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-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs13
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs61
-rw-r--r--bin/OpenSim.ini.example6
3 files changed, 59 insertions, 21 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index c08da18..4ef0b1b 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -390,19 +390,6 @@ namespace OpenSim
390 // Prims have to be loaded after module configuration since some modules may be invoked during the load 390 // Prims have to be loaded after module configuration since some modules may be invoked during the load
391 scene.LoadPrimsFromStorage(regionInfo.originRegionID); 391 scene.LoadPrimsFromStorage(regionInfo.originRegionID);
392 392
393 if (scene.SnmpService != null)
394 {
395 scene.SnmpService.BootInfo("Creating region texture", scene);
396 }
397
398 // moved these here as the map texture has to be created after the modules are initialized
399 // and has to happen before the region is registered with the grid.
400 IWorldMapModule mapModule = scene.RequestModuleInterface<IWorldMapModule>();
401 if (mapModule != null)
402 mapModule.GenerateMaptile();
403 else
404 m_log.WarnFormat("[STARTUP]: No map module available to generate map tile");
405
406 // TODO : Try setting resource for region xstats here on scene 393 // TODO : Try setting resource for region xstats here on scene
407 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); 394 MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
408 395
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 73472a9..98c46bd 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -411,6 +411,9 @@ namespace OpenSim.Region.Framework.Scenes
411 private double m_rootReprioritizationDistance = 10.0; 411 private double m_rootReprioritizationDistance = 10.0;
412 private double m_childReprioritizationDistance = 20.0; 412 private double m_childReprioritizationDistance = 20.0;
413 413
414 private Timer m_mapGenerationTimer = new Timer();
415 bool m_generateMaptiles = false;
416
414 #endregion 417 #endregion
415 418
416 #region Properties 419 #region Properties
@@ -665,6 +668,29 @@ namespace OpenSim.Region.Framework.Scenes
665 668
666 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 669 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
667 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); 670 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
671
672 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
673 if (m_generateMaptiles)
674 {
675 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
676 if (maptileRefresh != 0)
677 {
678 m_mapGenerationTimer.Interval = maptileRefresh * 1000;
679 m_mapGenerationTimer.Elapsed += RegenerateMaptile;
680 m_mapGenerationTimer.AutoReset = true;
681 m_mapGenerationTimer.Start();
682 }
683 }
684 else
685 {
686 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
687 UUID tileID;
688
689 if (UUID.TryParse(tile, out tileID))
690 {
691 RegionInfo.RegionSettings.TerrainImageID = tileID;
692 }
693 }
668 } 694 }
669 catch 695 catch
670 { 696 {
@@ -1694,16 +1720,21 @@ namespace OpenSim.Region.Framework.Scenes
1694 1720
1695 m_sceneGridService.SetScene(this); 1721 m_sceneGridService.SetScene(this);
1696 1722
1697 // These two 'commands' *must be* next to each other or sim rebooting fails. 1723 // If we generate maptiles internally at all, the maptile generator
1698 //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); 1724 // will register the region. If not, do it here
1699 1725 if (m_generateMaptiles)
1700 GridRegion region = new GridRegion(RegionInfo);
1701 string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
1702 if (error != String.Empty)
1703 { 1726 {
1704 throw new Exception(error); 1727 RegenerateMaptile(null, null);
1728 }
1729 else
1730 {
1731 GridRegion region = new GridRegion(RegionInfo);
1732 string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
1733 if (error != String.Empty)
1734 {
1735 throw new Exception(error);
1736 }
1705 } 1737 }
1706
1707 } 1738 }
1708 1739
1709 #endregion 1740 #endregion
@@ -4995,5 +5026,19 @@ namespace OpenSim.Region.Framework.Scenes
4995 5026
4996 return offsets.ToArray(); 5027 return offsets.ToArray();
4997 } 5028 }
5029
5030 public void RegenerateMaptile(object sender, ElapsedEventArgs e)
5031 {
5032 IWorldMapModule mapModule = RequestModuleInterface<IWorldMapModule>();
5033 if (mapModule != null)
5034 {
5035 mapModule.GenerateMaptile();
5036
5037 string error = GridService.RegisterRegion(RegionInfo.ScopeID, new GridRegion(RegionInfo));
5038
5039 if (error != String.Empty)
5040 throw new Exception(error);
5041 }
5042 }
4998 } 5043 }
4999} 5044}
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 00a8569..cf9e217 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -225,6 +225,12 @@
225 225
226 ;WorldMapModule = "WorldMap" 226 ;WorldMapModule = "WorldMap"
227 ;MapImageModule = "MapImageModule" 227 ;MapImageModule = "MapImageModule"
228 ; Set to false to not generate any maptiles
229 ;GenerateMaptiles = "true"
230 ; Refreah (in seconds) the map tile periodically
231 ;MaptileRefresh = 0
232 ; If not generating maptiles, use this static texture asset ID
233 ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
228 234
229 ; ## 235 ; ##
230 ; ## EMAIL MODULE 236 ; ## EMAIL MODULE