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-rw-r--r--CONTRIBUTORS.txt11
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs51
2 files changed, 42 insertions, 20 deletions
diff --git a/CONTRIBUTORS.txt b/CONTRIBUTORS.txt
index 9114fc5..6fa116d 100644
--- a/CONTRIBUTORS.txt
+++ b/CONTRIBUTORS.txt
@@ -1,5 +1,4 @@
1 <<<>>>>The following people have contributed to OpenSim (Thank you 1The following people have contributed to OpenSim (Thank you for your effort!)
2for your effort!)
3 2
4= Current OpenSim Developers (in very rough order of appearance) = 3= Current OpenSim Developers (in very rough order of appearance) =
5These folks represent the current core team for OpenSim, and are the 4These folks represent the current core team for OpenSim, and are the
@@ -61,8 +60,9 @@ where we are today.
61These folks have contributed code patches or content to OpenSimulator to help make it 60These folks have contributed code patches or content to OpenSimulator to help make it
62what it is today. 61what it is today.
63 62
64* aduffy70
65* A_Biondi 63* A_Biondi
64* aduffy70
65* Ai Austin
66* alex_carnell 66* alex_carnell
67* Alan Webb (IBM) 67* Alan Webb (IBM)
68* Aleric 68* Aleric
@@ -173,23 +173,18 @@ what it is today.
173* Zha Ewry 173* Zha Ewry
174* ziah 174* ziah
175 175
176
177= LSL Devs = 176= LSL Devs =
178
179* Alondria 177* Alondria
180* CharlieO 178* CharlieO
181* Tedd 179* Tedd
182* Melanie Thielker 180* Melanie Thielker
183 181
184
185= Testers = 182= Testers =
186
187* Ai Austin 183* Ai Austin
188* CharlieO (LSL) 184* CharlieO (LSL)
189* Ckrinke 185* Ckrinke
190* openlifegrid.com 186* openlifegrid.com
191 187
192
193This software uses components from the following developers: 188This software uses components from the following developers:
194* Sleepycat Software (Berkeley DB) 189* Sleepycat Software (Berkeley DB)
195* Aurora-Sim (http://aurora-sim.org) 190* Aurora-Sim (http://aurora-sim.org)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index 1d6cb6d..b13a5ae 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -434,6 +434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
434 } 434 }
435 return wl; 435 return wl;
436 } 436 }
437
437 /// <summary> 438 /// <summary>
438 /// Set the current Windlight scene 439 /// Set the current Windlight scene
439 /// </summary> 440 /// </summary>
@@ -446,13 +447,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
446 LSShoutError("LightShare functions are not enabled."); 447 LSShoutError("LightShare functions are not enabled.");
447 return 0; 448 return 0;
448 } 449 }
449 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 450
451 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
450 { 452 {
451 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 453 ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
452 return 0; 454
455 if (sp == null || sp.GodLevel < 200)
456 {
457 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
458 return 0;
459 }
453 } 460 }
461
454 int success = 0; 462 int success = 0;
455 m_host.AddScriptLPS(1); 463 m_host.AddScriptLPS(1);
464
456 if (LightShareModule.EnableWindlight) 465 if (LightShareModule.EnableWindlight)
457 { 466 {
458 RegionLightShareData wl = getWindlightProfileFromRules(rules); 467 RegionLightShareData wl = getWindlightProfileFromRules(rules);
@@ -465,8 +474,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
465 LSShoutError("Windlight module is disabled"); 474 LSShoutError("Windlight module is disabled");
466 return 0; 475 return 0;
467 } 476 }
477
468 return success; 478 return success;
469 } 479 }
480
470 public void lsClearWindlightScene() 481 public void lsClearWindlightScene()
471 { 482 {
472 if (!m_LSFunctionsEnabled) 483 if (!m_LSFunctionsEnabled)
@@ -474,17 +485,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
474 LSShoutError("LightShare functions are not enabled."); 485 LSShoutError("LightShare functions are not enabled.");
475 return; 486 return;
476 } 487 }
477 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 488
489 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
478 { 490 {
479 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 491 ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
480 return; 492
493 if (sp == null || sp.GodLevel < 200)
494 {
495 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
496 return;
497 }
481 } 498 }
482 499
483 m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false; 500 m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
484 if (m_host.ParentGroup.Scene.SimulationDataService != null) 501 if (m_host.ParentGroup.Scene.SimulationDataService != null)
485 m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID); 502 m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
503
486 m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile(); 504 m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile();
487 } 505 }
506
488 /// <summary> 507 /// <summary>
489 /// Set the current Windlight scene to a target avatar 508 /// Set the current Windlight scene to a target avatar
490 /// </summary> 509 /// </summary>
@@ -497,13 +516,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
497 LSShoutError("LightShare functions are not enabled."); 516 LSShoutError("LightShare functions are not enabled.");
498 return 0; 517 return 0;
499 } 518 }
500 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) 519
520 if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
501 { 521 {
502 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); 522 ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
503 return 0; 523
524 if (sp == null || sp.GodLevel < 200)
525 {
526 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
527 return 0;
528 }
504 } 529 }
530
505 int success = 0; 531 int success = 0;
506 m_host.AddScriptLPS(1); 532 m_host.AddScriptLPS(1);
533
507 if (LightShareModule.EnableWindlight) 534 if (LightShareModule.EnableWindlight)
508 { 535 {
509 RegionLightShareData wl = getWindlightProfileFromRules(rules); 536 RegionLightShareData wl = getWindlightProfileFromRules(rules);
@@ -515,8 +542,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
515 LSShoutError("Windlight module is disabled"); 542 LSShoutError("Windlight module is disabled");
516 return 0; 543 return 0;
517 } 544 }
545
518 return success; 546 return success;
519 } 547 }
520
521 } 548 }
522} 549} \ No newline at end of file