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-rw-r--r--OpenSim/Framework/BlockingQueue.cs13
1 files changed, 5 insertions, 8 deletions
diff --git a/OpenSim/Framework/BlockingQueue.cs b/OpenSim/Framework/BlockingQueue.cs
index cc016b0..3658161 100644
--- a/OpenSim/Framework/BlockingQueue.cs
+++ b/OpenSim/Framework/BlockingQueue.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Framework
58 { 58 {
59 lock (m_queueSync) 59 lock (m_queueSync)
60 { 60 {
61 while (m_queue.Count < 1 && m_pqueue.Count < 1) 61 if (m_queue.Count < 1 && m_pqueue.Count < 1)
62 { 62 {
63 Monitor.Wait(m_queueSync); 63 Monitor.Wait(m_queueSync);
64 } 64 }
@@ -91,9 +91,6 @@ namespace OpenSim.Framework
91 91
92 public bool Contains(T item) 92 public bool Contains(T item)
93 { 93 {
94 if (m_queue.Count < 1 && m_pqueue.Count < 1)
95 return false;
96
97 lock (m_queueSync) 94 lock (m_queueSync)
98 { 95 {
99 if (m_pqueue.Contains(item)) 96 if (m_pqueue.Contains(item))
@@ -104,14 +101,14 @@ namespace OpenSim.Framework
104 101
105 public int Count() 102 public int Count()
106 { 103 {
107 return m_queue.Count+m_pqueue.Count; 104 lock (m_queueSync)
105 {
106 return m_queue.Count+m_pqueue.Count;
107 }
108 } 108 }
109 109
110 public T[] GetQueueArray() 110 public T[] GetQueueArray()
111 { 111 {
112 if (m_queue.Count < 1 && m_pqueue.Count < 1)
113 return new T[0];
114
115 lock (m_queueSync) 112 lock (m_queueSync)
116 { 113 {
117 return m_queue.ToArray(); 114 return m_queue.ToArray();