diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | 718 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs | 59 |
2 files changed, 221 insertions, 556 deletions
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs index 79b80f8..eab6705 100644 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModule.cs | |||
@@ -59,23 +59,20 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
59 | /// </summary> | 59 | /// </summary> |
60 | /// <remarks> | 60 | /// <remarks> |
61 | /// Config Settings Documentation. | 61 | /// Config Settings Documentation. |
62 | /// Each configuration setting can be specified in two places: OpenSim.ini or Regions.ini. | 62 | /// Configuration setting can be specified in two places: OpenSim.ini and/or Regions.ini. |
63 | /// If specified in Regions.ini, the settings should be within the region's section name. | ||
64 | /// If specified in OpenSim.ini, the settings should be within the [AutoBackupModule] section. | ||
65 | /// Region-specific settings take precedence. | ||
66 | /// | 63 | /// |
67 | /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis. | 64 | /// OpenSim.ini only settings section [AutoBackupModule] |
68 | /// All other settings under [AutoBackupModule] are ignored if AutoBackupModuleEnabled is false, even per-region settings! | 65 | /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. |
69 | /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality. | 66 | /// if false module is disable and all rest is ignored |
70 | /// This is the only required option for enabling auto-backup; the other options have sane defaults. | ||
71 | /// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored. | ||
72 | /// If False globally (the default), only regions that specifically override it in Regions.ini will get AutoBackup functionality. | ||
73 | /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours). | 67 | /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours). |
74 | /// The number of minutes between each backup attempt. | 68 | /// The number of minutes between each backup attempt. |
75 | /// If a negative or zero value is given, it is equivalent to setting AutoBackup = False. | 69 | /// |
76 | /// AutoBackupBusyCheck: True/False. Default: True. | 70 | /// Next can be set on OpenSim.ini, as default, and or per region in Regions.ini |
77 | /// If True, we will only take an auto-backup if a set of conditions are met. | 71 | /// Region-specific settings take precedence. |
78 | /// These conditions are heuristics to try and avoid taking a backup when the sim is busy. | 72 | /// |
73 | /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality. | ||
74 | /// controls backup per region, with default optionaly set on OpenSim.ini | ||
75 | |||
79 | /// AutoBackupSkipAssets | 76 | /// AutoBackupSkipAssets |
80 | /// If true, assets are not saved to the oar file. Considerably reduces impact on simulator when backing up. Intended for when assets db is backed up separately | 77 | /// If true, assets are not saved to the oar file. Considerably reduces impact on simulator when backing up. Intended for when assets db is backed up separately |
81 | /// AutoBackupKeepFilesForDays | 78 | /// AutoBackupKeepFilesForDays |
@@ -93,36 +90,22 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
93 | /// "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file. | 90 | /// "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file. |
94 | /// AutoBackupDir: String. Default: "." (the current directory). | 91 | /// AutoBackupDir: String. Default: "." (the current directory). |
95 | /// A directory (absolute or relative) where backups should be saved. | 92 | /// A directory (absolute or relative) where backups should be saved. |
96 | /// AutoBackupDilationThreshold: float. Default: 0.5. Lower bound on time dilation required for BusyCheck heuristics to pass. | ||
97 | /// If the time dilation is below this value, don't take a backup right now. | ||
98 | /// AutoBackupAgentThreshold: int. Default: 10. Upper bound on # of agents in region required for BusyCheck heuristics to pass. | ||
99 | /// If the number of agents is greater than this value, don't take a backup right now | ||
100 | /// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions. | ||
101 | /// Also helps if you don't want AutoBackup at all. | ||
102 | /// </remarks> | 93 | /// </remarks> |
103 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AutoBackupModule")] | 94 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AutoBackupModule")] |
104 | public class AutoBackupModule : ISharedRegionModule | 95 | public class AutoBackupModule : ISharedRegionModule |
105 | { | 96 | { |
106 | private static readonly ILog m_log = | 97 | private static readonly ILog m_log = |
107 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 98 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
108 | private readonly Dictionary<Guid, IScene> m_pendingSaves = new Dictionary<Guid, IScene>(1); | ||
109 | private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState(); | 99 | private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState(); |
110 | private readonly Dictionary<IScene, AutoBackupModuleState> m_states = | 100 | private readonly Dictionary<IScene, AutoBackupModuleState> m_states = |
111 | new Dictionary<IScene, AutoBackupModuleState>(1); | 101 | new Dictionary<IScene, AutoBackupModuleState>(1); |
112 | private readonly Dictionary<Timer, List<IScene>> m_timerMap = | ||
113 | new Dictionary<Timer, List<IScene>>(1); | ||
114 | private readonly Dictionary<double, Timer> m_timers = new Dictionary<double, Timer>(1); | ||
115 | 102 | ||
116 | private delegate T DefaultGetter<T>(string settingName, T defaultValue); | 103 | private delegate T DefaultGetter<T>(string settingName, T defaultValue); |
117 | private bool m_enabled; | 104 | private bool m_enabled; |
118 | private ICommandConsole m_console; | 105 | private ICommandConsole m_console; |
119 | private List<Scene> m_Scenes = new List<Scene> (); | 106 | private List<Scene> m_Scenes = new List<Scene> (); |
120 | 107 | private Timer m_masterTimer; | |
121 | 108 | private bool m_busy; | |
122 | /// <summary> | ||
123 | /// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState! | ||
124 | /// </summary> | ||
125 | private bool m_closed; | ||
126 | 109 | ||
127 | private IConfigSource m_configSource; | 110 | private IConfigSource m_configSource; |
128 | 111 | ||
@@ -159,36 +142,34 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
159 | void IRegionModuleBase.Initialise(IConfigSource source) | 142 | void IRegionModuleBase.Initialise(IConfigSource source) |
160 | { | 143 | { |
161 | // Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module | 144 | // Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module |
162 | this.m_configSource = source; | 145 | m_configSource = source; |
163 | IConfig moduleConfig = source.Configs["AutoBackupModule"]; | 146 | IConfig moduleConfig = source.Configs["AutoBackupModule"]; |
164 | if (moduleConfig == null) | 147 | if (moduleConfig == null) |
165 | { | 148 | { |
166 | this.m_enabled = false; | 149 | m_enabled = false; |
167 | return; | 150 | return; |
168 | } | 151 | } |
169 | else | ||
170 | { | ||
171 | this.m_enabled = moduleConfig.GetBoolean("AutoBackupModuleEnabled", false); | ||
172 | if (this.m_enabled) | ||
173 | { | ||
174 | m_log.Info("[AUTO BACKUP]: AutoBackupModule enabled"); | ||
175 | } | ||
176 | else | ||
177 | { | ||
178 | return; | ||
179 | } | ||
180 | } | ||
181 | 152 | ||
182 | Timer defTimer = new Timer(43200000); | 153 | m_enabled = moduleConfig.GetBoolean("AutoBackupModuleEnabled", false); |
183 | this.m_defaultState.Timer = defTimer; | 154 | if(!m_enabled) |
184 | this.m_timers.Add(43200000, defTimer); | 155 | return; |
185 | defTimer.Elapsed += this.HandleElapsed; | 156 | |
186 | defTimer.AutoReset = true; | 157 | m_log.Info("[AUTO BACKUP]: AutoBackupModule enabled"); |
187 | defTimer.Start(); | 158 | m_masterTimer = new Timer(43200000); |
159 | m_masterTimer.Elapsed += HandleElapsed; | ||
160 | m_masterTimer.AutoReset = false; | ||
161 | |||
162 | ParseDefaultConfig(); | ||
163 | m_log.Debug("[AUTO BACKUP]: Default config:"); | ||
164 | m_log.Debug(m_defaultState.ToString()); | ||
188 | 165 | ||
189 | AutoBackupModuleState abms = this.ParseConfig(null, true); | 166 | m_console = MainConsole.Instance; |
190 | m_log.Debug("[AUTO BACKUP]: Here is the default config:"); | 167 | |
191 | m_log.Debug(abms.ToString()); | 168 | m_console.Commands.AddCommand ( |
169 | "AutoBackup", true, "dooarbackup", | ||
170 | "dooarbackup <regionName>", | ||
171 | "do single region backup into a oar. Identical to save oar but using AutoBackup settings for name etc", DoBackup); | ||
172 | m_busy = true; | ||
192 | } | 173 | } |
193 | 174 | ||
194 | /// <summary> | 175 | /// <summary> |
@@ -196,13 +177,11 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
196 | /// </summary> | 177 | /// </summary> |
197 | void IRegionModuleBase.Close() | 178 | void IRegionModuleBase.Close() |
198 | { | 179 | { |
199 | if (!this.m_enabled) | 180 | if (!m_enabled) |
200 | { | ||
201 | return; | 181 | return; |
202 | } | ||
203 | 182 | ||
204 | // We don't want any timers firing while the sim's coming down; strange things may happen. | 183 | // We don't want any timers firing while the sim's coming down; strange things may happen. |
205 | this.StopAllTimers(); | 184 | m_masterTimer.Dispose(); |
206 | } | 185 | } |
207 | 186 | ||
208 | /// <summary> | 187 | /// <summary> |
@@ -211,18 +190,11 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
211 | /// <param name="scene"></param> | 190 | /// <param name="scene"></param> |
212 | void IRegionModuleBase.AddRegion (Scene scene) | 191 | void IRegionModuleBase.AddRegion (Scene scene) |
213 | { | 192 | { |
214 | if (!this.m_enabled) { | 193 | if (!m_enabled) |
215 | return; | 194 | return; |
216 | } | ||
217 | lock (m_Scenes) { | ||
218 | m_Scenes.Add (scene); | ||
219 | } | ||
220 | m_console = MainConsole.Instance; | ||
221 | 195 | ||
222 | m_console.Commands.AddCommand ( | 196 | lock (m_Scenes) |
223 | "AutoBackup", false, "dobackup", | 197 | m_Scenes.Add (scene); |
224 | "dobackup", | ||
225 | "do backup.", DoBackup); | ||
226 | } | 198 | } |
227 | 199 | ||
228 | /// <summary> | 200 | /// <summary> |
@@ -231,28 +203,14 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
231 | /// <param name="scene">The scene (region) to stop performing AutoBackup on.</param> | 203 | /// <param name="scene">The scene (region) to stop performing AutoBackup on.</param> |
232 | void IRegionModuleBase.RemoveRegion(Scene scene) | 204 | void IRegionModuleBase.RemoveRegion(Scene scene) |
233 | { | 205 | { |
234 | if (!this.m_enabled) | 206 | if (m_enabled) |
235 | { | ||
236 | return; | 207 | return; |
237 | } | ||
238 | m_Scenes.Remove (scene); | ||
239 | if (this.m_states.ContainsKey(scene)) | ||
240 | { | ||
241 | AutoBackupModuleState abms = this.m_states[scene]; | ||
242 | |||
243 | // Remove this scene out of the timer map list | ||
244 | Timer timer = abms.Timer; | ||
245 | List<IScene> list = this.m_timerMap[timer]; | ||
246 | list.Remove(scene); | ||
247 | 208 | ||
248 | // Shut down the timer if this was the last scene for the timer | 209 | lock(m_Scenes) |
249 | if (list.Count == 0) | 210 | { |
250 | { | 211 | if (m_states.ContainsKey(scene)) |
251 | this.m_timerMap.Remove(timer); | 212 | m_states.Remove(scene); |
252 | this.m_timers.Remove(timer.Interval); | 213 | m_Scenes.Remove(scene); |
253 | timer.Close(); | ||
254 | } | ||
255 | this.m_states.Remove(scene); | ||
256 | } | 214 | } |
257 | } | 215 | } |
258 | 216 | ||
@@ -263,22 +221,29 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
263 | /// <param name="scene">The scene to (possibly) perform AutoBackup on.</param> | 221 | /// <param name="scene">The scene to (possibly) perform AutoBackup on.</param> |
264 | void IRegionModuleBase.RegionLoaded(Scene scene) | 222 | void IRegionModuleBase.RegionLoaded(Scene scene) |
265 | { | 223 | { |
266 | if (!this.m_enabled) | 224 | if (!m_enabled) |
267 | { | ||
268 | return; | 225 | return; |
269 | } | ||
270 | 226 | ||
271 | // This really ought not to happen, but just in case, let's pretend it didn't... | 227 | // This really ought not to happen, but just in case, let's pretend it didn't... |
272 | if (scene == null) | 228 | if (scene == null) |
273 | { | ||
274 | return; | 229 | return; |
275 | } | ||
276 | 230 | ||
277 | AutoBackupModuleState abms = this.ParseConfig(scene, false); | 231 | AutoBackupModuleState abms = ParseConfig(scene); |
278 | m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName); | 232 | if(abms == null) |
279 | m_log.Debug((abms == null ? "DEFAULT" : abms.ToString())); | 233 | { |
234 | m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName); | ||
235 | m_log.Debug("DEFAULT"); | ||
236 | abms = new AutoBackupModuleState(m_defaultState); | ||
237 | } | ||
238 | else | ||
239 | { | ||
240 | m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName); | ||
241 | m_log.Debug(abms.ToString()); | ||
242 | } | ||
280 | 243 | ||
281 | m_states.Add(scene, abms); | 244 | m_states.Add(scene, abms); |
245 | m_busy = false; | ||
246 | m_masterTimer.Start(); | ||
282 | } | 247 | } |
283 | 248 | ||
284 | /// <summary> | 249 | /// <summary> |
@@ -286,280 +251,193 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
286 | /// </summary> | 251 | /// </summary> |
287 | void ISharedRegionModule.PostInitialise() | 252 | void ISharedRegionModule.PostInitialise() |
288 | { | 253 | { |
254 | |||
289 | } | 255 | } |
290 | 256 | ||
291 | #endregion | 257 | #endregion |
292 | 258 | ||
293 | private void DoBackup (string module, string[] args) | 259 | private void DoBackup (string module, string[] args) |
294 | { | 260 | { |
295 | if (args.Length != 2) { | 261 | if (!m_enabled) |
296 | MainConsole.Instance.OutputFormat ("Usage: dobackup <regionname>"); | 262 | return; |
263 | |||
264 | if(m_busy) | ||
265 | { | ||
266 | MainConsole.Instance.OutputFormat ("Already doing a backup, please try later"); | ||
267 | return; | ||
268 | } | ||
269 | |||
270 | if (args.Length != 2) | ||
271 | { | ||
272 | MainConsole.Instance.OutputFormat ("Usage: dooarbackup <regionname>"); | ||
297 | return; | 273 | return; |
298 | } | 274 | } |
275 | |||
276 | m_busy = true; | ||
277 | |||
299 | bool found = false; | 278 | bool found = false; |
300 | string name = args [1]; | 279 | string name = args [1]; |
301 | lock (m_Scenes) { | 280 | Scene[] scenes; |
302 | foreach (Scene s in m_Scenes) { | 281 | lock (m_Scenes) |
303 | string test = s.Name.ToString (); | 282 | scenes = m_Scenes.ToArray(); |
304 | if (test == name) { | 283 | |
284 | if(scenes == null) | ||
285 | return; | ||
286 | |||
287 | Scene s; | ||
288 | try | ||
289 | { | ||
290 | for(int i = 0; i < scenes.Length; i++) | ||
291 | { | ||
292 | s = scenes[i]; | ||
293 | if (s.Name == name) | ||
294 | { | ||
305 | found = true; | 295 | found = true; |
306 | DoRegionBackup (s); | 296 | m_masterTimer.Stop(); |
297 | DoRegionBackup(s); | ||
298 | break; | ||
307 | } | 299 | } |
308 | } | 300 | } |
309 | if (!found) { | 301 | } catch { } |
302 | |||
303 | if (!found) | ||
310 | MainConsole.Instance.OutputFormat ("No such region {0}. Nothing to backup", name); | 304 | MainConsole.Instance.OutputFormat ("No such region {0}. Nothing to backup", name); |
311 | } | 305 | m_busy = false; |
312 | } | ||
313 | } | 306 | } |
314 | 307 | ||
315 | /// <summary> | 308 | private void ParseDefaultConfig() |
316 | /// Set up internal state for a given scene. Fairly complex code. | ||
317 | /// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene. | ||
318 | /// </summary> | ||
319 | /// <param name="scene">The scene to look at.</param> | ||
320 | /// <param name="parseDefault">Whether this call is intended to figure out what we consider the "default" config (applied to all regions unless overridden by per-region settings).</param> | ||
321 | /// <returns>An AutoBackupModuleState contains most information you should need to know relevant to auto-backup, as applicable to a single region.</returns> | ||
322 | private AutoBackupModuleState ParseConfig(IScene scene, bool parseDefault) | ||
323 | { | 309 | { |
324 | string sRegionName; | 310 | IConfig config = m_configSource.Configs["AutoBackupModule"]; |
325 | string sRegionLabel; | 311 | if (config == null) |
326 | // string prepend; | 312 | return; |
327 | AutoBackupModuleState state; | ||
328 | 313 | ||
329 | if (parseDefault) | 314 | // Borrow an existing timer if one exists for the same interval; otherwise, make a new one. |
330 | { | 315 | double interval = config.GetDouble("AutoBackupInterval", 720); |
331 | sRegionName = null; | 316 | interval *= 60000.0; |
332 | sRegionLabel = "DEFAULT"; | 317 | m_masterTimer.Interval = interval; |
333 | // prepend = ""; | ||
334 | state = this.m_defaultState; | ||
335 | } | ||
336 | else | ||
337 | { | ||
338 | sRegionName = scene.RegionInfo.RegionName; | ||
339 | sRegionLabel = sRegionName; | ||
340 | // prepend = sRegionName + "."; | ||
341 | state = null; | ||
342 | } | ||
343 | 318 | ||
344 | // Read the config settings and set variables. | 319 | m_defaultState.Enabled = config.GetBoolean("AutoBackup", m_defaultState.Enabled); |
345 | IConfig regionConfig = (scene != null ? scene.Config.Configs[sRegionName] : null); | ||
346 | IConfig config = this.m_configSource.Configs["AutoBackupModule"]; | ||
347 | if (config == null) | ||
348 | { | ||
349 | // defaultState would be disabled too if the section doesn't exist. | ||
350 | state = this.m_defaultState; | ||
351 | return state; | ||
352 | } | ||
353 | 320 | ||
354 | bool tmpEnabled = ResolveBoolean("AutoBackup", this.m_defaultState.Enabled, config, regionConfig); | 321 | // Included Option To Skip Assets |
355 | if (state == null && tmpEnabled != this.m_defaultState.Enabled) | 322 | m_defaultState.SkipAssets = config.GetBoolean("AutoBackupSkipAssets",m_defaultState.SkipAssets); |
356 | //Varies from default state | ||
357 | { | ||
358 | state = new AutoBackupModuleState(); | ||
359 | } | ||
360 | 323 | ||
361 | if (state != null) | 324 | // How long to keep backup files in days, 0 Disables this feature |
362 | { | 325 | m_defaultState.KeepFilesForDays = config.GetInt("AutoBackupKeepFilesForDays",m_defaultState.KeepFilesForDays); |
363 | state.Enabled = tmpEnabled; | ||
364 | } | ||
365 | 326 | ||
366 | // If you don't want AutoBackup, we stop. | 327 | // Set file naming algorithm |
367 | if ((state == null && !this.m_defaultState.Enabled) || (state != null && !state.Enabled)) | 328 | string stmpNamingType = config.GetString("AutoBackupNaming", m_defaultState.NamingType.ToString()); |
368 | { | 329 | NamingType tmpNamingType; |
369 | return state; | 330 | if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase)) |
370 | } | 331 | tmpNamingType = NamingType.Time; |
332 | else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase)) | ||
333 | tmpNamingType = NamingType.Sequential; | ||
334 | else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase)) | ||
335 | tmpNamingType = NamingType.Overwrite; | ||
371 | else | 336 | else |
372 | { | 337 | { |
373 | m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED."); | 338 | m_log.Warn("Unknown naming type specified for Default"); |
339 | tmpNamingType = NamingType.Time; | ||
374 | } | 340 | } |
341 | m_defaultState.NamingType = tmpNamingType; | ||
375 | 342 | ||
376 | // Borrow an existing timer if one exists for the same interval; otherwise, make a new one. | 343 | m_defaultState.Script = config.GetString("AutoBackupScript", m_defaultState.Script); |
377 | double interval = | ||
378 | this.ResolveDouble("AutoBackupInterval", this.m_defaultState.IntervalMinutes, | ||
379 | config, regionConfig) * 60000.0; | ||
380 | if (state == null && interval != this.m_defaultState.IntervalMinutes * 60000.0) | ||
381 | { | ||
382 | state = new AutoBackupModuleState(); | ||
383 | } | ||
384 | 344 | ||
385 | if (this.m_timers.ContainsKey(interval)) | 345 | string backupDir = config.GetString("AutoBackupDir", "."); |
346 | if (backupDir != ".") | ||
386 | { | 347 | { |
387 | if (state != null) | 348 | try |
388 | { | 349 | { |
389 | state.Timer = this.m_timers[interval]; | 350 | DirectoryInfo dirinfo = new DirectoryInfo(backupDir); |
351 | if (!dirinfo.Exists) | ||
352 | dirinfo.Create(); | ||
390 | } | 353 | } |
391 | m_log.Debug("[AUTO BACKUP]: Reusing timer for " + interval + " msec for region " + | 354 | catch (Exception e) |
392 | sRegionLabel); | ||
393 | } | ||
394 | else | ||
395 | { | ||
396 | // 0 or negative interval == do nothing. | ||
397 | if (interval <= 0.0 && state != null) | ||
398 | { | 355 | { |
399 | state.Enabled = false; | 356 | m_log.Warn( |
400 | return state; | 357 | "[AUTO BACKUP]: BAD NEWS. You won't be able to save backups to directory " + |
401 | } | 358 | backupDir + |
402 | if (state == null) | 359 | " because it doesn't exist or there's a permissions issue with it. Here's the exception.", |
403 | { | 360 | e); |
404 | state = new AutoBackupModuleState(); | ||
405 | } | 361 | } |
406 | Timer tim = new Timer(interval); | ||
407 | state.Timer = tim; | ||
408 | //Milliseconds -> minutes | ||
409 | this.m_timers.Add(interval, tim); | ||
410 | tim.Elapsed += this.HandleElapsed; | ||
411 | tim.AutoReset = true; | ||
412 | tim.Start(); | ||
413 | } | 362 | } |
363 | m_defaultState.BackupDir = backupDir; | ||
364 | } | ||
414 | 365 | ||
415 | // Add the current region to the list of regions tied to this timer. | 366 | /// <summary> |
416 | if (scene != null) | 367 | /// Set up internal state for a given scene. Fairly complex code. |
417 | { | 368 | /// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene. |
418 | if (state != null) | 369 | /// </summary> |
419 | { | 370 | /// <param name="scene">The scene to look at.</param> |
420 | if (this.m_timerMap.ContainsKey(state.Timer)) | 371 | /// <param name="parseDefault">Whether this call is intended to figure out what we consider the "default" config (applied to all regions unless overridden by per-region settings).</param> |
421 | { | 372 | /// <returns>An AutoBackupModuleState contains most information you should need to know relevant to auto-backup, as applicable to a single region.</returns> |
422 | this.m_timerMap[state.Timer].Add(scene); | 373 | private AutoBackupModuleState ParseConfig(IScene scene) |
423 | } | 374 | { |
424 | else | 375 | if(scene == null) |
425 | { | 376 | return null; |
426 | List<IScene> scns = new List<IScene>(1); | ||
427 | scns.Add(scene); | ||
428 | this.m_timerMap.Add(state.Timer, scns); | ||
429 | } | ||
430 | } | ||
431 | else | ||
432 | { | ||
433 | if (this.m_timerMap.ContainsKey(this.m_defaultState.Timer)) | ||
434 | { | ||
435 | this.m_timerMap[this.m_defaultState.Timer].Add(scene); | ||
436 | } | ||
437 | else | ||
438 | { | ||
439 | List<IScene> scns = new List<IScene>(1); | ||
440 | scns.Add(scene); | ||
441 | this.m_timerMap.Add(this.m_defaultState.Timer, scns); | ||
442 | } | ||
443 | } | ||
444 | } | ||
445 | 377 | ||
446 | bool tmpBusyCheck = ResolveBoolean("AutoBackupBusyCheck", | 378 | string sRegionName; |
447 | this.m_defaultState.BusyCheck, config, regionConfig); | 379 | string sRegionLabel; |
448 | if (state == null && tmpBusyCheck != this.m_defaultState.BusyCheck) | 380 | AutoBackupModuleState state = null; |
449 | { | ||
450 | state = new AutoBackupModuleState(); | ||
451 | } | ||
452 | 381 | ||
453 | if (state != null) | 382 | sRegionName = scene.RegionInfo.RegionName; |
454 | { | 383 | sRegionLabel = sRegionName; |
455 | state.BusyCheck = tmpBusyCheck; | ||
456 | } | ||
457 | 384 | ||
458 | // Included Option To Skip Assets | 385 | // Read the config settings and set variables. |
459 | bool tmpSkipAssets = ResolveBoolean("AutoBackupSkipAssets", | 386 | IConfig regionConfig = scene.Config.Configs[sRegionName]; |
460 | this.m_defaultState.SkipAssets, config, regionConfig); | 387 | if (regionConfig == null) |
461 | if (state == null && tmpSkipAssets != this.m_defaultState.SkipAssets) | 388 | return null; |
462 | { | ||
463 | state = new AutoBackupModuleState(); | ||
464 | } | ||
465 | 389 | ||
466 | if (state != null) | 390 | state = new AutoBackupModuleState(); |
467 | { | ||
468 | state.SkipAssets = tmpSkipAssets; | ||
469 | } | ||
470 | 391 | ||
471 | // How long to keep backup files in days, 0 Disables this feature | 392 | state.Enabled = regionConfig.GetBoolean("AutoBackup", m_defaultState.Enabled); |
472 | int tmpKeepFilesForDays = ResolveInt("AutoBackupKeepFilesForDays", | ||
473 | this.m_defaultState.KeepFilesForDays, config, regionConfig); | ||
474 | if (state == null && tmpKeepFilesForDays != this.m_defaultState.KeepFilesForDays) | ||
475 | { | ||
476 | state = new AutoBackupModuleState(); | ||
477 | } | ||
478 | 393 | ||
479 | if (state != null) | 394 | // Included Option To Skip Assets |
480 | { | 395 | state.SkipAssets = regionConfig.GetBoolean("AutoBackupSkipAssets", m_defaultState.SkipAssets); |
481 | state.KeepFilesForDays = tmpKeepFilesForDays; | 396 | |
482 | } | 397 | // How long to keep backup files in days, 0 Disables this feature |
398 | state.KeepFilesForDays = regionConfig.GetInt("AutoBackupKeepFilesForDays", m_defaultState.KeepFilesForDays); | ||
483 | 399 | ||
484 | // Set file naming algorithm | 400 | // Set file naming algorithm |
485 | string stmpNamingType = ResolveString("AutoBackupNaming", | 401 | string stmpNamingType = regionConfig.GetString("AutoBackupNaming", m_defaultState.NamingType.ToString()); |
486 | this.m_defaultState.NamingType.ToString(), config, regionConfig); | ||
487 | NamingType tmpNamingType; | 402 | NamingType tmpNamingType; |
488 | if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase)) | 403 | if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase)) |
489 | { | ||
490 | tmpNamingType = NamingType.Time; | 404 | tmpNamingType = NamingType.Time; |
491 | } | ||
492 | else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase)) | 405 | else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase)) |
493 | { | ||
494 | tmpNamingType = NamingType.Sequential; | 406 | tmpNamingType = NamingType.Sequential; |
495 | } | ||
496 | else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase)) | 407 | else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase)) |
497 | { | ||
498 | tmpNamingType = NamingType.Overwrite; | 408 | tmpNamingType = NamingType.Overwrite; |
499 | } | ||
500 | else | 409 | else |
501 | { | 410 | { |
502 | m_log.Warn("Unknown naming type specified for region " + sRegionLabel + ": " + | 411 | m_log.Warn("Unknown naming type specified for region " + sRegionLabel + ": " + |
503 | stmpNamingType); | 412 | stmpNamingType); |
504 | tmpNamingType = NamingType.Time; | 413 | tmpNamingType = NamingType.Time; |
505 | } | 414 | } |
415 | m_defaultState.NamingType = tmpNamingType; | ||
506 | 416 | ||
507 | if (state == null && tmpNamingType != this.m_defaultState.NamingType) | 417 | state.Script = regionConfig.GetString("AutoBackupScript", m_defaultState.Script); |
508 | { | ||
509 | state = new AutoBackupModuleState(); | ||
510 | } | ||
511 | |||
512 | if (state != null) | ||
513 | { | ||
514 | state.NamingType = tmpNamingType; | ||
515 | } | ||
516 | 418 | ||
517 | string tmpScript = ResolveString("AutoBackupScript", | 419 | string tmpBackupDir = regionConfig.GetString("AutoBackupDir", "."); |
518 | this.m_defaultState.Script, config, regionConfig); | 420 | // Let's give the user some convenience and auto-mkdir |
519 | if (state == null && tmpScript != this.m_defaultState.Script) | 421 | if (tmpBackupDir != "." && tmpBackupDir != m_defaultState.BackupDir) |
520 | { | 422 | { |
521 | state = new AutoBackupModuleState(); | 423 | try |
522 | } | ||
523 | |||
524 | if (state != null) | ||
525 | { | ||
526 | state.Script = tmpScript; | ||
527 | } | ||
528 | |||
529 | string tmpBackupDir = ResolveString("AutoBackupDir", ".", config, regionConfig); | ||
530 | if (state == null && tmpBackupDir != this.m_defaultState.BackupDir) | ||
531 | { | ||
532 | state = new AutoBackupModuleState(); | ||
533 | } | ||
534 | |||
535 | if (state != null) | ||
536 | { | ||
537 | state.BackupDir = tmpBackupDir; | ||
538 | // Let's give the user some convenience and auto-mkdir | ||
539 | if (state.BackupDir != ".") | ||
540 | { | 424 | { |
541 | try | 425 | DirectoryInfo dirinfo = new DirectoryInfo(state.BackupDir); |
426 | if (!dirinfo.Exists) | ||
542 | { | 427 | { |
543 | DirectoryInfo dirinfo = new DirectoryInfo(state.BackupDir); | 428 | dirinfo.Create(); |
544 | if (!dirinfo.Exists) | ||
545 | { | ||
546 | dirinfo.Create(); | ||
547 | } | ||
548 | } | ||
549 | catch (Exception e) | ||
550 | { | ||
551 | m_log.Warn( | ||
552 | "[AUTO BACKUP]: BAD NEWS. You won't be able to save backups to directory " + | ||
553 | state.BackupDir + | ||
554 | " because it doesn't exist or there's a permissions issue with it. Here's the exception.", | ||
555 | e); | ||
556 | } | 429 | } |
557 | } | 430 | } |
431 | catch (Exception e) | ||
432 | { | ||
433 | m_log.Warn( | ||
434 | "[AUTO BACKUP]: BAD NEWS. You won't be able to save backups to directory " + | ||
435 | state.BackupDir + | ||
436 | " because it doesn't exist or there's a permissions issue with it:", | ||
437 | e); | ||
438 | } | ||
558 | } | 439 | } |
559 | 440 | state.BackupDir = tmpBackupDir; | |
560 | if(state == null) | ||
561 | return m_defaultState; | ||
562 | |||
563 | return state; | 441 | return state; |
564 | } | 442 | } |
565 | 443 | ||
@@ -584,128 +462,27 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
584 | } | 462 | } |
585 | 463 | ||
586 | /// <summary> | 464 | /// <summary> |
587 | /// Helper function for ParseConfig. | ||
588 | /// </summary> | ||
589 | /// <param name="settingName"></param> | ||
590 | /// <param name="defaultValue"></param> | ||
591 | /// <param name="global"></param> | ||
592 | /// <param name="local"></param> | ||
593 | /// <returns></returns> | ||
594 | private double ResolveDouble(string settingName, double defaultValue, IConfig global, IConfig local) | ||
595 | { | ||
596 | if (local != null) | ||
597 | { | ||
598 | return local.GetDouble(settingName, global.GetDouble(settingName, defaultValue)); | ||
599 | } | ||
600 | else | ||
601 | { | ||
602 | return global.GetDouble(settingName, defaultValue); | ||
603 | } | ||
604 | } | ||
605 | |||
606 | /// <summary> | ||
607 | /// Helper function for ParseConfig. | ||
608 | /// </summary> | ||
609 | /// <param name="settingName"></param> | ||
610 | /// <param name="defaultValue"></param> | ||
611 | /// <param name="global"></param> | ||
612 | /// <param name="local"></param> | ||
613 | /// <returns></returns> | ||
614 | private int ResolveInt(string settingName, int defaultValue, IConfig global, IConfig local) | ||
615 | { | ||
616 | if (local != null) | ||
617 | { | ||
618 | return local.GetInt(settingName, global.GetInt(settingName, defaultValue)); | ||
619 | } | ||
620 | else | ||
621 | { | ||
622 | return global.GetInt(settingName, defaultValue); | ||
623 | } | ||
624 | } | ||
625 | |||
626 | /// <summary> | ||
627 | /// Helper function for ParseConfig. | ||
628 | /// </summary> | ||
629 | /// <param name="settingName"></param> | ||
630 | /// <param name="defaultValue"></param> | ||
631 | /// <param name="global"></param> | ||
632 | /// <param name="local"></param> | ||
633 | /// <returns></returns> | ||
634 | private string ResolveString(string settingName, string defaultValue, IConfig global, IConfig local) | ||
635 | { | ||
636 | if (local != null) | ||
637 | { | ||
638 | return local.GetString(settingName, global.GetString(settingName, defaultValue)); | ||
639 | } | ||
640 | else | ||
641 | { | ||
642 | return global.GetString(settingName, defaultValue); | ||
643 | } | ||
644 | } | ||
645 | |||
646 | /// <summary> | ||
647 | /// Called when any auto-backup timer expires. This starts the code path for actually performing a backup. | 465 | /// Called when any auto-backup timer expires. This starts the code path for actually performing a backup. |
648 | /// </summary> | 466 | /// </summary> |
649 | /// <param name="sender"></param> | 467 | /// <param name="sender"></param> |
650 | /// <param name="e"></param> | 468 | /// <param name="e"></param> |
651 | private void HandleElapsed(object sender, ElapsedEventArgs e) | 469 | private void HandleElapsed(object sender, ElapsedEventArgs e) |
652 | { | 470 | { |
653 | // TODO: heuristic thresholds are per-region, so we should probably run heuristics once per region | 471 | if (!m_enabled || m_busy) |
654 | // XXX: Running heuristics once per region could add undue performance penalty for something that's supposed to | ||
655 | // check whether the region is too busy! Especially on sims with LOTS of regions. | ||
656 | // Alternative: make heuristics thresholds global to the module rather than per-region. Less flexible, | ||
657 | // but would allow us to be semantically correct while being easier on perf. | ||
658 | // Alternative 2: Run heuristics once per unique set of heuristics threshold parameters! Ay yi yi... | ||
659 | // Alternative 3: Don't support per-region heuristics at all; just accept them as a global only parameter. | ||
660 | // Since this is pretty experimental, I haven't decided which alternative makes the most sense. | ||
661 | if (this.m_closed) | ||
662 | { | ||
663 | return; | 472 | return; |
664 | } | 473 | |
665 | bool heuristicsRun = false; | 474 | m_busy = true; |
666 | bool heuristicsPassed = false; | 475 | foreach (IScene scene in m_Scenes) |
667 | if (!this.m_timerMap.ContainsKey((Timer) sender)) | ||
668 | { | 476 | { |
669 | m_log.Debug("[AUTO BACKUP]: Code-up error: timerMap doesn't contain timer " + sender); | 477 | if (!m_enabled) |
478 | return; | ||
479 | DoRegionBackup(scene); | ||
670 | } | 480 | } |
671 | 481 | ||
672 | List<IScene> tmap = this.m_timerMap[(Timer) sender]; | 482 | if (m_enabled) |
673 | if (tmap != null && tmap.Count > 0) | ||
674 | { | 483 | { |
675 | foreach (IScene scene in tmap) | 484 | m_masterTimer.Start(); |
676 | { | 485 | m_busy = false; |
677 | AutoBackupModuleState state = this.m_states[scene]; | ||
678 | bool heuristics = state.BusyCheck; | ||
679 | |||
680 | // Fast path: heuristics are on; already ran em; and sim is fine; OR, no heuristics for the region. | ||
681 | if ((heuristics && heuristicsRun && heuristicsPassed) || !heuristics) | ||
682 | { | ||
683 | this.DoRegionBackup(scene); | ||
684 | // Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off! | ||
685 | } | ||
686 | else if (heuristicsRun) | ||
687 | { | ||
688 | m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " + | ||
689 | scene.RegionInfo.RegionName + " right now."); | ||
690 | continue; | ||
691 | // Logical Deduction: heuristics are on but haven't been run | ||
692 | } | ||
693 | else | ||
694 | { | ||
695 | heuristicsPassed = this.RunHeuristics(scene); | ||
696 | heuristicsRun = true; | ||
697 | if (!heuristicsPassed) | ||
698 | { | ||
699 | m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " + | ||
700 | scene.RegionInfo.RegionName + " right now."); | ||
701 | continue; | ||
702 | } | ||
703 | this.DoRegionBackup(scene); | ||
704 | } | ||
705 | |||
706 | // Remove Old Backups | ||
707 | this.RemoveOldFiles(state); | ||
708 | } | ||
709 | } | 486 | } |
710 | } | 487 | } |
711 | 488 | ||
@@ -723,8 +500,19 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
723 | return; | 500 | return; |
724 | } | 501 | } |
725 | 502 | ||
726 | AutoBackupModuleState state = this.m_states[scene]; | 503 | m_busy = true; |
504 | |||
505 | AutoBackupModuleState state; | ||
506 | if(!m_states.TryGetValue(scene, out state)) | ||
507 | return; | ||
508 | |||
509 | if(state == null || !state.Enabled) | ||
510 | return; | ||
511 | |||
727 | IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule>(); | 512 | IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule>(); |
513 | if(iram == null) | ||
514 | return; | ||
515 | |||
728 | string savePath = BuildOarPath(scene.RegionInfo.RegionName, | 516 | string savePath = BuildOarPath(scene.RegionInfo.RegionName, |
729 | state.BackupDir, | 517 | state.BackupDir, |
730 | state.NamingType); | 518 | state.NamingType); |
@@ -733,11 +521,8 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
733 | m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed"); | 521 | m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed"); |
734 | return; | 522 | return; |
735 | } | 523 | } |
736 | Guid guid = Guid.NewGuid(); | ||
737 | m_pendingSaves.Add(guid, scene); | ||
738 | state.LiveRequests.Add(guid, savePath); | ||
739 | ((Scene) scene).EventManager.OnOarFileSaved += new EventManager.OarFileSaved(EventManager_OnOarFileSaved); | ||
740 | 524 | ||
525 | Guid guid = Guid.NewGuid(); | ||
741 | m_log.Info("[AUTO BACKUP]: Backing up region " + scene.RegionInfo.RegionName); | 526 | m_log.Info("[AUTO BACKUP]: Backing up region " + scene.RegionInfo.RegionName); |
742 | 527 | ||
743 | // Must pass options, even if dictionary is empty! | 528 | // Must pass options, even if dictionary is empty! |
@@ -747,6 +532,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
747 | options["noassets"] = true; | 532 | options["noassets"] = true; |
748 | 533 | ||
749 | iram.ArchiveRegion(savePath, guid, options); | 534 | iram.ArchiveRegion(savePath, guid, options); |
535 | ExecuteScript(state.Script, savePath); | ||
750 | } | 536 | } |
751 | 537 | ||
752 | // For the given state, remove backup files older than the states KeepFilesForDays property | 538 | // For the given state, remove backup files older than the states KeepFilesForDays property |
@@ -774,23 +560,6 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
774 | } | 560 | } |
775 | } | 561 | } |
776 | 562 | ||
777 | /// <summary> | ||
778 | /// Called by the Event Manager when the OnOarFileSaved event is fired. | ||
779 | /// </summary> | ||
780 | /// <param name="guid"></param> | ||
781 | /// <param name="message"></param> | ||
782 | void EventManager_OnOarFileSaved(Guid guid, string message) | ||
783 | { | ||
784 | // Ignore if the OAR save is being done by some other part of the system | ||
785 | if (m_pendingSaves.ContainsKey(guid)) | ||
786 | { | ||
787 | AutoBackupModuleState abms = m_states[(m_pendingSaves[guid])]; | ||
788 | ExecuteScript(abms.Script, abms.LiveRequests[guid]); | ||
789 | m_pendingSaves.Remove(guid); | ||
790 | abms.LiveRequests.Remove(guid); | ||
791 | } | ||
792 | } | ||
793 | |||
794 | /// <summary>This format may turn out to be too unwieldy to keep... | 563 | /// <summary>This format may turn out to be too unwieldy to keep... |
795 | /// Besides, that's what ctimes are for. But then how do I name each file uniquely without using a GUID? | 564 | /// Besides, that's what ctimes are for. But then how do I name each file uniquely without using a GUID? |
796 | /// Sequential numbers, right? We support those, too!</summary> | 565 | /// Sequential numbers, right? We support those, too!</summary> |
@@ -817,63 +586,6 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
817 | return output; | 586 | return output; |
818 | } | 587 | } |
819 | 588 | ||
820 | /// <summary>Return value of true ==> not too busy; false ==> too busy to backup an OAR right now, or error.</summary> | ||
821 | private bool RunHeuristics(IScene region) | ||
822 | { | ||
823 | try | ||
824 | { | ||
825 | return this.RunTimeDilationHeuristic(region) && this.RunAgentLimitHeuristic(region); | ||
826 | } | ||
827 | catch (Exception e) | ||
828 | { | ||
829 | m_log.Warn("[AUTO BACKUP]: Exception in RunHeuristics", e); | ||
830 | return false; | ||
831 | } | ||
832 | } | ||
833 | |||
834 | /// <summary> | ||
835 | /// If the time dilation right at this instant is less than the threshold specified in AutoBackupDilationThreshold (default 0.5), | ||
836 | /// then we return false and trip the busy heuristic's "too busy" path (i.e. don't save an OAR). | ||
837 | /// AutoBackupDilationThreshold is a _LOWER BOUND_. Lower Time Dilation is bad, so if you go lower than our threshold, it's "too busy". | ||
838 | /// </summary> | ||
839 | /// <param name="region"></param> | ||
840 | /// <returns>Returns true if we're not too busy; false means we've got worse time dilation than the threshold.</returns> | ||
841 | private bool RunTimeDilationHeuristic(IScene region) | ||
842 | { | ||
843 | string regionName = region.RegionInfo.RegionName; | ||
844 | return region.TimeDilation >= | ||
845 | this.m_configSource.Configs["AutoBackupModule"].GetFloat( | ||
846 | regionName + ".AutoBackupDilationThreshold", 0.5f); | ||
847 | } | ||
848 | |||
849 | /// <summary> | ||
850 | /// If the root agent count right at this instant is less than the threshold specified in AutoBackupAgentThreshold (default 10), | ||
851 | /// then we return false and trip the busy heuristic's "too busy" path (i.e., don't save an OAR). | ||
852 | /// AutoBackupAgentThreshold is an _UPPER BOUND_. Higher Agent Count is bad, so if you go higher than our threshold, it's "too busy". | ||
853 | /// </summary> | ||
854 | /// <param name="region"></param> | ||
855 | /// <returns>Returns true if we're not too busy; false means we've got more agents on the sim than the threshold.</returns> | ||
856 | private bool RunAgentLimitHeuristic(IScene region) | ||
857 | { | ||
858 | string regionName = region.RegionInfo.RegionName; | ||
859 | try | ||
860 | { | ||
861 | Scene scene = (Scene) region; | ||
862 | // TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful... | ||
863 | return scene.GetRootAgentCount() <= | ||
864 | this.m_configSource.Configs["AutoBackupModule"].GetInt( | ||
865 | regionName + ".AutoBackupAgentThreshold", 10); | ||
866 | } | ||
867 | catch (InvalidCastException ice) | ||
868 | { | ||
869 | m_log.Debug( | ||
870 | "[AUTO BACKUP]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!", | ||
871 | ice); | ||
872 | return true; | ||
873 | // Non-obstructionist safest answer... | ||
874 | } | ||
875 | } | ||
876 | |||
877 | /// <summary> | 589 | /// <summary> |
878 | /// Run the script or executable specified by the "AutoBackupScript" config setting. | 590 | /// Run the script or executable specified by the "AutoBackupScript" config setting. |
879 | /// Of course this is a security risk if you let anyone modify OpenSim.ini and they want to run some nasty bash script. | 591 | /// Of course this is a security risk if you let anyone modify OpenSim.ini and they want to run some nasty bash script. |
@@ -920,18 +632,6 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
920 | } | 632 | } |
921 | 633 | ||
922 | /// <summary> | 634 | /// <summary> |
923 | /// Quickly stop all timers from firing. | ||
924 | /// </summary> | ||
925 | private void StopAllTimers() | ||
926 | { | ||
927 | foreach (Timer t in this.m_timerMap.Keys) | ||
928 | { | ||
929 | t.Close(); | ||
930 | } | ||
931 | this.m_closed = true; | ||
932 | } | ||
933 | |||
934 | /// <summary> | ||
935 | /// Determine the next unique filename by number, for "Sequential" AutoBackupNamingType. | 635 | /// Determine the next unique filename by number, for "Sequential" AutoBackupNamingType. |
936 | /// </summary> | 636 | /// </summary> |
937 | /// <param name="dirName"></param> | 637 | /// <param name="dirName"></param> |
@@ -1033,5 +733,3 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
1033 | } | 733 | } |
1034 | } | 734 | } |
1035 | } | 735 | } |
1036 | |||
1037 | |||
diff --git a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs index b90f0c4..be5f2ae 100644 --- a/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs +++ b/OpenSim/Region/OptionalModules/World/AutoBackup/AutoBackupModuleState.cs | |||
@@ -38,26 +38,24 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
38 | /// | 38 | /// |
39 | public class AutoBackupModuleState | 39 | public class AutoBackupModuleState |
40 | { | 40 | { |
41 | private Dictionary<Guid, string> m_liveRequests = null; | ||
42 | |||
43 | public AutoBackupModuleState() | 41 | public AutoBackupModuleState() |
44 | { | 42 | { |
45 | this.Enabled = false; | 43 | Enabled = false; |
46 | this.BackupDir = "."; | 44 | BackupDir = "."; |
47 | this.BusyCheck = true; | 45 | SkipAssets = false; |
48 | this.SkipAssets = false; | 46 | NamingType = NamingType.Time; |
49 | this.Timer = null; | 47 | Script = null; |
50 | this.NamingType = NamingType.Time; | 48 | KeepFilesForDays = 0; |
51 | this.Script = null; | ||
52 | this.KeepFilesForDays = 0; | ||
53 | } | 49 | } |
54 | 50 | ||
55 | public Dictionary<Guid, string> LiveRequests | 51 | public AutoBackupModuleState(AutoBackupModuleState copyFrom) |
56 | { | 52 | { |
57 | get { | 53 | Enabled = copyFrom.Enabled; |
58 | return this.m_liveRequests ?? | 54 | BackupDir = copyFrom.BackupDir; |
59 | (this.m_liveRequests = new Dictionary<Guid, string>(1)); | 55 | SkipAssets = copyFrom.SkipAssets; |
60 | } | 56 | NamingType = copyFrom.NamingType; |
57 | Script = copyFrom.Script; | ||
58 | KeepFilesForDays = copyFrom.KeepFilesForDays; | ||
61 | } | 59 | } |
62 | 60 | ||
63 | public bool Enabled | 61 | public bool Enabled |
@@ -66,33 +64,6 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
66 | set; | 64 | set; |
67 | } | 65 | } |
68 | 66 | ||
69 | public System.Timers.Timer Timer | ||
70 | { | ||
71 | get; | ||
72 | set; | ||
73 | } | ||
74 | |||
75 | public double IntervalMinutes | ||
76 | { | ||
77 | get | ||
78 | { | ||
79 | if (this.Timer == null) | ||
80 | { | ||
81 | return -1.0; | ||
82 | } | ||
83 | else | ||
84 | { | ||
85 | return this.Timer.Interval / 60000.0; | ||
86 | } | ||
87 | } | ||
88 | } | ||
89 | |||
90 | public bool BusyCheck | ||
91 | { | ||
92 | get; | ||
93 | set; | ||
94 | } | ||
95 | |||
96 | public bool SkipAssets | 67 | public bool SkipAssets |
97 | { | 68 | { |
98 | get; | 69 | get; |
@@ -126,10 +97,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
126 | public new string ToString() | 97 | public new string ToString() |
127 | { | 98 | { |
128 | string retval = ""; | 99 | string retval = ""; |
129 | |||
130 | retval += "[AUTO BACKUP]: AutoBackup: " + (Enabled ? "ENABLED" : "DISABLED") + "\n"; | 100 | retval += "[AUTO BACKUP]: AutoBackup: " + (Enabled ? "ENABLED" : "DISABLED") + "\n"; |
131 | retval += "[AUTO BACKUP]: Interval: " + IntervalMinutes + " minutes" + "\n"; | ||
132 | retval += "[AUTO BACKUP]: Do Busy Check: " + (BusyCheck ? "Yes" : "No") + "\n"; | ||
133 | retval += "[AUTO BACKUP]: Naming Type: " + NamingType.ToString() + "\n"; | 101 | retval += "[AUTO BACKUP]: Naming Type: " + NamingType.ToString() + "\n"; |
134 | retval += "[AUTO BACKUP]: Backup Dir: " + BackupDir + "\n"; | 102 | retval += "[AUTO BACKUP]: Backup Dir: " + BackupDir + "\n"; |
135 | retval += "[AUTO BACKUP]: Script: " + Script + "\n"; | 103 | retval += "[AUTO BACKUP]: Script: " + Script + "\n"; |
@@ -137,4 +105,3 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup | |||
137 | } | 105 | } |
138 | } | 106 | } |
139 | } | 107 | } |
140 | |||