diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 51 |
1 files changed, 46 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 2ab713d..eda9caa 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -40,7 +40,10 @@ using OpenMetaverse.Packets; | |||
40 | using OpenMetaverse.StructuredData; | 40 | using OpenMetaverse.StructuredData; |
41 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
42 | using OpenSim.Framework.Client; | 42 | using OpenSim.Framework.Client; |
43 | <<<<<<< HEAD:OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | ||
43 | using OpenSim.Framework.Communications.Cache; | 44 | using OpenSim.Framework.Communications.Cache; |
45 | ======= | ||
46 | >>>>>>> 696d711... Completely prevent full update packets being sent after kill object packets:OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | ||
44 | using OpenSim.Framework.Statistics; | 47 | using OpenSim.Framework.Statistics; |
45 | using OpenSim.Region.Framework.Interfaces; | 48 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 49 | using OpenSim.Region.Framework.Scenes; |
@@ -348,6 +351,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
348 | protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates; | 351 | protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates; |
349 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates; | 352 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates; |
350 | private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates; | 353 | private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates; |
354 | |||
355 | /// <value> | ||
356 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | ||
357 | /// continually recreate it. | ||
358 | /// </value> | ||
359 | protected List<ObjectUpdatePacket.ObjectDataBlock> m_fullUpdateDataBlocksBuilder; | ||
360 | |||
361 | /// <value> | ||
362 | /// Maintain a record of all the objects killed. This allows us to stop an update being sent from the | ||
363 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | ||
364 | /// ownerless phantom. | ||
365 | /// | ||
366 | /// All manipulation of this set has to occur under a m_primFullUpdate.SyncRoot lock | ||
367 | /// | ||
368 | /// </value> | ||
369 | protected HashSet<uint> m_killRecord; | ||
370 | |||
351 | private int m_moneyBalance; | 371 | private int m_moneyBalance; |
352 | private int m_animationSequenceNumber = 1; | 372 | private int m_animationSequenceNumber = 1; |
353 | private bool m_SendLogoutPacketWhenClosing = true; | 373 | private bool m_SendLogoutPacketWhenClosing = true; |
@@ -437,6 +457,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
437 | m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | 457 | m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); |
438 | m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | 458 | m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); |
439 | m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count); | 459 | m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count); |
460 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | ||
461 | m_killRecord = new HashSet<uint>(); | ||
440 | 462 | ||
441 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 463 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
442 | m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); | 464 | m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); |
@@ -1476,7 +1498,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1476 | kill.ObjectData[0].ID = localID; | 1498 | kill.ObjectData[0].ID = localID; |
1477 | kill.Header.Reliable = true; | 1499 | kill.Header.Reliable = true; |
1478 | kill.Header.Zerocoded = true; | 1500 | kill.Header.Zerocoded = true; |
1479 | OutPacket(kill, ThrottleOutPacketType.State); | 1501 | |
1502 | lock (m_primFullUpdates.SyncRoot) | ||
1503 | { | ||
1504 | m_killRecord.Add(localID); | ||
1505 | OutPacket(kill, ThrottleOutPacketType.State); | ||
1506 | } | ||
1480 | } | 1507 | } |
1481 | 1508 | ||
1482 | /// <summary> | 1509 | /// <summary> |
@@ -3518,21 +3545,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3518 | if (count == 0) | 3545 | if (count == 0) |
3519 | return; | 3546 | return; |
3520 | 3547 | ||
3521 | outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count]; | 3548 | m_fullUpdateDataBlocksBuilder.Clear(); |
3549 | |||
3522 | for (int i = 0; i < count; i++) | 3550 | for (int i = 0; i < count; i++) |
3523 | { | 3551 | { |
3524 | outPacket.ObjectData[i] = m_primFullUpdates.Dequeue(); | 3552 | ObjectUpdatePacket.ObjectDataBlock block = m_primFullUpdates.Dequeue(); |
3553 | //outPacket.ObjectData[i] = m_primFullUpdates.Dequeue(); | ||
3525 | 3554 | ||
3555 | if (!m_killRecord.Contains(block.ID)) | ||
3556 | { | ||
3557 | m_fullUpdateDataBlocksBuilder.Add(block); | ||
3558 | |||
3526 | // string text = Util.FieldToString(outPacket.ObjectData[i].Text); | 3559 | // string text = Util.FieldToString(outPacket.ObjectData[i].Text); |
3527 | // if (text.IndexOf("\n") >= 0) | 3560 | // if (text.IndexOf("\n") >= 0) |
3528 | // text = text.Remove(text.IndexOf("\n")); | 3561 | // text = text.Remove(text.IndexOf("\n")); |
3529 | // m_log.DebugFormat( | 3562 | // m_log.DebugFormat( |
3530 | // "[CLIENT]: Sending full info about prim {0} text {1} to client {2}", | 3563 | // "[CLIENT]: Sending full info about prim {0} text {1} to client {2}", |
3531 | // outPacket.ObjectData[i].ID, text, Name); | 3564 | // outPacket.ObjectData[i].ID, text, Name); |
3565 | } | ||
3566 | // else | ||
3567 | // { | ||
3568 | // m_log.WarnFormat( | ||
3569 | // "[CLIENT]: Preventing full update for {0} after kill to {1}", block.ID, Name); | ||
3570 | // } | ||
3532 | } | 3571 | } |
3533 | } | ||
3534 | 3572 | ||
3535 | OutPacket(outPacket, ThrottleOutPacketType.State); | 3573 | outPacket.ObjectData = m_fullUpdateDataBlocksBuilder.ToArray(); |
3574 | |||
3575 | OutPacket(outPacket, ThrottleOutPacketType.State); | ||
3576 | } | ||
3536 | } | 3577 | } |
3537 | 3578 | ||
3538 | public void SendPrimTerseUpdate(SendPrimitiveTerseData data) | 3579 | public void SendPrimTerseUpdate(SendPrimitiveTerseData data) |