diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b0aa434..cb6adb2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3144,9 +3144,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3144 | // vec, Rotation, thisAddSpeedModifier, Name); | 3144 | // vec, Rotation, thisAddSpeedModifier, Name); |
3145 | 3145 | ||
3146 | Quaternion rot = Rotation; | 3146 | Quaternion rot = Rotation; |
3147 | if (!(Flying && m_mouseLook) && (PresenceType != PresenceType.Npc)) | 3147 | if (!Flying && PresenceType != PresenceType.Npc) |
3148 | { | 3148 | { |
3149 | // The only situation in which we care about X and Y is in mouselook flying. The rest of the time | 3149 | // The only situation in which we care about X and Y is avatar flying. The rest of the time |
3150 | // these parameters are not relevant for determining avatar movement direction and cause issues such | 3150 | // these parameters are not relevant for determining avatar movement direction and cause issues such |
3151 | // as wrong walk speed if the camera is rotated. | 3151 | // as wrong walk speed if the camera is rotated. |
3152 | rot.X = 0; | 3152 | rot.X = 0; |