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-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs new file mode 100644 index 0000000..627bce7 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -0,0 +1,103 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using Nini.Config; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Framework.Servers; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | ||
38 | using OpenSim.Tests.Common; | ||
39 | using OpenSim.Tests.Common.Mock; | ||
40 | using System.Threading; | ||
41 | |||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
43 | { | ||
44 | [TestFixture] | ||
45 | public class ScenePresenceSitTests | ||
46 | { | ||
47 | private TestScene m_scene; | ||
48 | // private AvatarFactoryModule afm; | ||
49 | // private UserManagementModule umm; | ||
50 | // private AttachmentsModule am; | ||
51 | |||
52 | [SetUp] | ||
53 | public void Init() | ||
54 | { | ||
55 | // IConfigSource config = new IniConfigSource(); | ||
56 | // config.AddConfig("NPC"); | ||
57 | // config.Configs["NPC"].Set("Enabled", "true"); | ||
58 | // config.AddConfig("Modules"); | ||
59 | // config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
60 | // | ||
61 | // afm = new AvatarFactoryModule(); | ||
62 | // umm = new UserManagementModule(); | ||
63 | // am = new AttachmentsModule(); | ||
64 | |||
65 | m_scene = SceneHelpers.SetupScene(); | ||
66 | // SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); | ||
67 | } | ||
68 | |||
69 | [Test] | ||
70 | public void TestSitAndStandWithNoSitTarget() | ||
71 | { | ||
72 | TestHelpers.InMethod(); | ||
73 | // log4net.Config.XmlConfigurator.Configure(); | ||
74 | |||
75 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | ||
76 | |||
77 | // FIXME: To get this to work for now, we are going to place the npc right next to the target so that | ||
78 | // the autopilot doesn't trigger | ||
79 | Vector3 startPos = new Vector3(1, 1, 1); | ||
80 | sp.AbsolutePosition = startPos; | ||
81 | |||
82 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | ||
83 | |||
84 | sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero); | ||
85 | |||
86 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
87 | Assert.That(sp.ParentID, Is.EqualTo(part.LocalId)); | ||
88 | |||
89 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the | ||
90 | // default avatar. | ||
91 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, | ||
92 | // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> | ||
93 | Assert.That( | ||
94 | sp.AbsolutePosition, | ||
95 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); | ||
96 | |||
97 | sp.StandUp(); | ||
98 | |||
99 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
100 | Assert.That(sp.ParentID, Is.EqualTo(0)); | ||
101 | } | ||
102 | } | ||
103 | } \ No newline at end of file | ||