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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 485a3b5..10ebf67 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4193,6 +4193,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4193 ScenePresence presence = World.GetScenePresence(agentId); 4193 ScenePresence presence = World.GetScenePresence(agentId);
4194 if (presence != null) 4194 if (presence != null)
4195 { 4195 {
4196 // agent must not be a god
4197 if (presence.GodLevel >= 200) return;
4198
4196 // agent must be over the owners land 4199 // agent must be over the owners land
4197 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4200 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4198 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4201 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)