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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs25
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs4
3 files changed, 0 insertions, 30 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
index 4fb5c95..880ca1b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -113,31 +113,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
113 } 113 }
114 114
115 /// <summary> 115 /// <summary>
116 /// Like osGetAgents but returns enough info for a radar
117 /// </summary>
118 /// <returns>Strided list of the UUID, position and name of each avatar in the region</returns>
119 public LSL_List cmGetAvatarList()
120 {
121 LSL_List result = new LSL_List();
122 World.ForEachScenePresence(delegate (ScenePresence avatar)
123 {
124 if (avatar != null && avatar.UUID != m_host.OwnerID)
125 {
126 if (avatar.IsChildAgent == false)
127 {
128 if (avatar.PhysicsActor != null && avatar.PhysicsActor.Position != null)
129 {
130 result.Add(avatar.UUID);
131 result.Add(avatar.PhysicsActor.Position);
132 result.Add(avatar.Name);
133 }
134 }
135 }
136 });
137 return result;
138 }
139
140 /// <summary>
141 /// Get the current Windlight scene 116 /// Get the current Windlight scene
142 /// </summary> 117 /// </summary>
143 /// <returns>List of windlight parameters</returns> 118 /// <returns>List of windlight parameters</returns>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
index fba27f9..f13b6e5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -44,6 +44,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
44 LSL_List cmGetWindlightScene(LSL_List rules); 44 LSL_List cmGetWindlightScene(LSL_List rules);
45 int cmSetWindlightScene(LSL_List rules); 45 int cmSetWindlightScene(LSL_List rules);
46 int cmSetWindlightSceneTargeted(LSL_List rules, key target); 46 int cmSetWindlightSceneTargeted(LSL_List rules, key target);
47 LSL_List cmGetAvatarList();
48 } 47 }
49} 48}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
index aaffbe4..c0edaae 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -72,9 +72,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target); 73 return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
74 } 74 }
75 public LSL_List cmGetAvatarList()
76 {
77 return m_CM_Functions.cmGetAvatarList();
78 }
79 } 75 }
80} 76}