diff options
Diffstat (limited to '')
3 files changed, 239 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 50624a1..e98f0e7 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -128,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
128 | if (!m_scenePresence.IsChildAgent) | 128 | if (!m_scenePresence.IsChildAgent) |
129 | { | 129 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 130 | if (m_animations.TrySetDefaultAnimation( |
131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero)) | 131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) |
132 | { | 132 | { |
133 | //Console.WriteLine("TSMA {0} success.", anim); | 133 | //Console.WriteLine("TSMA {0} success.", anim); |
134 | // 16384 is CHANGED_ANIMATION | 134 | // 16384 is CHANGED_ANIMATION |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index fbc4ed5..c553ca0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -128,6 +128,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
128 | private Vector3? m_forceToApply; | 128 | private Vector3? m_forceToApply; |
129 | private uint m_requestedSitTargetID; | 129 | private uint m_requestedSitTargetID; |
130 | private UUID m_requestedSitTargetUUID; | 130 | private UUID m_requestedSitTargetUUID; |
131 | private Vector3 m_requestedSitOffset; | ||
131 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; | 132 | private SendCourseLocationsMethod m_sendCourseLocationsMethod; |
132 | 133 | ||
133 | private bool m_startAnimationSet; | 134 | private bool m_startAnimationSet; |
@@ -1296,10 +1297,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1296 | { | 1297 | { |
1297 | return; | 1298 | return; |
1298 | } | 1299 | } |
1300 | |||
1301 | bool update_movementflag = false; | ||
1302 | |||
1299 | if (m_allowMovement) | 1303 | if (m_allowMovement) |
1300 | { | 1304 | { |
1301 | int i = 0; | 1305 | int i = 0; |
1302 | bool update_movementflag = false; | 1306 | |
1303 | bool update_rotation = false; | 1307 | bool update_rotation = false; |
1304 | bool DCFlagKeyPressed = false; | 1308 | bool DCFlagKeyPressed = false; |
1305 | Vector3 agent_control_v3 = Vector3.Zero; | 1309 | Vector3 agent_control_v3 = Vector3.Zero; |
@@ -1451,27 +1455,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
1451 | if (LocalVectorToTarget2D.Y > 0)//MoveLeft | 1455 | if (LocalVectorToTarget2D.Y > 0)//MoveLeft |
1452 | { | 1456 | { |
1453 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; | 1457 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; |
1458 | //AgentControlFlags | ||
1459 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_LEFT; | ||
1454 | update_movementflag = true; | 1460 | update_movementflag = true; |
1455 | } | 1461 | } |
1456 | else if (LocalVectorToTarget2D.Y < 0) //MoveRight | 1462 | else if (LocalVectorToTarget2D.Y < 0) //MoveRight |
1457 | { | 1463 | { |
1458 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; | 1464 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; |
1465 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_RIGHT; | ||
1459 | update_movementflag = true; | 1466 | update_movementflag = true; |
1460 | } | 1467 | } |
1461 | if (LocalVectorToTarget2D.X < 0) //MoveBack | 1468 | if (LocalVectorToTarget2D.X < 0) //MoveBack |
1462 | { | 1469 | { |
1463 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; | 1470 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; |
1471 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_BACK; | ||
1464 | update_movementflag = true; | 1472 | update_movementflag = true; |
1465 | } | 1473 | } |
1466 | else if (LocalVectorToTarget2D.X > 0) //Move Forward | 1474 | else if (LocalVectorToTarget2D.X > 0) //Move Forward |
1467 | { | 1475 | { |
1468 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; | 1476 | m_movementflag += (byte)(uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; |
1477 | AgentControlFlags |= (uint)Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD; | ||
1469 | update_movementflag = true; | 1478 | update_movementflag = true; |
1470 | } | 1479 | } |
1471 | } | 1480 | } |
1472 | catch (Exception) | 1481 | catch (Exception e) |
1473 | { | 1482 | { |
1474 | //Avoid system crash, can be slower but... | 1483 | //Avoid system crash, can be slower but... |
1484 | m_log.DebugFormat("Crash! {0}", e.ToString()); | ||
1475 | } | 1485 | } |
1476 | } | 1486 | } |
1477 | } | 1487 | } |
@@ -1509,11 +1519,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1509 | 1519 | ||
1510 | AddNewMovement(agent_control_v3, q, Nudging); | 1520 | AddNewMovement(agent_control_v3, q, Nudging); |
1511 | 1521 | ||
1512 | if (update_movementflag) | 1522 | |
1513 | Animator.UpdateMovementAnimations(); | ||
1514 | } | 1523 | } |
1515 | } | 1524 | } |
1516 | 1525 | ||
1526 | if (update_movementflag) | ||
1527 | Animator.UpdateMovementAnimations(); | ||
1528 | |||
1517 | m_scene.EventManager.TriggerOnClientMovement(this); | 1529 | m_scene.EventManager.TriggerOnClientMovement(this); |
1518 | 1530 | ||
1519 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 1531 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
@@ -1712,11 +1724,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1712 | return targetPart; | 1724 | return targetPart; |
1713 | } | 1725 | } |
1714 | 1726 | ||
1715 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset) | 1727 | private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) |
1716 | { | 1728 | { |
1717 | bool autopilot = true; | 1729 | bool autopilot = true; |
1718 | Vector3 autopilotTarget = new Vector3(); | 1730 | Vector3 autopilotTarget = new Vector3(); |
1719 | Quaternion sitOrientation = Quaternion.Identity; | 1731 | Quaternion sitOrientation = Quaternion.Identity; |
1732 | Vector3 pos = new Vector3(); | ||
1720 | Vector3 cameraEyeOffset = Vector3.Zero; | 1733 | Vector3 cameraEyeOffset = Vector3.Zero; |
1721 | Vector3 cameraAtOffset = Vector3.Zero; | 1734 | Vector3 cameraAtOffset = Vector3.Zero; |
1722 | bool forceMouselook = false; | 1735 | bool forceMouselook = false; |
@@ -1843,12 +1856,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1843 | m_nextSitAnimation = part.SitAnimation; | 1856 | m_nextSitAnimation = part.SitAnimation; |
1844 | } | 1857 | } |
1845 | m_requestedSitTargetID = part.LocalId; | 1858 | m_requestedSitTargetID = part.LocalId; |
1846 | //m_requestedSitOffset = offset; | 1859 | m_requestedSitOffset = offset; |
1847 | //offset.X += part.Scale.X;// *offset.X; | 1860 | m_requestedSitTargetUUID = targetID; |
1848 | //offset.Y += part.Scale.Y;// * offset.Y; | 1861 | |
1849 | //offset.Z += part.Scale.Z;// * offset.Z; | ||
1850 | //m_requestedSitOffset = offset; | ||
1851 | m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | 1862 | m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); |
1863 | |||
1864 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
1865 | { | ||
1866 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | ||
1867 | //SitRayCastAvatarPosition(part); | ||
1868 | //return; | ||
1869 | } | ||
1852 | } | 1870 | } |
1853 | else | 1871 | else |
1854 | { | 1872 | { |
@@ -1856,14 +1874,201 @@ namespace OpenSim.Region.Framework.Scenes | |||
1856 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); | 1874 | m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); |
1857 | } | 1875 | } |
1858 | 1876 | ||
1859 | if (m_scene.PhysicsScene.SupportsRayCast()) | 1877 | |
1878 | |||
1879 | SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); | ||
1880 | } | ||
1881 | /* | ||
1882 | public void SitRayCastAvatarPosition(SceneObjectPart part) | ||
1883 | { | ||
1884 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
1885 | Vector3 StartRayCastPosition = AbsolutePosition; | ||
1886 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
1887 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
1888 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse); | ||
1889 | } | ||
1890 | |||
1891 | public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
1892 | { | ||
1893 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
1894 | if (part != null) | ||
1895 | { | ||
1896 | if (hitYN) | ||
1897 | { | ||
1898 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
1899 | { | ||
1900 | SitRaycastFindEdge(collisionPoint, normal); | ||
1901 | m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal ); | ||
1902 | } | ||
1903 | else | ||
1904 | { | ||
1905 | SitRayCastAvatarPositionCameraZ(part); | ||
1906 | } | ||
1907 | } | ||
1908 | else | ||
1909 | { | ||
1910 | SitRayCastAvatarPositionCameraZ(part); | ||
1911 | } | ||
1912 | } | ||
1913 | else | ||
1914 | { | ||
1915 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
1916 | m_requestedSitTargetUUID = UUID.Zero; | ||
1917 | m_requestedSitTargetID = 0; | ||
1918 | m_requestedSitOffset = Vector3.Zero; | ||
1919 | } | ||
1920 | |||
1921 | } | ||
1922 | |||
1923 | public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part) | ||
1924 | { | ||
1925 | // Next, try to raycast from the camera Z position | ||
1926 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
1927 | Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z; | ||
1928 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
1929 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
1930 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse); | ||
1931 | } | ||
1932 | |||
1933 | public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
1934 | { | ||
1935 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
1936 | if (part != null) | ||
1937 | { | ||
1938 | if (hitYN) | ||
1939 | { | ||
1940 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
1941 | { | ||
1942 | SitRaycastFindEdge(collisionPoint, normal); | ||
1943 | m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
1944 | } | ||
1945 | else | ||
1946 | { | ||
1947 | SitRayCastCameraPosition(part); | ||
1948 | } | ||
1949 | } | ||
1950 | else | ||
1951 | { | ||
1952 | SitRayCastCameraPosition(part); | ||
1953 | } | ||
1954 | } | ||
1955 | else | ||
1860 | { | 1956 | { |
1861 | //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); | 1957 | ControllingClient.SendAlertMessage("Sit position no longer exists"); |
1958 | m_requestedSitTargetUUID = UUID.Zero; | ||
1959 | m_requestedSitTargetID = 0; | ||
1960 | m_requestedSitOffset = Vector3.Zero; | ||
1862 | } | 1961 | } |
1863 | 1962 | ||
1864 | SendSitResponse(remoteClient, targetID, offset); | ||
1865 | } | 1963 | } |
1866 | 1964 | ||
1965 | public void SitRayCastCameraPosition(SceneObjectPart part) | ||
1966 | { | ||
1967 | // Next, try to raycast from the camera position | ||
1968 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
1969 | Vector3 StartRayCastPosition = CameraPosition; | ||
1970 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
1971 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
1972 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse); | ||
1973 | } | ||
1974 | |||
1975 | public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
1976 | { | ||
1977 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
1978 | if (part != null) | ||
1979 | { | ||
1980 | if (hitYN) | ||
1981 | { | ||
1982 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
1983 | { | ||
1984 | SitRaycastFindEdge(collisionPoint, normal); | ||
1985 | m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
1986 | } | ||
1987 | else | ||
1988 | { | ||
1989 | SitRayHorizontal(part); | ||
1990 | } | ||
1991 | } | ||
1992 | else | ||
1993 | { | ||
1994 | SitRayHorizontal(part); | ||
1995 | } | ||
1996 | } | ||
1997 | else | ||
1998 | { | ||
1999 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2000 | m_requestedSitTargetUUID = UUID.Zero; | ||
2001 | m_requestedSitTargetID = 0; | ||
2002 | m_requestedSitOffset = Vector3.Zero; | ||
2003 | } | ||
2004 | |||
2005 | } | ||
2006 | |||
2007 | public void SitRayHorizontal(SceneObjectPart part) | ||
2008 | { | ||
2009 | // Next, try to raycast from the avatar position to fwd | ||
2010 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2011 | Vector3 StartRayCastPosition = CameraPosition; | ||
2012 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2013 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2014 | m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse); | ||
2015 | } | ||
2016 | |||
2017 | public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal) | ||
2018 | { | ||
2019 | SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID); | ||
2020 | if (part != null) | ||
2021 | { | ||
2022 | if (hitYN) | ||
2023 | { | ||
2024 | if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f)) | ||
2025 | { | ||
2026 | SitRaycastFindEdge(collisionPoint, normal); | ||
2027 | m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal); | ||
2028 | // Next, try to raycast from the camera position | ||
2029 | Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset; | ||
2030 | Vector3 StartRayCastPosition = CameraPosition; | ||
2031 | Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition); | ||
2032 | float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition); | ||
2033 | //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition); | ||
2034 | } | ||
2035 | else | ||
2036 | { | ||
2037 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2038 | m_requestedSitTargetUUID = UUID.Zero; | ||
2039 | m_requestedSitTargetID = 0; | ||
2040 | m_requestedSitOffset = Vector3.Zero; | ||
2041 | } | ||
2042 | } | ||
2043 | else | ||
2044 | { | ||
2045 | ControllingClient.SendAlertMessage("Sit position not accessable."); | ||
2046 | m_requestedSitTargetUUID = UUID.Zero; | ||
2047 | m_requestedSitTargetID = 0; | ||
2048 | m_requestedSitOffset = Vector3.Zero; | ||
2049 | } | ||
2050 | } | ||
2051 | else | ||
2052 | { | ||
2053 | ControllingClient.SendAlertMessage("Sit position no longer exists"); | ||
2054 | m_requestedSitTargetUUID = UUID.Zero; | ||
2055 | m_requestedSitTargetID = 0; | ||
2056 | m_requestedSitOffset = Vector3.Zero; | ||
2057 | } | ||
2058 | |||
2059 | } | ||
2060 | |||
2061 | private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal) | ||
2062 | { | ||
2063 | int i = 0; | ||
2064 | //throw new NotImplementedException(); | ||
2065 | //m_requestedSitTargetUUID = UUID.Zero; | ||
2066 | //m_requestedSitTargetID = 0; | ||
2067 | //m_requestedSitOffset = Vector3.Zero; | ||
2068 | |||
2069 | SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity); | ||
2070 | } | ||
2071 | */ | ||
1867 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset, string sitAnimation) | 2072 | public void HandleAgentRequestSit(IClientAPI remoteClient, UUID agentID, UUID targetID, Vector3 offset, string sitAnimation) |
1868 | { | 2073 | { |
1869 | if (m_parentID != 0) | 2074 | if (m_parentID != 0) |
@@ -1884,14 +2089,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1884 | if (part != null) | 2089 | if (part != null) |
1885 | { | 2090 | { |
1886 | m_requestedSitTargetID = part.LocalId; | 2091 | m_requestedSitTargetID = part.LocalId; |
1887 | //m_requestedSitOffset = offset; | 2092 | m_requestedSitOffset = offset; |
2093 | m_requestedSitTargetUUID = targetID; | ||
2094 | |||
2095 | m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); | ||
2096 | |||
2097 | if (m_scene.PhysicsScene.SupportsRayCast()) | ||
2098 | { | ||
2099 | //SitRayCastAvatarPosition(part); | ||
2100 | //return; | ||
2101 | } | ||
1888 | } | 2102 | } |
1889 | else | 2103 | else |
1890 | { | 2104 | { |
1891 | m_log.Warn("Sit requested on unknown object: " + targetID); | 2105 | m_log.Warn("Sit requested on unknown object: " + targetID); |
1892 | } | 2106 | } |
1893 | 2107 | ||
1894 | SendSitResponse(remoteClient, targetID, offset); | 2108 | SendSitResponse(remoteClient, targetID, offset, Quaternion.Identity); |
1895 | } | 2109 | } |
1896 | 2110 | ||
1897 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) | 2111 | public void HandleAgentSit(IClientAPI remoteClient, UUID agentID) |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs index 732e835..7314107 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs | |||
@@ -106,13 +106,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
106 | { | 106 | { |
107 | if (m_PendingRequests.Count > 0) | 107 | if (m_PendingRequests.Count > 0) |
108 | { | 108 | { |
109 | ODERayCastRequest[] reqs = m_PendingRequests.ToArray(); | ||
110 | for (int i = 0; i < reqs.Length; i++) | ||
111 | { | ||
112 | if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast | ||
113 | RayCast(reqs[i]); // if there isn't anyone to send results | ||
114 | } | ||
115 | /* | ||
109 | foreach (ODERayCastRequest req in m_PendingRequests) | 116 | foreach (ODERayCastRequest req in m_PendingRequests) |
110 | { | 117 | { |
111 | if (req.callbackMethod != null) // quick optimization here, don't raycast | 118 | if (req.callbackMethod != null) // quick optimization here, don't raycast |
112 | RayCast(req); // if there isn't anyone to send results to | 119 | RayCast(req); // if there isn't anyone to send results to |
113 | 120 | ||
114 | } | 121 | } |
115 | 122 | */ | |
116 | m_PendingRequests.Clear(); | 123 | m_PendingRequests.Clear(); |
117 | } | 124 | } |
118 | } | 125 | } |