diff options
Diffstat (limited to '')
8 files changed, 90 insertions, 15 deletions
diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index d105069..6e909da 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs | |||
@@ -260,7 +260,7 @@ namespace OpenSim.Framework.Communications | |||
260 | { | 260 | { |
261 | AddFolder(folder); | 261 | AddFolder(folder); |
262 | } | 262 | } |
263 | } | 263 | } |
264 | 264 | ||
265 | private class UsersInventory | 265 | private class UsersInventory |
266 | { | 266 | { |
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index afaf988..e77aa6b 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -506,6 +506,11 @@ namespace OpenSim | |||
506 | m_moduleLoader.InitialiseSharedModules(scene); | 506 | m_moduleLoader.InitialiseSharedModules(scene); |
507 | scene.SetModuleInterfaces(); | 507 | scene.SetModuleInterfaces(); |
508 | 508 | ||
509 | //moved these here as the terrain texture has to be created after the modules are initialized | ||
510 | // and has to happen before the region is registered with the grid. | ||
511 | scene.CreateTerrainTexture(true); | ||
512 | scene.RegisterRegionWithGrid(); | ||
513 | |||
509 | //Server side object editing permissions checking | 514 | //Server side object editing permissions checking |
510 | scene.PermissionsMngr.BypassPermissions = !m_permissions; | 515 | scene.PermissionsMngr.BypassPermissions = !m_permissions; |
511 | 516 | ||
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index ed29e8e..4dd58f2 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -124,7 +124,10 @@ namespace OpenSim.Region.ClientStack | |||
124 | udpServer.LocalScene = scene; | 124 | udpServer.LocalScene = scene; |
125 | 125 | ||
126 | scene.LoadWorldMap(); | 126 | scene.LoadWorldMap(); |
127 | scene.RegisterRegionWithGrid(); | 127 | |
128 | //moved to opensimMain as these have to happen after modules are initialised | ||
129 | // scene.CreateTerrainTexture(true); | ||
130 | // scene.RegisterRegionWithGrid(); | ||
128 | 131 | ||
129 | scene.PhysicsScene = GetPhysicsScene(); | 132 | scene.PhysicsScene = GetPhysicsScene(); |
130 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); | 133 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrain.cs b/OpenSim/Region/Environment/Interfaces/ITerrain.cs index d3070b2..2cef17e 100644 --- a/OpenSim/Region/Environment/Interfaces/ITerrain.cs +++ b/OpenSim/Region/Environment/Interfaces/ITerrain.cs | |||
@@ -70,4 +70,9 @@ namespace OpenSim.Region.Environment.Interfaces | |||
70 | void ExportImage(string filename, string gradientmap); | 70 | void ExportImage(string filename, string gradientmap); |
71 | byte[] ExportJpegImage(string gradientmap); | 71 | byte[] ExportJpegImage(string gradientmap); |
72 | } | 72 | } |
73 | |||
74 | public interface ITerrainTemp | ||
75 | { | ||
76 | byte[] WriteJpegImage(string gradientmap); | ||
77 | } | ||
73 | } | 78 | } |
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs index c8b9c98..0db1294 100644 --- a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs +++ b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs | |||
@@ -35,5 +35,6 @@ namespace OpenSim.Region.Environment.Interfaces | |||
35 | float[] GetFloatsSerialised(); | 35 | float[] GetFloatsSerialised(); |
36 | double[,] GetDoubles(); | 36 | double[,] GetDoubles(); |
37 | bool Tainted(int x, int y); | 37 | bool Tainted(int x, int y); |
38 | ITerrainChannel MakeCopy(); | ||
38 | } | 39 | } |
39 | } | 40 | } |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs index 4ab7782..74af2c1 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs | |||
@@ -56,6 +56,14 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
56 | return copy; | 56 | return copy; |
57 | } | 57 | } |
58 | 58 | ||
59 | public ITerrainChannel MakeCopy() | ||
60 | { | ||
61 | TerrainChannel copy = new TerrainChannel(false); | ||
62 | copy.map = (double[,])this.map.Clone(); | ||
63 | |||
64 | return copy; | ||
65 | } | ||
66 | |||
59 | public float[] GetFloatsSerialised() | 67 | public float[] GetFloatsSerialised() |
60 | { | 68 | { |
61 | float[] heights = new float[Width * Height]; | 69 | float[] heights = new float[Width * Height]; |
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs index cdcc648..742ea5b 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | |||
@@ -27,15 +27,17 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | ||
30 | using libsecondlife; | 31 | using libsecondlife; |
31 | using Nini.Config; | 32 | using Nini.Config; |
32 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
33 | using OpenSim.Region.Environment.Interfaces; | 34 | using OpenSim.Region.Environment.Interfaces; |
34 | using OpenSim.Region.Environment.Scenes; | 35 | using OpenSim.Region.Environment.Scenes; |
35 | 36 | ||
37 | |||
36 | namespace OpenSim.Region.Environment.Modules.Terrain | 38 | namespace OpenSim.Region.Environment.Modules.Terrain |
37 | { | 39 | { |
38 | public class TerrainModule : IRegionModule | 40 | public class TerrainModule : IRegionModule , ITerrainTemp |
39 | { | 41 | { |
40 | public enum StandardTerrainEffects : byte | 42 | public enum StandardTerrainEffects : byte |
41 | { | 43 | { |
@@ -139,6 +141,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
139 | public void Initialise(Scene scene, IConfigSource config) | 141 | public void Initialise(Scene scene, IConfigSource config) |
140 | { | 142 | { |
141 | m_scene = scene; | 143 | m_scene = scene; |
144 | m_scene.RegisterModuleInterface<ITerrainTemp>(this); | ||
142 | m_gConfig = config; | 145 | m_gConfig = config; |
143 | 146 | ||
144 | // Install terrain module in the simulator | 147 | // Install terrain module in the simulator |
@@ -312,6 +315,51 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
312 | } | 315 | } |
313 | } | 316 | } |
314 | 317 | ||
318 | public byte[] WriteJpegImage(string gradientmap) | ||
319 | { | ||
320 | byte[] imageData = null; | ||
321 | try | ||
322 | { | ||
323 | Bitmap bmp = TerrainToBitmap(gradientmap); | ||
324 | |||
325 | imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, true); | ||
326 | |||
327 | } | ||
328 | catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke | ||
329 | { | ||
330 | Console.WriteLine("Failed generating terrain map: " + e.ToString()); | ||
331 | } | ||
332 | |||
333 | return imageData; | ||
334 | } | ||
335 | |||
336 | private Bitmap TerrainToBitmap(string gradientmap) | ||
337 | { | ||
338 | Bitmap gradientmapLd = new Bitmap(gradientmap); | ||
339 | |||
340 | int pallete = gradientmapLd.Height; | ||
341 | |||
342 | Bitmap bmp = new Bitmap(m_channel.Width, m_channel.Height); | ||
343 | Color[] colours = new Color[pallete]; | ||
344 | |||
345 | for (int i = 0; i < pallete; i++) | ||
346 | { | ||
347 | colours[i] = gradientmapLd.GetPixel(0, i); | ||
348 | } | ||
349 | |||
350 | TerrainChannel copy =(TerrainChannel) m_channel.MakeCopy(); | ||
351 | for (int y = 0; y < copy.Height; y++) | ||
352 | { | ||
353 | for (int x = 0; x < copy.Width; x++) | ||
354 | { | ||
355 | // 512 is the largest possible height before colours clamp | ||
356 | int colorindex = (int)(Math.Max(Math.Min(1.0, copy[x, y] / 512.0), 0.0) * (pallete - 1)); | ||
357 | bmp.SetPixel(x, copy.Height - y - 1, colours[colorindex]); | ||
358 | } | ||
359 | } | ||
360 | return bmp; | ||
361 | } | ||
362 | |||
315 | public void PostInitialise() | 363 | public void PostInitialise() |
316 | { | 364 | { |
317 | InstallDefaultEffects(); | 365 | InstallDefaultEffects(); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index b8a4831..c07f718 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -946,6 +946,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
946 | { | 946 | { |
947 | Heightmap = new Modules.Terrain.TerrainChannel(map); | 947 | Heightmap = new Modules.Terrain.TerrainChannel(map); |
948 | } | 948 | } |
949 | |||
949 | } | 950 | } |
950 | catch (Exception e) | 951 | catch (Exception e) |
951 | { | 952 | { |
@@ -981,19 +982,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
981 | public void CreateTerrainTexture(bool temporary) | 982 | public void CreateTerrainTexture(bool temporary) |
982 | { | 983 | { |
983 | //TODOADAM: Move this to TerrainModule | 984 | //TODOADAM: Move this to TerrainModule |
984 | /* | 985 | |
985 | //create a texture asset of the terrain | 986 | //create a texture asset of the terrain |
986 | byte[] data = Terrain.WriteJpegImage("defaultstripe.png"); | 987 | ITerrainTemp terrain = RequestModuleInterface<ITerrainTemp>(); |
987 | m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); | 988 | if (terrain != null) |
988 | AssetBase asset = new AssetBase(); | 989 | { |
989 | asset.FullID = m_regInfo.EstateSettings.terrainImageID; | 990 | byte[] data = terrain.WriteJpegImage("defaultstripe.png"); |
990 | asset.Data = data; | 991 | m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); |
991 | asset.Name = "terrainImage"; | 992 | AssetBase asset = new AssetBase(); |
992 | asset.Description = RegionInfo.RegionName; | 993 | asset.FullID = m_regInfo.EstateSettings.terrainImageID; |
993 | asset.Type = 0; | 994 | asset.Data = data; |
994 | asset.Temporary = temporary; | 995 | asset.Name = "terrainImage"; |
995 | AssetCache.AddAsset(asset); | 996 | asset.Description = RegionInfo.RegionName; |
996 | */ | 997 | asset.Type = 0; |
998 | asset.Temporary = temporary; | ||
999 | AssetCache.AddAsset(asset); | ||
1000 | } | ||
1001 | |||
997 | } | 1002 | } |
998 | 1003 | ||
999 | #endregion | 1004 | #endregion |