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-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs95
2 files changed, 51 insertions, 47 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index fb15d91..9df13d8 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -696,6 +696,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
696 696
697 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) 697 private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
698 { 698 {
699 if (!m_scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false))
700 return;
701
699 Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); 702 Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
700 List<UUID> uuidNameLookupList = new List<UUID>(); 703 List<UUID> uuidNameLookupList = new List<UUID>();
701 704
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 9359aea..c88dda6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -979,54 +979,55 @@ namespace OpenSim.Region.Framework.Scenes
979 if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) 979 if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId))
980 includeAssets = true; 980 includeAssets = true;
981 981
982 m_items.LockItemsForRead(true); 982 lock (m_items)
983
984 foreach (TaskInventoryItem item in m_items.Values)
985 { 983 {
986 UUID ownerID = item.OwnerID; 984 foreach (TaskInventoryItem item in m_items.Values)
987 uint everyoneMask = 0; 985 {
988 uint baseMask = item.BasePermissions; 986 UUID ownerID = item.OwnerID;
989 uint ownerMask = item.CurrentPermissions; 987 uint everyoneMask = 0;
990 uint groupMask = item.GroupPermissions; 988 uint baseMask = item.BasePermissions;
991 989 uint ownerMask = item.CurrentPermissions;
992 invString.AddItemStart(); 990 uint groupMask = item.GroupPermissions;
993 invString.AddNameValueLine("item_id", item.ItemID.ToString()); 991
994 invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); 992 invString.AddItemStart();
995 993 invString.AddNameValueLine("item_id", item.ItemID.ToString());
996 invString.AddPermissionsStart(); 994 invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
997 995
998 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); 996 invString.AddPermissionsStart();
999 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); 997
1000 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); 998 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
1001 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); 999 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
1002 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); 1000 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
1003 1001 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
1004 invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); 1002 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
1005 invString.AddNameValueLine("owner_id", ownerID.ToString()); 1003
1006 1004 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
1007 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); 1005 invString.AddNameValueLine("owner_id", ownerID.ToString());
1008 1006
1009 invString.AddNameValueLine("group_id", item.GroupID.ToString()); 1007 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
1010 invString.AddSectionEnd(); 1008
1011 1009 invString.AddNameValueLine("group_id", item.GroupID.ToString());
1012 if (includeAssets) 1010 invString.AddSectionEnd();
1013 invString.AddNameValueLine("asset_id", item.AssetID.ToString()); 1011
1014 else 1012 if (includeAssets)
1015 invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); 1013 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
1016 invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); 1014 else
1017 invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); 1015 invString.AddNameValueLine("asset_id", UUID.Zero.ToString());
1018 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); 1016 invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
1019 1017 invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
1020 invString.AddSaleStart(); 1018 invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
1021 invString.AddNameValueLine("sale_type", "not"); 1019
1022 invString.AddNameValueLine("sale_price", "0"); 1020 invString.AddSaleStart();
1023 invString.AddSectionEnd(); 1021 invString.AddNameValueLine("sale_type", "not");
1024 1022 invString.AddNameValueLine("sale_price", "0");
1025 invString.AddNameValueLine("name", item.Name + "|"); 1023 invString.AddSectionEnd();
1026 invString.AddNameValueLine("desc", item.Description + "|"); 1024
1027 1025 invString.AddNameValueLine("name", item.Name + "|");
1028 invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); 1026 invString.AddNameValueLine("desc", item.Description + "|");
1029 invString.AddSectionEnd(); 1027
1028 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
1029 invString.AddSectionEnd();
1030 }
1030 } 1031 }
1031 int count = m_items.Count; 1032 int count = m_items.Count;
1032 m_items.LockItemsForRead(false); 1033 m_items.LockItemsForRead(false);