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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs3
3 files changed, 20 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 326ef28..666f353 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
222 /// <param name="folderID"></param> 222 /// <param name="folderID"></param>
223 /// <param name="objectGroup"></param> 223 /// <param name="objectGroup"></param>
224 /// <param name="remoteClient"> </param> 224 /// <param name="remoteClient"> </param>
225 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, 225 public virtual UUID CopyToInventory(DeRezAction action, UUID folderID,
226 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) 226 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
227 { 227 {
228 Dictionary<UUID, List<SceneObjectGroup>> deletes = new Dictionary<UUID, List<SceneObjectGroup>>(); 228 Dictionary<UUID, List<SceneObjectGroup>> deletes = new Dictionary<UUID, List<SceneObjectGroup>>();
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
index 05fc2ad..305975e 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
@@ -38,7 +38,23 @@ namespace OpenSim.Region.Framework.Interfaces
38 public interface IInventoryAccessModule 38 public interface IInventoryAccessModule
39 { 39 {
40 UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data); 40 UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data);
41 UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient); 41
42 /// <summary>
43 /// Copy objects to a user's inventory.
44 /// </summary>
45 /// <remarks>
46 /// Is it left to the caller to delete them from the scene if required.
47 /// </remarks>
48 /// <param name="action"></param>
49 /// <param name="folderID"></param>
50 /// <param name="objectGroups"></param>
51 /// <param name="remoteClient"></param>
52 /// <returns>
53 /// Returns the UUID of the newly created item asset (not the item itself).
54 /// FIXME: This is not very useful. It would be far more useful to return a list of items instead.
55 /// </returns>
56 UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient);
57
42 SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, 58 SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
43 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 59 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
44 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment); 60 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 8feb022..3423542 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -143,7 +143,8 @@ namespace OpenSim.Region.Framework.Scenes
143 { 143 {
144 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); 144 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
145 if (invAccess != null) 145 if (invAccess != null)
146 invAccess.DeleteToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient); 146 invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient);
147
147 if (x.permissionToDelete) 148 if (x.permissionToDelete)
148 { 149 {
149 foreach (SceneObjectGroup g in x.objectGroups) 150 foreach (SceneObjectGroup g in x.objectGroups)