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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3e5b6bf..a0b4019 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1579,9 +1579,13 @@ namespace OpenSim.Region.Framework.Scenes
1579 1579
1580 public void SetSize(Vector3 size, float feetoffset) 1580 public void SetSize(Vector3 size, float feetoffset)
1581 { 1581 {
1582// TODO: Merge the physics bits 1582 if (PhysicsActor != null && !IsChildAgent)
1583// if (PhysicsActor != null && !IsChildAgent) 1583 {
1584// PhysicsActor.setAvatarSize(size, feetoffset); 1584 // Eventually there will be a physics call that sets avatar size that includes offset info.
1585 // For the moment, just set the size as passed.
1586 PhysicsActor.Size = size;
1587 // PhysicsActor.setAvatarSize(size, feetoffset);
1588 }
1585 1589
1586 } 1590 }
1587 1591