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-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs945
-rw-r--r--OpenSim/Data/MySQL/Resources/RegionStore.migrations2
-rw-r--r--OpenSim/Framework/Console/RemoteConsole.cs7
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs74
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs17
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs5
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs8
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs33
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs21
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs72
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs9
-rw-r--r--OpenSim/Services/Connectors/Grid/GridServiceConnector.cs9
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs53
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs2
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs2
-rw-r--r--OpenSim/Services/GridService/GridService.cs5
-rw-r--r--OpenSim/Services/Interfaces/IUserAccountService.cs4
-rw-r--r--OpenSim/Services/UserAccountService/UserAccountService.cs24
-rw-r--r--bin/OpenSim.ini.example2
-rw-r--r--bin/Robust.HG.ini.example10
-rw-r--r--bin/Robust.ini.example2
-rw-r--r--bin/config-include/StandaloneCommon.ini.example2
28 files changed, 838 insertions, 494 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index ed43363..03b8e9f 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -1116,6 +1116,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1116 string firstname = (string) requestData["user_firstname"]; 1116 string firstname = (string) requestData["user_firstname"];
1117 string lastname = (string) requestData["user_lastname"]; 1117 string lastname = (string) requestData["user_lastname"];
1118 string passwd = (string) requestData["user_password"]; 1118 string passwd = (string) requestData["user_password"];
1119
1119 uint regX = Convert.ToUInt32((Int32) requestData["start_region_x"]); 1120 uint regX = Convert.ToUInt32((Int32) requestData["start_region_x"]);
1120 uint regY = Convert.ToUInt32((Int32) requestData["start_region_y"]); 1121 uint regY = Convert.ToUInt32((Int32) requestData["start_region_y"]);
1121 1122
@@ -1123,28 +1124,25 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1123 if (requestData.Contains("user_email")) 1124 if (requestData.Contains("user_email"))
1124 email = (string)requestData["user_email"]; 1125 email = (string)requestData["user_email"];
1125 1126
1126 UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID; 1127 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
1127 1128 UUID scopeID = scene.RegionInfo.ScopeID;
1128 UserAccount account = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, firstname, lastname);
1129
1130 if (null != account)
1131 throw new Exception(String.Format("Account {0} {1} already exists", firstname, lastname));
1132 1129
1133 account = new UserAccount(scopeID, firstname, lastname, email); 1130 UserAccount account = CreateUser(scopeID, firstname, lastname, passwd, email);
1134 1131
1135 bool success = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.StoreUserAccount(account); 1132 if (null == account)
1136
1137 if (!success)
1138 throw new Exception(String.Format("failed to create new user {0} {1}", 1133 throw new Exception(String.Format("failed to create new user {0} {1}",
1139 firstname, lastname)); 1134 firstname, lastname));
1140 1135
1141 // Store the password 1136 // Set home position
1142 m_app.SceneManager.CurrentOrFirstScene.AuthenticationService.SetPassword(account.PrincipalID, passwd);
1143 1137
1144 GridRegion home = m_app.SceneManager.CurrentOrFirstScene.GridService.GetRegionByPosition(scopeID, 1138 GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
1145 (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize)); 1139 (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize));
1146 if (home == null) 1140 if (null == home) {
1147 m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", firstname, lastname); 1141 m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", firstname, lastname);
1142 } else {
1143 scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
1144 m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstname, lastname);
1145 }
1148 1146
1149 // Establish the avatar's initial appearance 1147 // Establish the avatar's initial appearance
1150 1148
@@ -1287,9 +1285,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1287 /// <item><term>start_region_y</term> 1285 /// <item><term>start_region_y</term>
1288 /// <description>avatar's start region coordinates, Y 1286 /// <description>avatar's start region coordinates, Y
1289 /// value (changeable)</description></item> 1287 /// value (changeable)</description></item>
1290 /// <item><term>about_real_world</term> 1288 /// <item><term>about_real_world (not implemented yet)</term>
1291 /// <description>"about" text of avatar owner (changeable)</description></item> 1289 /// <description>"about" text of avatar owner (changeable)</description></item>
1292 /// <item><term>about_virtual_world</term> 1290 /// <item><term>about_virtual_world (not implemented yet)</term>
1293 /// <description>"about" text of avatar (changeable)</description></item> 1291 /// <description>"about" text of avatar (changeable)</description></item>
1294 /// </list> 1292 /// </list>
1295 /// 1293 ///
@@ -1300,6 +1298,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1300 /// <description>true or false</description></item> 1298 /// <description>true or false</description></item>
1301 /// <item><term>error</term> 1299 /// <item><term>error</term>
1302 /// <description>error message if success is false</description></item> 1300 /// <description>error message if success is false</description></item>
1301 /// <item><term>avatar_uuid</term>
1302 /// <description>UUID of the updated avatar
1303 /// account; UUID.Zero if failed.
1304 /// </description></item>
1303 /// </list> 1305 /// </list>
1304 /// </remarks> 1306 /// </remarks>
1305 1307
@@ -1307,31 +1309,34 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1307 { 1309 {
1308 m_log.Info("[RADMIN]: UpdateUserAccount: new request"); 1310 m_log.Info("[RADMIN]: UpdateUserAccount: new request");
1309 m_log.Warn("[RADMIN]: This method needs update for 0.7"); 1311 m_log.Warn("[RADMIN]: This method needs update for 0.7");
1312
1313 FailIfRemoteAdminDisabled("UpdateUserAccount");
1314
1310 XmlRpcResponse response = new XmlRpcResponse(); 1315 XmlRpcResponse response = new XmlRpcResponse();
1311 Hashtable responseData = new Hashtable(); 1316 Hashtable responseData = new Hashtable();
1312 1317
1313 //lock (rslock) 1318 lock (rslock)
1314 //{ 1319 {
1315 // try 1320 try
1316 // { 1321 {
1317 // Hashtable requestData = (Hashtable) request.Params[0]; 1322 Hashtable requestData = (Hashtable) request.Params[0];
1318 1323
1319 // // check completeness 1324 // check completeness
1320 // checkStringParameters(request, new string[] { 1325 checkStringParameters(request, new string[] {
1321 // "password", "user_firstname", 1326 "password", "user_firstname",
1322 // "user_lastname"}); 1327 "user_lastname"});
1323 1328
1324 // // check password 1329 // check password
1325 // if (!String.IsNullOrEmpty(m_requiredPassword) && 1330 if (!String.IsNullOrEmpty(m_requiredPassword) &&
1326 // (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password"); 1331 (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
1327 1332
1328 // // do the job 1333 // do the job
1329 // string firstname = (string) requestData["user_firstname"]; 1334 string firstname = (string) requestData["user_firstname"];
1330 // string lastname = (string) requestData["user_lastname"]; 1335 string lastname = (string) requestData["user_lastname"];
1331 1336
1332 // string passwd = String.Empty; 1337 string passwd = String.Empty;
1333 // uint? regX = null; 1338 uint? regX = null;
1334 // uint? regY = null; 1339 uint? regY = null;
1335 // uint? ulaX = null; 1340 // uint? ulaX = null;
1336 // uint? ulaY = null; 1341 // uint? ulaY = null;
1337 // uint? ulaZ = null; 1342 // uint? ulaZ = null;
@@ -1341,11 +1346,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1341 // string aboutFirstLive = String.Empty; 1346 // string aboutFirstLive = String.Empty;
1342 // string aboutAvatar = String.Empty; 1347 // string aboutAvatar = String.Empty;
1343 1348
1344 // if (requestData.ContainsKey("user_password")) passwd = (string) requestData["user_password"]; 1349 if (requestData.ContainsKey("user_password")) passwd = (string) requestData["user_password"];
1345 // if (requestData.ContainsKey("start_region_x")) 1350 if (requestData.ContainsKey("start_region_x"))
1346 // regX = Convert.ToUInt32((Int32) requestData["start_region_x"]); 1351 regX = Convert.ToUInt32((Int32) requestData["start_region_x"]);
1347 // if (requestData.ContainsKey("start_region_y")) 1352 if (requestData.ContainsKey("start_region_y"))
1348 // regY = Convert.ToUInt32((Int32) requestData["start_region_y"]); 1353 regY = Convert.ToUInt32((Int32) requestData["start_region_y"]);
1349 1354
1350 // if (requestData.ContainsKey("start_lookat_x")) 1355 // if (requestData.ContainsKey("start_lookat_x"))
1351 // ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]); 1356 // ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]);
@@ -1365,21 +1370,18 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1365 // if (requestData.ContainsKey("about_virtual_world")) 1370 // if (requestData.ContainsKey("about_virtual_world"))
1366 // aboutAvatar = (string)requestData["about_virtual_world"]; 1371 // aboutAvatar = (string)requestData["about_virtual_world"];
1367 1372
1368 // UserProfileData userProfile 1373 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
1369 // = m_app.CommunicationsManager.UserService.GetUserProfile(firstname, lastname); 1374 UUID scopeID = scene.RegionInfo.ScopeID;
1370 1375 UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, firstname, lastname);
1371 // if (null == userProfile)
1372 // throw new Exception(String.Format("avatar {0} {1} does not exist", firstname, lastname));
1373 1376
1374 // if (!String.IsNullOrEmpty(passwd)) 1377 if (null == account)
1375 // { 1378 throw new Exception(String.Format("avatar {0} {1} does not exist", firstname, lastname));
1376 // m_log.DebugFormat("[RADMIN]: UpdateUserAccount: updating password for avatar {0} {1}", firstname, lastname);
1377 // string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(passwd) + ":" + String.Empty);
1378 // userProfile.PasswordHash = md5PasswdHash;
1379 // }
1380 1379
1381 // if (null != regX) userProfile.HomeRegionX = (uint) regX; 1380 if (!String.IsNullOrEmpty(passwd))
1382 // if (null != regY) userProfile.HomeRegionY = (uint) regY; 1381 {
1382 m_log.DebugFormat("[RADMIN]: UpdateUserAccount: updating password for avatar {0} {1}", firstname, lastname);
1383 ChangeUserPassword(firstname, lastname, passwd);
1384 }
1383 1385
1384 // if (null != usaX) userProfile.HomeLocationX = (uint) usaX; 1386 // if (null != usaX) userProfile.HomeLocationX = (uint) usaX;
1385 // if (null != usaY) userProfile.HomeLocationY = (uint) usaY; 1387 // if (null != usaY) userProfile.HomeLocationY = (uint) usaY;
@@ -1392,35 +1394,48 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1392 // if (String.Empty != aboutFirstLive) userProfile.FirstLifeAboutText = aboutFirstLive; 1394 // if (String.Empty != aboutFirstLive) userProfile.FirstLifeAboutText = aboutFirstLive;
1393 // if (String.Empty != aboutAvatar) userProfile.AboutText = aboutAvatar; 1395 // if (String.Empty != aboutAvatar) userProfile.AboutText = aboutAvatar;
1394 1396
1395 // // User has been created. Now establish gender and appearance. 1397 // Set home position
1396 1398
1397 // updateUserAppearance(responseData, requestData, userProfile.ID); 1399 if ((null != regX) && (null != regY))
1400 {
1401 GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
1402 (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize));
1403 if (null == home) {
1404 m_log.WarnFormat("[RADMIN]: Unable to set home region for updated user account {0} {1}", firstname, lastname);
1405 } else {
1406 scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
1407 m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstname, lastname);
1408 }
1409 }
1398 1410
1399 // if (!m_app.CommunicationsManager.UserService.UpdateUserProfile(userProfile)) 1411 // User has been created. Now establish gender and appearance.
1400 // throw new Exception("did not manage to update user profile");
1401 1412
1402 // responseData["success"] = true; 1413 updateUserAppearance(responseData, requestData, account.PrincipalID);
1403 1414
1404 // response.Value = responseData; 1415 responseData["success"] = true;
1416 responseData["avatar_uuid"] = account.PrincipalID.ToString();
1405 1417
1406 // m_log.InfoFormat("[RADMIN]: UpdateUserAccount: account for user {0} {1} updated, UUID {2}", 1418 response.Value = responseData;
1407 // firstname, lastname,
1408 // userProfile.ID);
1409 // }
1410 // catch (Exception e)
1411 // {
1412 // m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.Message);
1413 // m_log.DebugFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.ToString());
1414 1419
1415 // responseData["success"] = false; 1420 m_log.InfoFormat("[RADMIN]: UpdateUserAccount: account for user {0} {1} updated, UUID {2}",
1416 // responseData["error"] = e.Message; 1421 firstname, lastname,
1422 account.PrincipalID);
1423 }
1424 catch (Exception e)
1425 {
1417 1426
1418 // response.Value = responseData; 1427 m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.Message);
1419 // } 1428 m_log.DebugFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.ToString());
1420 //}
1421 1429
1422 m_log.Info("[RADMIN]: UpdateUserAccount: request complete"); 1430 responseData["success"] = false;
1423 return response; 1431 responseData["avatar_uuid"] = UUID.Zero.ToString();
1432 responseData["error"] = e.Message;
1433
1434 response.Value = responseData;
1435 }
1436 m_log.Info("[RADMIN]: UpdateUserAccount: request complete");
1437 return response;
1438 }
1424 } 1439 }
1425 1440
1426 /// <summary> 1441 /// <summary>
@@ -1434,73 +1449,74 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1434 private void updateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid) 1449 private void updateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid)
1435 { 1450 {
1436 m_log.DebugFormat("[RADMIN] updateUserAppearance"); 1451 m_log.DebugFormat("[RADMIN] updateUserAppearance");
1437 m_log.Warn("[RADMIN]: This method needs update for 0.7");
1438 1452
1439 //string dmale = m_config.GetString("default_male", "Default Male"); 1453 string dmale = m_config.GetString("default_male", "Default Male");
1440 //string dfemale = m_config.GetString("default_female", "Default Female"); 1454 string dfemale = m_config.GetString("default_female", "Default Female");
1441 //string dneut = m_config.GetString("default_female", "Default Default"); 1455 string dneut = m_config.GetString("default_female", "Default Default");
1442 string model = String.Empty; 1456 string model = String.Empty;
1443 1457
1444 //// Has a gender preference been supplied? 1458 // Has a gender preference been supplied?
1445 1459
1446 //if (requestData.Contains("gender")) 1460 if (requestData.Contains("gender"))
1447 //{ 1461 {
1448 // switch ((string)requestData["gender"]) 1462 switch ((string)requestData["gender"])
1449 // { 1463 {
1450 // case "m" : 1464 case "m" :
1451 // model = dmale; 1465 case "male" :
1452 // break; 1466 model = dmale;
1453 // case "f" : 1467 break;
1454 // model = dfemale; 1468 case "f" :
1455 // break; 1469 case "female" :
1456 // case "n" : 1470 model = dfemale;
1457 // default : 1471 break;
1458 // model = dneut; 1472 case "n" :
1459 // break; 1473 case "neutral" :
1460 // } 1474 default :
1461 //} 1475 model = dneut;
1462 1476 break;
1463 //// Has an explicit model been specified? 1477 }
1464 1478 }
1465 //if (requestData.Contains("model")) 1479
1466 //{ 1480 // Has an explicit model been specified?
1467 // model = (string)requestData["model"]; 1481
1468 //} 1482 if (requestData.Contains("model") && (String.IsNullOrEmpty((string)requestData["gender"])))
1469 1483 {
1470 //// No appearance attributes were set 1484 model = (string)requestData["model"];
1471 1485 }
1472 //if (model == String.Empty) 1486
1473 //{ 1487 // No appearance attributes were set
1474 // m_log.DebugFormat("[RADMIN] Appearance update not requested"); 1488
1475 // return; 1489 if (String.IsNullOrEmpty(model))
1476 //} 1490 {
1477 1491 m_log.DebugFormat("[RADMIN] Appearance update not requested");
1478 //m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model {1}", userid, model); 1492 return;
1479 1493 }
1480 //string[] nomens = model.Split(); 1494
1481 //if (nomens.Length != 2) 1495 m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model <{1}>", userid, model);
1482 //{ 1496
1483 // m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", userid, model); 1497 string[] nomens = model.Split();
1484 // // nomens = dmodel.Split(); 1498 if (nomens.Length != 2)
1485 // return; 1499 {
1486 //} 1500 m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", userid, model);
1487 1501 // nomens = dmodel.Split();
1488 //UserProfileData mprof = m_app.CommunicationsManager.UserService.GetUserProfile(nomens[0], nomens[1]); 1502 return;
1489 1503 }
1490 //// Is this the first time one of the default models has been used? Create it if that is the case 1504
1491 //// otherwise default to male. 1505 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
1492 1506 UUID scopeID = scene.RegionInfo.ScopeID;
1493 //if (mprof == null) 1507 UserAccount mprof = scene.UserAccountService.GetUserAccount(scopeID, nomens[0], nomens[1]);
1494 //{ 1508
1495 // m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Appearance unchanged", model); 1509 if (mprof == null)
1496 // return; 1510 {
1497 //} 1511 m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Appearance unchanged", model);
1498 1512 return;
1499 //// Set current user's appearance. This bit is easy. The appearance structure is populated with 1513 }
1500 //// actual asset ids, however to complete the magic we need to populate the inventory with the 1514
1501 //// assets in question. 1515 // Set current user's appearance. This bit is easy. The appearance structure is populated with
1502 1516 // actual asset ids, however to complete the magic we need to populate the inventory with the
1503 //establishAppearance(userid, mprof.ID); 1517 // assets in question.
1518
1519 establishAppearance(userid, mprof.PrincipalID);
1504 1520
1505 m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}", 1521 m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}",
1506 userid, model); 1522 userid, model);
@@ -1515,116 +1531,312 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1515 private void establishAppearance(UUID dest, UUID srca) 1531 private void establishAppearance(UUID dest, UUID srca)
1516 { 1532 {
1517 m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", dest, srca); 1533 m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", dest, srca);
1534 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
1518 AvatarAppearance ava = null; 1535 AvatarAppearance ava = null;
1519 AvatarData avatar = m_app.SceneManager.CurrentOrFirstScene.AvatarService.GetAvatar(srca); 1536 AvatarData avatar = scene.AvatarService.GetAvatar(srca);
1520 if (avatar != null) 1537 if (avatar != null)
1521 ava = avatar.ToAvatarAppearance(srca); 1538 ava = avatar.ToAvatarAppearance(srca);
1522 1539
1523 // If the model has no associated appearance we're done. 1540 // If the model has no associated appearance we're done.
1524
1525 // if (ava == null)
1526 // {
1527 // return new AvatarAppearance();
1528 // }
1529
1530 if (ava == null) 1541 if (ava == null)
1531 return; 1542 return;
1532 1543
1533 UICallback sic = new UICallback(); 1544 // Simple appearance copy or copy Clothing and Bodyparts folders?
1534 UICallback dic = new UICallback(); 1545 bool copyFolders = m_config.GetBoolean("copy_folders", false);
1535 IInventoryService iserv = m_app.SceneManager.CurrentOrFirstScene.InventoryService; 1546
1547 if (!copyFolders)
1548 {
1549 // Simple copy of wearables and appearance update
1550 try
1551 {
1552 copyWearablesAndAttachments(dest, srca, ava);
1536 1553
1554 AvatarData adata = new AvatarData(ava);
1555 scene.AvatarService.SetAvatar(dest, adata);
1556 }
1557 catch (Exception e)
1558 {
1559 m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}",
1560 dest, e.Message);
1561 }
1562
1563 return;
1564 }
1565
1566 // Copy Clothing and Bodypart folders and appearance update
1537 try 1567 try
1538 { 1568 {
1539 Dictionary<UUID,UUID> imap = new Dictionary<UUID,UUID>(); 1569 Dictionary<UUID,UUID> imap = new Dictionary<UUID,UUID>();
1570 copyInventoryFolders(dest, srca, AssetType.Clothing, imap, ava);
1571 copyInventoryFolders(dest, srca, AssetType.Bodypart, imap, ava);
1540 1572
1541 iserv.GetUserInventory(dest, dic.callback); 1573 AvatarWearable[] wearables = ava.Wearables;
1542 iserv.GetUserInventory(srca, sic.callback);
1543
1544 dic.GetInventory();
1545 sic.GetInventory();
1546 1574
1547 if (sic.OK && dic.OK) 1575 for (int i=0; i<wearables.Length; i++)
1548 { 1576 {
1549 InventoryFolderImpl efolder; 1577 if (imap.ContainsKey(wearables[i].ItemID))
1550 InventoryFolderImpl srcf = sic.root.FindFolderForType(5); 1578 {
1551 InventoryFolderImpl dstf = dic.root.FindFolderForType(5); 1579 AvatarWearable dw = new AvatarWearable();
1580 dw.AssetID = wearables[i].AssetID;
1581 dw.ItemID = imap[wearables[i].ItemID];
1582 ava.SetWearable(i, dw);
1583 }
1584 }
1585
1586 AvatarData adata = new AvatarData(ava);
1587 scene.AvatarService.SetAvatar(dest, adata);
1588 }
1589 catch (Exception e)
1590 {
1591 m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}",
1592 dest, e.Message);
1593 }
1552 1594
1553 if (srcf == null || dstf == null) 1595 return;
1554 throw new Exception("Cannot locate clothing folder(s)"); 1596 }
1597
1598 /// <summary>
1599 /// This method is called by establishAppearance to do a copy all inventory items
1600 /// worn or attached to the Clothing inventory folder of the receiving avatar.
1601 /// In parallel the avatar wearables and attachments are updated.
1602 /// </summary>
1603
1604 private void copyWearablesAndAttachments(UUID dest, UUID srca, AvatarAppearance ava)
1605 {
1606 IInventoryService iserv = m_app.SceneManager.CurrentOrFirstScene.InventoryService;
1555 1607
1556 foreach (InventoryFolderImpl folder in sic.folders) 1608 // Get Clothing folder of receiver
1609 InventoryFolderBase dstf = iserv.GetFolderForType(dest, AssetType.Clothing);
1610
1611 if (dstf == null)
1612 throw new Exception("Cannot locate folder(s)");
1613
1614 // Missing destination folder? This should *never* be the case
1615 if (dstf.Type != (short)AssetType.Clothing)
1616 {
1617 dstf = new InventoryFolderBase();
1618 dstf.ID = UUID.Random();
1619 dstf.Name = "Clothing";
1620 dstf.Owner = dest;
1621 dstf.Type = (short)AssetType.Clothing;
1622 dstf.ParentID = iserv.GetRootFolder(dest).ID;
1623 dstf.Version = 1;
1624 iserv.AddFolder(dstf); // store base record
1625 m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", srca);
1626 }
1627
1628 // Wearables
1629 AvatarWearable[] wearables = ava.Wearables;
1630 AvatarWearable wearable;
1631
1632 for (int i=0; i<wearables.Length; i++)
1633 {
1634 wearable = wearables[i];
1635 if (wearable.ItemID != UUID.Zero)
1636 {
1637 // Get inventory item and copy it
1638 InventoryItemBase item = new InventoryItemBase(wearable.ItemID, srca);
1639 item = iserv.GetItem(item);
1640
1641 if (item != null)
1557 { 1642 {
1558 if (folder.ParentID == srcf.ID) 1643 InventoryItemBase dsti = new InventoryItemBase(UUID.Random(), dest);
1559 { 1644 dsti.Name = item.Name;
1560 efolder = new InventoryFolderImpl(); 1645 dsti.Description = item.Description;
1561 efolder.ID = UUID.Random(); 1646 dsti.InvType = item.InvType;
1562 efolder.Name = folder.Name; 1647 dsti.CreatorId = item.CreatorId;
1563 efolder.Type = folder.Type; 1648 dsti.CreatorIdAsUuid = item.CreatorIdAsUuid;
1564 efolder.Version = folder.Version; 1649 dsti.NextPermissions = item.NextPermissions;
1565 efolder.Owner = dest; 1650 dsti.CurrentPermissions = item.CurrentPermissions;
1566 dstf.AddChildFolder(efolder); 1651 dsti.BasePermissions = item.BasePermissions;
1567 iserv.AddFolder(efolder); 1652 dsti.EveryOnePermissions = item.EveryOnePermissions;
1568 m_log.DebugFormat("[RADMIN] Added outfile folder {0} to folder {1}", efolder.ID, srcf.ID); 1653 dsti.GroupPermissions = item.GroupPermissions;
1569 foreach (InventoryItemBase item in sic.items) 1654 dsti.AssetType = item.AssetType;
1570 { 1655 dsti.AssetID = item.AssetID;
1571 if (item.Folder == folder.ID) 1656 dsti.GroupID = item.GroupID;
1572 { 1657 dsti.GroupOwned = item.GroupOwned;
1573 InventoryItemBase dsti = new InventoryItemBase(); 1658 dsti.SalePrice = item.SalePrice;
1574 dsti.ID = UUID.Random(); 1659 dsti.SaleType = item.SaleType;
1575 dsti.Name = item.Name; 1660 dsti.Flags = item.Flags;
1576 dsti.Description = item.Description; 1661 dsti.CreationDate = item.CreationDate;
1577 dsti.InvType = item.InvType; 1662 dsti.Folder = dstf.ID;
1578 dsti.AssetType = item.AssetType; 1663
1579 dsti.Flags = item.Flags; 1664 iserv.AddItem(dsti);
1580 dsti.AssetID = item.AssetID; 1665 m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", dsti.ID, dstf.ID);
1581 dsti.Folder = efolder.ID; 1666
1582 dsti.Owner = dest; 1667 // Wear item
1583 dsti.BasePermissions = item.BasePermissions; 1668 AvatarWearable dw = new AvatarWearable();
1584 dsti.NextPermissions = item.NextPermissions; 1669 dw.AssetID = wearable.AssetID;
1585 dsti.CurrentPermissions = item.CurrentPermissions; 1670 dw.ItemID = dsti.ID;
1586 dsti.GroupPermissions = item.GroupPermissions; 1671 ava.SetWearable(i, dw);
1587 dsti.EveryOnePermissions = item.EveryOnePermissions;
1588 iserv.AddItem(dsti);
1589 imap.Add(item.ID, dsti.ID);
1590 m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", dsti.ID, efolder.ID);
1591 }
1592 }
1593 }
1594 } 1672 }
1595 1673 else
1596 // Update appearance tables
1597 AvatarWearable[] wearables = ava.Wearables;
1598 for (int i=0; i<wearables.Length; i++)
1599 { 1674 {
1600 if (imap.ContainsKey(wearables[i].ItemID)) 1675 m_log.WarnFormat("[RADMIN] Error transferring {0} to folder {1}", wearable.ItemID, dstf.ID);
1601 {
1602 AvatarWearable dw = new AvatarWearable();
1603 dw.AssetID = wearables[i].AssetID;
1604 dw.ItemID = imap[wearables[i].ItemID];
1605 ava.SetWearable(i, dw);
1606 }
1607 } 1676 }
1608 } 1677 }
1609 else 1678 }
1679
1680 // Attachments
1681 Dictionary<int, UUID[]> attachments = ava.GetAttachmentDictionary();
1682
1683 foreach (KeyValuePair<int, UUID[]> kvp in attachments)
1684 {
1685 int attachpoint = kvp.Key;
1686 UUID itemID = kvp.Value[0];
1687
1688 if (itemID != UUID.Zero)
1610 { 1689 {
1611 throw new Exception("Unable to load both inventories"); 1690 // Get inventory item and copy it
1691 InventoryItemBase item = new InventoryItemBase(itemID, srca);
1692 item = iserv.GetItem(item);
1693
1694 if (item != null)
1695 {
1696 InventoryItemBase dsti = new InventoryItemBase(UUID.Random(), dest);
1697 dsti.Name = item.Name;
1698 dsti.Description = item.Description;
1699 dsti.InvType = item.InvType;
1700 dsti.CreatorId = item.CreatorId;
1701 dsti.CreatorIdAsUuid = item.CreatorIdAsUuid;
1702 dsti.NextPermissions = item.NextPermissions;
1703 dsti.CurrentPermissions = item.CurrentPermissions;
1704 dsti.BasePermissions = item.BasePermissions;
1705 dsti.EveryOnePermissions = item.EveryOnePermissions;
1706 dsti.GroupPermissions = item.GroupPermissions;
1707 dsti.AssetType = item.AssetType;
1708 dsti.AssetID = item.AssetID;
1709 dsti.GroupID = item.GroupID;
1710 dsti.GroupOwned = item.GroupOwned;
1711 dsti.SalePrice = item.SalePrice;
1712 dsti.SaleType = item.SaleType;
1713 dsti.Flags = item.Flags;
1714 dsti.CreationDate = item.CreationDate;
1715 dsti.Folder = dstf.ID;
1716
1717 iserv.AddItem(dsti);
1718 m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", dsti.ID, dstf.ID);
1719
1720 // Attach item
1721 ava.SetAttachment(attachpoint, dsti.ID, dsti.AssetID);
1722 m_log.DebugFormat("[RADMIN] Attached {0}", dsti.ID);
1723 }
1724 else
1725 {
1726 m_log.WarnFormat("[RADMIN] Error transferring {0} to folder {1}", itemID, dstf.ID);
1727 }
1612 } 1728 }
1729 }
1613 1730
1614 AvatarData adata = new AvatarData(ava); 1731
1615 m_app.SceneManager.CurrentOrFirstScene.AvatarService.SetAvatar(dest, adata); 1732 }
1733
1734 /// <summary>
1735 /// This method is called by establishAppearance to copy inventory folders to make
1736 /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments
1737 /// </summary>
1738
1739 private void copyInventoryFolders(UUID dest, UUID srca, AssetType assettype, Dictionary<UUID,UUID> imap,
1740 AvatarAppearance ava)
1741 {
1742 IInventoryService iserv = m_app.SceneManager.CurrentOrFirstScene.InventoryService;
1743
1744 InventoryFolderBase srcf = iserv.GetFolderForType(srca, assettype);
1745 InventoryFolderBase dstf = iserv.GetFolderForType(dest, assettype);
1746
1747 if (srcf == null || dstf == null)
1748 throw new Exception("Cannot locate folder(s)");
1749
1750 // Missing source folder? This should *never* be the case
1751 if (srcf.Type != (short)assettype)
1752 {
1753 srcf = new InventoryFolderBase();
1754 srcf.ID = UUID.Random();
1755 if (assettype == AssetType.Clothing) {
1756 srcf.Name = "Clothing";
1757 } else {
1758 srcf.Name = "Body Parts";
1759 }
1760 srcf.Owner = srca;
1761 srcf.Type = (short)assettype;
1762 srcf.ParentID = iserv.GetRootFolder(srca).ID;
1763 srcf.Version = 1;
1764 iserv.AddFolder(srcf); // store base record
1765 m_log.ErrorFormat("[RADMIN] Created folder for source {0}", srca);
1616 } 1766 }
1617 catch (Exception e) 1767
1768 // Missing destination folder? This should *never* be the case
1769 if (dstf.Type != (short)assettype)
1618 { 1770 {
1619 m_log.WarnFormat("[RADMIN] Error transferring inventory for {0} : {1}", 1771 dstf = new InventoryFolderBase();
1620 dest, e.Message); 1772 dstf.ID = UUID.Random();
1621 return; 1773 dstf.Name = assettype.ToString();
1774 dstf.Owner = dest;
1775 dstf.Type = (short)assettype;
1776 dstf.ParentID = iserv.GetRootFolder(dest).ID;
1777 dstf.Version = 1;
1778 iserv.AddFolder(dstf); // store base record
1779 m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", srca);
1622 } 1780 }
1623 1781
1624 return; 1782 InventoryFolderBase efolder;
1783 List<InventoryFolderBase> folders = iserv.GetFolderContent(srca, srcf.ID).Folders;
1784
1785 foreach (InventoryFolderBase folder in folders)
1786 {
1787
1788 efolder = new InventoryFolderBase();
1789 efolder.ID = UUID.Random();
1790 efolder.Name = folder.Name;
1791 efolder.Owner = dest;
1792 efolder.Type = folder.Type;
1793 efolder.Version = folder.Version;
1794 efolder.ParentID = dstf.ID;
1795 iserv.AddFolder(efolder);
1796
1797 m_log.DebugFormat("[RADMIN] Added folder {0} to folder {1}", efolder.ID, srcf.ID);
1798
1799 List<InventoryItemBase> items = iserv.GetFolderContent(srca, folder.ID).Items;
1800
1801 foreach (InventoryItemBase item in items)
1802 {
1803 InventoryItemBase dsti = new InventoryItemBase(UUID.Random(), dest);
1804 dsti.Name = item.Name;
1805 dsti.Description = item.Description;
1806 dsti.InvType = item.InvType;
1807 dsti.CreatorId = item.CreatorId;
1808 dsti.CreatorIdAsUuid = item.CreatorIdAsUuid;
1809 dsti.NextPermissions = item.NextPermissions;
1810 dsti.CurrentPermissions = item.CurrentPermissions;
1811 dsti.BasePermissions = item.BasePermissions;
1812 dsti.EveryOnePermissions = item.EveryOnePermissions;
1813 dsti.GroupPermissions = item.GroupPermissions;
1814 dsti.AssetType = item.AssetType;
1815 dsti.AssetID = item.AssetID;
1816 dsti.GroupID = item.GroupID;
1817 dsti.GroupOwned = item.GroupOwned;
1818 dsti.SalePrice = item.SalePrice;
1819 dsti.SaleType = item.SaleType;
1820 dsti.Flags = item.Flags;
1821 dsti.CreationDate = item.CreationDate;
1822 dsti.Folder = efolder.ID;
1823
1824 iserv.AddItem(dsti);
1825 imap.Add(item.ID, dsti.ID);
1826 m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", dsti.ID, efolder.ID);
1827
1828 // Attach item, if original is attached
1829 int attachpoint = ava.GetAttachpoint(item.ID);
1830 if (attachpoint != 0)
1831 {
1832 ava.SetAttachment(attachpoint, dsti.ID, dsti.AssetID);
1833 m_log.DebugFormat("[RADMIN] Attached {0}", dsti.ID);
1834 }
1835 }
1836 }
1625 } 1837 }
1626 1838
1627 ///<summary> 1839 /// <summary>
1628 /// This method is called if a given model avatar name can not be found. If the external 1840 /// This method is called if a given model avatar name can not be found. If the external
1629 /// file has already been loaded once, then control returns immediately. If not, then it 1841 /// file has already been loaded once, then control returns immediately. If not, then it
1630 /// looks for a default appearance file. This file contains XML definitions of zero or more named 1842 /// looks for a default appearance file. This file contains XML definitions of zero or more named
@@ -1675,9 +1887,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1675 bool include = false; 1887 bool include = false;
1676 bool select = false; 1888 bool select = false;
1677 1889
1678 UICallback uic; 1890 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
1679 IInventoryService iserv = m_app.SceneManager.CurrentOrFirstScene.InventoryService; 1891 IInventoryService iserv = scene.InventoryService;
1680 IAssetService aserv = m_app.SceneManager.CurrentOrFirstScene.AssetService; 1892 IAssetService aserv = scene.AssetService;
1681 1893
1682 doc.LoadXml(File.ReadAllText(dafn)); 1894 doc.LoadXml(File.ReadAllText(dafn));
1683 1895
@@ -1714,29 +1926,31 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1714 passwd = GetStringAttribute(avatar,"password",passwd); 1926 passwd = GetStringAttribute(avatar,"password",passwd);
1715 1927
1716 string[] nomens = name.Split(); 1928 string[] nomens = name.Split();
1717 UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID; 1929 UUID scopeID = scene.RegionInfo.ScopeID;
1718 UserAccount account = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, nomens[0], nomens[1]); 1930 UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, nomens[0], nomens[1]);
1719 if (null == account) 1931 if (null == account)
1720 { 1932 {
1721 account = new UserAccount(scopeID, nomens[0], nomens[1], email); 1933 account = CreateUser(scopeID, nomens[0], nomens[1], passwd, email);
1722 bool success = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.StoreUserAccount(account); 1934 if (null == account)
1723 if (!success)
1724 { 1935 {
1725 m_log.ErrorFormat("[RADMIN] Avatar {0} {1} was not created", nomens[0], nomens[1]); 1936 m_log.ErrorFormat("[RADMIN] Avatar {0} {1} was not created", nomens[0], nomens[1]);
1726 return false; 1937 return false;
1727 } 1938 }
1728 // !!! REFACTORING PROBLEM: need to set the password
1729
1730 GridRegion home = m_app.SceneManager.CurrentOrFirstScene.GridService.GetRegionByPosition(scopeID,
1731 (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize));
1732 if (home != null)
1733 m_app.SceneManager.CurrentOrFirstScene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
1734 } 1939 }
1735 else 1940
1736 { 1941 // Set home position
1737 ID = account.PrincipalID; 1942
1943 GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
1944 (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize));
1945 if (null == home) {
1946 m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", nomens[0], nomens[1]);
1947 } else {
1948 scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
1949 m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, nomens[0], nomens[1]);
1738 } 1950 }
1739 1951
1952 ID = account.PrincipalID;
1953
1740 m_log.DebugFormat("[RADMIN] User {0}[{1}] created or retrieved", name, ID); 1954 m_log.DebugFormat("[RADMIN] User {0}[{1}] created or retrieved", name, ID);
1741 include = true; 1955 include = true;
1742 } 1956 }
@@ -1753,46 +1967,36 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1753 1967
1754 if (include) 1968 if (include)
1755 { 1969 {
1756 uic = new UICallback(); 1970 // Setup for appearance processing
1757 // Request the inventory 1971 AvatarData adata = scene.AvatarService.GetAvatar(ID);
1758 iserv.GetUserInventory(ID, uic.callback);
1759
1760 // While the inventory is being fetched, setup for appearance processing
1761 AvatarData adata = m_app.SceneManager.CurrentOrFirstScene.AvatarService.GetAvatar(ID);
1762 if (adata != null) 1972 if (adata != null)
1763 mava = adata.ToAvatarAppearance(ID); 1973 mava = adata.ToAvatarAppearance(ID);
1764 else 1974 else
1765 mava = new AvatarAppearance(); 1975 mava = new AvatarAppearance();
1766 1976
1977 AvatarWearable[] wearables = mava.Wearables;
1978 for (int i=0; i<wearables.Length; i++)
1767 { 1979 {
1768 AvatarWearable[] wearables = mava.Wearables; 1980 wearables[i] = new AvatarWearable();
1769 for (int i=0; i<wearables.Length; i++)
1770 {
1771 wearables[i] = new AvatarWearable();
1772 }
1773 } 1981 }
1774 1982
1775 // Wait for the inventory to arrive
1776 uic.GetInventory();
1777
1778 // We can only get dresssed if an inventory is forthcoming
1779 if (uic.OK)
1780 try 1983 try
1781 { 1984 {
1782 m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory", 1985 // m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
1783 uic.folders.Count, uic.items.Count); 1986 // uic.folders.Count, uic.items.Count);
1784 1987
1785 InventoryFolderImpl cfolder = uic.root.FindFolderForType(5); 1988 InventoryFolderBase cfolder = iserv.GetFolderForType(ID, AssetType.Clothing);
1786 1989
1787 // This should *never* be the case 1990 // This should *never* be the case
1788 if (cfolder == null) 1991 if (cfolder == null || cfolder.Type != (short)AssetType.Clothing)
1789 { 1992 {
1790 cfolder = new InventoryFolderImpl(); 1993 cfolder = new InventoryFolderBase();
1994 cfolder.ID = UUID.Random();
1791 cfolder.Name = "Clothing"; 1995 cfolder.Name = "Clothing";
1792 cfolder.Type = 5;
1793 cfolder.Version = 1;
1794 cfolder.Owner = ID; 1996 cfolder.Owner = ID;
1795 uic.root.AddChildFolder(cfolder); // make connection 1997 cfolder.Type = (short)AssetType.Clothing;
1998 cfolder.ParentID = iserv.GetRootFolder(ID).ID;
1999 cfolder.Version = 1;
1796 iserv.AddFolder(cfolder); // store base record 2000 iserv.AddFolder(cfolder); // store base record
1797 m_log.ErrorFormat("[RADMIN] Created clothing folder for {0}/{1}", name, ID); 2001 m_log.ErrorFormat("[RADMIN] Created clothing folder for {0}/{1}", name, ID);
1798 } 2002 }
@@ -1801,7 +2005,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1801 // default appearance XMl file. 2005 // default appearance XMl file.
1802 2006
1803 XmlNodeList outfits = avatar.GetElementsByTagName("Ensemble"); 2007 XmlNodeList outfits = avatar.GetElementsByTagName("Ensemble");
1804 InventoryFolderImpl efolder; 2008 InventoryFolderBase efolder;
1805 string oname; 2009 string oname;
1806 UUID assetid; 2010 UUID assetid;
1807 2011
@@ -1812,13 +2016,16 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1812 2016
1813 oname = GetStringAttribute(outfit,"name",""); 2017 oname = GetStringAttribute(outfit,"name","");
1814 select = (GetStringAttribute(outfit,"default","no") == "yes"); 2018 select = (GetStringAttribute(outfit,"default","no") == "yes");
1815 efolder = null;
1816 2019
1817 // If the folder already exists, re-use it. The defaults may 2020 // If the folder already exists, re-use it. The defaults may
1818 // change over time. Augment only. 2021 // change over time. Augment only.
1819 foreach (InventoryFolderImpl folder in uic.folders) 2022
2023 List<InventoryFolderBase> folders = iserv.GetFolderContent(ID, cfolder.ID).Folders;
2024 efolder = null;
2025
2026 foreach (InventoryFolderBase folder in folders)
1820 { 2027 {
1821 if (folder.Name == oname && folder.ParentID == cfolder.ID) 2028 if (folder.Name == oname)
1822 { 2029 {
1823 efolder = folder; 2030 efolder = folder;
1824 break; 2031 break;
@@ -1829,14 +2036,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1829 if (efolder == null) 2036 if (efolder == null)
1830 { 2037 {
1831 m_log.DebugFormat("[RADMIN] Creating outfit folder {0} for {1}", oname, name); 2038 m_log.DebugFormat("[RADMIN] Creating outfit folder {0} for {1}", oname, name);
1832 efolder = new InventoryFolderImpl(); 2039 efolder = new InventoryFolderBase();
1833 efolder.ID = UUID.Random(); 2040 efolder.ID = UUID.Random();
1834 efolder.Name = oname; 2041 efolder.Name = oname;
1835 efolder.Type = 5;
1836 efolder.Version = 1;
1837 efolder.Owner = ID; 2042 efolder.Owner = ID;
1838 cfolder.AddChildFolder(efolder); // make connection 2043 efolder.Type = (short)AssetType.Clothing;
1839 iserv.AddFolder(efolder); // store base record 2044 efolder.Version = 1;
2045 efolder.ParentID = cfolder.ID;
2046 iserv.AddFolder(efolder);
1840 m_log.DebugFormat("[RADMIN] Adding outfile folder {0} to folder {1}", efolder.ID, cfolder.ID); 2047 m_log.DebugFormat("[RADMIN] Adding outfile folder {0} to folder {1}", efolder.ID, cfolder.ID);
1841 } 2048 }
1842 2049
@@ -1863,26 +2070,55 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1863 2070
1864 InventoryItemBase iitem = null; 2071 InventoryItemBase iitem = null;
1865 2072
1866 if ((iitem = efolder.FindAsset(assetid)) == null) 2073 // Check if asset is in inventory already
2074 iitem = null;
2075 List<InventoryItemBase> iitems = iserv.GetFolderContent(ID, efolder.ID).Items;
2076
2077 foreach (InventoryItemBase litem in iitems)
2078 {
2079 if (litem.AssetID == assetid)
2080 {
2081 iitem = litem;
2082 break;
2083 }
2084 }
2085
2086 // Create inventory item
2087 if (iitem == null)
1867 { 2088 {
1868 iitem = new InventoryItemBase(); 2089 iitem = new InventoryItemBase(UUID.Random(), ID);
1869 iitem.ID = UUID.Random();
1870 iitem.Name = GetStringAttribute(item,"name",""); 2090 iitem.Name = GetStringAttribute(item,"name","");
1871 iitem.Description = GetStringAttribute(item,"desc",""); 2091 iitem.Description = GetStringAttribute(item,"desc","");
1872 iitem.InvType = GetIntegerAttribute(item,"invtype",-1); 2092 iitem.InvType = GetIntegerAttribute(item,"invtype",-1);
1873 iitem.AssetType = GetIntegerAttribute(item,"assettype",-1); 2093 iitem.CreatorId = GetStringAttribute(item,"creatorid","");
1874 iitem.Flags = GetUnsignedAttribute(item,"flags",0); 2094 iitem.CreatorIdAsUuid = (UUID)GetStringAttribute(item,"creatoruuid","");
1875 iitem.AssetID = assetid; // associated asset
1876 iitem.Folder = efolder.ID; // Parent folder
1877 iitem.Owner = ID; // Agent ID
1878 iitem.BasePermissions = GetUnsignedAttribute(perms,"base",0x7fffffff);
1879 iitem.NextPermissions = GetUnsignedAttribute(perms,"next",0x7fffffff); 2095 iitem.NextPermissions = GetUnsignedAttribute(perms,"next",0x7fffffff);
1880 iitem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff); 2096 iitem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff);
1881 iitem.GroupPermissions = GetUnsignedAttribute(perms,"group",0x7fffffff); 2097 iitem.BasePermissions = GetUnsignedAttribute(perms,"base",0x7fffffff);
1882 iitem.EveryOnePermissions = GetUnsignedAttribute(perms,"everyone",0x7fffffff); 2098 iitem.EveryOnePermissions = GetUnsignedAttribute(perms,"everyone",0x7fffffff);
1883 m_log.DebugFormat("[RADMIN] Adding item {0} to folder {1}", iitem.ID, efolder.ID); 2099 iitem.GroupPermissions = GetUnsignedAttribute(perms,"group",0x7fffffff);
2100 iitem.AssetType = GetIntegerAttribute(item,"assettype",-1);
2101 iitem.AssetID = assetid; // associated asset
2102 iitem.GroupID = (UUID)GetStringAttribute(item,"groupid","");
2103 iitem.GroupOwned = (GetStringAttribute(item,"groupowned","false") == "true");
2104 iitem.SalePrice = GetIntegerAttribute(item,"saleprice",0);
2105 iitem.SaleType = (byte)GetIntegerAttribute(item,"saletype",0);
2106 iitem.Flags = GetUnsignedAttribute(item,"flags",0);
2107 iitem.CreationDate = GetIntegerAttribute(item,"creationdate",Util.UnixTimeSinceEpoch());
2108 iitem.Folder = efolder.ID; // Parent folder
2109
1884 iserv.AddItem(iitem); 2110 iserv.AddItem(iitem);
2111 m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", iitem.ID, efolder.ID);
2112 }
2113
2114 // Attach item, if attachpoint is specified
2115 int attachpoint = GetIntegerAttribute(item,"attachpoint",0);
2116 if (attachpoint != 0)
2117 {
2118 mava.SetAttachment(attachpoint, iitem.ID, iitem.AssetID);
2119 m_log.DebugFormat("[RADMIN] Attached {0}", iitem.ID);
1885 } 2120 }
2121
1886 // Record whether or not the item is to be initially worn 2122 // Record whether or not the item is to be initially worn
1887 try 2123 try
1888 { 2124 {
@@ -1892,25 +2128,22 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1892 mava.Wearables[iitem.Flags].AssetID = iitem.AssetID; 2128 mava.Wearables[iitem.Flags].AssetID = iitem.AssetID;
1893 } 2129 }
1894 } 2130 }
1895 catch {} 2131 catch (Exception e)
2132 {
2133 m_log.WarnFormat("[RADMIN] Error wearing item {0} : {1}", iitem.ID, e.Message);
2134 }
1896 } // foreach item in outfit 2135 } // foreach item in outfit
1897 m_log.DebugFormat("[RADMIN] Outfit {0} load completed", oname); 2136 m_log.DebugFormat("[RADMIN] Outfit {0} load completed", oname);
1898 } // foreach outfit 2137 } // foreach outfit
1899 m_log.DebugFormat("[RADMIN] Inventory update complete for {0}", name); 2138 m_log.DebugFormat("[RADMIN] Inventory update complete for {0}", name);
1900 AvatarData adata2 = new AvatarData(mava); 2139 AvatarData adata2 = new AvatarData(mava);
1901 m_app.SceneManager.CurrentOrFirstScene.AvatarService.SetAvatar(ID, adata2); 2140 scene.AvatarService.SetAvatar(ID, adata2);
1902 } 2141 }
1903 catch (Exception e) 2142 catch (Exception e)
1904 { 2143 {
1905 m_log.WarnFormat("[RADMIN] Inventory processing incomplete for user {0} : {1}", 2144 m_log.WarnFormat("[RADMIN] Inventory processing incomplete for user {0} : {1}",
1906 name, e.Message); 2145 name, e.Message);
1907 } 2146 }
1908 else
1909 {
1910 m_log.WarnFormat("[RADMIN] Unable to retrieve inventory for {0}[{1}]",
1911 name, ID);
1912 // continue to next avatar
1913 }
1914 } // End of include 2147 } // End of include
1915 } 2148 }
1916 m_log.DebugFormat("[RADMIN] Default avatar loading complete"); 2149 m_log.DebugFormat("[RADMIN] Default avatar loading complete");
@@ -2778,81 +3011,115 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2778 public void Dispose() 3011 public void Dispose()
2779 { 3012 {
2780 } 3013 }
2781 }
2782
2783 class UICallback
2784 {
2785 private Object uilock = new Object();
2786 internal InventoryFolderImpl root = null;
2787 internal List<InventoryFolderImpl> folders;
2788 internal List<InventoryItemBase> items;
2789 internal bool OK = false;
2790
2791 public void callback(ICollection<InventoryFolderImpl> p_folders, ICollection<InventoryItemBase> p_items)
2792 {
2793 lock (uilock)
2794 {
2795 folders = (List<InventoryFolderImpl>) p_folders;
2796 items = (List<InventoryItemBase>) p_items;
2797 OK = true;
2798 System.Threading.Monitor.Pulse(uilock);
2799 }
2800 }
2801 3014
2802 public void GetInventory() 3015 /// <summary>
3016 /// Create a user
3017 /// </summary>
3018 /// <param name="scopeID"></param>
3019 /// <param name="firstName"></param>
3020 /// <param name="lastName"></param>
3021 /// <param name="password"></param>
3022 /// <param name="email"></param>
3023 private UserAccount CreateUser(UUID scopeID, string firstName, string lastName, string password, string email)
2803 { 3024 {
2804 Dictionary<UUID, InventoryFolderImpl> fmap = new Dictionary<UUID, InventoryFolderImpl>(); 3025 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
2805 3026 IUserAccountService m_UserAccountService = scene.UserAccountService;
2806 if (OK == false) 3027 IGridService m_GridService = scene.GridService;
3028 IAuthenticationService m_AuthenticationService = scene.AuthenticationService;
3029 IGridUserService m_GridUserService = scene.GridUserService;
3030 IInventoryService m_InventoryService = scene.InventoryService;
3031
3032 UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName);
3033 if (null == account)
2807 { 3034 {
2808 lock (uilock) 3035 account = new UserAccount(scopeID, firstName, lastName, email);
3036 if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
2809 { 3037 {
2810 if (OK == false) 3038 account.ServiceURLs = new Dictionary<string, object>();
2811 System.Threading.Monitor.Wait(uilock); 3039 account.ServiceURLs["HomeURI"] = string.Empty;
3040 account.ServiceURLs["GatekeeperURI"] = string.Empty;
3041 account.ServiceURLs["InventoryServerURI"] = string.Empty;
3042 account.ServiceURLs["AssetServerURI"] = string.Empty;
2812 } 3043 }
2813 }
2814
2815 // Got the inventory OK. So now merge the content of the default appearance
2816 // file with whatever we already have in-world. For convenience we initialize
2817 // the inventory hierarchy.
2818 3044
2819 // Find root and build an index 3045 if (m_UserAccountService.StoreUserAccount(account))
2820
2821 foreach (InventoryFolderImpl folder in folders)
2822 {
2823 if (folder.ParentID == UUID.Zero)
2824 { 3046 {
2825 if (root == null) 3047 bool success;
3048 if (m_AuthenticationService != null)
2826 { 3049 {
2827 root = folder; 3050 success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
3051 if (!success)
3052 m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.",
3053 firstName, lastName);
3054 }
3055
3056 GridRegion home = null;
3057 if (m_GridService != null)
3058 {
3059 List<GridRegion> defaultRegions = m_GridService.GetDefaultRegions(UUID.Zero);
3060 if (defaultRegions != null && defaultRegions.Count >= 1)
3061 home = defaultRegions[0];
3062
3063 if (m_GridUserService != null && home != null)
3064 m_GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
3065 else
3066 m_log.WarnFormat("[RADMIN]: Unable to set home for account {0} {1}.",
3067 firstName, lastName);
2828 } 3068 }
2829 else 3069 else
3070 m_log.WarnFormat("[RADMIN]: Unable to retrieve home region for account {0} {1}.",
3071 firstName, lastName);
3072
3073 if (m_InventoryService != null)
2830 { 3074 {
2831 throw new Exception("Multiple root folders found"); 3075 success = m_InventoryService.CreateUserInventory(account.PrincipalID);
3076 if (!success)
3077 m_log.WarnFormat("[RADMIN]: Unable to create inventory for account {0} {1}.",
3078 firstName, lastName);
2832 } 3079 }
3080
3081 m_log.InfoFormat("[RADMIN]: Account {0} {1} created successfully", firstName, lastName);
3082 return account;
3083 } else {
3084 m_log.ErrorFormat("[RADMIN]: Account creation failed for account {0} {1}", firstName, lastName);
2833 } 3085 }
2834 fmap.Add(folder.ID, folder);
2835 } 3086 }
2836 3087 else
2837 // Hard to continue if the root folder is not there
2838 if (root == null)
2839 { 3088 {
2840 throw new Exception("Root folder not found"); 3089 m_log.ErrorFormat("[RADMIN]: A user with the name {0} {1} already exists!", firstName, lastName);
2841 } 3090 }
3091 return null;
3092 }
2842 3093
2843 // Construct the folder hierarchy 3094 /// <summary>
2844 foreach (InventoryFolderImpl folder in folders) 3095 /// Change password
3096 /// </summary>
3097 /// <param name="firstName"></param>
3098 /// <param name="lastName"></param>
3099 /// <param name="password"></param>
3100 private bool ChangeUserPassword(string firstName, string lastName, string password)
3101 {
3102 Scene scene = m_app.SceneManager.CurrentOrFirstScene;
3103 IUserAccountService m_UserAccountService = scene.UserAccountService;
3104 IAuthenticationService m_AuthenticationService = scene.AuthenticationService;
3105
3106 UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
3107 if (null != account)
2845 { 3108 {
2846 if (folder.ID != root.ID) 3109 bool success = false;
2847 { 3110 if (m_AuthenticationService != null)
2848 fmap[folder.ParentID].AddChildFolder(folder); 3111 success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
3112 if (!success) {
3113 m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.",
3114 firstName, lastName);
3115 return false;
2849 } 3116 }
3117 return true;
2850 } 3118 }
2851 3119 else
2852 // Find a home for every pre-existing item
2853 foreach (InventoryItemBase item in items)
2854 { 3120 {
2855 fmap[item.Folder].Items.Add(item.ID, item); 3121 m_log.ErrorFormat("[RADMIN]: No such user");
3122 return false;
2856 } 3123 }
2857 } 3124 }
2858 } 3125 }
diff --git a/OpenSim/Data/MySQL/Resources/RegionStore.migrations b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
index c884eb4..88ee748 100644
--- a/OpenSim/Data/MySQL/Resources/RegionStore.migrations
+++ b/OpenSim/Data/MySQL/Resources/RegionStore.migrations
@@ -787,8 +787,6 @@ CREATE TABLE `regionwindlight` (
787 PRIMARY KEY (`region_id`) 787 PRIMARY KEY (`region_id`)
788); 788);
789 789
790ALTER TABLE estate_settings AUTO_INCREMENT = 100;
791COMMIT;
792 790
793:VERSION 33 #--------------------- 791:VERSION 33 #---------------------
794 792
diff --git a/OpenSim/Framework/Console/RemoteConsole.cs b/OpenSim/Framework/Console/RemoteConsole.cs
index a46a6cb..c038aac 100644
--- a/OpenSim/Framework/Console/RemoteConsole.cs
+++ b/OpenSim/Framework/Console/RemoteConsole.cs
@@ -44,6 +44,7 @@ namespace OpenSim.Framework.Console
44 { 44 {
45 public int last; 45 public int last;
46 public long lastLineSeen; 46 public long lastLineSeen;
47 public bool newConnection = true;
47 } 48 }
48 49
49 // A console that uses REST interfaces 50 // A console that uses REST interfaces
@@ -424,6 +425,12 @@ namespace OpenSim.Framework.Console
424 XmlElement rootElement = xmldoc.CreateElement("", "ConsoleSession", 425 XmlElement rootElement = xmldoc.CreateElement("", "ConsoleSession",
425 ""); 426 "");
426 427
428 if (c.newConnection)
429 {
430 c.newConnection = false;
431 Output("+++" + DefaultPrompt);
432 }
433
427 lock (m_Scrollback) 434 lock (m_Scrollback)
428 { 435 {
429 long startLine = m_LineNumber - m_Scrollback.Count; 436 long startLine = m_LineNumber - m_Scrollback.Count;
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index f63089d..d3d6f25 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -373,7 +373,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
373 // Save avatar attachment information 373 // Save avatar attachment information
374 if (m_scene.AvatarFactory != null) 374 if (m_scene.AvatarFactory != null)
375 { 375 {
376 m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID); 376 m_log.Debug("[ATTACHMENTS MODULE]: Dettaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
377 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 377 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
378 } 378 }
379 } 379 }
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 22c8937..7e5a8ec 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
198 198
199 public void UpdateDatabase(UUID user, AvatarAppearance appearance) 199 public void UpdateDatabase(UUID user, AvatarAppearance appearance)
200 { 200 {
201 //m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); 201 m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
202 AvatarData adata = new AvatarData(appearance); 202 AvatarData adata = new AvatarData(appearance);
203 m_scene.AvatarService.SetAvatar(user, adata); 203 m_scene.AvatarService.SetAvatar(user, adata);
204 } 204 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index b5c3176..4e36c5d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -55,6 +55,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
55 55
56 m_scene.AddCommand( 56 m_scene.AddCommand(
57 this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand); 57 this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand);
58
59 m_scene.AddCommand(
60 this, "alert dialog", "alert dialog <message>", "Send a dialog alert to everyone", HandleAlertConsoleCommand);
61
62
58 } 63 }
59 64
60 public void PostInitialise() {} 65 public void PostInitialise() {}
@@ -181,6 +186,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
181 "[DIALOG]: Sending general alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message); 186 "[DIALOG]: Sending general alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message);
182 SendGeneralAlert(message); 187 SendGeneralAlert(message);
183 } 188 }
189 else if (cmdparams[1] == "dialog")
190 {
191 string message = CombineParams(cmdparams, 2);
192
193 m_log.InfoFormat(
194 "[DIALOG]: Sending dialog alert in region {0} with message {1}", m_scene.RegionInfo.RegionName, message);
195 SendNotificationToUsersInRegion(UUID.Zero, "System", message);
196 }
184 else 197 else
185 { 198 {
186 string firstName = cmdparams[1]; 199 string firstName = cmdparams[1];
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 3fcc0e8..927eeab 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -396,7 +396,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
396 agent.Position = position; 396 agent.Position = position;
397 SetCallbackURL(agent, sp.Scene.RegionInfo); 397 SetCallbackURL(agent, sp.Scene.RegionInfo);
398 398
399 UpdateAgent(reg, finalDestination, agent); 399 if (!UpdateAgent(reg, finalDestination, agent))
400 {
401 // Region doesn't take it
402 Fail(sp, finalDestination);
403 return;
404 }
400 405
401 m_log.DebugFormat( 406 m_log.DebugFormat(
402 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); 407 "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
@@ -421,21 +426,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
421 // that the client contacted the destination before we send the attachments and close things here. 426 // that the client contacted the destination before we send the attachments and close things here.
422 if (!WaitForCallback(sp.UUID)) 427 if (!WaitForCallback(sp.UUID))
423 { 428 {
424 // Client never contacted destination. Let's restore everything back 429 Fail(sp, finalDestination);
425 sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
426
427 // Fail. Reset it back
428 sp.IsChildAgent = false;
429
430 ResetFromTransit(sp.UUID);
431
432 // Yikes! We should just have a ref to scene here.
433 //sp.Scene.InformClientOfNeighbours(sp);
434 EnableChildAgents(sp);
435
436 // Finally, kill the agent we just created at the destination.
437 m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
438
439 return; 430 return;
440 } 431 }
441 432
@@ -475,6 +466,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
475 } 466 }
476 } 467 }
477 468
469 private void Fail(ScenePresence sp, GridRegion finalDestination)
470 {
471 // Client never contacted destination. Let's restore everything back
472 sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
473
474 // Fail. Reset it back
475 sp.IsChildAgent = false;
476
477 ResetFromTransit(sp.UUID);
478
479 EnableChildAgents(sp);
480
481 // Finally, kill the agent we just created at the destination.
482 m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
483
484 }
478 485
479 protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason) 486 protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason)
480 { 487 {
@@ -813,7 +820,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
813 cAgent.CallbackURI = "http://" + m_scene.RegionInfo.ExternalHostName + ":" + m_scene.RegionInfo.HttpPort + 820 cAgent.CallbackURI = "http://" + m_scene.RegionInfo.ExternalHostName + ":" + m_scene.RegionInfo.HttpPort +
814 "/agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/"; 821 "/agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/";
815 822
816 m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent); 823 if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
824 {
825 // region doesn't take it
826 ResetFromTransit(agent.UUID);
827 return agent;
828 }
817 829
818 // Next, let's close the child agent connections that are too far away. 830 // Next, let's close the child agent connections that are too far away.
819 agent.CloseChildAgents(neighbourx, neighboury); 831 agent.CloseChildAgents(neighbourx, neighboury);
@@ -914,12 +926,40 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
914 /// </summary> 926 /// </summary>
915 public void EnableChildAgent(ScenePresence sp, GridRegion region) 927 public void EnableChildAgent(ScenePresence sp, GridRegion region)
916 { 928 {
929 m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName);
930
931 AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
917 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); 932 AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
918 agent.BaseFolder = UUID.Zero; 933 agent.BaseFolder = UUID.Zero;
919 agent.InventoryFolder = UUID.Zero; 934 agent.InventoryFolder = UUID.Zero;
920 agent.startpos = new Vector3(128, 128, 70); 935 agent.startpos = new Vector3(128, 128, 70);
921 agent.child = true; 936 agent.child = true;
922 agent.Appearance = sp.Appearance; 937 agent.Appearance = sp.Appearance;
938 agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
939
940 agent.ChildrenCapSeeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID));
941 m_log.DebugFormat("[XXX] Seeds 1 {0}", agent.ChildrenCapSeeds.Count);
942
943 if (!agent.ChildrenCapSeeds.ContainsKey(sp.Scene.RegionInfo.RegionHandle))
944 agent.ChildrenCapSeeds.Add(sp.Scene.RegionInfo.RegionHandle, sp.ControllingClient.RequestClientInfo().CapsPath);
945 m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count);
946
947 sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath);
948 foreach (ulong h in agent.ChildrenCapSeeds.Keys)
949 m_log.DebugFormat("[XXX] --> {0}", h);
950 m_log.DebugFormat("[XXX] Adding {0}", region.RegionHandle);
951 agent.ChildrenCapSeeds.Add(region.RegionHandle, agent.CapsPath);
952
953 if (sp.Scene.CapsModule != null)
954 {
955 sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, agent.ChildrenCapSeeds);
956 }
957
958 if (currentAgentCircuit != null)
959 {
960 agent.ServiceURLs = currentAgentCircuit.ServiceURLs;
961 agent.Viewer = currentAgentCircuit.Viewer;
962 }
923 963
924 IPEndPoint external = region.ExternalEndPoint; 964 IPEndPoint external = region.ExternalEndPoint;
925 if (external != null) 965 if (external != null)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
index 8a90370..35518d5 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
@@ -123,17 +123,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
123 123
124 public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) 124 public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
125 { 125 {
126 m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}",
127 thisRegion.RegionName, regionHandle, m_Scenes.Count);
128 foreach (Scene s in m_Scenes) 126 foreach (Scene s in m_Scenes)
129 { 127 {
130 if (s.RegionInfo.RegionHandle == regionHandle) 128 if (s.RegionInfo.RegionHandle == regionHandle)
131 { 129 {
132 m_log.Debug("[NEIGHBOUR IN CONNECTOR]: Found region to SendHelloNeighbour"); 130 //m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0} to {1}", thisRegion.RegionName, s.RegionInfo.RegionName);
133 return s.IncomingHelloNeighbour(thisRegion); 131 return s.IncomingHelloNeighbour(thisRegion);
134 } 132 }
135 } 133 }
136 m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: region handle {0} not found", regionHandle);
137 return null; 134 return null;
138 } 135 }
139 136
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
index 1b00c8a..b2e3f4f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
@@ -181,22 +181,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
181 181
182 public List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID) 182 public List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
183 { 183 {
184 if (m_LocalCache.ContainsKey(regionID)) 184 return m_GridService.GetNeighbours(scopeID, regionID);
185 {
186 List<GridRegion> neighbours = m_LocalCache[regionID].GetNeighbours();
187 if (neighbours.Count == 0)
188 // try the DB
189 neighbours = m_GridService.GetNeighbours(scopeID, regionID);
190 return neighbours;
191 }
192 else
193 {
194 m_log.WarnFormat("[LOCAL GRID CONNECTOR]: GetNeighbours: Requested region {0} is not on this sim", regionID);
195 return new List<GridRegion>();
196 }
197
198 // Don't go to the DB
199 //return m_GridService.GetNeighbours(scopeID, regionID);
200 } 185 }
201 186
202 public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID) 187 public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
index 46741a5..16e25e6 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RemoteGridServiceConnector.cs
@@ -153,12 +153,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
153 return false; 153 return false;
154 } 154 }
155 155
156 // Let's override GetNeighbours completely -- never go to the grid server
157 // Neighbours are/should be cached locally
158 // For retrieval from the DB, caller should call GetRegionByPosition
159 public override List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID) 156 public override List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
160 { 157 {
161 return m_LocalGridService.GetNeighbours(scopeID, regionID); 158 return base.GetNeighbours(scopeID, regionID);
162 } 159 }
163 160
164 public override GridRegion GetRegionByUUID(UUID scopeID, UUID regionID) 161 public override GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
index daba0b3..f71bf46 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Neighbour/LocalNeighbourServiceConnector.cs
@@ -121,17 +121,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
121 121
122 public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) 122 public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
123 { 123 {
124 m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}", 124 m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}.",
125 thisRegion.RegionName, regionHandle, m_Scenes.Count); 125 thisRegion.RegionName, regionHandle);
126 foreach (Scene s in m_Scenes) 126 foreach (Scene s in m_Scenes)
127 { 127 {
128 if (s.RegionInfo.RegionHandle == regionHandle) 128 if (s.RegionInfo.RegionHandle == regionHandle)
129 { 129 {
130 m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); 130 //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour");
131 return s.IncomingHelloNeighbour(thisRegion); 131 return s.IncomingHelloNeighbour(thisRegion);
132 } 132 }
133 } 133 }
134 m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle); 134 //m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle);
135 return null; 135 return null;
136 } 136 }
137 137
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
index 377c868..e16e273 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
@@ -181,7 +181,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
181 // else do the remote thing 181 // else do the remote thing
182 if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) 182 if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
183 { 183 {
184 //m_regionClient.SendUserInformation(regInfo, aCircuit);
185 return m_remoteConnector.CreateAgent(destination, aCircuit, teleportFlags, out reason); 184 return m_remoteConnector.CreateAgent(destination, aCircuit, teleportFlags, out reason);
186 } 185 }
187 return false; 186 return false;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a88b87f..97de147 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -964,12 +964,6 @@ namespace OpenSim.Region.Framework.Scenes
964 // Let the grid service module know, so this can be cached 964 // Let the grid service module know, so this can be cached
965 m_eventManager.TriggerOnRegionUp(otherRegion); 965 m_eventManager.TriggerOnRegionUp(otherRegion);
966 966
967 RegionInfo regInfo = new RegionInfo(xcell, ycell, otherRegion.InternalEndPoint, otherRegion.ExternalHostName);
968 regInfo.RegionID = otherRegion.RegionID;
969 regInfo.RegionName = otherRegion.RegionName;
970 regInfo.ScopeID = otherRegion.ScopeID;
971 regInfo.ExternalHostName = otherRegion.ExternalHostName;
972 GridRegion r = new GridRegion(regInfo);
973 try 967 try
974 { 968 {
975 ForEachScenePresence(delegate(ScenePresence agent) 969 ForEachScenePresence(delegate(ScenePresence agent)
@@ -984,7 +978,7 @@ namespace OpenSim.Region.Framework.Scenes
984 old.Add(otherRegion.RegionHandle); 978 old.Add(otherRegion.RegionHandle);
985 agent.DropOldNeighbours(old); 979 agent.DropOldNeighbours(old);
986 if (m_teleportModule != null) 980 if (m_teleportModule != null)
987 m_teleportModule.EnableChildAgent(agent, r); 981 m_teleportModule.EnableChildAgent(agent, otherRegion);
988 } 982 }
989 } 983 }
990 ); 984 );
@@ -1368,6 +1362,8 @@ namespace OpenSim.Region.Framework.Scenes
1368 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID; 1362 m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
1369 m_regInfo.EstateSettings.Save(); 1363 m_regInfo.EstateSettings.Save();
1370 } 1364 }
1365 else
1366 m_log.ErrorFormat("[SCENE]: Unable to store account. If this simulator is connected to a grid,\n you must create the estate owner account first.");
1371 } 1367 }
1372 else 1368 else
1373 { 1369 {
@@ -1546,6 +1542,7 @@ namespace OpenSim.Region.Framework.Scenes
1546 { 1542 {
1547 m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); 1543 m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
1548 LoginsDisabled = false; 1544 LoginsDisabled = false;
1545 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
1549 } 1546 }
1550 } 1547 }
1551 } 1548 }
@@ -1830,6 +1827,8 @@ namespace OpenSim.Region.Framework.Scenes
1830 { 1827 {
1831 RegisterCommsEvents(); 1828 RegisterCommsEvents();
1832 1829
1830 m_sceneGridService.SetScene(this);
1831
1833 // These two 'commands' *must be* next to each other or sim rebooting fails. 1832 // These two 'commands' *must be* next to each other or sim rebooting fails.
1834 //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); 1833 //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo);
1835 1834
@@ -1840,24 +1839,6 @@ namespace OpenSim.Region.Framework.Scenes
1840 throw new Exception(error); 1839 throw new Exception(error);
1841 } 1840 }
1842 1841
1843 m_sceneGridService.SetScene(this);
1844 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
1845
1846 //Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings();
1847
1848 //if (dGridSettings.ContainsKey("allow_forceful_banlines"))
1849 //{
1850 // if (dGridSettings["allow_forceful_banlines"] != "TRUE")
1851 // {
1852 // m_log.Info("[GRID]: Grid is disabling forceful parcel banlists");
1853 // EventManager.TriggerSetAllowForcefulBan(false);
1854 // }
1855 // else
1856 // {
1857 // m_log.Info("[GRID]: Grid is allowing forceful parcel banlists");
1858 // EventManager.TriggerSetAllowForcefulBan(true);
1859 // }
1860 //}
1861 } 1842 }
1862 1843
1863 /// <summary> 1844 /// <summary>
@@ -3944,6 +3925,8 @@ namespace OpenSim.Region.Framework.Scenes
3944 m_log.DebugFormat( 3925 m_log.DebugFormat(
3945 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); 3926 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
3946 3927
3928 // XPTO: if this agent is not allowed here as root, always return false
3929
3947 // We have to wait until the viewer contacts this region after receiving EAC. 3930 // We have to wait until the viewer contacts this region after receiving EAC.
3948 // That calls AddNewClient, which finally creates the ScenePresence 3931 // That calls AddNewClient, which finally creates the ScenePresence
3949 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); 3932 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 6309cd9..a9ecde8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -182,24 +182,17 @@ namespace OpenSim.Region.Framework.Scenes
182 { 182 {
183 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); 183 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
184 184
185 for (int x = (int)region.RegionLocX - 1; x <= region.RegionLocX + 1; x++) 185 List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID);
186 m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count);
187 foreach (GridRegion n in neighbours)
186 { 188 {
187 for (int y = (int)region.RegionLocY - 1; y <= region.RegionLocY + 1; y++) 189 InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
188 { 190 d.BeginInvoke(neighbourService, region, n.RegionHandle,
189 if (!((x == region.RegionLocX) && (y == region.RegionLocY))) // skip this region 191 InformNeighborsThatRegionisUpCompleted,
190 { 192 d);
191 ulong handle = Utils.UIntsToLong((uint)x * Constants.RegionSize, (uint)y * Constants.RegionSize);
192 InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
193
194 d.BeginInvoke(neighbourService, region, handle,
195 InformNeighborsThatRegionisUpCompleted,
196 d);
197 }
198 }
199 } 193 }
200 } 194 }
201 195
202
203 public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle); 196 public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle);
204 197
205 /// <summary> 198 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 6d2cd88..d4fc6cd 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3390,6 +3390,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
3390 { 3390 {
3391 if (cAgent.Attachments != null) 3391 if (cAgent.Attachments != null)
3392 { 3392 {
3393 m_appearance.ClearAttachments();
3393 foreach (AttachmentData att in cAgent.Attachments) 3394 foreach (AttachmentData att in cAgent.Attachments)
3394 { 3395 {
3395 m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); 3396 m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 9f3e354..fe8c70e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -502,25 +502,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
502 return remainder; 502 return remainder;
503 } 503 }
504 504
505 // Old implementation of llRot2Euler, now normalized 505 public LSL_Vector llRot2Euler(LSL_Rotation q1)
506 506 {
507 public LSL_Vector llRot2Euler(LSL_Rotation r) 507 m_host.AddScriptLPS(1);
508 { 508 LSL_Vector eul = new LSL_Vector();
509 m_host.AddScriptLPS(1); 509
510 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke 510 double sqw = q1.s*q1.s;
511 LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); 511 double sqx = q1.x*q1.x;
512 double m = (t.x + t.y + t.z + t.s); 512 double sqy = q1.z*q1.z;
513 if (m == 0) return new LSL_Vector(); 513 double sqz = q1.y*q1.y;
514 double n = 2 * (r.y * r.s + r.x * r.z); 514 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
515 double p = m * m - n * n; 515 double test = q1.x*q1.z + q1.y*q1.s;
516 if (p > 0) 516 if (test > 0.4999*unit) { // singularity at north pole
517 return new LSL_Vector(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))), 517 eul.z = 2 * Math.Atan2(q1.x,q1.s);
518 NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), 518 eul.y = Math.PI/2;
519 NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); 519 eul.x = 0;
520 else if (n > 0) 520 return eul;
521 return new LSL_Vector(0.0, Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); 521 }
522 else 522 if (test < -0.4999*unit) { // singularity at south pole
523 return new LSL_Vector(0.0, -Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); 523 eul.z = -2 * Math.Atan2(q1.x,q1.s);
524 eul.y = -Math.PI/2;
525 eul.x = 0;
526 return eul;
527 }
528 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
529 eul.y = Math.Asin(2*test/unit);
530 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
531 return eul;
524 } 532 }
525 533
526 /* From wiki: 534 /* From wiki:
@@ -3065,9 +3073,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3065 { 3073 {
3066 m_host.AddScriptLPS(1); 3074 m_host.AddScriptLPS(1);
3067 3075
3068 if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
3069 return;
3070
3071 TaskInventoryItem item; 3076 TaskInventoryItem item;
3072 3077
3073 m_host.TaskInventory.LockItemsForRead(true); 3078 m_host.TaskInventory.LockItemsForRead(true);
@@ -3093,11 +3098,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3093 3098
3094 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 3099 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
3095 3100
3101 /*
3096 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3102 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
3097 if (attachmentsModule != null) 3103 if (attachmentsModule != null)
3104 {
3098 attachmentsModule.AttachObject( 3105 attachmentsModule.AttachObject(
3099 presence.ControllingClient, grp.LocalId, 3106 presence.ControllingClient, grp.LocalId,
3100 (uint)attachment, Quaternion.Identity, Vector3.Zero, false); 3107 (uint)attachment, Quaternion.Identity, Vector3.Zero, false);
3108 }
3109 */
3110 grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false);
3101 } 3111 }
3102 } 3112 }
3103 3113
@@ -9470,8 +9480,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9470 { 9480 {
9471 m_host.AddScriptLPS(1); 9481 m_host.AddScriptLPS(1);
9472 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); 9482 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0);
9473 if (detectedParams == null) return; // only works on the first detected avatar 9483 if (detectedParams == null)
9474 9484 {
9485 if (m_host.IsAttachment == true)
9486 {
9487 detectedParams = new DetectParams();
9488 detectedParams.Key = m_host.OwnerID;
9489 }
9490 else
9491 {
9492 return;
9493 }
9494 }
9495
9475 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 9496 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
9476 if (avatar != null) 9497 if (avatar != null)
9477 { 9498 {
@@ -9479,6 +9500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9479 new Vector3((float)pos.x, (float)pos.y, (float)pos.z), 9500 new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
9480 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); 9501 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
9481 } 9502 }
9503
9482 ScriptSleep(1000); 9504 ScriptSleep(1000);
9483 } 9505 }
9484 9506
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 0e86c86..db43902 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2222,12 +2222,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2222 { 2222 {
2223 if (avatar.IsChildAgent == false) 2223 if (avatar.IsChildAgent == false)
2224 { 2224 {
2225 if (avatar.PhysicsActor != null && avatar.PhysicsActor.Position != null) 2225 result.Add(avatar.UUID);
2226 { 2226 result.Add(avatar.AbsolutePosition);
2227 result.Add(avatar.UUID); 2227 result.Add(avatar.Name);
2228 result.Add(avatar.PhysicsActor.Position);
2229 result.Add(avatar.Name);
2230 }
2231 } 2228 }
2232 } 2229 }
2233 }); 2230 });
diff --git a/OpenSim/Services/Connectors/Grid/GridServiceConnector.cs b/OpenSim/Services/Connectors/Grid/GridServiceConnector.cs
index 0ec8912..1831533 100644
--- a/OpenSim/Services/Connectors/Grid/GridServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Grid/GridServiceConnector.cs
@@ -210,9 +210,6 @@ namespace OpenSim.Services.Connectors
210 GridRegion rinfo = new GridRegion((Dictionary<string, object>)r); 210 GridRegion rinfo = new GridRegion((Dictionary<string, object>)r);
211 rinfos.Add(rinfo); 211 rinfos.Add(rinfo);
212 } 212 }
213 else
214 m_log.DebugFormat("[GRID CONNECTOR]: GetNeighbours {0}, {1} received invalid response type {2}",
215 scopeID, regionID, r.GetType());
216 } 213 }
217 } 214 }
218 else 215 else
@@ -299,9 +296,9 @@ namespace OpenSim.Services.Connectors
299 { 296 {
300 if (replyData["result"] is Dictionary<string, object>) 297 if (replyData["result"] is Dictionary<string, object>)
301 rinfo = new GridRegion((Dictionary<string, object>)replyData["result"]); 298 rinfo = new GridRegion((Dictionary<string, object>)replyData["result"]);
302 else 299 //else
303 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition {0}, {1}-{2} received no region", 300 // m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition {0}, {1}-{2} received no region",
304 scopeID, x, y); 301 // scopeID, x, y);
305 } 302 }
306 else 303 else
307 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition {0}, {1}-{2} received null response", 304 m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition {0}, {1}-{2} received null response",
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
index de3ee4e..3c784f2 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianAuthenticationServiceConnector.cs
@@ -114,10 +114,9 @@ namespace OpenSim.Services.Connectors.SimianGrid
114 { 114 {
115 if (identity["Type"].AsString() == "md5hash") 115 if (identity["Type"].AsString() == "md5hash")
116 { 116 {
117 string credential = identity["Credential"].AsString(); 117 string authorizeResult;
118 118 if (CheckPassword(principalID, password, identity["Credential"].AsString(), out authorizeResult))
119 if (password == credential || "$1$" + password == credential || "$1$" + Utils.MD5String(password) == credential || Utils.MD5String(password) == credential) 119 return authorizeResult;
120 return Authorize(principalID);
121 120
122 md5hashFound = true; 121 md5hashFound = true;
123 break; 122 break;
@@ -125,9 +124,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
125 } 124 }
126 } 125 }
127 126
128 if (md5hashFound) 127 if (!md5hashFound)
129 m_log.Warn("[SIMIAN AUTH CONNECTOR]: Authentication failed for " + principalID + " using md5hash $1$" + Utils.MD5String(password));
130 else
131 m_log.Warn("[SIMIAN AUTH CONNECTOR]: Authentication failed for " + principalID + ", no md5hash identity found"); 128 m_log.Warn("[SIMIAN AUTH CONNECTOR]: Authentication failed for " + principalID + ", no md5hash identity found");
132 } 129 }
133 else 130 else
@@ -228,6 +225,48 @@ namespace OpenSim.Services.Connectors.SimianGrid
228 return false; 225 return false;
229 } 226 }
230 227
228 private bool CheckPassword(UUID userID, string password, string simianGridCredential, out string authorizeResult)
229 {
230 if (simianGridCredential.Contains(":"))
231 {
232 // Salted version
233 int idx = simianGridCredential.IndexOf(':');
234 string finalhash = simianGridCredential.Substring(0, idx);
235 string salt = simianGridCredential.Substring(idx + 1);
236
237 if (finalhash == Utils.MD5String(password + ":" + salt))
238 {
239 authorizeResult = Authorize(userID);
240 return true;
241 }
242 else
243 {
244 m_log.Warn("[SIMIAN AUTH CONNECTOR]: Authentication failed for " + userID +
245 " using md5hash " + Utils.MD5String(password) + ":" + salt);
246 }
247 }
248 else
249 {
250 // Unsalted version
251 if (password == simianGridCredential ||
252 "$1$" + password == simianGridCredential ||
253 "$1$" + Utils.MD5String(password) == simianGridCredential ||
254 Utils.MD5String(password) == simianGridCredential)
255 {
256 authorizeResult = Authorize(userID);
257 return true;
258 }
259 else
260 {
261 m_log.Warn("[SIMIAN AUTH CONNECTOR]: Authentication failed for " + userID +
262 " using md5hash $1$" + Utils.MD5String(password));
263 }
264 }
265
266 authorizeResult = null;
267 return false;
268 }
269
231 private string Authorize(UUID userID) 270 private string Authorize(UUID userID)
232 { 271 {
233 NameValueCollection requestArgs = new NameValueCollection 272 NameValueCollection requestArgs = new NameValueCollection
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
index 874f1a2..56c73ec 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianUserAccountServiceConnector.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
index 748faef..0947b5f 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
@@ -483,7 +483,7 @@ namespace OpenSim.Services.Connectors.Simulation
483 } 483 }
484 catch (WebException ex) 484 catch (WebException ex)
485 { 485 {
486 m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent delete {0}", ex.Message); 486 m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent delete from {0}: {1}", destination.RegionName, ex.Message);
487 return false; 487 return false;
488 } 488 }
489 finally 489 finally
diff --git a/OpenSim/Services/GridService/GridService.cs b/OpenSim/Services/GridService/GridService.cs
index 7c98642..225530f 100644
--- a/OpenSim/Services/GridService/GridService.cs
+++ b/OpenSim/Services/GridService/GridService.cs
@@ -273,14 +273,15 @@ namespace OpenSim.Services.GridService
273 if (region != null) 273 if (region != null)
274 { 274 {
275 // Not really? Maybe? 275 // Not really? Maybe?
276 List<RegionData> rdatas = m_Database.Get(region.posX - (int)Constants.RegionSize, region.posY - (int)Constants.RegionSize, 276 List<RegionData> rdatas = m_Database.Get(region.posX - (int)Constants.RegionSize - 1, region.posY - (int)Constants.RegionSize - 1,
277 region.posX + (int)Constants.RegionSize, region.posY + (int)Constants.RegionSize, scopeID); 277 region.posX + (int)Constants.RegionSize + 1, region.posY + (int)Constants.RegionSize + 1, scopeID);
278 278
279 foreach (RegionData rdata in rdatas) 279 foreach (RegionData rdata in rdatas)
280 if (rdata.RegionID != regionID) 280 if (rdata.RegionID != regionID)
281 rinfos.Add(RegionData2RegionInfo(rdata)); 281 rinfos.Add(RegionData2RegionInfo(rdata));
282 282
283 } 283 }
284 m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighours", region.RegionName, rinfos.Count);
284 return rinfos; 285 return rinfos;
285 } 286 }
286 287
diff --git a/OpenSim/Services/Interfaces/IUserAccountService.cs b/OpenSim/Services/Interfaces/IUserAccountService.cs
index 09d1d87..c580078 100644
--- a/OpenSim/Services/Interfaces/IUserAccountService.cs
+++ b/OpenSim/Services/Interfaces/IUserAccountService.cs
@@ -29,6 +29,8 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31 31
32using OpenSim.Framework;
33
32namespace OpenSim.Services.Interfaces 34namespace OpenSim.Services.Interfaces
33{ 35{
34 public class UserAccount 36 public class UserAccount
@@ -50,7 +52,7 @@ namespace OpenSim.Services.Interfaces
50 LastName = lastName; 52 LastName = lastName;
51 Email = email; 53 Email = email;
52 ServiceURLs = new Dictionary<string, object>(); 54 ServiceURLs = new Dictionary<string, object>();
53 // Created = ??? 55 Created = Util.UnixTimeSinceEpoch();
54 } 56 }
55 57
56 public string FirstName; 58 public string FirstName;
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs
index 063251a..326e502 100644
--- a/OpenSim/Services/UserAccountService/UserAccountService.cs
+++ b/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -357,7 +357,7 @@ namespace OpenSim.Services.UserAccountService
357 /// <param name="lastName"></param> 357 /// <param name="lastName"></param>
358 /// <param name="password"></param> 358 /// <param name="password"></param>
359 /// <param name="email"></param> 359 /// <param name="email"></param>
360 public void CreateUser(string firstName, string lastName, string password, string email) 360 private void CreateUser(string firstName, string lastName, string password, string email)
361 { 361 {
362 UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName); 362 UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
363 if (null == account) 363 if (null == account)
@@ -374,12 +374,14 @@ namespace OpenSim.Services.UserAccountService
374 374
375 if (StoreUserAccount(account)) 375 if (StoreUserAccount(account))
376 { 376 {
377 bool success = false; 377 bool success;
378 if (m_AuthenticationService != null) 378 if (m_AuthenticationService != null)
379 {
379 success = m_AuthenticationService.SetPassword(account.PrincipalID, password); 380 success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
380 if (!success) 381 if (!success)
381 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.", 382 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
382 firstName, lastName); 383 firstName, lastName);
384 }
383 385
384 GridRegion home = null; 386 GridRegion home = null;
385 if (m_GridService != null) 387 if (m_GridService != null)
@@ -399,18 +401,22 @@ namespace OpenSim.Services.UserAccountService
399 firstName, lastName); 401 firstName, lastName);
400 402
401 if (m_InventoryService != null) 403 if (m_InventoryService != null)
404 {
402 success = m_InventoryService.CreateUserInventory(account.PrincipalID); 405 success = m_InventoryService.CreateUserInventory(account.PrincipalID);
403 if (!success) 406 if (!success)
404 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.", 407 m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
405 firstName, lastName); 408 firstName, lastName);
409 }
406 410
407 m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName); 411 m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
412 } else {
413 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName);
408 } 414 }
409 } 415 }
410 else 416 else
411 { 417 {
412 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName); 418 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
413 } 419 }
414 } 420 }
415 } 421 }
416} 422}
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index a6ba72b..db4c9a6 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -126,7 +126,7 @@
126 ; -->>> There are multiple connection strings defined in several places. Check it carefully! 126 ; -->>> There are multiple connection strings defined in several places. Check it carefully!
127 ; 127 ;
128 ; storage_plugin="OpenSim.Data.MySQL.dll" 128 ; storage_plugin="OpenSim.Data.MySQL.dll"
129 ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; 129 ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;";
130 ; If you want to use a different database/server for estate data, then 130 ; If you want to use a different database/server for estate data, then
131 ; uncomment and change this connect string. Defaults to the above if not set 131 ; uncomment and change this connect string. Defaults to the above if not set
132 ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; 132 ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example
index 9af1e4c..9830d38 100644
--- a/bin/Robust.HG.ini.example
+++ b/bin/Robust.HG.ini.example
@@ -5,13 +5,13 @@
5 5
6;; HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService 6;; HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService
7;; OpenSim.Server.Handlers.dll:UserAgentService 7;; OpenSim.Server.Handlers.dll:UserAgentService
8;; OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector 8;; Additional OpenSim.Server.Handlers.dll:AssetServiceConnector and
9;; An additional OpenSim.Server.Handlers.dll:AssetServiceConnector is started 9;; OpenSim.Server.Handlers.dll:XInventoryInConnector
10;; in port 8002, outside the firewall 10;; are started in port 8002, outside the firewall
11;; 11;;
12 12
13[Startup] 13[Startup]
14ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryServiceInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8003/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector" 14ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8003/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
15 15
16; * This is common for all services, it's the network setup for the entire 16; * This is common for all services, it's the network setup for the entire
17; * server instance, if none if specified above 17; * server instance, if none if specified above
@@ -28,7 +28,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
28 28
29[DatabaseService] 29[DatabaseService]
30 StorageProvider = "OpenSim.Data.MySQL.dll" 30 StorageProvider = "OpenSim.Data.MySQL.dll"
31 ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;" 31 ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
32 32
33; * As an example, the below configuration precisely mimicks the legacy 33; * As an example, the below configuration precisely mimicks the legacy
34; * asset server. It is read by the asset IN connector (defined above) 34; * asset server. It is read by the asset IN connector (defined above)
diff --git a/bin/Robust.ini.example b/bin/Robust.ini.example
index f1b9126..8331db8 100644
--- a/bin/Robust.ini.example
+++ b/bin/Robust.ini.example
@@ -28,7 +28,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
28 28
29[DatabaseService] 29[DatabaseService]
30 StorageProvider = "OpenSim.Data.MySQL.dll" 30 StorageProvider = "OpenSim.Data.MySQL.dll"
31 ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;" 31 ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
32 32
33 33
34; * As an example, the below configuration precisely mimicks the legacy 34; * As an example, the below configuration precisely mimicks the legacy
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example
index 572c153..bfa6725 100644
--- a/bin/config-include/StandaloneCommon.ini.example
+++ b/bin/config-include/StandaloneCommon.ini.example
@@ -17,7 +17,7 @@
17 ; Uncomment these lines if you want to use mysql storage 17 ; Uncomment these lines if you want to use mysql storage
18 ; Change the connection string to your db details 18 ; Change the connection string to your db details
19 ;StorageProvider = "OpenSim.Data.MySQL.dll" 19 ;StorageProvider = "OpenSim.Data.MySQL.dll"
20 ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;" 20 ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
21 21
22[AssetService] 22[AssetService]
23 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" 23 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"