diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 5e8227d..ea2caaf 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1213,8 +1213,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1213 | /// <param name="action"></param> | 1213 | /// <param name="action"></param> |
1214 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1214 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1215 | { | 1215 | { |
1216 | // FIXME: Need to lock here, really. | 1216 | List<SceneObjectGroup> objlist; |
1217 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1217 | lock (SceneObjectGroupsByFullID) |
1218 | objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | ||
1219 | |||
1218 | foreach (SceneObjectGroup obj in objlist) | 1220 | foreach (SceneObjectGroup obj in objlist) |
1219 | { | 1221 | { |
1220 | try | 1222 | try |
@@ -1223,7 +1225,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1223 | } | 1225 | } |
1224 | catch (Exception e) | 1226 | catch (Exception e) |
1225 | { | 1227 | { |
1226 | // Catch it and move on. This includes situations where splist has inconsistent info | 1228 | // Catch it and move on. This includes situations where objlist has inconsistent info |
1227 | m_log.WarnFormat( | 1229 | m_log.WarnFormat( |
1228 | "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace); | 1230 | "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace); |
1229 | } | 1231 | } |
@@ -1463,10 +1465,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1463 | /// <summary> | 1465 | /// <summary> |
1464 | /// Update the texture entry of the given prim. | 1466 | /// Update the texture entry of the given prim. |
1465 | /// </summary> | 1467 | /// </summary> |
1466 | /// | 1468 | /// <remarks> |
1467 | /// A texture entry is an object that contains details of all the textures of the prim's face. In this case, | 1469 | /// A texture entry is an object that contains details of all the textures of the prim's face. In this case, |
1468 | /// the texture is given in its byte serialized form. | 1470 | /// the texture is given in its byte serialized form. |
1469 | /// | 1471 | /// </remarks> |
1470 | /// <param name="localID"></param> | 1472 | /// <param name="localID"></param> |
1471 | /// <param name="texture"></param> | 1473 | /// <param name="texture"></param> |
1472 | /// <param name="remoteClient"></param> | 1474 | /// <param name="remoteClient"></param> |