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Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs b/OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs new file mode 100644 index 0000000..34e20b7 --- /dev/null +++ b/OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs | |||
@@ -0,0 +1,174 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using OpenSim.Framework.Servers; | ||
32 | using Mono.Addins; | ||
33 | using log4net; | ||
34 | using Nini.Config; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | |||
38 | using OpenSim.Framework.Servers.HttpServer; | ||
39 | |||
40 | |||
41 | namespace OpenSim.Region.OptionalModules.WebSocketEchoModule | ||
42 | { | ||
43 | |||
44 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebSocketEchoModule")] | ||
45 | public class WebSocketEchoModule : ISharedRegionModule | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | private bool enabled; | ||
49 | public string Name { get { return "WebSocketEchoModule"; } } | ||
50 | |||
51 | public Type ReplaceableInterface { get { return null; } } | ||
52 | |||
53 | |||
54 | private HashSet<WebSocketHttpServerHandler> _activeHandlers = new HashSet<WebSocketHttpServerHandler>(); | ||
55 | |||
56 | public void Initialise(IConfigSource pConfig) | ||
57 | { | ||
58 | enabled = true;// (pConfig.Configs["WebSocketEcho"] != null); | ||
59 | if (enabled) | ||
60 | m_log.DebugFormat("[WebSocketEchoModule]: INITIALIZED MODULE"); | ||
61 | } | ||
62 | |||
63 | /// <summary> | ||
64 | /// This method sets up the callback to WebSocketHandlerCallback below when a HTTPRequest comes in for /echo | ||
65 | /// </summary> | ||
66 | public void PostInitialise() | ||
67 | { | ||
68 | if (enabled) | ||
69 | MainServer.Instance.AddWebSocketHandler("/echo", WebSocketHandlerCallback); | ||
70 | } | ||
71 | |||
72 | // This gets called by BaseHttpServer and gives us an opportunity to set things on the WebSocket handler before we turn it on | ||
73 | public void WebSocketHandlerCallback(string path, WebSocketHttpServerHandler handler) | ||
74 | { | ||
75 | SubscribeToEvents(handler); | ||
76 | handler.SetChunksize(8192); | ||
77 | handler.NoDelay_TCP_Nagle = true; | ||
78 | handler.HandshakeAndUpgrade(); | ||
79 | } | ||
80 | |||
81 | //These are our normal events | ||
82 | public void SubscribeToEvents(WebSocketHttpServerHandler handler) | ||
83 | { | ||
84 | handler.OnClose += HandlerOnOnClose; | ||
85 | handler.OnText += HandlerOnOnText; | ||
86 | handler.OnUpgradeCompleted += HandlerOnOnUpgradeCompleted; | ||
87 | handler.OnData += HandlerOnOnData; | ||
88 | handler.OnPong += HandlerOnOnPong; | ||
89 | } | ||
90 | |||
91 | public void UnSubscribeToEvents(WebSocketHttpServerHandler handler) | ||
92 | { | ||
93 | handler.OnClose -= HandlerOnOnClose; | ||
94 | handler.OnText -= HandlerOnOnText; | ||
95 | handler.OnUpgradeCompleted -= HandlerOnOnUpgradeCompleted; | ||
96 | handler.OnData -= HandlerOnOnData; | ||
97 | handler.OnPong -= HandlerOnOnPong; | ||
98 | } | ||
99 | |||
100 | private void HandlerOnOnPong(object sender, PongEventArgs pongdata) | ||
101 | { | ||
102 | m_log.Info("[WebSocketEchoModule]: Got a pong.. ping time: " + pongdata.PingResponseMS); | ||
103 | } | ||
104 | |||
105 | private void HandlerOnOnData(object sender, WebsocketDataEventArgs data) | ||
106 | { | ||
107 | WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler; | ||
108 | obj.SendData(data.Data); | ||
109 | m_log.Info("[WebSocketEchoModule]: We received a bunch of ugly non-printable bytes"); | ||
110 | obj.SendPingCheck(); | ||
111 | } | ||
112 | |||
113 | |||
114 | private void HandlerOnOnUpgradeCompleted(object sender, UpgradeCompletedEventArgs completeddata) | ||
115 | { | ||
116 | WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler; | ||
117 | _activeHandlers.Add(obj); | ||
118 | } | ||
119 | |||
120 | private void HandlerOnOnText(object sender, WebsocketTextEventArgs text) | ||
121 | { | ||
122 | WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler; | ||
123 | obj.SendMessage(text.Data); | ||
124 | m_log.Info("[WebSocketEchoModule]: We received this: " + text.Data); | ||
125 | } | ||
126 | |||
127 | // Remove the references to our handler | ||
128 | private void HandlerOnOnClose(object sender, CloseEventArgs closedata) | ||
129 | { | ||
130 | WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler; | ||
131 | UnSubscribeToEvents(obj); | ||
132 | |||
133 | lock (_activeHandlers) | ||
134 | _activeHandlers.Remove(obj); | ||
135 | obj.Dispose(); | ||
136 | } | ||
137 | |||
138 | // Shutting down.. so shut down all sockets. | ||
139 | // Note.. this should be done outside of an ienumerable if you're also hook to the close event. | ||
140 | public void Close() | ||
141 | { | ||
142 | if (!enabled) | ||
143 | return; | ||
144 | |||
145 | // We convert this to a for loop so we're not in in an IEnumerable when the close | ||
146 | //call triggers an event which then removes item from _activeHandlers that we're enumerating | ||
147 | WebSocketHttpServerHandler[] items = new WebSocketHttpServerHandler[_activeHandlers.Count]; | ||
148 | _activeHandlers.CopyTo(items); | ||
149 | |||
150 | for (int i = 0; i < items.Length; i++) | ||
151 | { | ||
152 | items[i].Close(string.Empty); | ||
153 | items[i].Dispose(); | ||
154 | } | ||
155 | _activeHandlers.Clear(); | ||
156 | MainServer.Instance.RemoveWebSocketHandler("/echo"); | ||
157 | } | ||
158 | |||
159 | public void AddRegion(Scene scene) | ||
160 | { | ||
161 | m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
162 | } | ||
163 | |||
164 | public void RemoveRegion(Scene scene) | ||
165 | { | ||
166 | m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
167 | } | ||
168 | |||
169 | public void RegionLoaded(Scene scene) | ||
170 | { | ||
171 | m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
172 | } | ||
173 | } | ||
174 | } \ No newline at end of file | ||