diff options
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 8 | ||||
-rw-r--r-- | bin/OpenSimDefaults.ini | 4 |
3 files changed, 11 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 834228e..d993e6a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -538,7 +538,7 @@ public static class BSParam | |||
538 | (s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ), | 538 | (s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ), |
539 | 539 | ||
540 | new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", | 540 | new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", |
541 | (float)BSTerrainPhys.TerrainImplementation.Mesh ), | 541 | (float)BSTerrainPhys.TerrainImplementation.Heightmap ), |
542 | new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , | 542 | new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , |
543 | 2 ), | 543 | 2 ), |
544 | new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" , | 544 | new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" , |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index fe014fc..2d2e55f 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -235,6 +235,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
235 | // Set default values for physics parameters plus any overrides from the ini file | 235 | // Set default values for physics parameters plus any overrides from the ini file |
236 | GetInitialParameterValues(config); | 236 | GetInitialParameterValues(config); |
237 | 237 | ||
238 | // Force some parameters to values depending on other configurations | ||
239 | // Only use heightmap terrain implementation if terrain larger than legacy size | ||
240 | if ((uint)regionExtent.X > Constants.RegionSize || (uint)regionExtent.Y > Constants.RegionSize) | ||
241 | { | ||
242 | m_log.WarnFormat("{0} Forcing terrain implementation to heightmap for large region", LogHeader); | ||
243 | BSParam.TerrainImplementation = (float)BSTerrainPhys.TerrainImplementation.Heightmap; | ||
244 | } | ||
245 | |||
238 | // Get the connection to the physics engine (could be native or one of many DLLs) | 246 | // Get the connection to the physics engine (could be native or one of many DLLs) |
239 | PE = SelectUnderlyingBulletEngine(BulletEngineName); | 247 | PE = SelectUnderlyingBulletEngine(BulletEngineName); |
240 | 248 | ||
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index df94239..026f285 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -1001,10 +1001,10 @@ | |||
1001 | 1001 | ||
1002 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build | 1002 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build |
1003 | ; a mesh. 0=heightField, 1=mesh | 1003 | ; a mesh. 0=heightField, 1=mesh |
1004 | TerrainImplementation = 1 | 1004 | TerrainImplementation = 0 |
1005 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield | 1005 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield |
1006 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher | 1006 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher |
1007 | ; magnification uses lots of memory. | 1007 | ; magnifications use lots of memory. |
1008 | TerrainMeshMagnification = 2 | 1008 | TerrainMeshMagnification = 2 |
1009 | 1009 | ||
1010 | ; Avatar physics height adjustments. | 1010 | ; Avatar physics height adjustments. |