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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs16
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs1
2 files changed, 10 insertions, 7 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 95183ad..a950f51 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -139,25 +139,27 @@ namespace OpenSim.Framework.Communications.Cache
139 if (asset.Type == 0) 139 if (asset.Type == 0)
140 { 140 {
141 //Console.WriteLine("which is a texture"); 141 //Console.WriteLine("which is a texture");
142 if (!this.Textures.ContainsKey(asset.FullID)) 142 if (!Textures.ContainsKey(asset.FullID))
143 { //texture 143 { //texture
144 TextureImage textur = new TextureImage(asset); 144 TextureImage textur = new TextureImage(asset);
145 this.Textures.Add(textur.FullID, textur); 145 Textures.Add(textur.FullID, textur);
146 this._assetServer.StoreAndCommitAsset(asset); 146 if(!asset.Temporary)
147 _assetServer.StoreAndCommitAsset(asset);
147 } 148 }
148 else 149 else
149 { 150 {
150 TextureImage textur = new TextureImage(asset); 151 TextureImage textur = new TextureImage(asset);
151 this.Textures[asset.FullID] = textur; 152 Textures[asset.FullID] = textur;
152 } 153 }
153 } 154 }
154 else 155 else
155 { 156 {
156 if (!this.Assets.ContainsKey(asset.FullID)) 157 if (!Assets.ContainsKey(asset.FullID))
157 { 158 {
158 AssetInfo assetInf = new AssetInfo(asset); 159 AssetInfo assetInf = new AssetInfo(asset);
159 this.Assets.Add(assetInf.FullID, assetInf); 160 Assets.Add(assetInf.FullID, assetInf);
160 this._assetServer.StoreAndCommitAsset(asset); 161 if (!asset.Temporary)
162 _assetServer.StoreAndCommitAsset(asset);
161 } 163 }
162 } 164 }
163 } 165 }
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index d7c1759..69c3f9e 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -517,6 +517,7 @@ namespace OpenSim.Region.Environment.Scenes
517 asset.Data = data; 517 asset.Data = data;
518 asset.Name = "terrainImage"; 518 asset.Name = "terrainImage";
519 asset.Type = 0; 519 asset.Type = 0;
520 asset.Temporary = true;
520 commsManager.AssetCache.AddAsset(asset); 521 commsManager.AssetCache.AddAsset(asset);
521 } 522 }
522 523