IntPtr.Zero) 1163 if (Amotor != IntPtr.Zero)
1140 { 1164 {
@@ -1260,15 +1284,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1260 { 1284 {
1261 if (m_tainted_isPhysical) 1285 if (m_tainted_isPhysical)
1262 { 1286 {
1263 // Create avatar capsule and related ODE data
1264 if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero))
1265 {
1266 m_log.Warn("[ODE CHARACTER]: re-creating the following avatar ODE data for " + Name + ", even though it already exists - "
1267 + (Shell!=IntPtr.Zero ? "Shell ":"")
1268 + (Body!=IntPtr.Zero ? "Body ":"")
1269 + (Amotor!=IntPtr.Zero ? "Amotor ":""));
1270 }
1271
1272 CreateOdeStructures(_position.X, _position.Y, _position.Z, m_tensor); 1287 CreateOdeStructures(_position.X, _position.Y, _position.Z, m_tensor);
1273 _parent_scene.AddCharacter(this); 1288 _parent_scene.AddCharacter(this);
1274 } 1289 }
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 228eca9..37daf46 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -1525,7 +1525,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1525 chr.CollidingGround = false; 1525 chr.CollidingGround = false;
1526 chr.CollidingObj = false; 1526 chr.CollidingObj = false;
1527 1527
1528 // test the avatar's geometry for collision with the space 1528 // Test the avatar's geometry for collision with the space
1529 // This will return near and the space that they are the closest to 1529 // This will return near and the space that they are the closest to
1530 // And we'll run this again against the avatar and the space segment 1530 // And we'll run this again against the avatar and the space segment
1531 // This will return with a bunch of possible objects in the space segment 1531 // This will return with a bunch of possible objects in the space segment
diff --git a/OpenSim/Server/Base/ServicesServerBase.cs b/OpenSim/Server/Base/ServicesServerBase.cs
index aeba35f..a6f4e47 100644
--- a/OpenSim/Server/Base/ServicesServerBase.cs
+++ b/OpenSim/Server/Base/ServicesServerBase.cs
@@ -126,11 +126,10 @@ namespace OpenSim.Server.Base
126 m_Config = new IniConfigSource(iniFile); 126 m_Config = new IniConfigSource(iniFile);
127 } 127 }
128 } 128 }
129 catch (Exception) 129 catch (Exception e)
130 { 130 {
131 System.Console.WriteLine("Error reading from config source {0}", 131 System.Console.WriteLine("Error reading from config source. {0}", e.Message);
132 iniFile); 132 Environment.Exit(1);
133 Thread.CurrentThread.Abort();
134 } 133 }
135 134
136 // Merge the configuration from the command line into the 135 // Merge the configuration from the command line into the