diff options
7 files changed, 389 insertions, 20 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index f958510..a77bc63 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -614,6 +614,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
614 | protected InventoryItemBase CreateItemForObject( | 614 | protected InventoryItemBase CreateItemForObject( |
615 | DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID) | 615 | DeRezAction action, IClientAPI remoteClient, SceneObjectGroup so, UUID folderID) |
616 | { | 616 | { |
617 | // m_log.DebugFormat( | ||
618 | // "[BASIC INVENTORY ACCESS MODULE]: Creating item for object {0} {1} for folder {2}, action {3}", | ||
619 | // so.Name, so.UUID, folderID, action); | ||
620 | // | ||
617 | // Get the user info of the item destination | 621 | // Get the user info of the item destination |
618 | // | 622 | // |
619 | UUID userID = UUID.Zero; | 623 | UUID userID = UUID.Zero; |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index d8f9f8c..780ec69 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -801,8 +801,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
801 | 801 | ||
802 | // Friends with benefits should be able to edit the objects too | 802 | // Friends with benefits should be able to edit the objects too |
803 | if (IsFriendWithPerms(currentUser, objectOwner)) | 803 | if (IsFriendWithPerms(currentUser, objectOwner)) |
804 | { | ||
804 | // Return immediately, so that the administrator can share objects with friends | 805 | // Return immediately, so that the administrator can share objects with friends |
805 | return true; | 806 | return true; |
807 | } | ||
806 | 808 | ||
807 | // Users should be able to edit what is over their land. | 809 | // Users should be able to edit what is over their land. |
808 | ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); | 810 | ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); |
@@ -1522,6 +1524,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1522 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 1524 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
1523 | 1525 | ||
1524 | bool permission = GenericObjectPermission(userID, objectID, false); | 1526 | bool permission = GenericObjectPermission(userID, objectID, false); |
1527 | |||
1528 | SceneObjectGroup so = (SceneObjectGroup)m_scene.Entities[objectID]; | ||
1529 | |||
1525 | if (!permission) | 1530 | if (!permission) |
1526 | { | 1531 | { |
1527 | if (!m_scene.Entities.ContainsKey(objectID)) | 1532 | if (!m_scene.Entities.ContainsKey(objectID)) |
@@ -1535,31 +1540,23 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1535 | return false; | 1540 | return false; |
1536 | } | 1541 | } |
1537 | 1542 | ||
1538 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; | ||
1539 | // UUID taskOwner = null; | 1543 | // UUID taskOwner = null; |
1540 | // Added this because at this point in time it wouldn't be wise for | 1544 | // Added this because at this point in time it wouldn't be wise for |
1541 | // the administrator object permissions to take effect. | 1545 | // the administrator object permissions to take effect. |
1542 | // UUID objectOwner = task.OwnerID; | 1546 | // UUID objectOwner = task.OwnerID; |
1543 | 1547 | ||
1544 | if ((task.RootPart.EveryoneMask & PERM_COPY) != 0) | 1548 | if ((so.RootPart.EveryoneMask & PERM_COPY) != 0) |
1545 | permission = true; | 1549 | permission = true; |
1550 | } | ||
1546 | 1551 | ||
1547 | if (task.OwnerID != userID) | 1552 | if (so.OwnerID != userID) |
1548 | { | 1553 | { |
1549 | if ((task.GetEffectivePermissions() & (PERM_COPY | PERM_TRANS)) != (PERM_COPY | PERM_TRANS)) | 1554 | if ((so.GetEffectivePermissions() & (PERM_COPY | PERM_TRANS)) != (PERM_COPY | PERM_TRANS)) |
1550 | permission = false; | 1555 | permission = false; |
1551 | } | ||
1552 | else | ||
1553 | { | ||
1554 | if ((task.GetEffectivePermissions() & PERM_COPY) != PERM_COPY) | ||
1555 | permission = false; | ||
1556 | } | ||
1557 | } | 1556 | } |
1558 | else | 1557 | else |
1559 | { | 1558 | { |
1560 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; | 1559 | if ((so.GetEffectivePermissions() & PERM_COPY) != PERM_COPY) |
1561 | |||
1562 | if ((task.GetEffectivePermissions() & (PERM_COPY | PERM_TRANS)) != (PERM_COPY | PERM_TRANS)) | ||
1563 | permission = false; | 1560 | permission = false; |
1564 | } | 1561 | } |
1565 | 1562 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index 527ca35..81cef5b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -265,6 +265,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
265 | for (int i = 0; i < parts.Length; i++) | 265 | for (int i = 0; i < parts.Length; i++) |
266 | { | 266 | { |
267 | SceneObjectPart part = parts[i]; | 267 | SceneObjectPart part = parts[i]; |
268 | // m_log.DebugFormat("[SCENE OBJECT GROUP INVENTORY]: Effective perms of {0} are {1}", part.Name, (OpenMetaverse.PermissionMask)part.OwnerMask); | ||
268 | ownerMask &= part.OwnerMask; | 269 | ownerMask &= part.OwnerMask; |
269 | perms &= part.Inventory.MaskEffectivePermissions(); | 270 | perms &= part.Inventory.MaskEffectivePermissions(); |
270 | } | 271 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 19e557f..20fe3ce 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2943,6 +2943,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2943 | uint lockMask = ~(uint)(PermissionMask.Move | PermissionMask.Modify); | 2943 | uint lockMask = ~(uint)(PermissionMask.Move | PermissionMask.Modify); |
2944 | uint lockBit = RootPart.OwnerMask & (uint)(PermissionMask.Move | PermissionMask.Modify); | 2944 | uint lockBit = RootPart.OwnerMask & (uint)(PermissionMask.Move | PermissionMask.Modify); |
2945 | RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask); | 2945 | RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask); |
2946 | |||
2947 | // m_log.DebugFormat( | ||
2948 | // "[SCENE OBJECT GROUP]: RootPart.OwnerMask now {0} for {1} in {2}", | ||
2949 | // (OpenMetaverse.PermissionMask)RootPart.OwnerMask, Name, Scene.Name); | ||
2950 | |||
2946 | RootPart.ScheduleFullUpdate(); | 2951 | RootPart.ScheduleFullUpdate(); |
2947 | } | 2952 | } |
2948 | 2953 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs new file mode 100644 index 0000000..1d41d33 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs | |||
@@ -0,0 +1,347 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using Nini.Config; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
37 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | ||
38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
39 | using OpenSim.Region.CoreModules.World.Permissions; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Services.Interfaces; | ||
42 | using OpenSim.Tests.Common; | ||
43 | |||
44 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
45 | { | ||
46 | /// <summary> | ||
47 | /// Test copying of scene objects. | ||
48 | /// </summary> | ||
49 | /// <remarks> | ||
50 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. | ||
51 | /// </remarks> | ||
52 | [TestFixture] | ||
53 | public class SceneObjectCopyTests : OpenSimTestCase | ||
54 | { | ||
55 | [TestFixtureSetUp] | ||
56 | public void FixtureInit() | ||
57 | { | ||
58 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
59 | // This facility was added after the original async delete tests were written, so it may be possible now | ||
60 | // to not bother explicitly disabling their async (since everything will be running sync). | ||
61 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
62 | } | ||
63 | |||
64 | [TestFixtureTearDown] | ||
65 | public void TearDown() | ||
66 | { | ||
67 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
68 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
69 | // tests really shouldn't). | ||
70 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
71 | } | ||
72 | |||
73 | [Test] | ||
74 | public void TestTakeCopyWhenCopierIsOwnerWithPerms() | ||
75 | { | ||
76 | TestHelpers.InMethod(); | ||
77 | // TestHelpers.EnableLogging(); | ||
78 | |||
79 | IConfigSource config = new IniConfigSource(); | ||
80 | config.AddConfig("Modules"); | ||
81 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
82 | |||
83 | TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config); | ||
84 | SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule()); | ||
85 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1)); | ||
86 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient; | ||
87 | |||
88 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
89 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
90 | sogd.Enabled = false; | ||
91 | |||
92 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID); | ||
93 | uint soLocalId = so.LocalId; | ||
94 | // so.UpdatePermissions( | ||
95 | // ua.PrincipalID, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Copy, 1); | ||
96 | // so.UpdatePermissions( | ||
97 | // ua.PrincipalID, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0); | ||
98 | // so.UpdatePermissions( | ||
99 | // ua.PrincipalID, (byte)PermissionWho.Base, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0); | ||
100 | // scene.HandleObjectPermissionsUpdate(client, client.AgentId, client.SessionId, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0); | ||
101 | |||
102 | // Ideally we might change these via client-focussed method calls as commented out above. However, this | ||
103 | // becomes very convoluted so we will set only the copy perm directly. | ||
104 | so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Copy; | ||
105 | // so.RootPart.OwnerMask = (uint)OpenMetaverse.PermissionMask.Copy; | ||
106 | |||
107 | List<uint> localIds = new List<uint>(); | ||
108 | localIds.Add(so.LocalId); | ||
109 | |||
110 | // Specifying a UUID.Zero in this case will currently plop it in Lost and Found | ||
111 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero); | ||
112 | |||
113 | // Check that object isn't copied until we crank the sogd handle. | ||
114 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
115 | Assert.That(retrievedPart, Is.Not.Null); | ||
116 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
117 | |||
118 | sogd.InventoryDeQueueAndDelete(); | ||
119 | |||
120 | // Check that object is still there. | ||
121 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
122 | Assert.That(retrievedPart2, Is.Not.Null); | ||
123 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(0)); | ||
124 | |||
125 | // Check that we have a copy in inventory | ||
126 | InventoryItemBase item | ||
127 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1"); | ||
128 | Assert.That(item, Is.Not.Null); | ||
129 | } | ||
130 | |||
131 | [Test] | ||
132 | public void TestTakeCopyWhenCopierIsOwnerWithoutPerms() | ||
133 | { | ||
134 | TestHelpers.InMethod(); | ||
135 | // TestHelpers.EnableLogging(); | ||
136 | |||
137 | IConfigSource config = new IniConfigSource(); | ||
138 | config.AddConfig("Modules"); | ||
139 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
140 | |||
141 | TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config); | ||
142 | SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule()); | ||
143 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1)); | ||
144 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient; | ||
145 | |||
146 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
147 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
148 | sogd.Enabled = false; | ||
149 | |||
150 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID); | ||
151 | uint soLocalId = so.LocalId; | ||
152 | |||
153 | so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.All & ~OpenMetaverse.PermissionMask.Copy); | ||
154 | //so.RootPart.OwnerMask = (uint)(OpenMetaverse.PermissionMask.Copy & ~OpenMetaverse.PermissionMask.Copy); | ||
155 | |||
156 | List<uint> localIds = new List<uint>(); | ||
157 | localIds.Add(so.LocalId); | ||
158 | |||
159 | // Specifying a UUID.Zero in this case will currently plop it in Lost and Found | ||
160 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero); | ||
161 | |||
162 | // Check that object isn't copied until we crank the sogd handle. | ||
163 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
164 | Assert.That(retrievedPart, Is.Not.Null); | ||
165 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
166 | |||
167 | sogd.InventoryDeQueueAndDelete(); | ||
168 | |||
169 | // Check that object is still there. | ||
170 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
171 | Assert.That(retrievedPart2, Is.Not.Null); | ||
172 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(0)); | ||
173 | |||
174 | // Check that we do not have a copy in inventory | ||
175 | InventoryItemBase item | ||
176 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1"); | ||
177 | Assert.That(item, Is.Null); | ||
178 | } | ||
179 | |||
180 | [Test] | ||
181 | public void TestTakeCopyWhenCopierIsNotOwnerWithPerms() | ||
182 | { | ||
183 | TestHelpers.InMethod(); | ||
184 | // TestHelpers.EnableLogging(); | ||
185 | |||
186 | IConfigSource config = new IniConfigSource(); | ||
187 | config.AddConfig("Modules"); | ||
188 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
189 | |||
190 | TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config); | ||
191 | SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule()); | ||
192 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1)); | ||
193 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient; | ||
194 | |||
195 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
196 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
197 | sogd.Enabled = false; | ||
198 | |||
199 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2)); | ||
200 | uint soLocalId = so.LocalId; | ||
201 | |||
202 | // Base must allow transfer and copy | ||
203 | so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.Copy | OpenMetaverse.PermissionMask.Transfer); | ||
204 | // Must be set so anyone can copy | ||
205 | so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy; | ||
206 | |||
207 | List<uint> localIds = new List<uint>(); | ||
208 | localIds.Add(so.LocalId); | ||
209 | |||
210 | // Specifying a UUID.Zero in this case will plop it in the Objects folder | ||
211 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero); | ||
212 | |||
213 | // Check that object isn't copied until we crank the sogd handle. | ||
214 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
215 | Assert.That(retrievedPart, Is.Not.Null); | ||
216 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
217 | |||
218 | sogd.InventoryDeQueueAndDelete(); | ||
219 | |||
220 | // Check that object is still there. | ||
221 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
222 | Assert.That(retrievedPart2, Is.Not.Null); | ||
223 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(0)); | ||
224 | |||
225 | // Check that we have a copy in inventory | ||
226 | InventoryItemBase item | ||
227 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1"); | ||
228 | Assert.That(item, Is.Not.Null); | ||
229 | } | ||
230 | |||
231 | [Test] | ||
232 | public void TestTakeCopyWhenCopierIsNotOwnerWithoutPerms() | ||
233 | { | ||
234 | TestHelpers.InMethod(); | ||
235 | // TestHelpers.EnableLogging(); | ||
236 | |||
237 | IConfigSource config = new IniConfigSource(); | ||
238 | config.AddConfig("Modules"); | ||
239 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
240 | |||
241 | TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config); | ||
242 | SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule()); | ||
243 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1)); | ||
244 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient; | ||
245 | |||
246 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
247 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
248 | sogd.Enabled = false; | ||
249 | |||
250 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2)); | ||
251 | uint soLocalId = so.LocalId; | ||
252 | |||
253 | { | ||
254 | // Check that object is not copied if copy base perms is missing. | ||
255 | // Should not allow copy if base does not have this. | ||
256 | so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Transfer; | ||
257 | // Must be set so anyone can copy | ||
258 | so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy; | ||
259 | |||
260 | // Check that object is not copied | ||
261 | List<uint> localIds = new List<uint>(); | ||
262 | localIds.Add(so.LocalId); | ||
263 | |||
264 | // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms | ||
265 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero); | ||
266 | |||
267 | // Check that object isn't copied until we crank the sogd handle. | ||
268 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
269 | Assert.That(retrievedPart, Is.Not.Null); | ||
270 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
271 | |||
272 | sogd.InventoryDeQueueAndDelete(); | ||
273 | // Check that object is still there. | ||
274 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
275 | Assert.That(retrievedPart2, Is.Not.Null); | ||
276 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(0)); | ||
277 | |||
278 | // Check that we have a copy in inventory | ||
279 | InventoryItemBase item | ||
280 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1"); | ||
281 | Assert.That(item, Is.Null); | ||
282 | } | ||
283 | |||
284 | { | ||
285 | // Check that object is not copied if copy trans perms is missing. | ||
286 | // Should not allow copy if base does not have this. | ||
287 | so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Copy; | ||
288 | // Must be set so anyone can copy | ||
289 | so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy; | ||
290 | |||
291 | // Check that object is not copied | ||
292 | List<uint> localIds = new List<uint>(); | ||
293 | localIds.Add(so.LocalId); | ||
294 | |||
295 | // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms | ||
296 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero); | ||
297 | |||
298 | // Check that object isn't copied until we crank the sogd handle. | ||
299 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
300 | Assert.That(retrievedPart, Is.Not.Null); | ||
301 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
302 | |||
303 | sogd.InventoryDeQueueAndDelete(); | ||
304 | // Check that object is still there. | ||
305 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
306 | Assert.That(retrievedPart2, Is.Not.Null); | ||
307 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(0)); | ||
308 | |||
309 | // Check that we have a copy in inventory | ||
310 | InventoryItemBase item | ||
311 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1"); | ||
312 | Assert.That(item, Is.Null); | ||
313 | } | ||
314 | |||
315 | { | ||
316 | // Check that object is not copied if everyone copy perms is missing. | ||
317 | // Should not allow copy if base does not have this. | ||
318 | so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.Copy | OpenMetaverse.PermissionMask.Transfer); | ||
319 | // Make sure everyone perm does not allow copy | ||
320 | so.RootPart.EveryoneMask = (uint)(OpenMetaverse.PermissionMask.All & ~OpenMetaverse.PermissionMask.Copy); | ||
321 | |||
322 | // Check that object is not copied | ||
323 | List<uint> localIds = new List<uint>(); | ||
324 | localIds.Add(so.LocalId); | ||
325 | |||
326 | // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms | ||
327 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero); | ||
328 | |||
329 | // Check that object isn't copied until we crank the sogd handle. | ||
330 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
331 | Assert.That(retrievedPart, Is.Not.Null); | ||
332 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
333 | |||
334 | sogd.InventoryDeQueueAndDelete(); | ||
335 | // Check that object is still there. | ||
336 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
337 | Assert.That(retrievedPart2, Is.Not.Null); | ||
338 | Assert.That(client.ReceivedKills.Count, Is.EqualTo(0)); | ||
339 | |||
340 | // Check that we have a copy in inventory | ||
341 | InventoryItemBase item | ||
342 | = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1"); | ||
343 | Assert.That(item, Is.Null); | ||
344 | } | ||
345 | } | ||
346 | } | ||
347 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs index a8883b8..c97a765 100644 --- a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs | |||
@@ -185,7 +185,7 @@ namespace OpenSim.Tests.Common | |||
185 | 185 | ||
186 | public void addInventoryItem(InventoryItemBase item) | 186 | public void addInventoryItem(InventoryItemBase item) |
187 | { | 187 | { |
188 | // InventoryFolderBase folder = m_folders[item.Folder]; | 188 | InventoryFolderBase folder = m_folders[item.Folder]; |
189 | 189 | ||
190 | // m_log.DebugFormat( | 190 | // m_log.DebugFormat( |
191 | // "[MOCK INV DB]: Adding inventory item {0} {1} in {2} {3}", item.Name, item.ID, folder.Name, folder.ID); | 191 | // "[MOCK INV DB]: Adding inventory item {0} {1} in {2} {3}", item.Name, item.ID, folder.Name, folder.ID); |
diff --git a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs index be3a0cb..2b272e6 100644 --- a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs | |||
@@ -46,20 +46,33 @@ namespace OpenSim.Tests.Common | |||
46 | 46 | ||
47 | public XInventoryItem[] GetItems(string[] fields, string[] vals) | 47 | public XInventoryItem[] GetItems(string[] fields, string[] vals) |
48 | { | 48 | { |
49 | // Console.WriteLine( | ||
50 | // "Requesting items, fields {0}, vals {1}", string.Join(", ", fields), string.Join(", ", vals)); | ||
51 | |||
49 | List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList()); | 52 | List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList()); |
50 | 53 | ||
51 | return origItems.Select(i => i.Clone()).ToArray(); | 54 | XInventoryItem[] items = origItems.Select(i => i.Clone()).ToArray(); |
55 | |||
56 | // Console.WriteLine("Found {0} items", items.Length); | ||
57 | // Array.ForEach(items, i => Console.WriteLine("Found item {0} {1}", i.inventoryName, i.inventoryID)); | ||
58 | |||
59 | return items; | ||
52 | } | 60 | } |
53 | 61 | ||
54 | public XInventoryFolder[] GetFolders(string[] fields, string[] vals) | 62 | public XInventoryFolder[] GetFolders(string[] fields, string[] vals) |
55 | { | 63 | { |
56 | // Console.WriteLine( | 64 | // Console.WriteLine( |
57 | // "Requesting folders, fields {0}, vals {1}", string.Join(",", fields), string.Join(",", vals)); | 65 | // "Requesting folders, fields {0}, vals {1}", string.Join(", ", fields), string.Join(", ", vals)); |
58 | 66 | ||
59 | List<XInventoryFolder> origFolders | 67 | List<XInventoryFolder> origFolders |
60 | = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList()); | 68 | = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList()); |
61 | 69 | ||
62 | return origFolders.Select(f => f.Clone()).ToArray(); | 70 | XInventoryFolder[] folders = origFolders.Select(f => f.Clone()).ToArray(); |
71 | |||
72 | // Console.WriteLine("Found {0} folders", folders.Length); | ||
73 | // Array.ForEach(folders, f => Console.WriteLine("Found folder {0} {1}", f.folderName, f.folderID)); | ||
74 | |||
75 | return folders; | ||
63 | } | 76 | } |
64 | 77 | ||
65 | public bool StoreFolder(XInventoryFolder folder) | 78 | public bool StoreFolder(XInventoryFolder folder) |
@@ -75,7 +88,9 @@ namespace OpenSim.Tests.Common | |||
75 | { | 88 | { |
76 | m_allItems[item.inventoryID] = item.Clone(); | 89 | m_allItems[item.inventoryID] = item.Clone(); |
77 | 90 | ||
78 | // Console.WriteLine("Added item {0} {1}, creator {2}, owner {3}", item.inventoryName, item.inventoryID, item.creatorID, item.avatarID); | 91 | // Console.WriteLine( |
92 | // "Added item {0} {1}, folder {2}, creator {3}, owner {4}", | ||
93 | // item.inventoryName, item.inventoryID, item.parentFolderID, item.creatorID, item.avatarID); | ||
79 | 94 | ||
80 | return true; | 95 | return true; |
81 | } | 96 | } |