diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 91 |
1 files changed, 38 insertions, 53 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5868251..8198481 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3811,6 +3811,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3811 | 3811 | ||
3812 | // Throttles | 3812 | // Throttles |
3813 | float multiplier = 1; | 3813 | float multiplier = 1; |
3814 | |||
3815 | /* dont messup throttles | ||
3816 | * child agent is a full presence that can be just a few meters away across border | ||
3817 | * sending this is possible wrong since viewers may send own needs to each region | ||
3818 | * | ||
3814 | int childRegions = KnownRegionCount; | 3819 | int childRegions = KnownRegionCount; |
3815 | if (childRegions != 0) | 3820 | if (childRegions != 0) |
3816 | multiplier = 1f / childRegions; | 3821 | multiplier = 1f / childRegions; |
@@ -3818,7 +3823,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3818 | // Minimum throttle for a child region is 1/4 of the root region throttle | 3823 | // Minimum throttle for a child region is 1/4 of the root region throttle |
3819 | if (multiplier <= 0.25f) | 3824 | if (multiplier <= 0.25f) |
3820 | multiplier = 0.25f; | 3825 | multiplier = 0.25f; |
3821 | 3826 | */ | |
3822 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); | 3827 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); |
3823 | cadu.Velocity = Velocity; | 3828 | cadu.Velocity = Velocity; |
3824 | 3829 | ||
@@ -4814,43 +4819,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
4814 | 4819 | ||
4815 | int j = 0; | 4820 | int j = 0; |
4816 | bool allterse = true; | 4821 | bool allterse = true; |
4817 | |||
4818 | for (int i = 0; i < origparts.Length; i++) | 4822 | for (int i = 0; i < origparts.Length; i++) |
4819 | { | 4823 | { |
4820 | switch (origparts[i].UpdateFlag) | 4824 | if (origparts[i] != rootpart) |
4821 | { | 4825 | { |
4822 | case UpdateRequired.TERSE: | 4826 | switch (origparts[i].UpdateFlag) |
4823 | flags[j] = PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | 4827 | { |
4824 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity; | 4828 | case UpdateRequired.NONE: |
4825 | parts[j] = origparts[i]; | 4829 | break; |
4826 | j++; | 4830 | |
4827 | break; | 4831 | case UpdateRequired.TERSE: |
4828 | 4832 | flags[j] = PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | |
4829 | case UpdateRequired.FULL: | 4833 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity; |
4830 | flags[j] = PrimUpdateFlags.FullUpdate; | 4834 | parts[j] = origparts[i]; |
4831 | parts[j] = origparts[i]; | 4835 | j++; |
4832 | j++; | 4836 | break; |
4833 | allterse = false; | 4837 | |
4834 | break; | 4838 | case UpdateRequired.FULL: |
4839 | flags[j] = PrimUpdateFlags.FullUpdate; | ||
4840 | allterse = false; | ||
4841 | parts[j] = origparts[i]; | ||
4842 | j++; | ||
4843 | break; | ||
4844 | } | ||
4835 | } | 4845 | } |
4836 | origparts[i].UpdateFlag = 0; | 4846 | origparts[i].UpdateFlag = 0; |
4837 | } | 4847 | } |
4838 | 4848 | ||
4839 | if (j == 0) | 4849 | if (j == 0 && rootreq == UpdateRequired.NONE) |
4840 | return; | 4850 | return; |
4841 | 4851 | ||
4842 | if (rootreq == UpdateRequired.NONE) | ||
4843 | { | ||
4844 | if (allterse) | ||
4845 | rootreq = UpdateRequired.TERSE; | ||
4846 | else | ||
4847 | rootreq = UpdateRequired.FULL; | ||
4848 | } | ||
4849 | |||
4850 | PrimUpdateFlags rootflag = PrimUpdateFlags.FullUpdate; | 4852 | PrimUpdateFlags rootflag = PrimUpdateFlags.FullUpdate; |
4851 | if (rootreq == UpdateRequired.TERSE) | 4853 | |
4854 | if (rootreq != UpdateRequired.FULL && allterse) | ||
4855 | { | ||
4852 | rootflag = PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | 4856 | rootflag = PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity |
4853 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity; | 4857 | | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity; |
4858 | } | ||
4854 | 4859 | ||
4855 | int nparts = j; | 4860 | int nparts = j; |
4856 | 4861 | ||
@@ -4870,10 +4875,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4870 | 4875 | ||
4871 | for (int i = 0; i < nparts; i++) | 4876 | for (int i = 0; i < nparts; i++) |
4872 | { | 4877 | { |
4873 | SceneObjectPart part = parts[i]; | 4878 | p.ControllingClient.SendEntityUpdate(parts[i], flags[i]); |
4874 | if (part == rootpart) | ||
4875 | continue; | ||
4876 | p.ControllingClient.SendEntityUpdate(part, flags[i]); | ||
4877 | } | 4879 | } |
4878 | } | 4880 | } |
4879 | } | 4881 | } |
@@ -4902,6 +4904,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4902 | SceneObjectPart[] parts = sog.Parts; | 4904 | SceneObjectPart[] parts = sog.Parts; |
4903 | SceneObjectPart rootpart = sog.RootPart; | 4905 | SceneObjectPart rootpart = sog.RootPart; |
4904 | 4906 | ||
4907 | rootpart.UpdateFlag = 0; | ||
4908 | |||
4905 | bool priv = sog.HasPrivateAttachmentPoint; | 4909 | bool priv = sog.HasPrivateAttachmentPoint; |
4906 | 4910 | ||
4907 | List<ScenePresence> allPresences = m_scene.GetScenePresences(); | 4911 | List<ScenePresence> allPresences = m_scene.GetScenePresences(); |
@@ -4915,7 +4919,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4915 | } | 4919 | } |
4916 | 4920 | ||
4917 | p.ControllingClient.SendEntityUpdate(rootpart, flag); | 4921 | p.ControllingClient.SendEntityUpdate(rootpart, flag); |
4918 | rootpart.UpdateFlag = 0; | ||
4919 | 4922 | ||
4920 | for (int i = 0; i < parts.Length; i++) | 4923 | for (int i = 0; i < parts.Length; i++) |
4921 | { | 4924 | { |
@@ -4950,6 +4953,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4950 | return; | 4953 | return; |
4951 | } | 4954 | } |
4952 | 4955 | ||
4956 | part.UpdateFlag = 0; | ||
4957 | |||
4953 | bool priv = part.ParentGroup.HasPrivateAttachmentPoint; | 4958 | bool priv = part.ParentGroup.HasPrivateAttachmentPoint; |
4954 | 4959 | ||
4955 | List<ScenePresence> allPresences = m_scene.GetScenePresences(); | 4960 | List<ScenePresence> allPresences = m_scene.GetScenePresences(); |
@@ -4964,7 +4969,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4964 | } | 4969 | } |
4965 | 4970 | ||
4966 | p.ControllingClient.SendEntityUpdate(part, flag); | 4971 | p.ControllingClient.SendEntityUpdate(part, flag); |
4967 | part.UpdateFlag = 0; | ||
4968 | } | 4972 | } |
4969 | } | 4973 | } |
4970 | 4974 | ||
@@ -4989,6 +4993,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4989 | return; | 4993 | return; |
4990 | } | 4994 | } |
4991 | 4995 | ||
4996 | part.UpdateFlag = 0; | ||
4997 | |||
4992 | bool priv = part.ParentGroup.HasPrivateAttachmentPoint; | 4998 | bool priv = part.ParentGroup.HasPrivateAttachmentPoint; |
4993 | 4999 | ||
4994 | List<ScenePresence> allPresences = m_scene.GetScenePresences(); | 5000 | List<ScenePresence> allPresences = m_scene.GetScenePresences(); |
@@ -5002,7 +5008,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
5002 | } | 5008 | } |
5003 | 5009 | ||
5004 | p.ControllingClient.SendEntityUpdate(part, flag); | 5010 | p.ControllingClient.SendEntityUpdate(part, flag); |
5005 | part.UpdateFlag = 0; | ||
5006 | } | 5011 | } |
5007 | } | 5012 | } |
5008 | 5013 | ||
@@ -5768,26 +5773,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
5768 | } | 5773 | } |
5769 | } | 5774 | } |
5770 | 5775 | ||
5771 | public void parcelRegionCross() | ||
5772 | { | ||
5773 | if (!ParcelHideThisAvatar || GodLevel >= 200) | ||
5774 | return; | ||
5775 | |||
5776 | List<ScenePresence> allpresences = null; | ||
5777 | allpresences = m_scene.GetScenePresences(); | ||
5778 | |||
5779 | foreach (ScenePresence p in allpresences) | ||
5780 | { | ||
5781 | if (p.IsDeleted || p == this || p.IsChildAgent || p.ControllingClient == null || !p.ControllingClient.IsActive) | ||
5782 | continue; | ||
5783 | |||
5784 | if (p.currentParcelUUID == m_currentParcelUUID) | ||
5785 | { | ||
5786 | p.SendKillTo(this); | ||
5787 | } | ||
5788 | } | ||
5789 | } | ||
5790 | |||
5791 | private void ParcelCrossCheck(UUID currentParcelID,UUID previusParcelID, | 5776 | private void ParcelCrossCheck(UUID currentParcelID,UUID previusParcelID, |
5792 | bool currentParcelHide, bool previusParcelHide, bool oldhide,bool check) | 5777 | bool currentParcelHide, bool previusParcelHide, bool oldhide,bool check) |
5793 | { | 5778 | { |