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-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs31
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs2
3 files changed, 33 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index 00a99c3..2f5b526 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -147,7 +147,13 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
147 /// <summary> 147 /// <summary>
148 /// Stop the script instance. 148 /// Stop the script instance.
149 /// </summary> 149 /// </summary>
150 /// <remarks>
151 /// This must not be called by a thread that is in the process of handling an event for this script. Otherwise
152 /// there is a danger that it will self-abort and not complete the reset.
153 /// </remarks>
150 /// <param name="timeout"></param> 154 /// <param name="timeout"></param>
155 /// How many milliseconds we will wait for an existing script event to finish before
156 /// forcibly aborting that event.
151 /// <returns>true if the script was successfully stopped, false otherwise</returns> 157 /// <returns>true if the script was successfully stopped, false otherwise</returns>
152 bool Stop(int timeout); 158 bool Stop(int timeout);
153 159
@@ -169,8 +175,31 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
169 object EventProcessor(); 175 object EventProcessor();
170 176
171 int EventTime(); 177 int EventTime();
172 void ResetScript(); 178
179 /// <summary>
180 /// Reset the script.
181 /// </summary>
182 /// <remarks>
183 /// This must not be called by a thread that is in the process of handling an event for this script. Otherwise
184 /// there is a danger that it will self-abort and not complete the reset. Such a thread must call
185 /// ApiResetScript() instead.
186 /// </remarks>
187 /// <param name='timeout'>
188 /// How many milliseconds we will wait for an existing script event to finish before
189 /// forcibly aborting that event prior to script reset.
190 /// </param>
191 void ResetScript(int timeout);
192
193 /// <summary>
194 /// Reset the script.
195 /// </summary>
196 /// <remarks>
197 /// This must not be called by any thread other than the one executing the scripts current event. This is
198 /// because there is no wait or abort logic if another thread is in the middle of processing a script event.
199 /// Such an external thread should use ResetScript() instead.
200 /// </remarks>
173 void ApiResetScript(); 201 void ApiResetScript();
202
174 Dictionary<string, object> GetVars(); 203 Dictionary<string, object> GetVars();
175 void SetVars(Dictionary<string, object> vars); 204 void SetVars(Dictionary<string, object> vars);
176 DetectParams GetDetectParams(int idx); 205 DetectParams GetDetectParams(int idx);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index dfe8386..01a5e34 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -877,7 +877,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
877 return (DateTime.Now - m_EventStart).Seconds; 877 return (DateTime.Now - m_EventStart).Seconds;
878 } 878 }
879 879
880 public void ResetScript() 880 public void ResetScript(int timeout)
881 { 881 {
882 if (m_Script == null) 882 if (m_Script == null)
883 return; 883 return;
@@ -887,7 +887,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
887 RemoveState(); 887 RemoveState();
888 ReleaseControls(); 888 ReleaseControls();
889 889
890 Stop(0); 890 Stop(timeout);
891 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); 891 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
892 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 892 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
893 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 893 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 1dd50c7..f38d17d 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1691,7 +1691,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1691 { 1691 {
1692 IScriptInstance instance = GetInstance(itemID); 1692 IScriptInstance instance = GetInstance(itemID);
1693 if (instance != null) 1693 if (instance != null)
1694 instance.ResetScript(); 1694 instance.ResetScript(m_WaitForEventCompletionOnScriptStop);
1695 } 1695 }
1696 1696
1697 public void StartScript(UUID itemID) 1697 public void StartScript(UUID itemID)