diff options
21 files changed, 588 insertions, 393 deletions
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index ccec9b7..ba89e21 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | |||
@@ -430,7 +430,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
430 | string path = request.RawUrl; | 430 | string path = request.RawUrl; |
431 | string handlerKey = GetHandlerKey(request.HttpMethod, path); | 431 | string handlerKey = GetHandlerKey(request.HttpMethod, path); |
432 | 432 | ||
433 | //m_log.DebugFormat("[BASE HTTP SERVER]: Handling {0} request for {1}", request.HttpMethod, path); | 433 | // m_log.DebugFormat("[BASE HTTP SERVER]: Handling {0} request for {1}", request.HttpMethod, path); |
434 | 434 | ||
435 | if (TryGetStreamHandler(handlerKey, out requestHandler)) | 435 | if (TryGetStreamHandler(handlerKey, out requestHandler)) |
436 | { | 436 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs index d2278bc..deec444 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs | |||
@@ -66,12 +66,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
66 | 66 | ||
67 | public void Initialise(IConfigSource source) | 67 | public void Initialise(IConfigSource source) |
68 | { | 68 | { |
69 | IConfig startupConfig = source.Configs["Startup"]; | 69 | IConfig meshConfig = source.Configs["Mesh"]; |
70 | if (startupConfig == null) | 70 | if (meshConfig == null) |
71 | return; | 71 | return; |
72 | 72 | ||
73 | if (!startupConfig.GetBoolean("ColladaMesh",true)) | 73 | m_enabled = meshConfig.GetBoolean("ColladaMesh", true); |
74 | m_enabled = false; | ||
75 | } | 74 | } |
76 | 75 | ||
77 | public void AddRegion(Scene pScene) | 76 | public void AddRegion(Scene pScene) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs index fb07cc9..d651cb2 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs | |||
@@ -68,12 +68,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
68 | 68 | ||
69 | public void Initialise(IConfigSource source) | 69 | public void Initialise(IConfigSource source) |
70 | { | 70 | { |
71 | IConfig startupConfig = source.Configs["Startup"]; | 71 | IConfig meshConfig = source.Configs["Mesh"]; |
72 | if (startupConfig == null) | 72 | if (meshConfig == null) |
73 | return; | 73 | return; |
74 | 74 | ||
75 | if (!startupConfig.GetBoolean("ColladaMesh",true)) | 75 | m_enabled = meshConfig.GetBoolean("ColladaMesh", true); |
76 | m_enabled = false; | ||
77 | } | 76 | } |
78 | 77 | ||
79 | public void AddRegion(Scene pScene) | 78 | public void AddRegion(Scene pScene) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 2fff533..a19bbfd 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -77,7 +77,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
77 | /// </value> | 77 | /// </value> |
78 | private Stream m_loadStream; | 78 | private Stream m_loadStream; |
79 | 79 | ||
80 | protected bool m_controlFileLoaded; | 80 | /// <summary> |
81 | /// Has the control file been loaded for this archive? | ||
82 | /// </summary> | ||
83 | public bool ControlFileLoaded { get; private set; } | ||
84 | |||
85 | /// <summary> | ||
86 | /// Do we want to enforce the check. IAR versions before 0.2 and 1.1 do not guarantee this order, so we can't | ||
87 | /// enforce. | ||
88 | /// </summary> | ||
89 | public bool EnforceControlFileCheck { get; private set; } | ||
90 | |||
81 | protected bool m_assetsLoaded; | 91 | protected bool m_assetsLoaded; |
82 | protected bool m_inventoryNodesLoaded; | 92 | protected bool m_inventoryNodesLoaded; |
83 | 93 | ||
@@ -126,6 +136,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
126 | m_userInfo = userInfo; | 136 | m_userInfo = userInfo; |
127 | m_invPath = invPath; | 137 | m_invPath = invPath; |
128 | m_loadStream = loadStream; | 138 | m_loadStream = loadStream; |
139 | |||
140 | // FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things | ||
141 | // (I thought they weren't). We will need to bump the version number and perform this check on all | ||
142 | // subsequent IAR versions only | ||
143 | ControlFileLoaded = true; | ||
129 | } | 144 | } |
130 | 145 | ||
131 | /// <summary> | 146 | /// <summary> |
@@ -517,7 +532,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
517 | /// </summary> | 532 | /// </summary> |
518 | /// <param name="path"></param> | 533 | /// <param name="path"></param> |
519 | /// <param name="data"></param> | 534 | /// <param name="data"></param> |
520 | protected void LoadControlFile(string path, byte[] data) | 535 | public void LoadControlFile(string path, byte[] data) |
521 | { | 536 | { |
522 | XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data)); | 537 | XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data)); |
523 | XElement archiveElement = doc.Element("archive"); | 538 | XElement archiveElement = doc.Element("archive"); |
@@ -533,7 +548,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
533 | majorVersion, MAX_MAJOR_VERSION)); | 548 | majorVersion, MAX_MAJOR_VERSION)); |
534 | } | 549 | } |
535 | 550 | ||
536 | m_controlFileLoaded = true; | 551 | ControlFileLoaded = true; |
537 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); | 552 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); |
538 | } | 553 | } |
539 | 554 | ||
@@ -545,7 +560,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
545 | /// <param name="data"></param> | 560 | /// <param name="data"></param> |
546 | protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data) | 561 | protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data) |
547 | { | 562 | { |
548 | if (!m_controlFileLoaded) | 563 | if (!ControlFileLoaded) |
549 | throw new Exception( | 564 | throw new Exception( |
550 | string.Format( | 565 | string.Format( |
551 | "The IAR you are trying to load does not list {0} before {1}. Aborting load", | 566 | "The IAR you are trying to load does not list {0} before {1}. Aborting load", |
@@ -592,7 +607,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
592 | /// <param name="data"></param> | 607 | /// <param name="data"></param> |
593 | protected void LoadAssetFile(string path, byte[] data) | 608 | protected void LoadAssetFile(string path, byte[] data) |
594 | { | 609 | { |
595 | if (!m_controlFileLoaded) | 610 | if (!ControlFileLoaded) |
596 | throw new Exception( | 611 | throw new Exception( |
597 | string.Format( | 612 | string.Format( |
598 | "The IAR you are trying to load does not list {0} before {1}. Aborting load", | 613 | "The IAR you are trying to load does not list {0} before {1}. Aborting load", |
@@ -617,4 +632,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
617 | m_assetsLoaded = true; | 632 | m_assetsLoaded = true; |
618 | } | 633 | } |
619 | } | 634 | } |
620 | } \ No newline at end of file | 635 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 5e5f6c0..dd16bfe 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -388,12 +388,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
388 | if (options.ContainsKey("profile")) | 388 | if (options.ContainsKey("profile")) |
389 | { | 389 | { |
390 | majorVersion = 1; | 390 | majorVersion = 1; |
391 | minorVersion = 0; | 391 | minorVersion = 1; |
392 | } | 392 | } |
393 | else | 393 | else |
394 | { | 394 | { |
395 | majorVersion = 0; | 395 | majorVersion = 0; |
396 | minorVersion = 1; | 396 | minorVersion = 2; |
397 | } | 397 | } |
398 | 398 | ||
399 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); | 399 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index d03f6da..52232a0 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -94,7 +94,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
94 | 94 | ||
95 | Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140"))); | 95 | Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140"))); |
96 | Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75))); | 96 | Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75))); |
97 | } | 97 | } |
98 | |||
99 | /// <summary> | ||
100 | /// Test that the IAR has the required files in the right order. | ||
101 | /// </summary> | ||
102 | /// <remarks> | ||
103 | /// At the moment, the only thing that matters is that the control file is the very first one. | ||
104 | /// </remarks> | ||
105 | [Test] | ||
106 | public void TestOrder() | ||
107 | { | ||
108 | TestHelper.InMethod(); | ||
109 | // log4net.Config.XmlConfigurator.Configure(); | ||
110 | |||
111 | MemoryStream archiveReadStream = new MemoryStream(m_iarStreamBytes); | ||
112 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); | ||
113 | string filePath; | ||
114 | TarArchiveReader.TarEntryType tarEntryType; | ||
115 | |||
116 | byte[] data = tar.ReadEntry(out filePath, out tarEntryType); | ||
117 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | ||
118 | |||
119 | InventoryArchiveReadRequest iarr | ||
120 | = new InventoryArchiveReadRequest(null, null, null, (Stream)null, false); | ||
121 | iarr.LoadControlFile(filePath, data); | ||
122 | |||
123 | Assert.That(iarr.ControlFileLoaded, Is.True); | ||
124 | } | ||
98 | 125 | ||
99 | /// <summary> | 126 | /// <summary> |
100 | /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive | 127 | /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 6d40e12..a165bbd 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -213,19 +213,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
213 | 213 | ||
214 | return UUID.Zero; | 214 | return UUID.Zero; |
215 | } | 215 | } |
216 | 216 | ||
217 | /// <summary> | 217 | public virtual UUID CopyToInventory(DeRezAction action, UUID folderID, |
218 | /// Delete a scene object from a scene and place in the given avatar's inventory. | ||
219 | /// Returns the UUID of the newly created asset. | ||
220 | /// </summary> | ||
221 | /// <param name="action"></param> | ||
222 | /// <param name="folderID"></param> | ||
223 | /// <param name="objectGroup"></param> | ||
224 | /// <param name="remoteClient"> </param> | ||
225 | public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, | ||
226 | List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) | 218 | List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) |
227 | { | 219 | { |
228 | Dictionary<UUID, List<SceneObjectGroup>> deletes = new Dictionary<UUID, List<SceneObjectGroup>>(); | 220 | Dictionary<UUID, List<SceneObjectGroup>> bundlesToCopy = new Dictionary<UUID, List<SceneObjectGroup>>(); |
229 | 221 | ||
230 | if (CoalesceMultipleObjectsToInventory) | 222 | if (CoalesceMultipleObjectsToInventory) |
231 | { | 223 | { |
@@ -234,10 +226,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
234 | // reasons. | 226 | // reasons. |
235 | foreach (SceneObjectGroup g in objectGroups) | 227 | foreach (SceneObjectGroup g in objectGroups) |
236 | { | 228 | { |
237 | if (!deletes.ContainsKey(g.OwnerID)) | 229 | if (!bundlesToCopy.ContainsKey(g.OwnerID)) |
238 | deletes[g.OwnerID] = new List<SceneObjectGroup>(); | 230 | bundlesToCopy[g.OwnerID] = new List<SceneObjectGroup>(); |
239 | 231 | ||
240 | deletes[g.OwnerID].Add(g); | 232 | bundlesToCopy[g.OwnerID].Add(g); |
241 | } | 233 | } |
242 | } | 234 | } |
243 | else | 235 | else |
@@ -247,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
247 | { | 239 | { |
248 | List<SceneObjectGroup> bundle = new List<SceneObjectGroup>(); | 240 | List<SceneObjectGroup> bundle = new List<SceneObjectGroup>(); |
249 | bundle.Add(g); | 241 | bundle.Add(g); |
250 | deletes[g.UUID] = bundle; | 242 | bundlesToCopy[g.UUID] = bundle; |
251 | } | 243 | } |
252 | } | 244 | } |
253 | 245 | ||
@@ -257,328 +249,348 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
257 | 249 | ||
258 | // Each iteration is really a separate asset being created, | 250 | // Each iteration is really a separate asset being created, |
259 | // with distinct destinations as well. | 251 | // with distinct destinations as well. |
260 | foreach (List<SceneObjectGroup> objlist in deletes.Values) | 252 | foreach (List<SceneObjectGroup> bundle in bundlesToCopy.Values) |
253 | assetID = CopyBundleToInventory(action, folderID, bundle, remoteClient); | ||
254 | |||
255 | return assetID; | ||
256 | } | ||
257 | |||
258 | /// <summary> | ||
259 | /// Copy a bundle of objects to inventory. If there is only one object, then this will create an object | ||
260 | /// item. If there are multiple objects then these will be saved as a single coalesced item. | ||
261 | /// </summary> | ||
262 | /// <param name="action"></param> | ||
263 | /// <param name="folderID"></param> | ||
264 | /// <param name="objlist"></param> | ||
265 | /// <param name="remoteClient"></param> | ||
266 | /// <returns></returns> | ||
267 | protected UUID CopyBundleToInventory( | ||
268 | DeRezAction action, UUID folderID, List<SceneObjectGroup> objlist, IClientAPI remoteClient) | ||
269 | { | ||
270 | UUID assetID = UUID.Zero; | ||
271 | |||
272 | CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); | ||
273 | Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); | ||
274 | |||
275 | Dictionary<UUID, string> xmlStrings = | ||
276 | new Dictionary<UUID, string>(); | ||
277 | |||
278 | foreach (SceneObjectGroup objectGroup in objlist) | ||
261 | { | 279 | { |
262 | Dictionary<UUID, string> xmlStrings = | 280 | Vector3 inventoryStoredPosition = new Vector3 |
263 | new Dictionary<UUID, string>(); | 281 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) |
282 | ? 250 | ||
283 | : objectGroup.AbsolutePosition.X) | ||
284 | , | ||
285 | (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) | ||
286 | ? 250 | ||
287 | : objectGroup.AbsolutePosition.Y, | ||
288 | objectGroup.AbsolutePosition.Z); | ||
289 | |||
290 | Vector3 originalPosition = objectGroup.AbsolutePosition; | ||
291 | |||
292 | // Restore attachment data after trip through the sim | ||
293 | if (objectGroup.RootPart.AttachPoint > 0) | ||
294 | inventoryStoredPosition = objectGroup.RootPart.AttachOffset; | ||
295 | objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint; | ||
296 | |||
297 | objectGroup.AbsolutePosition = inventoryStoredPosition; | ||
298 | |||
299 | // Make sure all bits but the ones we want are clear | ||
300 | // on take. | ||
301 | // This will be applied to the current perms, so | ||
302 | // it will do what we want. | ||
303 | objectGroup.RootPart.NextOwnerMask &= | ||
304 | ((uint)PermissionMask.Copy | | ||
305 | (uint)PermissionMask.Transfer | | ||
306 | (uint)PermissionMask.Modify); | ||
307 | objectGroup.RootPart.NextOwnerMask |= | ||
308 | (uint)PermissionMask.Move; | ||
309 | |||
310 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | ||
311 | |||
312 | objectGroup.AbsolutePosition = originalPosition; | ||
313 | |||
314 | xmlStrings[objectGroup.UUID] = sceneObjectXml; | ||
315 | } | ||
264 | 316 | ||
265 | foreach (SceneObjectGroup objectGroup in objlist) | 317 | string itemXml; |
266 | { | ||
267 | Vector3 inventoryStoredPosition = new Vector3 | ||
268 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
269 | ? 250 | ||
270 | : objectGroup.AbsolutePosition.X) | ||
271 | , | ||
272 | (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) | ||
273 | ? 250 | ||
274 | : objectGroup.AbsolutePosition.Y, | ||
275 | objectGroup.AbsolutePosition.Z); | ||
276 | |||
277 | Vector3 originalPosition = objectGroup.AbsolutePosition; | ||
278 | |||
279 | // Restore attachment data after trip through the sim | ||
280 | if (objectGroup.RootPart.AttachPoint > 0) | ||
281 | inventoryStoredPosition = objectGroup.RootPart.AttachOffset; | ||
282 | objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint; | ||
283 | |||
284 | objectGroup.AbsolutePosition = inventoryStoredPosition; | ||
285 | |||
286 | // Make sure all bits but the ones we want are clear | ||
287 | // on take. | ||
288 | // This will be applied to the current perms, so | ||
289 | // it will do what we want. | ||
290 | objectGroup.RootPart.NextOwnerMask &= | ||
291 | ((uint)PermissionMask.Copy | | ||
292 | (uint)PermissionMask.Transfer | | ||
293 | (uint)PermissionMask.Modify); | ||
294 | objectGroup.RootPart.NextOwnerMask |= | ||
295 | (uint)PermissionMask.Move; | ||
296 | 318 | ||
297 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); | 319 | if (objlist.Count > 1) |
320 | { | ||
321 | float minX, minY, minZ; | ||
322 | float maxX, maxY, maxZ; | ||
323 | |||
324 | Vector3[] offsets = Scene.GetCombinedBoundingBox(objlist, | ||
325 | out minX, out maxX, out minY, out maxY, | ||
326 | out minZ, out maxZ); | ||
298 | 327 | ||
299 | objectGroup.AbsolutePosition = originalPosition; | 328 | // CreateWrapper |
329 | XmlDocument itemDoc = new XmlDocument(); | ||
330 | XmlElement root = itemDoc.CreateElement("", "CoalescedObject", ""); | ||
331 | itemDoc.AppendChild(root); | ||
300 | 332 | ||
301 | xmlStrings[objectGroup.UUID] = sceneObjectXml; | 333 | // Embed the offsets into the group XML |
334 | for ( int i = 0 ; i < objlist.Count ; i++ ) | ||
335 | { | ||
336 | XmlDocument doc = new XmlDocument(); | ||
337 | SceneObjectGroup g = objlist[i]; | ||
338 | doc.LoadXml(xmlStrings[g.UUID]); | ||
339 | XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup"); | ||
340 | e.SetAttribute("offsetx", offsets[i].X.ToString()); | ||
341 | e.SetAttribute("offsety", offsets[i].Y.ToString()); | ||
342 | e.SetAttribute("offsetz", offsets[i].Z.ToString()); | ||
343 | |||
344 | XmlNode objectNode = itemDoc.ImportNode(e, true); | ||
345 | root.AppendChild(objectNode); | ||
302 | } | 346 | } |
303 | 347 | ||
304 | string itemXml; | 348 | float sizeX = maxX - minX; |
349 | float sizeY = maxY - minY; | ||
350 | float sizeZ = maxZ - minZ; | ||
305 | 351 | ||
306 | if (objlist.Count > 1) | 352 | root.SetAttribute("x", sizeX.ToString()); |
307 | { | 353 | root.SetAttribute("y", sizeY.ToString()); |
308 | float minX, minY, minZ; | 354 | root.SetAttribute("z", sizeZ.ToString()); |
309 | float maxX, maxY, maxZ; | ||
310 | 355 | ||
311 | Vector3[] offsets = Scene.GetCombinedBoundingBox(objlist, | 356 | itemXml = itemDoc.InnerXml; |
312 | out minX, out maxX, out minY, out maxY, | 357 | } |
313 | out minZ, out maxZ); | 358 | else |
359 | { | ||
360 | itemXml = xmlStrings[objlist[0].UUID]; | ||
361 | } | ||
314 | 362 | ||
315 | // CreateWrapper | 363 | // Get the user info of the item destination |
316 | XmlDocument itemDoc = new XmlDocument(); | 364 | // |
317 | XmlElement root = itemDoc.CreateElement("", "CoalescedObject", ""); | 365 | UUID userID = UUID.Zero; |
318 | itemDoc.AppendChild(root); | ||
319 | 366 | ||
320 | // Embed the offsets into the group XML | 367 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || |
321 | for ( int i = 0 ; i < objlist.Count ; i++ ) | 368 | action == DeRezAction.SaveToExistingUserInventoryItem) |
322 | { | 369 | { |
323 | XmlDocument doc = new XmlDocument(); | 370 | // Take or take copy require a taker |
324 | SceneObjectGroup g = objlist[i]; | 371 | // Saving changes requires a local user |
325 | doc.LoadXml(xmlStrings[g.UUID]); | 372 | // |
326 | XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup"); | 373 | if (remoteClient == null) |
327 | e.SetAttribute("offsetx", offsets[i].X.ToString()); | 374 | return UUID.Zero; |
328 | e.SetAttribute("offsety", offsets[i].Y.ToString()); | ||
329 | e.SetAttribute("offsetz", offsets[i].Z.ToString()); | ||
330 | |||
331 | XmlNode objectNode = itemDoc.ImportNode(e, true); | ||
332 | root.AppendChild(objectNode); | ||
333 | } | ||
334 | 375 | ||
335 | float sizeX = maxX - minX; | 376 | userID = remoteClient.AgentId; |
336 | float sizeY = maxY - minY; | 377 | } |
337 | float sizeZ = maxZ - minZ; | 378 | else |
379 | { | ||
380 | // All returns / deletes go to the object owner | ||
381 | // | ||
338 | 382 | ||
339 | root.SetAttribute("x", sizeX.ToString()); | 383 | userID = objlist[0].RootPart.OwnerID; |
340 | root.SetAttribute("y", sizeY.ToString()); | 384 | } |
341 | root.SetAttribute("z", sizeZ.ToString()); | ||
342 | 385 | ||
343 | itemXml = itemDoc.InnerXml; | 386 | if (userID == UUID.Zero) // Can't proceed |
344 | } | 387 | { |
345 | else | 388 | return UUID.Zero; |
346 | { | 389 | } |
347 | itemXml = xmlStrings[objlist[0].UUID]; | ||
348 | } | ||
349 | 390 | ||
350 | // Get the user info of the item destination | 391 | // If we're returning someone's item, it goes back to the |
351 | // | 392 | // owner's Lost And Found folder. |
352 | UUID userID = UUID.Zero; | 393 | // Delete is treated like return in this case |
394 | // Deleting your own items makes them go to trash | ||
395 | // | ||
353 | 396 | ||
354 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || | 397 | InventoryFolderBase folder = null; |
355 | action == DeRezAction.SaveToExistingUserInventoryItem) | 398 | InventoryItemBase item = null; |
356 | { | ||
357 | // Take or take copy require a taker | ||
358 | // Saving changes requires a local user | ||
359 | // | ||
360 | if (remoteClient == null) | ||
361 | return UUID.Zero; | ||
362 | 399 | ||
363 | userID = remoteClient.AgentId; | 400 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
364 | } | 401 | { |
365 | else | 402 | item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID); |
366 | { | 403 | item = m_Scene.InventoryService.GetItem(item); |
367 | // All returns / deletes go to the object owner | ||
368 | // | ||
369 | 404 | ||
370 | userID = objlist[0].RootPart.OwnerID; | 405 | //item = userInfo.RootFolder.FindItem( |
371 | } | 406 | // objectGroup.RootPart.FromUserInventoryItemID); |
372 | 407 | ||
373 | if (userID == UUID.Zero) // Can't proceed | 408 | if (null == item) |
374 | { | 409 | { |
410 | m_log.DebugFormat( | ||
411 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | ||
412 | objlist[0].Name, objlist[0].UUID); | ||
375 | return UUID.Zero; | 413 | return UUID.Zero; |
376 | } | 414 | } |
377 | 415 | } | |
378 | // If we're returning someone's item, it goes back to the | 416 | else |
379 | // owner's Lost And Found folder. | 417 | { |
380 | // Delete is treated like return in this case | 418 | // Folder magic |
381 | // Deleting your own items makes them go to trash | ||
382 | // | 419 | // |
383 | 420 | if (action == DeRezAction.Delete) | |
384 | InventoryFolderBase folder = null; | ||
385 | InventoryItemBase item = null; | ||
386 | |||
387 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
388 | { | 421 | { |
389 | item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID); | 422 | // Deleting someone else's item |
390 | item = m_Scene.InventoryService.GetItem(item); | 423 | // |
391 | 424 | if (remoteClient == null || | |
392 | //item = userInfo.RootFolder.FindItem( | 425 | objlist[0].OwnerID != remoteClient.AgentId) |
393 | // objectGroup.RootPart.FromUserInventoryItemID); | 426 | { |
394 | 427 | ||
395 | if (null == item) | 428 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
429 | } | ||
430 | else | ||
396 | { | 431 | { |
397 | m_log.DebugFormat( | 432 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); |
398 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | ||
399 | objlist[0].Name, objlist[0].UUID); | ||
400 | return UUID.Zero; | ||
401 | } | 433 | } |
402 | } | 434 | } |
403 | else | 435 | else if (action == DeRezAction.Return) |
404 | { | 436 | { |
405 | // Folder magic | 437 | |
438 | // Dump to lost + found unconditionally | ||
406 | // | 439 | // |
440 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
441 | } | ||
442 | |||
443 | if (folderID == UUID.Zero && folder == null) | ||
444 | { | ||
407 | if (action == DeRezAction.Delete) | 445 | if (action == DeRezAction.Delete) |
408 | { | 446 | { |
409 | // Deleting someone else's item | 447 | // Deletes go to trash by default |
410 | // | 448 | // |
449 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
450 | } | ||
451 | else | ||
452 | { | ||
411 | if (remoteClient == null || | 453 | if (remoteClient == null || |
412 | objlist[0].OwnerID != remoteClient.AgentId) | 454 | objlist[0].OwnerID != remoteClient.AgentId) |
413 | { | 455 | { |
414 | 456 | // Taking copy of another person's item. Take to | |
415 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 457 | // Objects folder. |
458 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | ||
416 | } | 459 | } |
417 | else | 460 | else |
418 | { | 461 | { |
419 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | 462 | // Catch all. Use lost & found |
420 | } | ||
421 | } | ||
422 | else if (action == DeRezAction.Return) | ||
423 | { | ||
424 | |||
425 | // Dump to lost + found unconditionally | ||
426 | // | ||
427 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | ||
428 | } | ||
429 | |||
430 | if (folderID == UUID.Zero && folder == null) | ||
431 | { | ||
432 | if (action == DeRezAction.Delete) | ||
433 | { | ||
434 | // Deletes go to trash by default | ||
435 | // | 463 | // |
436 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); | ||
437 | } | ||
438 | else | ||
439 | { | ||
440 | if (remoteClient == null || | ||
441 | objlist[0].OwnerID != remoteClient.AgentId) | ||
442 | { | ||
443 | // Taking copy of another person's item. Take to | ||
444 | // Objects folder. | ||
445 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); | ||
446 | } | ||
447 | else | ||
448 | { | ||
449 | // Catch all. Use lost & found | ||
450 | // | ||
451 | 464 | ||
452 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); | 465 | folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); |
453 | } | ||
454 | } | 466 | } |
455 | } | 467 | } |
468 | } | ||
456 | 469 | ||
457 | // Override and put into where it came from, if it came | 470 | // Override and put into where it came from, if it came |
458 | // from anywhere in inventory | 471 | // from anywhere in inventory |
459 | // | 472 | // |
460 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) | 473 | if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) |
474 | { | ||
475 | if (objlist[0].RootPart.FromFolderID != UUID.Zero && objlist[0].OwnerID == remoteClient.AgentId) | ||
461 | { | 476 | { |
462 | if (objlist[0].RootPart.FromFolderID != UUID.Zero && objlist[0].OwnerID == remoteClient.AgentId) | 477 | InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID); |
463 | { | 478 | folder = m_Scene.InventoryService.GetFolder(f); |
464 | InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID); | ||
465 | folder = m_Scene.InventoryService.GetFolder(f); | ||
466 | } | ||
467 | } | 479 | } |
480 | } | ||
468 | 481 | ||
469 | if (folder == null) // None of the above | 482 | if (folder == null) // None of the above |
470 | { | 483 | { |
471 | folder = new InventoryFolderBase(folderID); | 484 | folder = new InventoryFolderBase(folderID); |
472 | |||
473 | if (folder == null) // Nowhere to put it | ||
474 | { | ||
475 | return UUID.Zero; | ||
476 | } | ||
477 | } | ||
478 | 485 | ||
479 | item = new InventoryItemBase(); | 486 | if (folder == null) // Nowhere to put it |
480 | // Can't know creator is the same, so null it in inventory | ||
481 | if (objlist.Count > 1) | ||
482 | { | 487 | { |
483 | item.CreatorId = UUID.Zero.ToString(); | 488 | return UUID.Zero; |
484 | item.CreatorData = String.Empty; | ||
485 | } | ||
486 | else | ||
487 | { | ||
488 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); | ||
489 | item.CreatorData = objlist[0].RootPart.CreatorData; | ||
490 | } | ||
491 | item.ID = UUID.Random(); | ||
492 | item.InvType = (int)InventoryType.Object; | ||
493 | item.Folder = folder.ID; | ||
494 | item.Owner = userID; | ||
495 | if (objlist.Count > 1) | ||
496 | { | ||
497 | item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; | ||
498 | } | ||
499 | else | ||
500 | { | ||
501 | item.SaleType = objlist[0].RootPart.ObjectSaleType; | ||
502 | item.SalePrice = objlist[0].RootPart.SalePrice; | ||
503 | } | 489 | } |
504 | } | 490 | } |
505 | 491 | ||
506 | AssetBase asset = CreateAsset( | 492 | item = new InventoryItemBase(); |
507 | objlist[0].GetPartName(objlist[0].RootPart.LocalId), | 493 | // Can't know creator is the same, so null it in inventory |
508 | objlist[0].GetPartDescription(objlist[0].RootPart.LocalId), | 494 | if (objlist.Count > 1) |
509 | (sbyte)AssetType.Object, | ||
510 | Utils.StringToBytes(itemXml), | ||
511 | objlist[0].OwnerID.ToString()); | ||
512 | m_Scene.AssetService.Store(asset); | ||
513 | assetID = asset.FullID; | ||
514 | |||
515 | if (DeRezAction.SaveToExistingUserInventoryItem == action) | ||
516 | { | 495 | { |
517 | item.AssetID = asset.FullID; | 496 | item.CreatorId = UUID.Zero.ToString(); |
518 | m_Scene.InventoryService.UpdateItem(item); | 497 | item.CreatorData = String.Empty; |
519 | } | 498 | } |
520 | else | 499 | else |
521 | { | 500 | { |
522 | item.AssetID = asset.FullID; | 501 | item.CreatorId = objlist[0].RootPart.CreatorID.ToString(); |
502 | item.CreatorData = objlist[0].RootPart.CreatorData; | ||
503 | } | ||
504 | item.ID = UUID.Random(); | ||
505 | item.InvType = (int)InventoryType.Object; | ||
506 | item.Folder = folder.ID; | ||
507 | item.Owner = userID; | ||
508 | if (objlist.Count > 1) | ||
509 | { | ||
510 | item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; | ||
511 | } | ||
512 | else | ||
513 | { | ||
514 | item.SaleType = objlist[0].RootPart.ObjectSaleType; | ||
515 | item.SalePrice = objlist[0].RootPart.SalePrice; | ||
516 | } | ||
517 | } | ||
523 | 518 | ||
524 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; | 519 | AssetBase asset = CreateAsset( |
525 | foreach (SceneObjectGroup grp in objlist) | 520 | objlist[0].GetPartName(objlist[0].RootPart.LocalId), |
526 | effectivePerms &= grp.GetEffectivePermissions(); | 521 | objlist[0].GetPartDescription(objlist[0].RootPart.LocalId), |
527 | effectivePerms |= (uint)PermissionMask.Move; | 522 | (sbyte)AssetType.Object, |
523 | Utils.StringToBytes(itemXml), | ||
524 | objlist[0].OwnerID.ToString()); | ||
525 | m_Scene.AssetService.Store(asset); | ||
526 | assetID = asset.FullID; | ||
528 | 527 | ||
529 | if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) | 528 | if (DeRezAction.SaveToExistingUserInventoryItem == action) |
530 | { | 529 | { |
531 | uint perms = effectivePerms; | 530 | item.AssetID = asset.FullID; |
532 | uint nextPerms = (perms & 7) << 13; | 531 | m_Scene.InventoryService.UpdateItem(item); |
533 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | 532 | } |
534 | perms &= ~(uint)PermissionMask.Copy; | 533 | else |
535 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | 534 | { |
536 | perms &= ~(uint)PermissionMask.Transfer; | 535 | item.AssetID = asset.FullID; |
537 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
538 | perms &= ~(uint)PermissionMask.Modify; | ||
539 | |||
540 | item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask; | ||
541 | item.CurrentPermissions = item.BasePermissions; | ||
542 | item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask; | ||
543 | item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask; | ||
544 | item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask; | ||
545 | |||
546 | item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; | ||
547 | } | ||
548 | else | ||
549 | { | ||
550 | item.BasePermissions = effectivePerms; | ||
551 | item.CurrentPermissions = effectivePerms; | ||
552 | item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms; | ||
553 | item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms; | ||
554 | item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms; | ||
555 | |||
556 | item.CurrentPermissions &= | ||
557 | ((uint)PermissionMask.Copy | | ||
558 | (uint)PermissionMask.Transfer | | ||
559 | (uint)PermissionMask.Modify | | ||
560 | (uint)PermissionMask.Move | | ||
561 | 7); // Preserve folded permissions | ||
562 | } | ||
563 | 536 | ||
564 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 537 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; |
565 | item.Description = asset.Description; | 538 | foreach (SceneObjectGroup grp in objlist) |
566 | item.Name = asset.Name; | 539 | effectivePerms &= grp.GetEffectivePermissions(); |
567 | item.AssetType = asset.Type; | 540 | effectivePerms |= (uint)PermissionMask.Move; |
568 | 541 | ||
569 | m_Scene.AddInventoryItem(item); | 542 | if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) |
543 | { | ||
544 | uint perms = effectivePerms; | ||
545 | uint nextPerms = (perms & 7) << 13; | ||
546 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | ||
547 | perms &= ~(uint)PermissionMask.Copy; | ||
548 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
549 | perms &= ~(uint)PermissionMask.Transfer; | ||
550 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
551 | perms &= ~(uint)PermissionMask.Modify; | ||
552 | |||
553 | item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask; | ||
554 | item.CurrentPermissions = item.BasePermissions; | ||
555 | item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask; | ||
556 | item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask; | ||
557 | item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask; | ||
558 | |||
559 | item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm; | ||
560 | } | ||
561 | else | ||
562 | { | ||
563 | item.BasePermissions = effectivePerms; | ||
564 | item.CurrentPermissions = effectivePerms; | ||
565 | item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms; | ||
566 | item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms; | ||
567 | item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms; | ||
570 | 568 | ||
571 | if (remoteClient != null && item.Owner == remoteClient.AgentId) | 569 | item.CurrentPermissions &= |
572 | { | 570 | ((uint)PermissionMask.Copy | |
573 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | 571 | (uint)PermissionMask.Transfer | |
574 | } | 572 | (uint)PermissionMask.Modify | |
575 | else | 573 | (uint)PermissionMask.Move | |
574 | 7); // Preserve folded permissions | ||
575 | } | ||
576 | |||
577 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
578 | item.Description = asset.Description; | ||
579 | item.Name = asset.Name; | ||
580 | item.AssetType = asset.Type; | ||
581 | |||
582 | m_Scene.AddInventoryItem(item); | ||
583 | |||
584 | if (remoteClient != null && item.Owner == remoteClient.AgentId) | ||
585 | { | ||
586 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
587 | } | ||
588 | else | ||
589 | { | ||
590 | ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); | ||
591 | if (notifyUser != null) | ||
576 | { | 592 | { |
577 | ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner); | 593 | notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); |
578 | if (notifyUser != null) | ||
579 | { | ||
580 | notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); | ||
581 | } | ||
582 | } | 594 | } |
583 | } | 595 | } |
584 | } | 596 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index b1dec4c..930a117 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -57,6 +57,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
57 | /// bumps here should be compatible. | 57 | /// bumps here should be compatible. |
58 | /// </summary> | 58 | /// </summary> |
59 | public static int MAX_MAJOR_VERSION = 1; | 59 | public static int MAX_MAJOR_VERSION = 1; |
60 | |||
61 | /// <summary> | ||
62 | /// Has the control file been loaded for this archive? | ||
63 | /// </summary> | ||
64 | public bool ControlFileLoaded { get; private set; } | ||
60 | 65 | ||
61 | protected Scene m_scene; | 66 | protected Scene m_scene; |
62 | protected Stream m_loadStream; | 67 | protected Stream m_loadStream; |
@@ -545,7 +550,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
545 | /// </summary> | 550 | /// </summary> |
546 | /// <param name="path"></param> | 551 | /// <param name="path"></param> |
547 | /// <param name="data"></param> | 552 | /// <param name="data"></param> |
548 | protected void LoadControlFile(string path, byte[] data) | 553 | public void LoadControlFile(string path, byte[] data) |
549 | { | 554 | { |
550 | XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable()); | 555 | XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable()); |
551 | XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); | 556 | XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); |
@@ -591,6 +596,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
591 | } | 596 | } |
592 | 597 | ||
593 | currentRegionSettings.Save(); | 598 | currentRegionSettings.Save(); |
599 | |||
600 | ControlFileLoaded = true; | ||
594 | } | 601 | } |
595 | } | 602 | } |
596 | } \ No newline at end of file | 603 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index f2d487e..597b780 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
206 | /// <returns></returns> | 206 | /// <returns></returns> |
207 | public static string CreateControlFile(Dictionary<string, object> options) | 207 | public static string CreateControlFile(Dictionary<string, object> options) |
208 | { | 208 | { |
209 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 5; | 209 | int majorVersion = MAX_MAJOR_VERSION, minorVersion = 6; |
210 | // | 210 | // |
211 | // if (options.ContainsKey("version")) | 211 | // if (options.ContainsKey("version")) |
212 | // { | 212 | // { |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index e2760a2..2307c8e 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -171,7 +171,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
171 | MemoryStream archiveReadStream = new MemoryStream(archive); | 171 | MemoryStream archiveReadStream = new MemoryStream(archive); |
172 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); | 172 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); |
173 | 173 | ||
174 | bool gotControlFile = false; | ||
175 | bool gotNcAssetFile = false; | 174 | bool gotNcAssetFile = false; |
176 | 175 | ||
177 | string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt"); | 176 | string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt"); |
@@ -182,15 +181,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
182 | expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2)); | 181 | expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2)); |
183 | 182 | ||
184 | string filePath; | 183 | string filePath; |
185 | TarArchiveReader.TarEntryType tarEntryType; | 184 | TarArchiveReader.TarEntryType tarEntryType; |
186 | 185 | ||
186 | byte[] data = tar.ReadEntry(out filePath, out tarEntryType); | ||
187 | Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH)); | ||
188 | |||
189 | ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty); | ||
190 | arr.LoadControlFile(filePath, data); | ||
191 | |||
192 | Assert.That(arr.ControlFileLoaded, Is.True); | ||
193 | |||
187 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | 194 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) |
188 | { | 195 | { |
189 | if (ArchiveConstants.CONTROL_FILE_PATH == filePath) | 196 | if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) |
190 | { | ||
191 | gotControlFile = true; | ||
192 | } | ||
193 | else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) | ||
194 | { | 197 | { |
195 | string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); | 198 | string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); |
196 | 199 | ||
@@ -203,7 +206,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
203 | } | 206 | } |
204 | } | 207 | } |
205 | 208 | ||
206 | Assert.That(gotControlFile, Is.True, "No control file in archive"); | ||
207 | Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive"); | 209 | Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive"); |
208 | Assert.That(foundPaths, Is.EquivalentTo(expectedPaths)); | 210 | Assert.That(foundPaths, Is.EquivalentTo(expectedPaths)); |
209 | 211 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs index 05fc2ad..305975e 100644 --- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs | |||
@@ -38,7 +38,23 @@ namespace OpenSim.Region.Framework.Interfaces | |||
38 | public interface IInventoryAccessModule | 38 | public interface IInventoryAccessModule |
39 | { | 39 | { |
40 | UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data); | 40 | UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data); |
41 | UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient); | 41 | |
42 | /// <summary> | ||
43 | /// Copy objects to a user's inventory. | ||
44 | /// </summary> | ||
45 | /// <remarks> | ||
46 | /// Is it left to the caller to delete them from the scene if required. | ||
47 | /// </remarks> | ||
48 | /// <param name="action"></param> | ||
49 | /// <param name="folderID"></param> | ||
50 | /// <param name="objectGroups"></param> | ||
51 | /// <param name="remoteClient"></param> | ||
52 | /// <returns> | ||
53 | /// Returns the UUID of the newly created item asset (not the item itself). | ||
54 | /// FIXME: This is not very useful. It would be far more useful to return a list of items instead. | ||
55 | /// </returns> | ||
56 | UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient); | ||
57 | |||
42 | SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, | 58 | SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, |
43 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | 59 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
44 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment); | 60 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment); |
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index a8d24fd..088839d 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -150,7 +150,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
150 | { | 150 | { |
151 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | 151 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); |
152 | if (invAccess != null) | 152 | if (invAccess != null) |
153 | invAccess.DeleteToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient); | 153 | invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient); |
154 | |||
154 | if (x.permissionToDelete) | 155 | if (x.permissionToDelete) |
155 | { | 156 | { |
156 | foreach (SceneObjectGroup g in x.objectGroups) | 157 | foreach (SceneObjectGroup g in x.objectGroups) |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs index 0e679a9..b59f6e1 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs | |||
@@ -118,7 +118,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
118 | 118 | ||
119 | if (serviceDll == String.Empty) | 119 | if (serviceDll == String.Empty) |
120 | { | 120 | { |
121 | m_log.Error("[FreeSwitchVoice]: No LocalServiceModule named in section FreeSwitchVoice"); | 121 | m_log.Error("[FreeSwitchVoice]: No LocalServiceModule named in section FreeSwitchVoice. Not starting."); |
122 | return; | 122 | return; |
123 | } | 123 | } |
124 | 124 | ||
@@ -143,8 +143,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
143 | if (String.IsNullOrEmpty(m_freeSwitchRealm) || | 143 | if (String.IsNullOrEmpty(m_freeSwitchRealm) || |
144 | String.IsNullOrEmpty(m_freeSwitchAPIPrefix)) | 144 | String.IsNullOrEmpty(m_freeSwitchAPIPrefix)) |
145 | { | 145 | { |
146 | m_log.Error("[FreeSwitchVoice] plugin mis-configured"); | 146 | m_log.Error("[FreeSwitchVoice]: Freeswitch service mis-configured. Not starting."); |
147 | m_log.Info("[FreeSwitchVoice] plugin disabled: incomplete configuration"); | ||
148 | return; | 147 | return; |
149 | } | 148 | } |
150 | 149 | ||
@@ -164,24 +163,24 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
164 | // String.Format("{0}/viv_get_prelogin.php", m_freeSwitchAPIPrefix), FreeSwitchSLVoiceGetPreloginHTTPHandler); | 163 | // String.Format("{0}/viv_get_prelogin.php", m_freeSwitchAPIPrefix), FreeSwitchSLVoiceGetPreloginHTTPHandler); |
165 | // MainServer.Instance.AddStreamHandler(h); | 164 | // MainServer.Instance.AddStreamHandler(h); |
166 | 165 | ||
167 | |||
168 | |||
169 | MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_signin.php", m_freeSwitchAPIPrefix), | 166 | MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_signin.php", m_freeSwitchAPIPrefix), |
170 | FreeSwitchSLVoiceSigninHTTPHandler); | 167 | FreeSwitchSLVoiceSigninHTTPHandler); |
171 | 168 | ||
172 | MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_buddy.php", m_freeSwitchAPIPrefix), | 169 | MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_buddy.php", m_freeSwitchAPIPrefix), |
173 | FreeSwitchSLVoiceBuddyHTTPHandler); | 170 | FreeSwitchSLVoiceBuddyHTTPHandler); |
171 | |||
172 | MainServer.Instance.AddHTTPHandler(String.Format("{0}/viv_watcher.php", m_freeSwitchAPIPrefix), | ||
173 | FreeSwitchSLVoiceWatcherHTTPHandler); | ||
174 | 174 | ||
175 | m_log.InfoFormat("[FreeSwitchVoice] using FreeSwitch server {0}", m_freeSwitchRealm); | 175 | m_log.InfoFormat("[FreeSwitchVoice]: using FreeSwitch server {0}", m_freeSwitchRealm); |
176 | 176 | ||
177 | m_Enabled = true; | 177 | m_Enabled = true; |
178 | 178 | ||
179 | m_log.Info("[FreeSwitchVoice] plugin enabled"); | 179 | m_log.Info("[FreeSwitchVoice]: plugin enabled"); |
180 | } | 180 | } |
181 | catch (Exception e) | 181 | catch (Exception e) |
182 | { | 182 | { |
183 | m_log.ErrorFormat("[FreeSwitchVoice] plugin initialization failed: {0}", e.Message); | 183 | m_log.ErrorFormat("[FreeSwitchVoice]: plugin initialization failed: {0} {1}", e.Message, e.StackTrace); |
184 | m_log.DebugFormat("[FreeSwitchVoice] plugin initialization failed: {0}", e.ToString()); | ||
185 | return; | 184 | return; |
186 | } | 185 | } |
187 | 186 | ||
@@ -240,7 +239,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
240 | { | 239 | { |
241 | if (m_Enabled) | 240 | if (m_Enabled) |
242 | { | 241 | { |
243 | m_log.Info("[FreeSwitchVoice] registering IVoiceModule with the scene"); | 242 | m_log.Info("[FreeSwitchVoice]: registering IVoiceModule with the scene"); |
244 | 243 | ||
245 | // register the voice interface for this module, so the script engine can call us | 244 | // register the voice interface for this module, so the script engine can call us |
246 | scene.RegisterModuleInterface<IVoiceModule>(this); | 245 | scene.RegisterModuleInterface<IVoiceModule>(this); |
@@ -302,7 +301,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
302 | // </summary> | 301 | // </summary> |
303 | public void OnRegisterCaps(Scene scene, UUID agentID, Caps caps) | 302 | public void OnRegisterCaps(Scene scene, UUID agentID, Caps caps) |
304 | { | 303 | { |
305 | m_log.DebugFormat("[FreeSwitchVoice] OnRegisterCaps: agentID {0} caps {1}", agentID, caps); | 304 | m_log.DebugFormat( |
305 | "[FreeSwitchVoice]: OnRegisterCaps() called with agentID {0} caps {1} in scene {2}", | ||
306 | agentID, caps, scene.RegionInfo.RegionName); | ||
306 | 307 | ||
307 | string capsBase = "/CAPS/" + caps.CapsObjectPath; | 308 | string capsBase = "/CAPS/" + caps.CapsObjectPath; |
308 | caps.RegisterHandler("ProvisionVoiceAccountRequest", | 309 | caps.RegisterHandler("ProvisionVoiceAccountRequest", |
@@ -344,6 +345,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
344 | public string ProvisionVoiceAccountRequest(Scene scene, string request, string path, string param, | 345 | public string ProvisionVoiceAccountRequest(Scene scene, string request, string path, string param, |
345 | UUID agentID, Caps caps) | 346 | UUID agentID, Caps caps) |
346 | { | 347 | { |
348 | m_log.DebugFormat( | ||
349 | "[FreeSwitchVoice][PROVISIONVOICE]: ProvisionVoiceAccountRequest() request: {0}, path: {1}, param: {2}", request, path, param); | ||
350 | |||
347 | ScenePresence avatar = scene.GetScenePresence(agentID); | 351 | ScenePresence avatar = scene.GetScenePresence(agentID); |
348 | if (avatar == null) | 352 | if (avatar == null) |
349 | { | 353 | { |
@@ -357,9 +361,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
357 | 361 | ||
358 | try | 362 | try |
359 | { | 363 | { |
360 | //m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}", | ||
361 | // request, path, param); | ||
362 | |||
363 | //XmlElement resp; | 364 | //XmlElement resp; |
364 | string agentname = "x" + Convert.ToBase64String(agentID.GetBytes()); | 365 | string agentname = "x" + Convert.ToBase64String(agentID.GetBytes()); |
365 | string password = "1234";//temp hack//new UUID(Guid.NewGuid()).ToString().Replace('-','Z').Substring(0,16); | 366 | string password = "1234";//temp hack//new UUID(Guid.NewGuid()).ToString().Replace('-','Z').Substring(0,16); |
@@ -416,6 +417,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
416 | public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param, | 417 | public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param, |
417 | UUID agentID, Caps caps) | 418 | UUID agentID, Caps caps) |
418 | { | 419 | { |
420 | // m_log.DebugFormat( | ||
421 | // "[FreeSwitchVoice][PARCELVOICE]: ParcelVoiceInfoRequest() on {0} for {1}", | ||
422 | // scene.RegionInfo.RegionName, agentID); | ||
423 | |||
419 | ScenePresence avatar = scene.GetScenePresence(agentID); | 424 | ScenePresence avatar = scene.GetScenePresence(agentID); |
420 | string avatarName = avatar.Name; | 425 | string avatarName = avatar.Name; |
421 | 426 | ||
@@ -502,6 +507,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
502 | 507 | ||
503 | m_log.DebugFormat("[FreeSwitchVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}", | 508 | m_log.DebugFormat("[FreeSwitchVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}", |
504 | avatarName, request, path, param); | 509 | avatarName, request, path, param); |
510 | |||
505 | return "<llsd>true</llsd>"; | 511 | return "<llsd>true</llsd>"; |
506 | } | 512 | } |
507 | 513 | ||
@@ -555,7 +561,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
555 | return response; | 561 | return response; |
556 | } | 562 | } |
557 | 563 | ||
558 | |||
559 | public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request) | 564 | public Hashtable FreeSwitchSLVoiceGetPreloginHTTPHandler(Hashtable request) |
560 | { | 565 | { |
561 | // m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler called"); | 566 | // m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceGetPreloginHTTPHandler called"); |
@@ -592,6 +597,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
592 | 597 | ||
593 | public Hashtable FreeSwitchSLVoiceBuddyHTTPHandler(Hashtable request) | 598 | public Hashtable FreeSwitchSLVoiceBuddyHTTPHandler(Hashtable request) |
594 | { | 599 | { |
600 | m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceBuddyHTTPHandler called"); | ||
601 | |||
595 | Hashtable response = new Hashtable(); | 602 | Hashtable response = new Hashtable(); |
596 | response["int_response_code"] = 200; | 603 | response["int_response_code"] = 200; |
597 | response["str_response_string"] = string.Empty; | 604 | response["str_response_string"] = string.Empty; |
@@ -650,18 +657,61 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
650 | <bdy_status>A</bdy_status> | 657 | <bdy_status>A</bdy_status> |
651 | <modified_ts>{3}</modified_ts> | 658 | <modified_ts>{3}</modified_ts> |
652 | <b2g_group_id></b2g_group_id> | 659 | <b2g_group_id></b2g_group_id> |
653 | </level3>", ids[i],i,m_freeSwitchRealm,dt)); | 660 | </level3>", ids[i], i ,m_freeSwitchRealm, dt)); |
654 | } | 661 | } |
655 | 662 | ||
656 | resp.Append("</buddies><groups></groups></body></level0></response>"); | 663 | resp.Append("</buddies><groups></groups></body></level0></response>"); |
657 | 664 | ||
658 | response["str_response_string"] = resp.ToString(); | 665 | response["str_response_string"] = resp.ToString(); |
659 | // Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline); | 666 | // Regex normalizeEndLines = new Regex(@"(\r\n|\n)", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline); |
660 | 667 | // | |
661 | //m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],"")); | 668 | // m_log.DebugFormat( |
669 | // "[FREESWITCH]: FreeSwitchSLVoiceBuddyHTTPHandler() response {0}", | ||
670 | // normalizeEndLines.Replace((string)response["str_response_string"],"")); | ||
671 | |||
662 | return response; | 672 | return response; |
663 | } | 673 | } |
664 | 674 | ||
675 | public Hashtable FreeSwitchSLVoiceWatcherHTTPHandler(Hashtable request) | ||
676 | { | ||
677 | m_log.Debug("[FreeSwitchVoice]: FreeSwitchSLVoiceWatcherHTTPHandler called"); | ||
678 | |||
679 | Hashtable response = new Hashtable(); | ||
680 | response["int_response_code"] = 200; | ||
681 | response["content-type"] = "text/xml"; | ||
682 | |||
683 | Hashtable requestBody = ParseRequestBody((string)request["body"]); | ||
684 | |||
685 | string auth_token = (string)requestBody["auth_token"]; | ||
686 | //string[] auth_tokenvals = auth_token.Split(':'); | ||
687 | //string username = auth_tokenvals[0]; | ||
688 | |||
689 | StringBuilder resp = new StringBuilder(); | ||
690 | resp.Append("<?xml version=\"1.0\" encoding=\"iso-8859-1\" ?><response xmlns=\"http://www.vivox.com\" xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xsi:schemaLocation= \"/xsd/buddy_list.xsd\">"); | ||
691 | |||
692 | // FIXME: This is enough of a response to stop viewer 2 complaining about a login failure and get voice to work. If we don't | ||
693 | // give an OK response, then viewer 2 engages in an continuous viv_signin.php, viv_buddy.php, viv_watcher.php loop | ||
694 | // Viewer 1 appeared happy to ignore the lack of reply and still works with this reply. | ||
695 | // | ||
696 | // However, really we need to fill in whatever watcher data should be here (whatever that is). | ||
697 | resp.Append(string.Format(@"<level0> | ||
698 | <status>OK</status> | ||
699 | <cookie_name>lib_session</cookie_name> | ||
700 | <cookie>{0}</cookie> | ||
701 | <auth_token>{0}</auth_token> | ||
702 | <body/></level0></response>", auth_token)); | ||
703 | |||
704 | response["str_response_string"] = resp.ToString(); | ||
705 | |||
706 | // Regex normalizeEndLines = new Regex(@"(\r\n|\n)", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline); | ||
707 | // | ||
708 | // m_log.DebugFormat( | ||
709 | // "[FREESWITCH]: FreeSwitchSLVoiceWatcherHTTPHandler() response {0}", | ||
710 | // normalizeEndLines.Replace((string)response["str_response_string"],"")); | ||
711 | |||
712 | return response; | ||
713 | } | ||
714 | |||
665 | public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) | 715 | public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request) |
666 | { | 716 | { |
667 | //m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called"); | 717 | //m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called"); |
@@ -709,7 +759,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
709 | </level0> | 759 | </level0> |
710 | </response>", userid, pos, avatarName); | 760 | </response>", userid, pos, avatarName); |
711 | 761 | ||
712 | response["int_response_code"] = 200; | 762 | response["int_response_code"] = 200; |
763 | |||
764 | // m_log.DebugFormat("[FreeSwitchVoice]: Sending FreeSwitchSLVoiceSigninHTTPHandler response"); | ||
765 | |||
713 | return response; | 766 | return response; |
714 | } | 767 | } |
715 | 768 | ||
@@ -795,16 +848,18 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice | |||
795 | response["keepalive"] = false; | 848 | response["keepalive"] = false; |
796 | response["int_response_code"] = 500; | 849 | response["int_response_code"] = 500; |
797 | 850 | ||
798 | Hashtable requestBody = ParseRequestBody((string) request["body"]); | 851 | Hashtable requestBody = ParseRequestBody((string)request["body"]); |
799 | 852 | ||
800 | string section = (string) requestBody["section"]; | 853 | string section = (string) requestBody["section"]; |
854 | |||
855 | m_log.DebugFormat("[FreeSwitchVoice]: Received request for config section {0}", section); | ||
801 | 856 | ||
802 | if (section == "directory") | 857 | if (section == "directory") |
803 | response = m_FreeswitchService.HandleDirectoryRequest(requestBody); | 858 | response = m_FreeswitchService.HandleDirectoryRequest(requestBody); |
804 | else if (section == "dialplan") | 859 | else if (section == "dialplan") |
805 | response = m_FreeswitchService.HandleDialplanRequest(requestBody); | 860 | response = m_FreeswitchService.HandleDialplanRequest(requestBody); |
806 | else | 861 | else |
807 | m_log.WarnFormat("[FreeSwitchVoice]: section was {0}", section); | 862 | m_log.WarnFormat("[FreeSwitchVoice]: Unknown section {0} was requested.", section); |
808 | 863 | ||
809 | return response; | 864 | return response; |
810 | } | 865 | } |
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs index d2d71de..740424e 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMap.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs | |||
@@ -62,6 +62,8 @@ namespace PrimMesher | |||
62 | 62 | ||
63 | bool needsScaling = false; | 63 | bool needsScaling = false; |
64 | 64 | ||
65 | bool smallMap = bmW * bmH <= lod * lod; | ||
66 | |||
65 | width = bmW; | 67 | width = bmW; |
66 | height = bmH; | 68 | height = bmH; |
67 | while (width * height > numLodPixels) | 69 | while (width * height > numLodPixels) |
@@ -104,9 +106,14 @@ namespace PrimMesher | |||
104 | { | 106 | { |
105 | for (int x = 0; x <= width; x++) | 107 | for (int x = 0; x <= width; x++) |
106 | { | 108 | { |
107 | int bmY = y < height ? y * 2 : y * 2 - 1; | 109 | Color c; |
108 | int bmX = x < width ? x * 2 : x * 2 - 1; | 110 | |
109 | Color c = bm.GetPixel(bmX, bmY); | 111 | if (smallMap) |
112 | c = bm.GetPixel(x < width ? x : x - 1, | ||
113 | y < height ? y : y - 1); | ||
114 | else | ||
115 | c = bm.GetPixel(x < width ? x * 2 : x * 2 - 1, | ||
116 | y < height ? y * 2 : y * 2 - 1); | ||
110 | 117 | ||
111 | redBytes[byteNdx] = c.R; | 118 | redBytes[byteNdx] = c.R; |
112 | greenBytes[byteNdx] = c.G; | 119 | greenBytes[byteNdx] = c.G; |
diff --git a/OpenSim/Services/FreeswitchService/FreeswitchService.cs b/OpenSim/Services/FreeswitchService/FreeswitchService.cs index fe6f5cd..1ec89da 100644 --- a/OpenSim/Services/FreeswitchService/FreeswitchService.cs +++ b/OpenSim/Services/FreeswitchService/FreeswitchService.cs | |||
@@ -50,13 +50,13 @@ namespace OpenSim.Services.FreeswitchService | |||
50 | 50 | ||
51 | public Hashtable HandleDialplanRequest(Hashtable request) | 51 | public Hashtable HandleDialplanRequest(Hashtable request) |
52 | { | 52 | { |
53 | m_log.DebugFormat("[FreeSwitchVoice] HandleDialplanRequest called with {0}",request.ToString()); | 53 | m_log.DebugFormat("[FreeSwitchVoice]: HandleDialplanRequest called with {0}",request.ToString()); |
54 | 54 | ||
55 | Hashtable response = new Hashtable(); | 55 | Hashtable response = new Hashtable(); |
56 | 56 | ||
57 | foreach (DictionaryEntry item in request) | 57 | foreach (DictionaryEntry item in request) |
58 | { | 58 | { |
59 | m_log.InfoFormat("[FreeSwitchDirectory] requestBody item {0} {1}",item.Key, item.Value); | 59 | m_log.InfoFormat("[FreeSwitchDirectory]: requestBody item {0} {1}",item.Key, item.Value); |
60 | } | 60 | } |
61 | 61 | ||
62 | string requestcontext = (string) request["Hunt-Context"]; | 62 | string requestcontext = (string) request["Hunt-Context"]; |
@@ -66,7 +66,7 @@ namespace OpenSim.Services.FreeswitchService | |||
66 | 66 | ||
67 | if (m_freeSwitchContext != String.Empty && m_freeSwitchContext != requestcontext) | 67 | if (m_freeSwitchContext != String.Empty && m_freeSwitchContext != requestcontext) |
68 | { | 68 | { |
69 | m_log.Debug("[FreeSwitchDirectory] returning empty as it's for another context"); | 69 | m_log.Debug("[FreeSwitchDirectory]: returning empty as it's for another context"); |
70 | response["str_response_string"] = ""; | 70 | response["str_response_string"] = ""; |
71 | } | 71 | } |
72 | else | 72 | else |
@@ -116,13 +116,16 @@ namespace OpenSim.Services.FreeswitchService | |||
116 | { | 116 | { |
117 | Hashtable response = new Hashtable(); | 117 | Hashtable response = new Hashtable(); |
118 | string domain = (string) request["domain"]; | 118 | string domain = (string) request["domain"]; |
119 | if (domain != m_freeSwitchRealm) { | 119 | if (domain != m_freeSwitchRealm) |
120 | { | ||
120 | response["content_type"] = "text/xml"; | 121 | response["content_type"] = "text/xml"; |
121 | response["keepalive"] = false; | 122 | response["keepalive"] = false; |
122 | response["int_response_code"] = 200; | 123 | response["int_response_code"] = 200; |
123 | response["str_response_string"] = ""; | 124 | response["str_response_string"] = ""; |
124 | } else { | 125 | } |
125 | m_log.DebugFormat("[FreeSwitchDirectory] HandleDirectoryRequest called with {0}",request.ToString()); | 126 | else |
127 | { | ||
128 | // m_log.DebugFormat("[FreeSwitchDirectory]: HandleDirectoryRequest called with {0}",request.ToString()); | ||
126 | 129 | ||
127 | // information in the request we might be interested in | 130 | // information in the request we might be interested in |
128 | 131 | ||
@@ -145,7 +148,7 @@ namespace OpenSim.Services.FreeswitchService | |||
145 | 148 | ||
146 | foreach (DictionaryEntry item in request) | 149 | foreach (DictionaryEntry item in request) |
147 | { | 150 | { |
148 | m_log.InfoFormat("[FreeSwitchDirectory] requestBody item {0} {1}", item.Key, item.Value); | 151 | m_log.DebugFormat("[FreeSwitchDirectory]: requestBody item {0} {1}", item.Key, item.Value); |
149 | } | 152 | } |
150 | 153 | ||
151 | string eventCallingFunction = (string) request["Event-Calling-Function"]; | 154 | string eventCallingFunction = (string) request["Event-Calling-Function"]; |
@@ -173,7 +176,7 @@ namespace OpenSim.Services.FreeswitchService | |||
173 | } | 176 | } |
174 | else | 177 | else |
175 | { | 178 | { |
176 | m_log.ErrorFormat("[FreeSwitchVoice] HandleDirectoryRequest unknown sip_auth_method {0}",sipAuthMethod); | 179 | m_log.ErrorFormat("[FreeSwitchVoice]: HandleDirectoryRequest unknown sip_auth_method {0}",sipAuthMethod); |
177 | response["int_response_code"] = 404; | 180 | response["int_response_code"] = 404; |
178 | response["content_type"] = "text/xml"; | 181 | response["content_type"] = "text/xml"; |
179 | response["str_response_string"] = ""; | 182 | response["str_response_string"] = ""; |
@@ -205,7 +208,7 @@ namespace OpenSim.Services.FreeswitchService | |||
205 | } | 208 | } |
206 | else | 209 | else |
207 | { | 210 | { |
208 | m_log.ErrorFormat("[FreeSwitchVoice] HandleDirectoryRequest unknown Event-Calling-Function {0}",eventCallingFunction); | 211 | m_log.ErrorFormat("[FreeSwitchVoice]: HandleDirectoryRequest unknown Event-Calling-Function {0}",eventCallingFunction); |
209 | response["int_response_code"] = 404; | 212 | response["int_response_code"] = 404; |
210 | response["keepalive"] = false; | 213 | response["keepalive"] = false; |
211 | response["content_type"] = "text/xml"; | 214 | response["content_type"] = "text/xml"; |
@@ -217,7 +220,7 @@ namespace OpenSim.Services.FreeswitchService | |||
217 | 220 | ||
218 | private Hashtable HandleRegister(string Context, string Realm, Hashtable request) | 221 | private Hashtable HandleRegister(string Context, string Realm, Hashtable request) |
219 | { | 222 | { |
220 | m_log.Info("[FreeSwitchDirectory] HandleRegister called"); | 223 | m_log.Info("[FreeSwitchDirectory]: HandleRegister called"); |
221 | 224 | ||
222 | // TODO the password we return needs to match that sent in the request, this is hard coded for now | 225 | // TODO the password we return needs to match that sent in the request, this is hard coded for now |
223 | string password = "1234"; | 226 | string password = "1234"; |
@@ -254,7 +257,7 @@ namespace OpenSim.Services.FreeswitchService | |||
254 | 257 | ||
255 | private Hashtable HandleInvite(string Context, string Realm, Hashtable request) | 258 | private Hashtable HandleInvite(string Context, string Realm, Hashtable request) |
256 | { | 259 | { |
257 | m_log.Info("[FreeSwitchDirectory] HandleInvite called"); | 260 | m_log.Info("[FreeSwitchDirectory]: HandleInvite called"); |
258 | 261 | ||
259 | // TODO the password we return needs to match that sent in the request, this is hard coded for now | 262 | // TODO the password we return needs to match that sent in the request, this is hard coded for now |
260 | string password = "1234"; | 263 | string password = "1234"; |
@@ -301,7 +304,7 @@ namespace OpenSim.Services.FreeswitchService | |||
301 | 304 | ||
302 | private Hashtable HandleLocateUser(String Realm, Hashtable request) | 305 | private Hashtable HandleLocateUser(String Realm, Hashtable request) |
303 | { | 306 | { |
304 | m_log.Info("[FreeSwitchDirectory] HandleLocateUser called"); | 307 | m_log.Info("[FreeSwitchDirectory]: HandleLocateUser called"); |
305 | 308 | ||
306 | // TODO the password we return needs to match that sent in the request, this is hard coded for now | 309 | // TODO the password we return needs to match that sent in the request, this is hard coded for now |
307 | string domain = (string) request["domain"]; | 310 | string domain = (string) request["domain"]; |
@@ -335,7 +338,7 @@ namespace OpenSim.Services.FreeswitchService | |||
335 | 338 | ||
336 | private Hashtable HandleConfigSofia(string Context, string Realm, Hashtable request) | 339 | private Hashtable HandleConfigSofia(string Context, string Realm, Hashtable request) |
337 | { | 340 | { |
338 | m_log.Info("[FreeSwitchDirectory] HandleConfigSofia called"); | 341 | m_log.Info("[FreeSwitchDirectory]: HandleConfigSofia called."); |
339 | 342 | ||
340 | // TODO the password we return needs to match that sent in the request, this is hard coded for now | 343 | // TODO the password we return needs to match that sent in the request, this is hard coded for now |
341 | string domain = (string) request["domain"]; | 344 | string domain = (string) request["domain"]; |
diff --git a/OpenSim/Services/FreeswitchService/FreeswitchServiceBase.cs b/OpenSim/Services/FreeswitchService/FreeswitchServiceBase.cs index ebbb1b0..25c18b6 100644 --- a/OpenSim/Services/FreeswitchService/FreeswitchServiceBase.cs +++ b/OpenSim/Services/FreeswitchService/FreeswitchServiceBase.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Services.FreeswitchService | |||
64 | m_freeSwitchDefaultWellKnownIP = freeswitchConfig.GetString("ServerAddress", String.Empty); | 64 | m_freeSwitchDefaultWellKnownIP = freeswitchConfig.GetString("ServerAddress", String.Empty); |
65 | if (m_freeSwitchDefaultWellKnownIP == String.Empty) | 65 | if (m_freeSwitchDefaultWellKnownIP == String.Empty) |
66 | { | 66 | { |
67 | m_log.Error("[FREESWITCH]: No FreeswitchServerAddress given, can't continue"); | 67 | m_log.Error("[FREESWITCH]: No ServerAddress given, cannot start service."); |
68 | return; | 68 | return; |
69 | } | 69 | } |
70 | 70 | ||
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index c05c3de..fbaa590 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -621,10 +621,11 @@ | |||
621 | 621 | ||
622 | ;; You need to load a local service for a standalone, and a remote service | 622 | ;; You need to load a local service for a standalone, and a remote service |
623 | ;; for a grid region. Use one of the lines below, as appropriate | 623 | ;; for a grid region. Use one of the lines below, as appropriate |
624 | ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section | ||
624 | ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService | 625 | ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService |
625 | ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector | 626 | ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector |
626 | 627 | ||
627 | ;; If using a remote module, specify the server URL | 628 | ;; If using a remote connector, specify the server URL |
628 | ; FreeswitchServiceURL = http://my.grid.server:8003/fsapi | 629 | ; FreeswitchServiceURL = http://my.grid.server:8003/fsapi |
629 | 630 | ||
630 | 631 | ||
@@ -632,20 +633,37 @@ | |||
632 | ;; !!!!!!!!!!!!!!!!!!!!!!!!!!! | 633 | ;; !!!!!!!!!!!!!!!!!!!!!!!!!!! |
633 | ;; !!!!!!STANDALONE ONLY!!!!!! | 634 | ;; !!!!!!STANDALONE ONLY!!!!!! |
634 | ;; !!!!!!!!!!!!!!!!!!!!!!!!!!! | 635 | ;; !!!!!!!!!!!!!!!!!!!!!!!!!!! |
635 | ;; IP of your FS server | 636 | ;; The IP address of your FreeSWITCH server. The common case is for this to be the same as the server running the OpenSim standalone |
636 | ;ServerAddress = 85.25.142.92 | 637 | ;; This has to be set for the FreeSWITCH service to work |
638 | ;ServerAddress = 127.0.0.1 | ||
637 | 639 | ||
638 | ;; All other options are - well - optional | 640 | ;; The following configuration parameters are optional |
639 | ; Realm = "127.0.0.1" | 641 | |
640 | ; SIPProxy = "127.0.0.1:5060" | 642 | ;; By default, this is the same as the ServerAddress |
641 | ; EchoServer = "127.0.0.1" | 643 | ; Realm = 127.0.0.1 |
642 | ; EchoPort = 50505 | 644 | |
643 | ; AttemptSTUN = "false" | 645 | ;; By default, this is the same as the ServerAddress on port 5060 |
646 | ; SIPProxy = 127.0.0.1:5060 | ||
647 | |||
648 | ;; Default is 5000ms | ||
644 | ; DefaultTimeout = 5000 | 649 | ; DefaultTimeout = 5000 |
645 | ; Context = "default" | ||
646 | ; UserName = "freeswitch" | ||
647 | ; Password = "password" | ||
648 | 650 | ||
651 | ;; The dial plan context. Default is "default" | ||
652 | ; Context = default | ||
653 | |||
654 | ;; Currently unused | ||
655 | ; UserName = freeswitch | ||
656 | |||
657 | ;; Currently unused | ||
658 | ; Password = password | ||
659 | |||
660 | ;; The following parameters are for STUN = Simple Traversal of UDP through NATs | ||
661 | ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal | ||
662 | ;; stun.freeswitch.org is not guaranteed to be running so use it in | ||
663 | ;; production at your own risk | ||
664 | ; EchoServer = 127.0.0.1 | ||
665 | ; EchoPort = 50505 | ||
666 | ; AttemptSTUN = false | ||
649 | 667 | ||
650 | [Groups] | 668 | [Groups] |
651 | ;# {Enabled} {} {Enable groups?} {true false} false | 669 | ;# {Enabled} {} {Enable groups?} {true false} false |
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 252ab8b..61eaf14 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -155,10 +155,6 @@ | |||
155 | ; it may cause unexpected physics problems. | 155 | ; it may cause unexpected physics problems. |
156 | ;UseMeshiesPhysicsMesh = false | 156 | ;UseMeshiesPhysicsMesh = false |
157 | 157 | ||
158 | ; enable / disable Collada mesh support | ||
159 | ; default is true | ||
160 | ; ColladaMesh = true | ||
161 | |||
162 | ; Choose one of the physics engines below | 158 | ; Choose one of the physics engines below |
163 | ; OpenDynamicsEngine is by some distance the most developed physics engine | 159 | ; OpenDynamicsEngine is by some distance the most developed physics engine |
164 | ; basicphysics effectively does not model physics at all, making all objects phantom | 160 | ; basicphysics effectively does not model physics at all, making all objects phantom |
@@ -460,6 +456,12 @@ | |||
460 | CoalesceMultipleObjectsToInventory = true | 456 | CoalesceMultipleObjectsToInventory = true |
461 | 457 | ||
462 | 458 | ||
459 | [Mesh] | ||
460 | ; enable / disable Collada mesh support | ||
461 | ; default is true | ||
462 | ColladaMesh = true | ||
463 | |||
464 | |||
463 | [ODEPhysicsSettings] | 465 | [ODEPhysicsSettings] |
464 | ;## | 466 | ;## |
465 | ;## World Settings | 467 | ;## World Settings |
diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example index f12a143..ced2857 100644 --- a/bin/Robust.HG.ini.example +++ b/bin/Robust.HG.ini.example | |||
@@ -85,19 +85,41 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003 | |||
85 | ; * This is the configuration for the freeswitch server in grid mode | 85 | ; * This is the configuration for the freeswitch server in grid mode |
86 | [FreeswitchService] | 86 | [FreeswitchService] |
87 | LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" | 87 | LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" |
88 | ;; IP of your FS server | 88 | |
89 | ;; The IP address of your FreeSWITCH server. | ||
89 | ; ServerAddress = 127.0.0.1 | 90 | ; ServerAddress = 127.0.0.1 |
90 | 91 | ||
91 | ;; All other options are - well - optional | 92 | ;; The following configuration parameters are optional |
92 | ; Realm = "127.0.0.1" | 93 | |
93 | ; SIPProxy = "127.0.0.1:5060" | 94 | ;; By default, this is the same as the ServerAddress |
94 | ; EchoServer = "127.0.0.1" | 95 | ; Realm = 127.0.0.1 |
95 | ; EchoPort = 50505 | 96 | |
96 | ; AttemptSTUN = "false" | 97 | ;; By default, this is the same as the ServerAddress on port 5060 |
98 | ; SIPProxy = 127.0.0.1:5060 | ||
99 | |||
100 | ;; Default is 5000ms | ||
97 | ; DefaultTimeout = 5000 | 101 | ; DefaultTimeout = 5000 |
98 | ; Context = "default" | 102 | |
99 | ; UserName = "freeswitch" | 103 | ;; The dial plan context. Default is "default" |
100 | ; Password = "password" | 104 | ; Context = default |
105 | |||
106 | ;; Currently unused | ||
107 | ; UserName = freeswitch | ||
108 | |||
109 | ;; Currently unused | ||
110 | ; Password = password | ||
111 | |||
112 | ;; The following parameters are for STUN = Simple Traversal of UDP through NATs | ||
113 | ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal | ||
114 | ;; stun.freeswitch.org is not guaranteed to be running so use it in | ||
115 | ;; production at your own risk | ||
116 | ; EchoServer = 127.0.0.1 | ||
117 | ; EchoPort = 50505 | ||
118 | ; AttemptSTUN = false | ||
119 | |||
120 | LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" | ||
121 | ;; IP of your FS server | ||
122 | ; ServerAddress = 127.0.0.1 | ||
101 | 123 | ||
102 | ; * This is the new style authentication service. Currently, only MySQL | 124 | ; * This is the new style authentication service. Currently, only MySQL |
103 | ; * is implemented. | 125 | ; * is implemented. |
diff --git a/bin/Robust.ini.example b/bin/Robust.ini.example index 7c13076..4d16236 100644 --- a/bin/Robust.ini.example +++ b/bin/Robust.ini.example | |||
@@ -69,19 +69,37 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003 | |||
69 | ; * This is the configuration for the freeswitch server in grid mode | 69 | ; * This is the configuration for the freeswitch server in grid mode |
70 | [FreeswitchService] | 70 | [FreeswitchService] |
71 | LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" | 71 | LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" |
72 | ;; IP of your FS server | 72 | |
73 | ;; The IP address of your FreeSWITCH server. | ||
73 | ; ServerAddress = 127.0.0.1 | 74 | ; ServerAddress = 127.0.0.1 |
74 | 75 | ||
75 | ;; All other options are - well - optional | 76 | ;; The following configuration parameters are optional |
76 | ; Realm = "127.0.0.1" | 77 | |
77 | ; SIPProxy = "127.0.0.1:5060" | 78 | ;; By default, this is the same as the ServerAddress |
78 | ; EchoServer = "127.0.0.1" | 79 | ; Realm = 127.0.0.1 |
79 | ; EchoPort = 50505 | 80 | |
80 | ; AttemptSTUN = "false" | 81 | ;; By default, this is the same as the ServerAddress on port 5060 |
82 | ; SIPProxy = 127.0.0.1:5060 | ||
83 | |||
84 | ;; Default is 5000ms | ||
81 | ; DefaultTimeout = 5000 | 85 | ; DefaultTimeout = 5000 |
82 | ; Context = "default" | 86 | |
83 | ; UserName = "freeswitch" | 87 | ;; The dial plan context. Default is "default" |
84 | ; Password = "password" | 88 | ; Context = default |
89 | |||
90 | ;; Currently unused | ||
91 | ; UserName = freeswitch | ||
92 | |||
93 | ;; Currently unused | ||
94 | ; Password = password | ||
95 | |||
96 | ;; The following parameters are for STUN = Simple Traversal of UDP through NATs | ||
97 | ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal | ||
98 | ;; stun.freeswitch.org is not guaranteed to be running so use it in | ||
99 | ;; production at your own risk | ||
100 | ; EchoServer = 127.0.0.1 | ||
101 | ; EchoPort = 50505 | ||
102 | ; AttemptSTUN = false | ||
85 | 103 | ||
86 | ; * This is the new style authentication service. Currently, only MySQL | 104 | ; * This is the new style authentication service. Currently, only MySQL |
87 | ; * is implemented. | 105 | ; * is implemented. |
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example index d6f15bb..dcebd63 100644 --- a/bin/config-include/StandaloneCommon.ini.example +++ b/bin/config-include/StandaloneCommon.ini.example | |||
@@ -28,10 +28,10 @@ | |||
28 | 28 | ||
29 | [HGInventoryAccessModule] | 29 | [HGInventoryAccessModule] |
30 | ProfileServerURI = "http://127.0.0.1:9000/profiles" | 30 | ProfileServerURI = "http://127.0.0.1:9000/profiles" |
31 | ;; If you want to protect your assets from being copied by foreign visitors | ||
32 | ;; uncomment the next line. You may want to do this on sims that have licensed content. | ||
33 | ; OutboundPermission = False | ||
34 | 31 | ||
32 | ;; If you want to protect your assets from being copied by foreign visitors | ||
33 | ;; uncomment the next line. You may want to do this on sims that have licensed content. | ||
34 | ; OutboundPermission = False | ||
35 | 35 | ||
36 | [Modules] | 36 | [Modules] |
37 | ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. | 37 | ;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists. |
@@ -45,16 +45,9 @@ | |||
45 | AssetCaching = "CenomeMemoryAssetCache" | 45 | AssetCaching = "CenomeMemoryAssetCache" |
46 | Include-CenomeCache = "config-include/CenomeCache.ini" | 46 | Include-CenomeCache = "config-include/CenomeCache.ini" |
47 | 47 | ||
48 | ;; Enable this to use Freeswitch on a standalone | ||
49 | ;FreeswitchServiceInConnector = True | ||
50 | |||
51 | ;; Authorization is not on by default, as it depends on external php | 48 | ;; Authorization is not on by default, as it depends on external php |
52 | ;AuthorizationServices = "LocalAuthorizationServicesConnector" | 49 | ;AuthorizationServices = "LocalAuthorizationServicesConnector" |
53 | 50 | ||
54 | [FreeswitchService] | ||
55 | ;; Configuration for the freeswitch service goes here | ||
56 | LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" | ||
57 | |||
58 | [GridService] | 51 | [GridService] |
59 | ;; For in-memory region storage (default) | 52 | ;; For in-memory region storage (default) |
60 | StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" | 53 | StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" |
@@ -74,9 +67,8 @@ | |||
74 | Region_Welcome_Area = "DefaultRegion, FallbackRegion" | 67 | Region_Welcome_Area = "DefaultRegion, FallbackRegion" |
75 | 68 | ||
76 | ; === HG ONLY === | 69 | ; === HG ONLY === |
77 | ;; change this to the address of your simulator | 70 | ;; change this to the address of your simulator |
78 | Gatekeeper="http://127.0.0.1:9000" | 71 | Gatekeeper="http://127.0.0.1:9000" |
79 | |||
80 | 72 | ||
81 | [LibraryModule] | 73 | [LibraryModule] |
82 | ; Set this if you want to change the name of the OpenSim Library | 74 | ; Set this if you want to change the name of the OpenSim Library |