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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
2 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index dc3f57a..0266faf 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3903,16 +3903,6 @@ namespace OpenSim.Region.Framework.Scenes
3903 3903
3904 sp.LifecycleState = ScenePresenceState.Running; 3904 sp.LifecycleState = ScenePresenceState.Running;
3905 3905
3906
3907 //HACK part A
3908 // kill in viewers sp.localID that they may still know about
3909
3910 SendKillObject(new List<uint> { sp.LocalId });
3911
3912 //HACK part B
3913 // keep using same localID
3914
3915
3916 if (EntityTransferModule.IsInTransit(sp.UUID)) 3906 if (EntityTransferModule.IsInTransit(sp.UUID))
3917 { 3907 {
3918 sp.DoNotCloseAfterTeleport = true; 3908 sp.DoNotCloseAfterTeleport = true;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3c7e4a2..1ace0d9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1767,10 +1767,20 @@ namespace OpenSim.Region.Framework.Scenes
1767 // Make sure it's not a login agent. We don't want to wait for updates during login 1767 // Make sure it's not a login agent. We don't want to wait for updates during login
1768 if (!isNPC && (m_teleportFlags & TeleportFlags.ViaLogin) == 0) 1768 if (!isNPC && (m_teleportFlags & TeleportFlags.ViaLogin) == 0)
1769 { 1769 {
1770
1770 // Let's wait until UpdateAgent (called by departing region) is done 1771 // Let's wait until UpdateAgent (called by departing region) is done
1771 if (!WaitForUpdateAgent(client)) 1772 if (!WaitForUpdateAgent(client))
1772 // The sending region never sent the UpdateAgent data, we have to refuse 1773 // The sending region never sent the UpdateAgent data, we have to refuse
1773 return; 1774 return;
1775
1776 //HACK part A
1777 // kill in viewers sp.localID that they may still know about
1778 m_log.DebugFormat("[CompleteMovement] send old child kills");
1779 m_scene.SendKillObject(new List<uint> { LocalId });
1780
1781 //HACK part B
1782 // keep using same localID
1783
1774 } 1784 }
1775 1785
1776 // Prevent teleporting to an underground location 1786 // Prevent teleporting to an underground location