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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs6
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs13
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs85
3 files changed, 63 insertions, 41 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 997f38c..91afa4d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3558,7 +3558,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3558 ProcessTextureRequests(); 3558 ProcessTextureRequests();
3559 break; 3559 break;
3560 case ThrottleOutPacketType.Task: 3560 case ThrottleOutPacketType.Task:
3561 if (Monitor.TryEnter(m_avatarTerseUpdates.SyncRoot, 1)) 3561 if (Monitor.TryEnter(m_avatarTerseUpdates.SyncRoot))
3562 { 3562 {
3563 try 3563 try
3564 { 3564 {
@@ -3573,7 +3573,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3573 } 3573 }
3574 break; 3574 break;
3575 case ThrottleOutPacketType.State: 3575 case ThrottleOutPacketType.State:
3576 if (Monitor.TryEnter(m_primFullUpdates.SyncRoot, 1)) 3576 if (Monitor.TryEnter(m_primFullUpdates.SyncRoot))
3577 { 3577 {
3578 try 3578 try
3579 { 3579 {
@@ -3586,7 +3586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3586 finally { Monitor.Exit(m_primFullUpdates.SyncRoot); } 3586 finally { Monitor.Exit(m_primFullUpdates.SyncRoot); }
3587 } 3587 }
3588 3588
3589 if (Monitor.TryEnter(m_primTerseUpdates.SyncRoot, 1)) 3589 if (Monitor.TryEnter(m_primTerseUpdates.SyncRoot))
3590 { 3590 {
3591 try 3591 try
3592 { 3592 {
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index de67ca7..0a090b4 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -103,14 +103,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
103 public bool IsPaused; 103 public bool IsPaused;
104 /// <summary>Environment.TickCount when the last packet was received for this client</summary> 104 /// <summary>Environment.TickCount when the last packet was received for this client</summary>
105 public int TickLastPacketReceived; 105 public int TickLastPacketReceived;
106 /// <summary>Environment.TickCount of the last time the outgoing packet handler executed for this client</summary>
107 public int TickLastOutgoingPacketHandler;
108 /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler executed for this client</summary>
109 public int ElapsedMSOutgoingPacketHandler;
110 /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed for this client</summary>
111 public int Elapsed100MSOutgoingPacketHandler;
112 /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed for this client</summary>
113 public int Elapsed500MSOutgoingPacketHandler;
114 106
115 /// <summary>Smoothed round-trip time. A smoothed average of the round-trip time for sending a 107 /// <summary>Smoothed round-trip time. A smoothed average of the round-trip time for sending a
116 /// reliable packet to the client and receiving an ACK</summary> 108 /// reliable packet to the client and receiving an ACK</summary>
@@ -191,9 +183,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
191 183
192 // Initialize this to a sane value to prevent early disconnects 184 // Initialize this to a sane value to prevent early disconnects
193 TickLastPacketReceived = Environment.TickCount & Int32.MaxValue; 185 TickLastPacketReceived = Environment.TickCount & Int32.MaxValue;
194 ElapsedMSOutgoingPacketHandler = 0;
195 Elapsed100MSOutgoingPacketHandler = 0;
196 Elapsed500MSOutgoingPacketHandler = 0;
197 } 186 }
198 187
199 /// <summary> 188 /// <summary>
@@ -553,7 +542,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
553 } 542 }
554 543
555 // HACK: Try spending some extra time here to slow down OnQueueEmpty calls 544 // HACK: Try spending some extra time here to slow down OnQueueEmpty calls
556 System.Threading.Thread.Sleep(100); 545 //System.Threading.Thread.Sleep(100);
557 546
558 m_onQueueEmptyRunning[i] = false; 547 m_onQueueEmptyRunning[i] = false;
559 } 548 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index be6f7ef..4bdf132 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -125,6 +125,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
125 /// whether or not to sleep</summary> 125 /// whether or not to sleep</summary>
126 private bool m_packetSent; 126 private bool m_packetSent;
127 127
128 /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
129 private int m_tickLastOutgoingPacketHandler;
130 /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
131 private int m_elapsedMSOutgoingPacketHandler;
132 /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary>
133 private int m_elapsed100MSOutgoingPacketHandler;
134 /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary>
135 private int m_elapsed500MSOutgoingPacketHandler;
136
137 /// <summary>Flag to signal when clients should check for resends</summary>
138 private bool m_resendUnacked;
139 /// <summary>Flag to signal when clients should send ACKs</summary>
140 private bool m_sendAcks;
141 /// <summary>Flag to signal when clients should send pings</summary>
142 private bool m_sendPing;
143
128 public Socket Server { get { return null; } } 144 public Socket Server { get { return null; } }
129 145
130 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) 146 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
@@ -786,6 +802,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
786 { 802 {
787 m_packetSent = false; 803 m_packetSent = false;
788 804
805 #region Update Timers
806
807 m_resendUnacked = false;
808 m_sendAcks = false;
809 m_sendPing = false;
810
811 // Update elapsed time
812 int thisTick = Environment.TickCount & Int32.MaxValue;
813 if (m_tickLastOutgoingPacketHandler > thisTick)
814 m_elapsedMSOutgoingPacketHandler += ((Int32.MaxValue - m_tickLastOutgoingPacketHandler) + thisTick);
815 else
816 m_elapsedMSOutgoingPacketHandler += (thisTick - m_tickLastOutgoingPacketHandler);
817
818 m_tickLastOutgoingPacketHandler = thisTick;
819
820 // Check for pending outgoing resends every 100ms
821 if (m_elapsedMSOutgoingPacketHandler >= 100)
822 {
823 m_resendUnacked = true;
824 m_elapsedMSOutgoingPacketHandler = 0;
825 m_elapsed100MSOutgoingPacketHandler += 1;
826 }
827
828 // Check for pending outgoing ACKs every 500ms
829 if (m_elapsed100MSOutgoingPacketHandler >= 5)
830 {
831 m_sendAcks = true;
832 m_elapsed100MSOutgoingPacketHandler = 0;
833 m_elapsed500MSOutgoingPacketHandler += 1;
834 }
835
836 // Send pings to clients every 5000ms
837 if (m_elapsed500MSOutgoingPacketHandler >= 10)
838 {
839 m_sendPing = true;
840 m_elapsed500MSOutgoingPacketHandler = 0;
841 }
842
843 #endregion Update Timers
844
789 // Handle outgoing packets, resends, acknowledgements, and pings for each 845 // Handle outgoing packets, resends, acknowledgements, and pings for each
790 // client. m_packetSent will be set to true if a packet is sent 846 // client. m_packetSent will be set to true if a packet is sent
791 m_scene.ClientManager.ForEachSync(ClientOutgoingPacketHandler); 847 m_scene.ClientManager.ForEachSync(ClientOutgoingPacketHandler);
@@ -810,44 +866,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
810 { 866 {
811 LLUDPClient udpClient = ((LLClientView)client).UDPClient; 867 LLUDPClient udpClient = ((LLClientView)client).UDPClient;
812 868
813 // Update ElapsedMSOutgoingPacketHandler
814 int thisTick = Environment.TickCount & Int32.MaxValue;
815 if (udpClient.TickLastOutgoingPacketHandler > thisTick)
816 udpClient.ElapsedMSOutgoingPacketHandler += ((Int32.MaxValue - udpClient.TickLastOutgoingPacketHandler) + thisTick);
817 else
818 udpClient.ElapsedMSOutgoingPacketHandler += (thisTick - udpClient.TickLastOutgoingPacketHandler);
819
820 if (udpClient.IsConnected) 869 if (udpClient.IsConnected)
821 { 870 {
822 // Check for pending outgoing resends every 100ms 871 if (m_resendUnacked)
823 if (udpClient.ElapsedMSOutgoingPacketHandler >= 100)
824 {
825 ResendUnacked(udpClient); 872 ResendUnacked(udpClient);
826 udpClient.ElapsedMSOutgoingPacketHandler = 0;
827 udpClient.Elapsed100MSOutgoingPacketHandler += 1;
828 }
829 873
830 // Check for pending outgoing ACKs every 500ms 874 if (m_sendAcks)
831 if (udpClient.Elapsed100MSOutgoingPacketHandler >= 5)
832 {
833 SendAcks(udpClient); 875 SendAcks(udpClient);
834 udpClient.Elapsed100MSOutgoingPacketHandler = 0;
835 udpClient.Elapsed500MSOutgoingPacketHandler += 1;
836 }
837 876
838 // Send pings to clients every 5000ms 877 if (m_sendPing)
839 if (udpClient.Elapsed500MSOutgoingPacketHandler >= 10)
840 {
841 SendPing(udpClient); 878 SendPing(udpClient);
842 udpClient.Elapsed500MSOutgoingPacketHandler = 0;
843 }
844 879
845 // Dequeue any outgoing packets that are within the throttle limits 880 // Dequeue any outgoing packets that are within the throttle limits
846 if (udpClient.DequeueOutgoing()) 881 if (udpClient.DequeueOutgoing())
847 m_packetSent = true; 882 m_packetSent = true;
848 } 883 }
849
850 udpClient.TickLastOutgoingPacketHandler = thisTick;
851 } 884 }
852 } 885 }
853 catch (Exception ex) 886 catch (Exception ex)