diff options
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 140 |
1 files changed, 93 insertions, 47 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index 5467b9f..49766f8 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -68,9 +68,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
68 | private bool m_fakeisphysical; | 68 | private bool m_fakeisphysical; |
69 | private bool m_isphantom; | 69 | private bool m_isphantom; |
70 | private bool m_fakeisphantom; | 70 | private bool m_fakeisphantom; |
71 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | ||
72 | private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | ||
71 | 73 | ||
72 | protected bool m_building; | 74 | protected bool m_building; |
73 | protected bool m_forcePosOrRotation; | 75 | protected bool m_forcePosOrRotation; |
76 | private bool m_iscolliding; | ||
77 | |||
78 | internal bool m_isSelected; | ||
79 | private bool m_delaySelect; | ||
80 | private bool m_lastdoneSelected; | ||
81 | internal bool m_outbounds; | ||
74 | 82 | ||
75 | private Quaternion m_lastorientation = new Quaternion(); | 83 | private Quaternion m_lastorientation = new Quaternion(); |
76 | private Quaternion _orientation; | 84 | private Quaternion _orientation; |
@@ -153,14 +161,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
153 | 161 | ||
154 | private List<OdePrim> childrenPrim = new List<OdePrim>(); | 162 | private List<OdePrim> childrenPrim = new List<OdePrim>(); |
155 | 163 | ||
156 | private bool m_iscolliding; | ||
157 | |||
158 | public bool m_isSelected; | ||
159 | private bool m_delaySelect; | ||
160 | private bool m_lastdoneSelected; | ||
161 | public bool m_outbounds; | ||
162 | |||
163 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | ||
164 | 164 | ||
165 | private bool m_throttleUpdates; | 165 | private bool m_throttleUpdates; |
166 | private int throttleCounter; | 166 | private int throttleCounter; |
@@ -223,9 +223,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
223 | 223 | ||
224 | public override bool IsVolumeDtc | 224 | public override bool IsVolumeDtc |
225 | { | 225 | { |
226 | set { return; } | 226 | get { return m_fakeisVolumeDetect; } |
227 | get { return m_isVolumeDetect; } | 227 | set |
228 | 228 | { | |
229 | m_fakeisVolumeDetect = value; | ||
230 | AddChange(changes.VolumeDtc, value); | ||
231 | } | ||
229 | } | 232 | } |
230 | 233 | ||
231 | 234 | ||
@@ -234,10 +237,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
234 | get { return m_fakeisphantom; } | 237 | get { return m_fakeisphantom; } |
235 | set | 238 | set |
236 | { | 239 | { |
237 | m_fakeisphantom = value; // we show imediatly to outside that we changed physical | 240 | m_fakeisphantom = value; |
238 | // and also to stop imediatly some updates | ||
239 | // but real change will only happen in taintprocessing | ||
240 | |||
241 | AddChange(changes.Phantom, value); | 241 | AddChange(changes.Phantom, value); |
242 | } | 242 | } |
243 | } | 243 | } |
@@ -427,7 +427,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
427 | 427 | ||
428 | public override void SetVolumeDetect(int param) | 428 | public override void SetVolumeDetect(int param) |
429 | { | 429 | { |
430 | AddChange(changes.VolumeDtc, (param != 0)); | 430 | m_fakeisVolumeDetect = (param != 0); |
431 | AddChange(changes.VolumeDtc, m_fakeisVolumeDetect); | ||
431 | } | 432 | } |
432 | 433 | ||
433 | public override Vector3 GeometricCenter | 434 | public override Vector3 GeometricCenter |
@@ -958,6 +959,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
958 | m_fakeisphysical = m_isphysical; | 959 | m_fakeisphysical = m_isphysical; |
959 | 960 | ||
960 | m_isVolumeDetect = false; | 961 | m_isVolumeDetect = false; |
962 | m_fakeisVolumeDetect = false; | ||
961 | 963 | ||
962 | m_force = Vector3.Zero; | 964 | m_force = Vector3.Zero; |
963 | 965 | ||
@@ -1066,7 +1068,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1066 | prm.m_collisionCategories = CollisionCategories.Selected; | 1068 | prm.m_collisionCategories = CollisionCategories.Selected; |
1067 | prm.m_collisionFlags = 0; | 1069 | prm.m_collisionFlags = 0; |
1068 | } | 1070 | } |
1069 | else if (prm.IsVolumeDtc) | 1071 | else if (prm.m_isVolumeDetect) |
1070 | { | 1072 | { |
1071 | prm.m_collisionCategories = CollisionCategories.VolumeDtc; | 1073 | prm.m_collisionCategories = CollisionCategories.VolumeDtc; |
1072 | if (m_isphysical) | 1074 | if (m_isphysical) |
@@ -1445,14 +1447,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1445 | hasOOBoffsetFromMesh = false; | 1447 | hasOOBoffsetFromMesh = false; |
1446 | CalcPrimBodyData(); | 1448 | CalcPrimBodyData(); |
1447 | } | 1449 | } |
1448 | 1450 | /* | |
1449 | private void ChildSetGeom(OdePrim odePrim) | 1451 | private void ChildSetGeom(OdePrim odePrim) |
1450 | { | 1452 | { |
1451 | // well.. | 1453 | // well.. |
1452 | DestroyBody(); | 1454 | DestroyBody(); |
1453 | MakeBody(); | 1455 | MakeBody(); |
1454 | } | 1456 | } |
1455 | 1457 | */ | |
1456 | //sets non physical prim m_targetSpace to right space in spaces grid for static prims | 1458 | //sets non physical prim m_targetSpace to right space in spaces grid for static prims |
1457 | // should only be called for non physical prims unless they are becoming non physical | 1459 | // should only be called for non physical prims unless they are becoming non physical |
1458 | private void SetInStaticSpace(OdePrim prim) | 1460 | private void SetInStaticSpace(OdePrim prim) |
@@ -2650,6 +2652,31 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2650 | ApplyCollisionCatFlags(); | 2652 | ApplyCollisionCatFlags(); |
2651 | } | 2653 | } |
2652 | 2654 | ||
2655 | /* not in use | ||
2656 | internal void ChildSelectedChange(bool childSelect) | ||
2657 | { | ||
2658 | if(childPrim) | ||
2659 | return; | ||
2660 | |||
2661 | if (childSelect == m_isSelected) | ||
2662 | return; | ||
2663 | |||
2664 | if (childSelect) | ||
2665 | { | ||
2666 | DoSelectedStatus(true); | ||
2667 | } | ||
2668 | |||
2669 | else | ||
2670 | { | ||
2671 | foreach (OdePrim prm in childrenPrim) | ||
2672 | { | ||
2673 | if (prm.m_isSelected) | ||
2674 | return; | ||
2675 | } | ||
2676 | DoSelectedStatus(false); | ||
2677 | } | ||
2678 | } | ||
2679 | */ | ||
2653 | private void changeSelectedStatus(bool newval) | 2680 | private void changeSelectedStatus(bool newval) |
2654 | { | 2681 | { |
2655 | if (m_lastdoneSelected == newval) | 2682 | if (m_lastdoneSelected == newval) |
@@ -2669,6 +2696,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2669 | 2696 | ||
2670 | private void DoSelectedStatus(bool newval) | 2697 | private void DoSelectedStatus(bool newval) |
2671 | { | 2698 | { |
2699 | if (m_isSelected == newval) | ||
2700 | { | ||
2701 | resetCollisionAccounting(); | ||
2702 | return; | ||
2703 | } | ||
2704 | |||
2672 | m_isSelected = newval; | 2705 | m_isSelected = newval; |
2673 | Stop(); | 2706 | Stop(); |
2674 | 2707 | ||
@@ -2706,6 +2739,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2706 | prm.m_delaySelect = false; | 2739 | prm.m_delaySelect = false; |
2707 | } | 2740 | } |
2708 | } | 2741 | } |
2742 | // else if (_parent != null) | ||
2743 | // ((OdePrim)_parent).ChildSelectedChange(true); | ||
2744 | |||
2709 | 2745 | ||
2710 | if (prim_geom != null) | 2746 | if (prim_geom != null) |
2711 | { | 2747 | { |
@@ -2741,8 +2777,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2741 | } | 2777 | } |
2742 | else | 2778 | else |
2743 | { | 2779 | { |
2744 | if (!childPrim && Body != IntPtr.Zero && !m_disabled) | 2780 | if (!childPrim) |
2745 | d.BodyEnable(Body); | 2781 | { |
2782 | if (Body != IntPtr.Zero && !m_disabled) | ||
2783 | d.BodyEnable(Body); | ||
2784 | } | ||
2785 | // else if (_parent != null) | ||
2786 | // ((OdePrim)_parent).ChildSelectedChange(false); | ||
2746 | 2787 | ||
2747 | UpdateCollisionCatFlags(); | 2788 | UpdateCollisionCatFlags(); |
2748 | ApplyCollisionCatFlags(); | 2789 | ApplyCollisionCatFlags(); |
@@ -3145,6 +3186,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3145 | private void changeVolumedetetion(bool newVolDtc) | 3186 | private void changeVolumedetetion(bool newVolDtc) |
3146 | { | 3187 | { |
3147 | m_isVolumeDetect = newVolDtc; | 3188 | m_isVolumeDetect = newVolDtc; |
3189 | m_fakeisVolumeDetect = newVolDtc; | ||
3148 | UpdateCollisionCatFlags(); | 3190 | UpdateCollisionCatFlags(); |
3149 | ApplyCollisionCatFlags(); | 3191 | ApplyCollisionCatFlags(); |
3150 | } | 3192 | } |
@@ -3370,7 +3412,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3370 | //fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P; | 3412 | //fz = fz + (_target_velocity.Z - vel.Z) * (PID_D) + (_zeroPosition.Z - pos.Z) * PID_P; |
3371 | d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z); | 3413 | d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z); |
3372 | d.BodySetLinearVel(Body, 0, 0, 0); | 3414 | d.BodySetLinearVel(Body, 0, 0, 0); |
3373 | d.BodyAddForce(Body, 0, 0, fz); | 3415 | // d.BodyAddForce(Body, 0, 0, fz); |
3374 | return; | 3416 | return; |
3375 | } | 3417 | } |
3376 | else | 3418 | else |
@@ -3419,14 +3461,17 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3419 | { | 3461 | { |
3420 | case PIDHoverType.Ground: | 3462 | case PIDHoverType.Ground: |
3421 | m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); | 3463 | m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); |
3422 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | 3464 | |
3423 | break; | 3465 | break; |
3424 | case PIDHoverType.GroundAndWater: | 3466 | case PIDHoverType.GroundAndWater: |
3425 | m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); | 3467 | m_groundHeight = _parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y); |
3426 | m_waterHeight = _parent_scene.GetWaterLevel(); | 3468 | m_waterHeight = _parent_scene.GetWaterLevel(); |
3427 | if (m_groundHeight > m_waterHeight) | 3469 | if (m_groundHeight > m_waterHeight) |
3428 | { | 3470 | { |
3429 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | 3471 | if (m_PIDHoverHeight > 0 || m_isVolumeDetect) |
3472 | m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight; | ||
3473 | else | ||
3474 | m_targetHoverHeight = m_groundHeight; | ||
3430 | } | 3475 | } |
3431 | else | 3476 | else |
3432 | { | 3477 | { |
@@ -3436,34 +3481,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3436 | 3481 | ||
3437 | } // end switch (m_PIDHoverType) | 3482 | } // end switch (m_PIDHoverType) |
3438 | 3483 | ||
3484 | // don't go underground unless volumedetector | ||
3485 | |||
3486 | if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect) | ||
3487 | { | ||
3488 | fz = (m_targetHoverHeight - pos.Z) * (PID_G - m_PIDHoverTau) * timestep; | ||
3439 | 3489 | ||
3440 | _target_velocity = | 3490 | // if velocity is zero, use position control; otherwise, velocity control |
3441 | new Vector3(0.0f, 0.0f, | ||
3442 | (m_targetHoverHeight - pos.Z) * ((PID_G - m_PIDHoverTau) * timestep) | ||
3443 | ); | ||
3444 | |||
3445 | // if velocity is zero, use position control; otherwise, velocity control | ||
3446 | 3491 | ||
3447 | if (_target_velocity.ApproxEquals(Vector3.Zero, 0.1f)) | 3492 | if (Math.Abs(fz) < 0.1f) |
3448 | { | 3493 | { |
3449 | // keep track of where we stopped. No more slippin' & slidin' | 3494 | // keep track of where we stopped. No more slippin' & slidin' |
3450 | 3495 | ||
3451 | // We only want to deactivate the PID Controller if we think we want to have our surrogate | 3496 | // We only want to deactivate the PID Controller if we think we want to have our surrogate |
3452 | // react to the physics scene by moving it's position. | 3497 | // react to the physics scene by moving it's position. |
3453 | // Avatar to Avatar collisions | 3498 | // Avatar to Avatar collisions |
3454 | // Prim to avatar collisions | 3499 | // Prim to avatar collisions |
3455 | 3500 | ||
3456 | d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight); | 3501 | d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight); |
3457 | d.BodySetLinearVel(Body, vel.X, vel.Y, 0); | 3502 | d.BodySetLinearVel(Body, vel.X, vel.Y, 0); |
3458 | // ? d.BodyAddForce(Body, 0, 0, fz); | 3503 | // ? d.BodyAddForce(Body, 0, 0, fz); |
3459 | return; | 3504 | return; |
3460 | } | 3505 | } |
3461 | else | 3506 | else |
3462 | { | 3507 | { |
3463 | _zeroFlag = false; | 3508 | _zeroFlag = false; |
3464 | 3509 | ||
3465 | // We're flying and colliding with something | 3510 | // We're flying and colliding with something |
3466 | fz = ((_target_velocity.Z - vel.Z) * (PID_D)); | 3511 | fz = ((fz - vel.Z) * (PID_D)); |
3512 | } | ||
3467 | } | 3513 | } |
3468 | } | 3514 | } |
3469 | else | 3515 | else |