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-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs16
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs5
3 files changed, 22 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index 4084741..37cfe1d 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -700,6 +700,7 @@ namespace OpenSim
700 scene.LoadWorldMap(); 700 scene.LoadWorldMap();
701 701
702 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName); 702 scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
703 scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
703 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); 704 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
704 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight); 705 scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
705 706
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index eb4ba41..c77457c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -5421,5 +5421,21 @@ namespace OpenSim.Region.Framework.Scenes
5421 m_SpawnPoint = 1; 5421 m_SpawnPoint = 1;
5422 return m_SpawnPoint - 1; 5422 return m_SpawnPoint - 1;
5423 } 5423 }
5424
5425 // Wrappers to get physics modules retrieve assets. Has to be done this way
5426 // because we can't assign the asset service to physics directly - at the
5427 // time physics are instantiated it's not registered but it will be by
5428 // the time the first prim exists.
5429 public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
5430 {
5431 AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
5432 }
5433
5434 private void PhysicsAssetReceived(string id, Object sender, AssetBase asset)
5435 {
5436 AssetReceivedDelegate callback = (AssetReceivedDelegate)sender;
5437
5438 callback(asset);
5439 }
5424 } 5440 }
5425} 5441}
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index b32cd30..6a0558a 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -43,6 +43,9 @@ namespace OpenSim.Region.Physics.Manager
43 public delegate void JointDeactivated(PhysicsJoint joint); 43 public delegate void JointDeactivated(PhysicsJoint joint);
44 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" 44 public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
45 45
46 public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback);
47 public delegate void AssetReceivedDelegate(AssetBase asset);
48
46 /// <summary> 49 /// <summary>
47 /// Contact result from a raycast. 50 /// Contact result from a raycast.
48 /// </summary> 51 /// </summary>
@@ -73,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager
73 get { return new NullPhysicsScene(); } 76 get { return new NullPhysicsScene(); }
74 } 77 }
75 78
79 public RequestAssetDelegate RequestAssetMethod { private get; set; }
80
76 public virtual void TriggerPhysicsBasedRestart() 81 public virtual void TriggerPhysicsBasedRestart()
77 { 82 {
78 physicsCrash handler = OnPhysicsCrash; 83 physicsCrash handler = OnPhysicsCrash;