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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs26
1 files changed, 14 insertions, 12 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index dedf75e..30c6e79 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -89,16 +89,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
89 public const int AGENT_ATTACHMENTS = 2; 89 public const int AGENT_ATTACHMENTS = 2;
90 public const int AGENT_SCRIPTED = 4; 90 public const int AGENT_SCRIPTED = 4;
91 public const int AGENT_MOUSELOOK = 8; 91 public const int AGENT_MOUSELOOK = 8;
92 public const int AGENT_SITTING = 16; 92 public const int AGENT_SITTING = 0x10;
93 public const int AGENT_ON_OBJECT = 32; 93 public const int AGENT_ON_OBJECT = 0x20;
94 public const int AGENT_AWAY = 64; 94 public const int AGENT_AWAY = 0x40;
95 public const int AGENT_WALKING = 128; 95 public const int AGENT_WALKING = 0x80;
96 public const int AGENT_IN_AIR = 256; 96 public const int AGENT_IN_AIR = 0x100;
97 public const int AGENT_TYPING = 512; 97 public const int AGENT_TYPING = 0x200;
98 public const int AGENT_CROUCHING = 1024; 98 public const int AGENT_CROUCHING = 0x400;
99 public const int AGENT_BUSY = 2048; 99 public const int AGENT_BUSY = 0x800;
100 public const int AGENT_ALWAYS_RUN = 4096; 100 public const int AGENT_ALWAYS_RUN = 0x1000;
101 public const int AGENT_MALE = 8192; 101 public const int AGENT_AUTOPILOT = 0x2000;
102 public const int AGENT_MALE = 0x40000000;
102 103
103 //Particle Systems 104 //Particle Systems
104 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 105 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
@@ -506,8 +507,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
506 public const int PRIM_SCULPT_TYPE_TORUS = 2; 507 public const int PRIM_SCULPT_TYPE_TORUS = 2;
507 public const int PRIM_SCULPT_TYPE_PLANE = 3; 508 public const int PRIM_SCULPT_TYPE_PLANE = 3;
508 public const int PRIM_SCULPT_TYPE_CYLINDER = 4; 509 public const int PRIM_SCULPT_TYPE_CYLINDER = 4;
509 public const int PRIM_SCULPT_FLAG_INVERT = 64; 510 public const int PRIM_SCULPT_FLAG_INVERT = 0x40;
510 public const int PRIM_SCULPT_FLAG_MIRROR = 128; 511 public const int PRIM_SCULPT_FLAG_MIRROR = 0x80;
512 public const int PRIM_SCULPT_TYPE_MASK = 0x07; // auxiliar mask
511 513
512 public const int PRIM_PHYSICS_SHAPE_PRIM = 0; 514 public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
513 public const int PRIM_PHYSICS_SHAPE_NONE = 1; 515 public const int PRIM_PHYSICS_SHAPE_NONE = 1;