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-rw-r--r--OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs32
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs2
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapes.cs57
-rw-r--r--OpenSim/Server/Handlers/Profiles/UserProfilesConnector.cs5
4 files changed, 65 insertions, 31 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
index 5b228ee..a97c9b4 100644
--- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs
@@ -169,6 +169,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
169 169
170 void HandleOnMakeRootAgent (ScenePresence obj) 170 void HandleOnMakeRootAgent (ScenePresence obj)
171 { 171 {
172 if(obj.PresenceType == PresenceType.Npc)
173 return;
174
172 GetImageAssets(((IScenePresence)obj).UUID); 175 GetImageAssets(((IScenePresence)obj).UUID);
173 } 176 }
174 177
@@ -326,14 +329,17 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
326 string name = m["name"].AsString(); 329 string name = m["name"].AsString();
327 330
328 classifieds[cid] = name; 331 classifieds[cid] = name;
329 332
330 if(!classifiedCache.ContainsKey(cid)) 333 if(!classifiedCache.ContainsKey(cid))
331 { 334 {
332 classifiedCache.Add(cid,creatorId); 335 lock(classifiedCache)
333 classifiedInterest.Add(cid, 0); 336 classifiedCache.Add(cid,creatorId);
337 lock(classifiedInterest)
338 classifiedInterest.Add(cid, 0);
334 } 339 }
335 340
336 classifiedInterest[cid] ++; 341 lock(classifiedInterest)
342 classifiedInterest[cid] ++;
337 } 343 }
338 344
339 remoteClient.SendAvatarClassifiedReply(new UUID(args[0]), classifieds); 345 remoteClient.SendAvatarClassifiedReply(new UUID(args[0]), classifieds);
@@ -346,22 +352,20 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
346 ad.ClassifiedId = queryClassifiedID; 352 ad.ClassifiedId = queryClassifiedID;
347 353
348 if(classifiedCache.ContainsKey(queryClassifiedID)) 354 if(classifiedCache.ContainsKey(queryClassifiedID))
349 { 355 {
350 target = classifiedCache[queryClassifiedID]; 356 target = classifiedCache[queryClassifiedID];
351 357
352 if(classifiedInterest[queryClassifiedID] -- == 0) 358 lock(classifiedInterest)
359 classifiedInterest[queryClassifiedID] --;
360
361 if(classifiedInterest[queryClassifiedID] == 0)
353 { 362 {
363 lock(classifiedInterest)
364 classifiedInterest.Remove(queryClassifiedID);
354 lock(classifiedCache) 365 lock(classifiedCache)
355 {
356 lock(classifiedInterest)
357 {
358 classifiedInterest.Remove(queryClassifiedID);
359 }
360 classifiedCache.Remove(queryClassifiedID); 366 classifiedCache.Remove(queryClassifiedID);
361 }
362 } 367 }
363 } 368 }
364
365 369
366 string serverURI = string.Empty; 370 string serverURI = string.Empty;
367 bool foreign = GetUserProfileServerURI(target, out serverURI); 371 bool foreign = GetUserProfileServerURI(target, out serverURI);
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index afd547a..aad1108 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -360,7 +360,7 @@ public static class BSParam
360 new ParameterDefn<bool>("UseSeparatePhysicsThread", "If 'true', the physics engine runs independent from the simulator heartbeat", 360 new ParameterDefn<bool>("UseSeparatePhysicsThread", "If 'true', the physics engine runs independent from the simulator heartbeat",
361 false ), 361 false ),
362 new ParameterDefn<float>("PhysicsTimeStep", "If separate thread, seconds to simulate each interval", 362 new ParameterDefn<float>("PhysicsTimeStep", "If separate thread, seconds to simulate each interval",
363 0.1f ), 363 0.089f ),
364 364
365 new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties", 365 new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties",
366 true, 366 true,
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
index 395dbe3..326fc9e 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
@@ -389,9 +389,21 @@ public class BSShapeMesh : BSShape
389 } 389 }
390 public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim) 390 public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim)
391 { 391 {
392 // Another reference to this shape is just counted. 392 BSShape ret = null;
393 IncrementReference(); 393 // If the underlying shape is native, the actual shape has not been build (waiting for asset)
394 return this; 394 // and we must create a copy of the native shape since they are never shared.
395 if (physShapeInfo.HasPhysicalShape && physShapeInfo.isNativeShape)
396 {
397 // TODO: decide when the native shapes should be freed. Check in Dereference?
398 ret = BSShapeNative.GetReference(pPhysicsScene, pPrim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX);
399 }
400 else
401 {
402 // Another reference to this shape is just counted.
403 IncrementReference();
404 ret = this;
405 }
406 return ret;
395 } 407 }
396 public override void Dereference(BSScene physicsScene) 408 public override void Dereference(BSScene physicsScene)
397 { 409 {
@@ -562,9 +574,21 @@ public class BSShapeHull : BSShape
562 } 574 }
563 public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim) 575 public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim)
564 { 576 {
565 // Another reference to this shape is just counted. 577 BSShape ret = null;
566 IncrementReference(); 578 // If the underlying shape is native, the actual shape has not been build (waiting for asset)
567 return this; 579 // and we must create a copy of the native shape since they are never shared.
580 if (physShapeInfo.HasPhysicalShape && physShapeInfo.isNativeShape)
581 {
582 // TODO: decide when the native shapes should be freed. Check in Dereference?
583 ret = BSShapeNative.GetReference(pPhysicsScene, pPrim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX);
584 }
585 else
586 {
587 // Another reference to this shape is just counted.
588 IncrementReference();
589 ret = this;
590 }
591 return ret;
568 } 592 }
569 public override void Dereference(BSScene physicsScene) 593 public override void Dereference(BSScene physicsScene)
570 { 594 {
@@ -1077,12 +1101,23 @@ public class BSShapeGImpact : BSShape
1077 (w, iC, i, vC, v) => physicsScene.PE.CreateGImpactShape(w, iC, i, vC, v) ); 1101 (w, iC, i, vC, v) => physicsScene.PE.CreateGImpactShape(w, iC, i, vC, v) );
1078 } 1102 }
1079 1103
1080 public override BSShape GetReference(BSScene physicsScene, BSPhysObject prim) 1104 public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim)
1081 { 1105 {
1082 // Calling this reference means we want another handle to an existing shape 1106 BSShape ret = null;
1083 // (usually linksets) so return this copy. 1107 // If the underlying shape is native, the actual shape has not been build (waiting for asset)
1084 IncrementReference(); 1108 // and we must create a copy of the native shape since they are never shared.
1085 return this; 1109 if (physShapeInfo.HasPhysicalShape && physShapeInfo.isNativeShape)
1110 {
1111 // TODO: decide when the native shapes should be freed. Check in Dereference?
1112 ret = BSShapeNative.GetReference(pPhysicsScene, pPrim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX);
1113 }
1114 else
1115 {
1116 // Another reference to this shape is just counted.
1117 IncrementReference();
1118 ret = this;
1119 }
1120 return ret;
1086 } 1121 }
1087 // Dereferencing a compound shape releases the hold on all the child shapes. 1122 // Dereferencing a compound shape releases the hold on all the child shapes.
1088 public override void Dereference(BSScene physicsScene) 1123 public override void Dereference(BSScene physicsScene)
diff --git a/OpenSim/Server/Handlers/Profiles/UserProfilesConnector.cs b/OpenSim/Server/Handlers/Profiles/UserProfilesConnector.cs
index 5a24ee3..f9a520a 100644
--- a/OpenSim/Server/Handlers/Profiles/UserProfilesConnector.cs
+++ b/OpenSim/Server/Handlers/Profiles/UserProfilesConnector.cs
@@ -106,11 +106,6 @@ namespace OpenSim.Server.Handlers.Profiles
106 Server.AddJsonRPCHandler("avatar_properties_update", handler.AvatarPropertiesUpdate); 106 Server.AddJsonRPCHandler("avatar_properties_update", handler.AvatarPropertiesUpdate);
107 Server.AddJsonRPCHandler("avatar_interests_update", handler.AvatarInterestsUpdate); 107 Server.AddJsonRPCHandler("avatar_interests_update", handler.AvatarInterestsUpdate);
108 Server.AddJsonRPCHandler("image_assets_request", handler.AvatarImageAssetsRequest); 108 Server.AddJsonRPCHandler("image_assets_request", handler.AvatarImageAssetsRequest);
109// Server.AddJsonRPCHandler("user_preferences_request", handler.UserPreferencesRequest);
110// Server.AddJsonRPCHandler("user_preferences_update", handler.UserPreferencesUpdate);
111// Server.AddJsonRPCHandler("user_account_create", handler.UserAccountCreate);
112// Server.AddJsonRPCHandler("user_account_auth", handler.UserAccountAuth);
113// Server.AddJsonRPCHandler("user_account_test", handler.UserAccountTest);
114 Server.AddJsonRPCHandler("user_data_request", handler.RequestUserAppData); 109 Server.AddJsonRPCHandler("user_data_request", handler.RequestUserAppData);
115 Server.AddJsonRPCHandler("user_data_update", handler.UpdateUserAppData); 110 Server.AddJsonRPCHandler("user_data_update", handler.UpdateUserAppData);
116 } 111 }