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-rw-r--r--OpenSim/Capabilities/LLSDAssetUploadRequest.cs11
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs1
2 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
index 6e66f0a..f981bf0 100644
--- a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
+++ b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs
@@ -31,6 +31,15 @@ using OpenMetaverse;
31namespace OpenSim.Framework.Capabilities 31namespace OpenSim.Framework.Capabilities
32{ 32{
33 [OSDMap] 33 [OSDMap]
34 public class LLSDAssetResource
35 {
36 public OSDArray instance_list = new OSDArray();
37 public OSDArray texture_list = new OSDArray();
38 public OSDArray mesh_list = new OSDArray();
39 public string metric = String.Empty;
40 }
41
42 [OSDMap]
34 public class LLSDAssetUploadRequest 43 public class LLSDAssetUploadRequest
35 { 44 {
36 public string asset_type = String.Empty; 45 public string asset_type = String.Empty;
@@ -38,7 +47,7 @@ namespace OpenSim.Framework.Capabilities
38 public UUID folder_id = UUID.Zero; 47 public UUID folder_id = UUID.Zero;
39 public string inventory_type = String.Empty; 48 public string inventory_type = String.Empty;
40 public string name = String.Empty; 49 public string name = String.Empty;
41 50 public LLSDAssetResource asset_resources = new LLSDAssetResource();
42 public LLSDAssetUploadRequest() 51 public LLSDAssetUploadRequest()
43 { 52 {
44 } 53 }
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 328dc75..df43991 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -431,6 +431,7 @@ namespace OpenSim.Region.ClientStack.Linden
431 431
432 if (llsdRequest.asset_type == "texture" || 432 if (llsdRequest.asset_type == "texture" ||
433 llsdRequest.asset_type == "animation" || 433 llsdRequest.asset_type == "animation" ||
434 llsdRequest.asset_type == "mesh" ||
434 llsdRequest.asset_type == "sound") 435 llsdRequest.asset_type == "sound")
435 { 436 {
436 ScenePresence avatar = null; 437 ScenePresence avatar = null;