diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteSimulationData.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 164 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs | 45 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | 156 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | 583 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs | 32 | ||||
-rw-r--r-- | OpenSim/Server/Handlers/Simulation/AgentHandlers.cs | 5 | ||||
-rw-r--r-- | bin/OpenSim.ini.example | 3 | ||||
-rwxr-xr-x | bin/sqlite3.dll | bin | 505771 -> 559244 bytes |
13 files changed, 605 insertions, 405 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs index 8d93354..377c680 100644 --- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs +++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs | |||
@@ -669,10 +669,6 @@ namespace OpenSim.Data.SQLite | |||
669 | } | 669 | } |
670 | } | 670 | } |
671 | 671 | ||
672 | /// <summary> | ||
673 | /// | ||
674 | /// </summary> | ||
675 | /// <param name="globalID"></param> | ||
676 | public void RemoveLandObject(UUID globalID) | 672 | public void RemoveLandObject(UUID globalID) |
677 | { | 673 | { |
678 | lock (ds) | 674 | lock (ds) |
@@ -698,7 +694,6 @@ namespace OpenSim.Data.SQLite | |||
698 | if (landRow != null) | 694 | if (landRow != null) |
699 | { | 695 | { |
700 | landRow.Delete(); | 696 | landRow.Delete(); |
701 | land.Rows.Remove(landRow); | ||
702 | } | 697 | } |
703 | List<DataRow> rowsToDelete = new List<DataRow>(); | 698 | List<DataRow> rowsToDelete = new List<DataRow>(); |
704 | foreach (DataRow rowToCheck in landaccesslist.Rows) | 699 | foreach (DataRow rowToCheck in landaccesslist.Rows) |
@@ -709,7 +704,6 @@ namespace OpenSim.Data.SQLite | |||
709 | for (int iter = 0; iter < rowsToDelete.Count; iter++) | 704 | for (int iter = 0; iter < rowsToDelete.Count; iter++) |
710 | { | 705 | { |
711 | rowsToDelete[iter].Delete(); | 706 | rowsToDelete[iter].Delete(); |
712 | landaccesslist.Rows.Remove(rowsToDelete[iter]); | ||
713 | } | 707 | } |
714 | } | 708 | } |
715 | Commit(); | 709 | Commit(); |
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 34b2975..313cdca 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -1030,11 +1030,12 @@ namespace OpenSim | |||
1030 | delegate(Scene scene) | 1030 | delegate(Scene scene) |
1031 | { | 1031 | { |
1032 | MainConsole.Instance.Output(String.Format( | 1032 | MainConsole.Instance.Output(String.Format( |
1033 | "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}", | 1033 | "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}", |
1034 | scene.RegionInfo.RegionName, | 1034 | scene.RegionInfo.RegionName, |
1035 | scene.RegionInfo.RegionLocX, | 1035 | scene.RegionInfo.RegionLocX, |
1036 | scene.RegionInfo.RegionLocY, | 1036 | scene.RegionInfo.RegionLocY, |
1037 | scene.RegionInfo.InternalEndPoint.Port)); | 1037 | scene.RegionInfo.InternalEndPoint.Port, |
1038 | scene.RegionInfo.EstateSettings.EstateName)); | ||
1038 | }); | 1039 | }); |
1039 | break; | 1040 | break; |
1040 | 1041 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index cfcc057..b7f9d87 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; | ||
30 | using System.IO; | 31 | using System.IO; |
31 | using System.Net; | 32 | using System.Net; |
32 | using System.Net.Sockets; | 33 | using System.Net.Sockets; |
@@ -639,10 +640,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
639 | { | 640 | { |
640 | object[] array = new object[] { buffer, packet }; | 641 | object[] array = new object[] { buffer, packet }; |
641 | 642 | ||
642 | if (m_asyncPacketHandling) | 643 | Util.FireAndForget(HandleUseCircuitCode, array); |
643 | Util.FireAndForget(HandleUseCircuitCode, array); | ||
644 | else | ||
645 | HandleUseCircuitCode(array); | ||
646 | 644 | ||
647 | return; | 645 | return; |
648 | } | 646 | } |
@@ -859,10 +857,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
859 | // Begin the process of adding the client to the simulator | 857 | // Begin the process of adding the client to the simulator |
860 | AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint); | 858 | AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint); |
861 | 859 | ||
862 | // Acknowledge the UseCircuitCode packet | 860 | // Send ack |
863 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); | 861 | SendAckImmediate(remoteEndPoint, packet.Header.Sequence); |
864 | 862 | ||
865 | // m_log.DebugFormat( | 863 | // m_log.DebugFormat( |
866 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", | 864 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", |
867 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); | 865 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); |
868 | } | 866 | } |
@@ -926,25 +924,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
926 | 924 | ||
927 | protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) | 925 | protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) |
928 | { | 926 | { |
929 | // Create the LLUDPClient | 927 | // In priciple there shouldn't be more than one thread here, ever. |
930 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 928 | // But in case that happens, we need to synchronize this piece of code |
931 | IClientAPI existingClient; | 929 | // because it's too important |
932 | 930 | lock (this) | |
933 | if (!m_scene.TryGetClient(agentID, out existingClient)) | ||
934 | { | 931 | { |
935 | // Create the LLClientView | 932 | IClientAPI existingClient; |
936 | LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | ||
937 | client.OnLogout += LogoutHandler; | ||
938 | 933 | ||
939 | client.DisableFacelights = m_disableFacelights; | 934 | if (!m_scene.TryGetClient(agentID, out existingClient)) |
935 | { | ||
936 | // Create the LLUDPClient | ||
937 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | ||
938 | // Create the LLClientView | ||
939 | LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | ||
940 | client.OnLogout += LogoutHandler; | ||
940 | 941 | ||
941 | // Start the IClientAPI | 942 | client.DisableFacelights = m_disableFacelights; |
942 | client.Start(); | 943 | |
943 | } | 944 | // Start the IClientAPI |
944 | else | 945 | client.Start(); |
945 | { | 946 | |
946 | m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}", | 947 | } |
947 | udpClient.AgentID, remoteEndPoint, circuitCode); | 948 | else |
949 | { | ||
950 | m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}", | ||
951 | existingClient.AgentId, remoteEndPoint, circuitCode); | ||
952 | } | ||
948 | } | 953 | } |
949 | } | 954 | } |
950 | 955 | ||
@@ -1055,6 +1060,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1055 | 1060 | ||
1056 | #endregion Update Timers | 1061 | #endregion Update Timers |
1057 | 1062 | ||
1063 | // Use this for emergency monitoring -- bug hunting | ||
1064 | //if (m_scene.EmergencyMonitoring) | ||
1065 | // clientPacketHandler = MonitoredClientOutgoingPacketHandler; | ||
1066 | //else | ||
1067 | // clientPacketHandler = ClientOutgoingPacketHandler; | ||
1068 | |||
1058 | // Handle outgoing packets, resends, acknowledgements, and pings for each | 1069 | // Handle outgoing packets, resends, acknowledgements, and pings for each |
1059 | // client. m_packetSent will be set to true if a packet is sent | 1070 | // client. m_packetSent will be set to true if a packet is sent |
1060 | m_scene.ForEachClient(clientPacketHandler); | 1071 | m_scene.ForEachClient(clientPacketHandler); |
@@ -1070,6 +1081,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1070 | { | 1081 | { |
1071 | m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex); | 1082 | m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex); |
1072 | } | 1083 | } |
1084 | |||
1073 | } | 1085 | } |
1074 | 1086 | ||
1075 | Watchdog.RemoveThread(); | 1087 | Watchdog.RemoveThread(); |
@@ -1107,6 +1119,112 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1107 | } | 1119 | } |
1108 | } | 1120 | } |
1109 | 1121 | ||
1122 | #region Emergency Monitoring | ||
1123 | // Alternative packet handler fuull of instrumentation | ||
1124 | // Handy for hunting bugs | ||
1125 | private Stopwatch watch1 = new Stopwatch(); | ||
1126 | private Stopwatch watch2 = new Stopwatch(); | ||
1127 | |||
1128 | private float avgProcessingTicks = 0; | ||
1129 | private float avgResendUnackedTicks = 0; | ||
1130 | private float avgSendAcksTicks = 0; | ||
1131 | private float avgSendPingTicks = 0; | ||
1132 | private float avgDequeueTicks = 0; | ||
1133 | private long nticks = 0; | ||
1134 | private long nticksUnack = 0; | ||
1135 | private long nticksAck = 0; | ||
1136 | private long nticksPing = 0; | ||
1137 | private int npacksSent = 0; | ||
1138 | private int npackNotSent = 0; | ||
1139 | |||
1140 | private void MonitoredClientOutgoingPacketHandler(IClientAPI client) | ||
1141 | { | ||
1142 | nticks++; | ||
1143 | watch1.Start(); | ||
1144 | try | ||
1145 | { | ||
1146 | if (client is LLClientView) | ||
1147 | { | ||
1148 | LLUDPClient udpClient = ((LLClientView)client).UDPClient; | ||
1149 | |||
1150 | if (udpClient.IsConnected) | ||
1151 | { | ||
1152 | if (m_resendUnacked) | ||
1153 | { | ||
1154 | nticksUnack++; | ||
1155 | watch2.Start(); | ||
1156 | |||
1157 | ResendUnacked(udpClient); | ||
1158 | |||
1159 | watch2.Stop(); | ||
1160 | avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack); | ||
1161 | watch2.Reset(); | ||
1162 | } | ||
1163 | |||
1164 | if (m_sendAcks) | ||
1165 | { | ||
1166 | nticksAck++; | ||
1167 | watch2.Start(); | ||
1168 | |||
1169 | SendAcks(udpClient); | ||
1170 | |||
1171 | watch2.Stop(); | ||
1172 | avgSendAcksTicks = (nticksAck - 1) / (float)nticksAck * avgSendAcksTicks + (watch2.ElapsedTicks / (float)nticksAck); | ||
1173 | watch2.Reset(); | ||
1174 | } | ||
1175 | |||
1176 | if (m_sendPing) | ||
1177 | { | ||
1178 | nticksPing++; | ||
1179 | watch2.Start(); | ||
1180 | |||
1181 | SendPing(udpClient); | ||
1182 | |||
1183 | watch2.Stop(); | ||
1184 | avgSendPingTicks = (nticksPing - 1) / (float)nticksPing * avgSendPingTicks + (watch2.ElapsedTicks / (float)nticksPing); | ||
1185 | watch2.Reset(); | ||
1186 | } | ||
1187 | |||
1188 | watch2.Start(); | ||
1189 | // Dequeue any outgoing packets that are within the throttle limits | ||
1190 | if (udpClient.DequeueOutgoing()) | ||
1191 | { | ||
1192 | m_packetSent = true; | ||
1193 | npacksSent++; | ||
1194 | } | ||
1195 | else | ||
1196 | npackNotSent++; | ||
1197 | |||
1198 | watch2.Stop(); | ||
1199 | avgDequeueTicks = (nticks - 1) / (float)nticks * avgDequeueTicks + (watch2.ElapsedTicks / (float)nticks); | ||
1200 | watch2.Reset(); | ||
1201 | |||
1202 | } | ||
1203 | else | ||
1204 | m_log.WarnFormat("[LLUDPSERVER]: Client is not connected"); | ||
1205 | } | ||
1206 | } | ||
1207 | catch (Exception ex) | ||
1208 | { | ||
1209 | m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name + | ||
1210 | " threw an exception: " + ex.Message, ex); | ||
1211 | } | ||
1212 | watch1.Stop(); | ||
1213 | avgProcessingTicks = (nticks - 1) / (float)nticks * avgProcessingTicks + (watch1.ElapsedTicks / (float)nticks); | ||
1214 | watch1.Reset(); | ||
1215 | |||
1216 | // reuse this -- it's every ~100ms | ||
1217 | if (m_scene.EmergencyMonitoring && nticks % 100 == 0) | ||
1218 | { | ||
1219 | m_log.InfoFormat("[LLUDPSERVER]: avg processing ticks: {0} avg unacked: {1} avg acks: {2} avg ping: {3} avg dequeue: {4} (TickCountRes: {5} sent: {6} notsent: {7})", | ||
1220 | avgProcessingTicks, avgResendUnackedTicks, avgSendAcksTicks, avgSendPingTicks, avgDequeueTicks, TickCountResolution, npacksSent, npackNotSent); | ||
1221 | npackNotSent = npacksSent = 0; | ||
1222 | } | ||
1223 | |||
1224 | } | ||
1225 | |||
1226 | #endregion | ||
1227 | |||
1110 | private void ProcessInPacket(object state) | 1228 | private void ProcessInPacket(object state) |
1111 | { | 1229 | { |
1112 | IncomingPacket incomingPacket = (IncomingPacket)state; | 1230 | IncomingPacket incomingPacket = (IncomingPacket)state; |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs index d762bef..d195110 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs | |||
@@ -141,46 +141,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
141 | private void ProcessQueues() | 141 | private void ProcessQueues() |
142 | { | 142 | { |
143 | // Process all the pending adds | 143 | // Process all the pending adds |
144 | |||
145 | OutgoingPacket pendingAdd; | 144 | OutgoingPacket pendingAdd; |
146 | if (m_pendingAdds != null) | 145 | while (m_pendingAdds.TryDequeue(out pendingAdd)) |
147 | { | 146 | if (pendingAdd != null) |
148 | while (m_pendingAdds.TryDequeue(out pendingAdd)) | 147 | m_packets[pendingAdd.SequenceNumber] = pendingAdd; |
149 | { | ||
150 | if (pendingAdd != null && m_packets != null) | ||
151 | { | ||
152 | m_packets[pendingAdd.SequenceNumber] = pendingAdd; | ||
153 | } | ||
154 | } | ||
155 | } | ||
156 | 148 | ||
157 | // Process all the pending removes, including updating statistics and round-trip times | 149 | // Process all the pending removes, including updating statistics and round-trip times |
158 | PendingAck pendingRemove; | 150 | PendingAck pendingRemove; |
159 | OutgoingPacket ackedPacket; | 151 | OutgoingPacket ackedPacket; |
160 | if (m_pendingRemoves != null) | 152 | while (m_pendingRemoves.TryDequeue(out pendingRemove)) |
161 | { | 153 | { |
162 | while (m_pendingRemoves.TryDequeue(out pendingRemove)) | 154 | if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) |
163 | { | 155 | { |
164 | if (m_pendingRemoves != null && m_packets != null) | 156 | if (ackedPacket != null) |
165 | { | 157 | { |
166 | if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) | 158 | m_packets.Remove(pendingRemove.SequenceNumber); |
159 | |||
160 | // Update stats | ||
161 | Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); | ||
162 | |||
163 | if (!pendingRemove.FromResend) | ||
167 | { | 164 | { |
168 | m_packets.Remove(pendingRemove.SequenceNumber); | 165 | // Calculate the round-trip time for this packet and its ACK |
169 | 166 | int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount; | |
170 | // Update stats | 167 | if (rtt > 0) |
171 | Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength); | 168 | ackedPacket.Client.UpdateRoundTrip(rtt); |
172 | |||
173 | if (!pendingRemove.FromResend) | ||
174 | { | ||
175 | // Calculate the round-trip time for this packet and its ACK | ||
176 | int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount; | ||
177 | if (rtt > 0) | ||
178 | ackedPacket.Client.UpdateRoundTrip(rtt); | ||
179 | } | ||
180 | } | 169 | } |
181 | } | 170 | } |
182 | } | 171 | } |
183 | } | 172 | } |
184 | } | 173 | } |
185 | } | 174 | } |
186 | } | 175 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs index 01a2615..66994fa 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs | |||
@@ -139,7 +139,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization | |||
139 | 139 | ||
140 | if (scene != null) | 140 | if (scene != null) |
141 | { | 141 | { |
142 | UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, userID); | 142 | UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, new UUID(userID)); |
143 | isAuthorized = IsAuthorizedForRegion(userID, account.FirstName, account.LastName, | 143 | isAuthorized = IsAuthorizedForRegion(userID, account.FirstName, account.LastName, |
144 | account.Email, scene.RegionInfo.RegionName, regionID, out message); | 144 | account.Email, scene.RegionInfo.RegionName, regionID, out message); |
145 | } | 145 | } |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs new file mode 100644 index 0000000..14f5b1e --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | |||
@@ -0,0 +1,156 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Security; | ||
33 | using log4net; | ||
34 | using Nini.Config; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | |||
40 | namespace OpenSim.Region.CoreModules.World.Estate | ||
41 | { | ||
42 | public class EstateManagementCommands | ||
43 | { | ||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | |||
46 | protected EstateManagementModule m_module; | ||
47 | |||
48 | public EstateManagementCommands(EstateManagementModule module) | ||
49 | { | ||
50 | m_module = module; | ||
51 | } | ||
52 | |||
53 | public void Initialise() | ||
54 | { | ||
55 | m_module.Scene.AddCommand(this, "set terrain texture", | ||
56 | "set terrain texture <number> <uuid> [<x>] [<y>]", | ||
57 | "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " + | ||
58 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
59 | " that coordinate.", | ||
60 | consoleSetTerrainTexture); | ||
61 | |||
62 | m_module.Scene.AddCommand(this, "set terrain heights", | ||
63 | "set terrain heights <corner> <min> <max> [<x>] [<y>]", | ||
64 | "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + | ||
65 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
66 | " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", | ||
67 | consoleSetTerrainHeights); | ||
68 | } | ||
69 | |||
70 | protected void consoleSetTerrainTexture(string module, string[] args) | ||
71 | { | ||
72 | string num = args[3]; | ||
73 | string uuid = args[4]; | ||
74 | int x = (args.Length > 5 ? int.Parse(args[5]) : -1); | ||
75 | int y = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
76 | |||
77 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | ||
78 | { | ||
79 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | ||
80 | { | ||
81 | int corner = int.Parse(num); | ||
82 | UUID texture = UUID.Parse(uuid); | ||
83 | |||
84 | m_log.Debug("[ESTATEMODULE]: Setting terrain textures for " + m_module.Scene.RegionInfo.RegionName + | ||
85 | string.Format(" (C#{0} = {1})", corner, texture)); | ||
86 | |||
87 | switch (corner) | ||
88 | { | ||
89 | case 0: | ||
90 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | ||
91 | break; | ||
92 | case 1: | ||
93 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; | ||
94 | break; | ||
95 | case 2: | ||
96 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; | ||
97 | break; | ||
98 | case 3: | ||
99 | m_module.Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; | ||
100 | break; | ||
101 | } | ||
102 | |||
103 | m_module.Scene.RegionInfo.RegionSettings.Save(); | ||
104 | m_module.TriggerRegionInfoChange(); | ||
105 | m_module.sendRegionInfoPacketToAll(); | ||
106 | } | ||
107 | } | ||
108 | } | ||
109 | |||
110 | protected void consoleSetTerrainHeights(string module, string[] args) | ||
111 | { | ||
112 | string num = args[3]; | ||
113 | string min = args[4]; | ||
114 | string max = args[5]; | ||
115 | int x = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
116 | int y = (args.Length > 7 ? int.Parse(args[7]) : -1); | ||
117 | |||
118 | if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x) | ||
119 | { | ||
120 | if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y) | ||
121 | { | ||
122 | int corner = int.Parse(num); | ||
123 | float lowValue = float.Parse(min, Culture.NumberFormatInfo); | ||
124 | float highValue = float.Parse(max, Culture.NumberFormatInfo); | ||
125 | |||
126 | m_log.Debug("[ESTATEMODULE]: Setting terrain heights " + m_module.Scene.RegionInfo.RegionName + | ||
127 | string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue)); | ||
128 | |||
129 | switch (corner) | ||
130 | { | ||
131 | case 0: | ||
132 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | ||
133 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | ||
134 | break; | ||
135 | case 1: | ||
136 | m_module.Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; | ||
137 | m_module.Scene.RegionInfo.RegionSettings.Elevation2NW = highValue; | ||
138 | break; | ||
139 | case 2: | ||
140 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; | ||
141 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SE = highValue; | ||
142 | break; | ||
143 | case 3: | ||
144 | m_module.Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; | ||
145 | m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | ||
146 | break; | ||
147 | } | ||
148 | |||
149 | m_module.Scene.RegionInfo.RegionSettings.Save(); | ||
150 | m_module.TriggerRegionInfoChange(); | ||
151 | m_module.sendRegionHandshakeToAll(); | ||
152 | } | ||
153 | } | ||
154 | } | ||
155 | } | ||
156 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 3653842..0652ca7 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -24,6 +24,7 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | |||
27 | using System; | 28 | using System; |
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using System.IO; | 30 | using System.IO; |
@@ -45,8 +46,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
45 | 46 | ||
46 | private delegate void LookupUUIDS(List<UUID> uuidLst); | 47 | private delegate void LookupUUIDS(List<UUID> uuidLst); |
47 | 48 | ||
48 | private Scene m_scene; | ||
49 | private Timer m_regionChangeTimer = new Timer(); | 49 | private Timer m_regionChangeTimer = new Timer(); |
50 | public Scene Scene { get; private set; } | ||
51 | |||
52 | protected EstateManagementCommands m_commands; | ||
50 | 53 | ||
51 | private EstateTerrainXferHandler TerrainUploader; | 54 | private EstateTerrainXferHandler TerrainUploader; |
52 | 55 | ||
@@ -60,89 +63,89 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
60 | { | 63 | { |
61 | uint sun = 0; | 64 | uint sun = 0; |
62 | 65 | ||
63 | if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime) | 66 | if (!Scene.RegionInfo.EstateSettings.UseGlobalTime) |
64 | sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800; | 67 | sun = (uint)(Scene.RegionInfo.EstateSettings.SunPosition * 1024.0) + 0x1800; |
65 | UUID estateOwner; | 68 | UUID estateOwner; |
66 | estateOwner = m_scene.RegionInfo.EstateSettings.EstateOwner; | 69 | estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner; |
67 | 70 | ||
68 | if (m_scene.Permissions.IsGod(remote_client.AgentId)) | 71 | if (Scene.Permissions.IsGod(remote_client.AgentId)) |
69 | estateOwner = remote_client.AgentId; | 72 | estateOwner = remote_client.AgentId; |
70 | 73 | ||
71 | remote_client.SendDetailedEstateData(invoice, | 74 | remote_client.SendDetailedEstateData(invoice, |
72 | m_scene.RegionInfo.EstateSettings.EstateName, | 75 | Scene.RegionInfo.EstateSettings.EstateName, |
73 | m_scene.RegionInfo.EstateSettings.EstateID, | 76 | Scene.RegionInfo.EstateSettings.EstateID, |
74 | m_scene.RegionInfo.EstateSettings.ParentEstateID, | 77 | Scene.RegionInfo.EstateSettings.ParentEstateID, |
75 | GetEstateFlags(), | 78 | GetEstateFlags(), |
76 | sun, | 79 | sun, |
77 | m_scene.RegionInfo.RegionSettings.Covenant, | 80 | Scene.RegionInfo.RegionSettings.Covenant, |
78 | m_scene.RegionInfo.EstateSettings.AbuseEmail, | 81 | Scene.RegionInfo.EstateSettings.AbuseEmail, |
79 | estateOwner); | 82 | estateOwner); |
80 | 83 | ||
81 | remote_client.SendEstateList(invoice, | 84 | remote_client.SendEstateList(invoice, |
82 | (int)Constants.EstateAccessCodex.EstateManagers, | 85 | (int)Constants.EstateAccessCodex.EstateManagers, |
83 | m_scene.RegionInfo.EstateSettings.EstateManagers, | 86 | Scene.RegionInfo.EstateSettings.EstateManagers, |
84 | m_scene.RegionInfo.EstateSettings.EstateID); | 87 | Scene.RegionInfo.EstateSettings.EstateID); |
85 | 88 | ||
86 | remote_client.SendEstateList(invoice, | 89 | remote_client.SendEstateList(invoice, |
87 | (int)Constants.EstateAccessCodex.AccessOptions, | 90 | (int)Constants.EstateAccessCodex.AccessOptions, |
88 | m_scene.RegionInfo.EstateSettings.EstateAccess, | 91 | Scene.RegionInfo.EstateSettings.EstateAccess, |
89 | m_scene.RegionInfo.EstateSettings.EstateID); | 92 | Scene.RegionInfo.EstateSettings.EstateID); |
90 | 93 | ||
91 | remote_client.SendEstateList(invoice, | 94 | remote_client.SendEstateList(invoice, |
92 | (int)Constants.EstateAccessCodex.AllowedGroups, | 95 | (int)Constants.EstateAccessCodex.AllowedGroups, |
93 | m_scene.RegionInfo.EstateSettings.EstateGroups, | 96 | Scene.RegionInfo.EstateSettings.EstateGroups, |
94 | m_scene.RegionInfo.EstateSettings.EstateID); | 97 | Scene.RegionInfo.EstateSettings.EstateID); |
95 | 98 | ||
96 | remote_client.SendBannedUserList(invoice, | 99 | remote_client.SendBannedUserList(invoice, |
97 | m_scene.RegionInfo.EstateSettings.EstateBans, | 100 | Scene.RegionInfo.EstateSettings.EstateBans, |
98 | m_scene.RegionInfo.EstateSettings.EstateID); | 101 | Scene.RegionInfo.EstateSettings.EstateID); |
99 | } | 102 | } |
100 | 103 | ||
101 | private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, | 104 | private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, |
102 | int matureLevel, bool restrictPushObject, bool allowParcelChanges) | 105 | int matureLevel, bool restrictPushObject, bool allowParcelChanges) |
103 | { | 106 | { |
104 | if (blockTerraform) | 107 | if (blockTerraform) |
105 | m_scene.RegionInfo.RegionSettings.BlockTerraform = true; | 108 | Scene.RegionInfo.RegionSettings.BlockTerraform = true; |
106 | else | 109 | else |
107 | m_scene.RegionInfo.RegionSettings.BlockTerraform = false; | 110 | Scene.RegionInfo.RegionSettings.BlockTerraform = false; |
108 | 111 | ||
109 | if (noFly) | 112 | if (noFly) |
110 | m_scene.RegionInfo.RegionSettings.BlockFly = true; | 113 | Scene.RegionInfo.RegionSettings.BlockFly = true; |
111 | else | 114 | else |
112 | m_scene.RegionInfo.RegionSettings.BlockFly = false; | 115 | Scene.RegionInfo.RegionSettings.BlockFly = false; |
113 | 116 | ||
114 | if (allowDamage) | 117 | if (allowDamage) |
115 | m_scene.RegionInfo.RegionSettings.AllowDamage = true; | 118 | Scene.RegionInfo.RegionSettings.AllowDamage = true; |
116 | else | 119 | else |
117 | m_scene.RegionInfo.RegionSettings.AllowDamage = false; | 120 | Scene.RegionInfo.RegionSettings.AllowDamage = false; |
118 | 121 | ||
119 | if (blockLandResell) | 122 | if (blockLandResell) |
120 | m_scene.RegionInfo.RegionSettings.AllowLandResell = false; | 123 | Scene.RegionInfo.RegionSettings.AllowLandResell = false; |
121 | else | 124 | else |
122 | m_scene.RegionInfo.RegionSettings.AllowLandResell = true; | 125 | Scene.RegionInfo.RegionSettings.AllowLandResell = true; |
123 | 126 | ||
124 | m_scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents; | 127 | Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents; |
125 | 128 | ||
126 | m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; | 129 | Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; |
127 | 130 | ||
128 | if (matureLevel <= 13) | 131 | if (matureLevel <= 13) |
129 | m_scene.RegionInfo.RegionSettings.Maturity = 0; | 132 | Scene.RegionInfo.RegionSettings.Maturity = 0; |
130 | else if (matureLevel <= 21) | 133 | else if (matureLevel <= 21) |
131 | m_scene.RegionInfo.RegionSettings.Maturity = 1; | 134 | Scene.RegionInfo.RegionSettings.Maturity = 1; |
132 | else | 135 | else |
133 | m_scene.RegionInfo.RegionSettings.Maturity = 2; | 136 | Scene.RegionInfo.RegionSettings.Maturity = 2; |
134 | 137 | ||
135 | if (restrictPushObject) | 138 | if (restrictPushObject) |
136 | m_scene.RegionInfo.RegionSettings.RestrictPushing = true; | 139 | Scene.RegionInfo.RegionSettings.RestrictPushing = true; |
137 | else | 140 | else |
138 | m_scene.RegionInfo.RegionSettings.RestrictPushing = false; | 141 | Scene.RegionInfo.RegionSettings.RestrictPushing = false; |
139 | 142 | ||
140 | if (allowParcelChanges) | 143 | if (allowParcelChanges) |
141 | m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true; | 144 | Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true; |
142 | else | 145 | else |
143 | m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false; | 146 | Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false; |
144 | 147 | ||
145 | m_scene.RegionInfo.RegionSettings.Save(); | 148 | Scene.RegionInfo.RegionSettings.Save(); |
146 | TriggerRegionInfoChange(); | 149 | TriggerRegionInfoChange(); |
147 | 150 | ||
148 | sendRegionInfoPacketToAll(); | 151 | sendRegionInfoPacketToAll(); |
@@ -156,19 +159,19 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
156 | switch (corner) | 159 | switch (corner) |
157 | { | 160 | { |
158 | case 0: | 161 | case 0: |
159 | m_scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | 162 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; |
160 | break; | 163 | break; |
161 | case 1: | 164 | case 1: |
162 | m_scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; | 165 | Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; |
163 | break; | 166 | break; |
164 | case 2: | 167 | case 2: |
165 | m_scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; | 168 | Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; |
166 | break; | 169 | break; |
167 | case 3: | 170 | case 3: |
168 | m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; | 171 | Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; |
169 | break; | 172 | break; |
170 | } | 173 | } |
171 | m_scene.RegionInfo.RegionSettings.Save(); | 174 | Scene.RegionInfo.RegionSettings.Save(); |
172 | TriggerRegionInfoChange(); | 175 | TriggerRegionInfoChange(); |
173 | sendRegionInfoPacketToAll(); | 176 | sendRegionInfoPacketToAll(); |
174 | } | 177 | } |
@@ -178,23 +181,23 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
178 | switch (corner) | 181 | switch (corner) |
179 | { | 182 | { |
180 | case 0: | 183 | case 0: |
181 | m_scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | 184 | Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; |
182 | m_scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | 185 | Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; |
183 | break; | 186 | break; |
184 | case 1: | 187 | case 1: |
185 | m_scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; | 188 | Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; |
186 | m_scene.RegionInfo.RegionSettings.Elevation2NW = highValue; | 189 | Scene.RegionInfo.RegionSettings.Elevation2NW = highValue; |
187 | break; | 190 | break; |
188 | case 2: | 191 | case 2: |
189 | m_scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; | 192 | Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; |
190 | m_scene.RegionInfo.RegionSettings.Elevation2SE = highValue; | 193 | Scene.RegionInfo.RegionSettings.Elevation2SE = highValue; |
191 | break; | 194 | break; |
192 | case 3: | 195 | case 3: |
193 | m_scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; | 196 | Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; |
194 | m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | 197 | Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; |
195 | break; | 198 | break; |
196 | } | 199 | } |
197 | m_scene.RegionInfo.RegionSettings.Save(); | 200 | Scene.RegionInfo.RegionSettings.Save(); |
198 | TriggerRegionInfoChange(); | 201 | TriggerRegionInfoChange(); |
199 | sendRegionInfoPacketToAll(); | 202 | sendRegionInfoPacketToAll(); |
200 | } | 203 | } |
@@ -210,30 +213,30 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
210 | bool UseGlobal, bool EstateFixedSun, float EstateSunHour) | 213 | bool UseGlobal, bool EstateFixedSun, float EstateSunHour) |
211 | { | 214 | { |
212 | // Water Height | 215 | // Water Height |
213 | m_scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight; | 216 | Scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight; |
214 | 217 | ||
215 | // Terraforming limits | 218 | // Terraforming limits |
216 | m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit; | 219 | Scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit; |
217 | m_scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit; | 220 | Scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit; |
218 | 221 | ||
219 | // Time of day / fixed sun | 222 | // Time of day / fixed sun |
220 | m_scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun; | 223 | Scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun; |
221 | m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; | 224 | Scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; |
222 | m_scene.RegionInfo.RegionSettings.SunPosition = SunHour; | 225 | Scene.RegionInfo.RegionSettings.SunPosition = SunHour; |
223 | 226 | ||
224 | m_scene.TriggerEstateSunUpdate(); | 227 | Scene.TriggerEstateSunUpdate(); |
225 | 228 | ||
226 | //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); | 229 | //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); |
227 | //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); | 230 | //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); |
228 | 231 | ||
229 | sendRegionInfoPacketToAll(); | 232 | sendRegionInfoPacketToAll(); |
230 | m_scene.RegionInfo.RegionSettings.Save(); | 233 | Scene.RegionInfo.RegionSettings.Save(); |
231 | TriggerRegionInfoChange(); | 234 | TriggerRegionInfoChange(); |
232 | } | 235 | } |
233 | 236 | ||
234 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) | 237 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) |
235 | { | 238 | { |
236 | IRestartModule restartModule = m_scene.RequestModuleInterface<IRestartModule>(); | 239 | IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); |
237 | if (restartModule != null) | 240 | if (restartModule != null) |
238 | { | 241 | { |
239 | List<int> times = new List<int>(); | 242 | List<int> times = new List<int>(); |
@@ -254,8 +257,8 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
254 | 257 | ||
255 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) | 258 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) |
256 | { | 259 | { |
257 | m_scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; | 260 | Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; |
258 | m_scene.RegionInfo.RegionSettings.Save(); | 261 | Scene.RegionInfo.RegionSettings.Save(); |
259 | TriggerRegionInfoChange(); | 262 | TriggerRegionInfoChange(); |
260 | } | 263 | } |
261 | 264 | ||
@@ -263,17 +266,17 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
263 | { | 266 | { |
264 | // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. | 267 | // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. |
265 | 268 | ||
266 | if (user == m_scene.RegionInfo.EstateSettings.EstateOwner) | 269 | if (user == Scene.RegionInfo.EstateSettings.EstateOwner) |
267 | return; // never process EO | 270 | return; // never process EO |
268 | 271 | ||
269 | if ((estateAccessType & 4) != 0) // User add | 272 | if ((estateAccessType & 4) != 0) // User add |
270 | { | 273 | { |
271 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 274 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
272 | { | 275 | { |
273 | m_scene.RegionInfo.EstateSettings.AddEstateUser(user); | 276 | Scene.RegionInfo.EstateSettings.AddEstateUser(user); |
274 | m_scene.RegionInfo.EstateSettings.Save(); | 277 | Scene.RegionInfo.EstateSettings.Save(); |
275 | TriggerEstateInfoChange(); | 278 | TriggerEstateInfoChange(); |
276 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID); | 279 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); |
277 | } | 280 | } |
278 | else | 281 | else |
279 | { | 282 | { |
@@ -283,13 +286,13 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
283 | } | 286 | } |
284 | if ((estateAccessType & 8) != 0) // User remove | 287 | if ((estateAccessType & 8) != 0) // User remove |
285 | { | 288 | { |
286 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 289 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
287 | { | 290 | { |
288 | m_scene.RegionInfo.EstateSettings.RemoveEstateUser(user); | 291 | Scene.RegionInfo.EstateSettings.RemoveEstateUser(user); |
289 | m_scene.RegionInfo.EstateSettings.Save(); | 292 | Scene.RegionInfo.EstateSettings.Save(); |
290 | TriggerEstateInfoChange(); | 293 | TriggerEstateInfoChange(); |
291 | 294 | ||
292 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, m_scene.RegionInfo.EstateSettings.EstateAccess, m_scene.RegionInfo.EstateSettings.EstateID); | 295 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); |
293 | } | 296 | } |
294 | else | 297 | else |
295 | { | 298 | { |
@@ -298,12 +301,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
298 | } | 301 | } |
299 | if ((estateAccessType & 16) != 0) // Group add | 302 | if ((estateAccessType & 16) != 0) // Group add |
300 | { | 303 | { |
301 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 304 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
302 | { | 305 | { |
303 | m_scene.RegionInfo.EstateSettings.AddEstateGroup(user); | 306 | Scene.RegionInfo.EstateSettings.AddEstateGroup(user); |
304 | m_scene.RegionInfo.EstateSettings.Save(); | 307 | Scene.RegionInfo.EstateSettings.Save(); |
305 | TriggerEstateInfoChange(); | 308 | TriggerEstateInfoChange(); |
306 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID); | 309 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); |
307 | } | 310 | } |
308 | else | 311 | else |
309 | { | 312 | { |
@@ -312,13 +315,13 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
312 | } | 315 | } |
313 | if ((estateAccessType & 32) != 0) // Group remove | 316 | if ((estateAccessType & 32) != 0) // Group remove |
314 | { | 317 | { |
315 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 318 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
316 | { | 319 | { |
317 | m_scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); | 320 | Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); |
318 | m_scene.RegionInfo.EstateSettings.Save(); | 321 | Scene.RegionInfo.EstateSettings.Save(); |
319 | TriggerEstateInfoChange(); | 322 | TriggerEstateInfoChange(); |
320 | 323 | ||
321 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, m_scene.RegionInfo.EstateSettings.EstateGroups, m_scene.RegionInfo.EstateSettings.EstateID); | 324 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); |
322 | } | 325 | } |
323 | else | 326 | else |
324 | { | 327 | { |
@@ -327,9 +330,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
327 | } | 330 | } |
328 | if ((estateAccessType & 64) != 0) // Ban add | 331 | if ((estateAccessType & 64) != 0) // Ban add |
329 | { | 332 | { |
330 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 333 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) |
331 | { | 334 | { |
332 | EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; | 335 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
333 | 336 | ||
334 | bool alreadyInList = false; | 337 | bool alreadyInList = false; |
335 | 338 | ||
@@ -348,20 +351,20 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
348 | EstateBan item = new EstateBan(); | 351 | EstateBan item = new EstateBan(); |
349 | 352 | ||
350 | item.BannedUserID = user; | 353 | item.BannedUserID = user; |
351 | item.EstateID = m_scene.RegionInfo.EstateSettings.EstateID; | 354 | item.EstateID = Scene.RegionInfo.EstateSettings.EstateID; |
352 | item.BannedHostAddress = "0.0.0.0"; | 355 | item.BannedHostAddress = "0.0.0.0"; |
353 | item.BannedHostIPMask = "0.0.0.0"; | 356 | item.BannedHostIPMask = "0.0.0.0"; |
354 | 357 | ||
355 | m_scene.RegionInfo.EstateSettings.AddBan(item); | 358 | Scene.RegionInfo.EstateSettings.AddBan(item); |
356 | m_scene.RegionInfo.EstateSettings.Save(); | 359 | Scene.RegionInfo.EstateSettings.Save(); |
357 | TriggerEstateInfoChange(); | 360 | TriggerEstateInfoChange(); |
358 | 361 | ||
359 | ScenePresence s = m_scene.GetScenePresence(user); | 362 | ScenePresence s = Scene.GetScenePresence(user); |
360 | if (s != null) | 363 | if (s != null) |
361 | { | 364 | { |
362 | if (!s.IsChildAgent) | 365 | if (!s.IsChildAgent) |
363 | { | 366 | { |
364 | if (!m_scene.TeleportClientHome(user, s.ControllingClient)) | 367 | if (!Scene.TeleportClientHome(user, s.ControllingClient)) |
365 | { | 368 | { |
366 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); | 369 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); |
367 | s.ControllingClient.Close(); | 370 | s.ControllingClient.Close(); |
@@ -375,7 +378,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
375 | remote_client.SendAlertMessage("User is already on the region ban list"); | 378 | remote_client.SendAlertMessage("User is already on the region ban list"); |
376 | } | 379 | } |
377 | //m_scene.RegionInfo.regionBanlist.Add(Manager(user); | 380 | //m_scene.RegionInfo.regionBanlist.Add(Manager(user); |
378 | remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID); | 381 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); |
379 | } | 382 | } |
380 | else | 383 | else |
381 | { | 384 | { |
@@ -384,9 +387,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
384 | } | 387 | } |
385 | if ((estateAccessType & 128) != 0) // Ban remove | 388 | if ((estateAccessType & 128) != 0) // Ban remove |
386 | { | 389 | { |
387 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || m_scene.Permissions.BypassPermissions()) | 390 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) |
388 | { | 391 | { |
389 | EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans; | 392 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
390 | 393 | ||
391 | bool alreadyInList = false; | 394 | bool alreadyInList = false; |
392 | EstateBan listitem = null; | 395 | EstateBan listitem = null; |
@@ -399,20 +402,21 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
399 | listitem = banlistcheck[i]; | 402 | listitem = banlistcheck[i]; |
400 | break; | 403 | break; |
401 | } | 404 | } |
402 | |||
403 | } | 405 | } |
406 | |||
404 | if (alreadyInList && listitem != null) | 407 | if (alreadyInList && listitem != null) |
405 | { | 408 | { |
406 | m_scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID); | 409 | Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID); |
407 | m_scene.RegionInfo.EstateSettings.Save(); | 410 | Scene.RegionInfo.EstateSettings.Save(); |
408 | TriggerEstateInfoChange(); | 411 | TriggerEstateInfoChange(); |
409 | } | 412 | } |
410 | else | 413 | else |
411 | { | 414 | { |
412 | remote_client.SendAlertMessage("User is not on the region ban list"); | 415 | remote_client.SendAlertMessage("User is not on the region ban list"); |
413 | } | 416 | } |
417 | |||
414 | //m_scene.RegionInfo.regionBanlist.Add(Manager(user); | 418 | //m_scene.RegionInfo.regionBanlist.Add(Manager(user); |
415 | remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID); | 419 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); |
416 | } | 420 | } |
417 | else | 421 | else |
418 | { | 422 | { |
@@ -421,12 +425,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
421 | } | 425 | } |
422 | if ((estateAccessType & 256) != 0) // Manager add | 426 | if ((estateAccessType & 256) != 0) // Manager add |
423 | { | 427 | { |
424 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 428 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
425 | { | 429 | { |
426 | m_scene.RegionInfo.EstateSettings.AddEstateManager(user); | 430 | Scene.RegionInfo.EstateSettings.AddEstateManager(user); |
427 | m_scene.RegionInfo.EstateSettings.Save(); | 431 | Scene.RegionInfo.EstateSettings.Save(); |
428 | TriggerEstateInfoChange(); | 432 | TriggerEstateInfoChange(); |
429 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID); | 433 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); |
430 | } | 434 | } |
431 | else | 435 | else |
432 | { | 436 | { |
@@ -435,13 +439,13 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
435 | } | 439 | } |
436 | if ((estateAccessType & 512) != 0) // Manager remove | 440 | if ((estateAccessType & 512) != 0) // Manager remove |
437 | { | 441 | { |
438 | if (m_scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || m_scene.Permissions.BypassPermissions()) | 442 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) |
439 | { | 443 | { |
440 | m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user); | 444 | Scene.RegionInfo.EstateSettings.RemoveEstateManager(user); |
441 | m_scene.RegionInfo.EstateSettings.Save(); | 445 | Scene.RegionInfo.EstateSettings.Save(); |
442 | TriggerEstateInfoChange(); | 446 | TriggerEstateInfoChange(); |
443 | 447 | ||
444 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID); | 448 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); |
445 | } | 449 | } |
446 | else | 450 | else |
447 | { | 451 | { |
@@ -453,7 +457,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
453 | private void SendSimulatorBlueBoxMessage( | 457 | private void SendSimulatorBlueBoxMessage( |
454 | IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message) | 458 | IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message) |
455 | { | 459 | { |
456 | IDialogModule dm = m_scene.RequestModuleInterface<IDialogModule>(); | 460 | IDialogModule dm = Scene.RequestModuleInterface<IDialogModule>(); |
457 | 461 | ||
458 | if (dm != null) | 462 | if (dm != null) |
459 | dm.SendNotificationToUsersInRegion(senderID, senderName, message); | 463 | dm.SendNotificationToUsersInRegion(senderID, senderName, message); |
@@ -468,38 +472,38 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
468 | private void handleEstateDebugRegionRequest(IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics) | 472 | private void handleEstateDebugRegionRequest(IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics) |
469 | { | 473 | { |
470 | if (physics) | 474 | if (physics) |
471 | m_scene.RegionInfo.RegionSettings.DisablePhysics = true; | 475 | Scene.RegionInfo.RegionSettings.DisablePhysics = true; |
472 | else | 476 | else |
473 | m_scene.RegionInfo.RegionSettings.DisablePhysics = false; | 477 | Scene.RegionInfo.RegionSettings.DisablePhysics = false; |
474 | 478 | ||
475 | if (scripted) | 479 | if (scripted) |
476 | m_scene.RegionInfo.RegionSettings.DisableScripts = true; | 480 | Scene.RegionInfo.RegionSettings.DisableScripts = true; |
477 | else | 481 | else |
478 | m_scene.RegionInfo.RegionSettings.DisableScripts = false; | 482 | Scene.RegionInfo.RegionSettings.DisableScripts = false; |
479 | 483 | ||
480 | if (collisionEvents) | 484 | if (collisionEvents) |
481 | m_scene.RegionInfo.RegionSettings.DisableCollisions = true; | 485 | Scene.RegionInfo.RegionSettings.DisableCollisions = true; |
482 | else | 486 | else |
483 | m_scene.RegionInfo.RegionSettings.DisableCollisions = false; | 487 | Scene.RegionInfo.RegionSettings.DisableCollisions = false; |
484 | 488 | ||
485 | 489 | ||
486 | m_scene.RegionInfo.RegionSettings.Save(); | 490 | Scene.RegionInfo.RegionSettings.Save(); |
487 | TriggerRegionInfoChange(); | 491 | TriggerRegionInfoChange(); |
488 | 492 | ||
489 | m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); | 493 | Scene.SetSceneCoreDebug(scripted, collisionEvents, physics); |
490 | } | 494 | } |
491 | 495 | ||
492 | private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) | 496 | private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) |
493 | { | 497 | { |
494 | if (!m_scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) | 498 | if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) |
495 | return; | 499 | return; |
496 | 500 | ||
497 | if (prey != UUID.Zero) | 501 | if (prey != UUID.Zero) |
498 | { | 502 | { |
499 | ScenePresence s = m_scene.GetScenePresence(prey); | 503 | ScenePresence s = Scene.GetScenePresence(prey); |
500 | if (s != null) | 504 | if (s != null) |
501 | { | 505 | { |
502 | if (!m_scene.TeleportClientHome(prey, s.ControllingClient)) | 506 | if (!Scene.TeleportClientHome(prey, s.ControllingClient)) |
503 | { | 507 | { |
504 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | 508 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
505 | s.ControllingClient.Close(); | 509 | s.ControllingClient.Close(); |
@@ -510,19 +514,19 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
510 | 514 | ||
511 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) | 515 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) |
512 | { | 516 | { |
513 | if (!m_scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) | 517 | if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) |
514 | return; | 518 | return; |
515 | 519 | ||
516 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | 520 | Scene.ForEachScenePresence(delegate(ScenePresence sp) |
517 | { | 521 | { |
518 | if (sp.UUID != senderID) | 522 | if (sp.UUID != senderID) |
519 | { | 523 | { |
520 | ScenePresence p = m_scene.GetScenePresence(sp.UUID); | 524 | ScenePresence p = Scene.GetScenePresence(sp.UUID); |
521 | // make sure they are still there, we could be working down a long list | 525 | // make sure they are still there, we could be working down a long list |
522 | // Also make sure they are actually in the region | 526 | // Also make sure they are actually in the region |
523 | if (p != null && !p.IsChildAgent) | 527 | if (p != null && !p.IsChildAgent) |
524 | { | 528 | { |
525 | if (!m_scene.TeleportClientHome(p.UUID, p.ControllingClient)) | 529 | if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient)) |
526 | { | 530 | { |
527 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); | 531 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
528 | p.ControllingClient.Close(); | 532 | p.ControllingClient.Close(); |
@@ -531,6 +535,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
531 | } | 535 | } |
532 | }); | 536 | }); |
533 | } | 537 | } |
538 | |||
534 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) | 539 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) |
535 | { | 540 | { |
536 | if (TerrainUploader != null) | 541 | if (TerrainUploader != null) |
@@ -561,11 +566,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
561 | TerrainUploader = null; | 566 | TerrainUploader = null; |
562 | } | 567 | } |
563 | remoteClient.SendAlertMessage("Terrain Upload Complete. Loading...."); | 568 | remoteClient.SendAlertMessage("Terrain Upload Complete. Loading...."); |
564 | ITerrainModule terr = m_scene.RequestModuleInterface<ITerrainModule>(); | 569 | ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>(); |
565 | 570 | ||
566 | if (terr != null) | 571 | if (terr != null) |
567 | { | 572 | { |
568 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName); | 573 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName); |
569 | 574 | ||
570 | try | 575 | try |
571 | { | 576 | { |
@@ -611,7 +616,6 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
611 | 616 | ||
612 | private void handleUploadTerrain(IClientAPI remote_client, string clientFileName) | 617 | private void handleUploadTerrain(IClientAPI remote_client, string clientFileName) |
613 | { | 618 | { |
614 | |||
615 | if (TerrainUploader == null) | 619 | if (TerrainUploader == null) |
616 | { | 620 | { |
617 | 621 | ||
@@ -629,16 +633,16 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
629 | { | 633 | { |
630 | remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!"); | 634 | remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!"); |
631 | } | 635 | } |
632 | |||
633 | } | 636 | } |
637 | |||
634 | private void handleTerrainRequest(IClientAPI remote_client, string clientFileName) | 638 | private void handleTerrainRequest(IClientAPI remote_client, string clientFileName) |
635 | { | 639 | { |
636 | // Save terrain here | 640 | // Save terrain here |
637 | ITerrainModule terr = m_scene.RequestModuleInterface<ITerrainModule>(); | 641 | ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>(); |
638 | 642 | ||
639 | if (terr != null) | 643 | if (terr != null) |
640 | { | 644 | { |
641 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + m_scene.RegionInfo.RegionName); | 645 | m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName); |
642 | if (File.Exists(Util.dataDir() + "/terrain.raw")) | 646 | if (File.Exists(Util.dataDir() + "/terrain.raw")) |
643 | { | 647 | { |
644 | File.Delete(Util.dataDir() + "/terrain.raw"); | 648 | File.Delete(Util.dataDir() + "/terrain.raw"); |
@@ -649,7 +653,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
649 | byte[] bdata = new byte[input.Length]; | 653 | byte[] bdata = new byte[input.Length]; |
650 | input.Read(bdata, 0, (int)input.Length); | 654 | input.Read(bdata, 0, (int)input.Length); |
651 | remote_client.SendAlertMessage("Terrain file written, starting download..."); | 655 | remote_client.SendAlertMessage("Terrain file written, starting download..."); |
652 | m_scene.XferManager.AddNewFile("terrain.raw", bdata); | 656 | Scene.XferManager.AddNewFile("terrain.raw", bdata); |
653 | // Tell client about it | 657 | // Tell client about it |
654 | m_log.Warn("[CLIENT]: Sending Terrain to " + remote_client.Name); | 658 | m_log.Warn("[CLIENT]: Sending Terrain to " + remote_client.Name); |
655 | remote_client.SendInitiateDownload("terrain.raw", clientFileName); | 659 | remote_client.SendInitiateDownload("terrain.raw", clientFileName); |
@@ -659,35 +663,35 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
659 | private void HandleRegionInfoRequest(IClientAPI remote_client) | 663 | private void HandleRegionInfoRequest(IClientAPI remote_client) |
660 | { | 664 | { |
661 | RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); | 665 | RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); |
662 | args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor; | 666 | args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor; |
663 | args.estateID = m_scene.RegionInfo.EstateSettings.EstateID; | 667 | args.estateID = Scene.RegionInfo.EstateSettings.EstateID; |
664 | args.maxAgents = (byte)m_scene.RegionInfo.RegionSettings.AgentLimit; | 668 | args.maxAgents = (byte)Scene.RegionInfo.RegionSettings.AgentLimit; |
665 | args.objectBonusFactor = (float)m_scene.RegionInfo.RegionSettings.ObjectBonus; | 669 | args.objectBonusFactor = (float)Scene.RegionInfo.RegionSettings.ObjectBonus; |
666 | args.parentEstateID = m_scene.RegionInfo.EstateSettings.ParentEstateID; | 670 | args.parentEstateID = Scene.RegionInfo.EstateSettings.ParentEstateID; |
667 | args.pricePerMeter = m_scene.RegionInfo.EstateSettings.PricePerMeter; | 671 | args.pricePerMeter = Scene.RegionInfo.EstateSettings.PricePerMeter; |
668 | args.redirectGridX = m_scene.RegionInfo.EstateSettings.RedirectGridX; | 672 | args.redirectGridX = Scene.RegionInfo.EstateSettings.RedirectGridX; |
669 | args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY; | 673 | args.redirectGridY = Scene.RegionInfo.EstateSettings.RedirectGridY; |
670 | args.regionFlags = GetRegionFlags(); | 674 | args.regionFlags = GetRegionFlags(); |
671 | args.simAccess = m_scene.RegionInfo.AccessLevel; | 675 | args.simAccess = Scene.RegionInfo.AccessLevel; |
672 | args.sunHour = (float)m_scene.RegionInfo.RegionSettings.SunPosition; | 676 | args.sunHour = (float)Scene.RegionInfo.RegionSettings.SunPosition; |
673 | args.terrainLowerLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit; | 677 | args.terrainLowerLimit = (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit; |
674 | args.terrainRaiseLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; | 678 | args.terrainRaiseLimit = (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
675 | args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun; | 679 | args.useEstateSun = Scene.RegionInfo.RegionSettings.UseEstateSun; |
676 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 680 | args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight; |
677 | args.simName = m_scene.RegionInfo.RegionName; | 681 | args.simName = Scene.RegionInfo.RegionName; |
678 | args.regionType = m_scene.RegionInfo.RegionType; | 682 | args.regionType = Scene.RegionInfo.RegionType; |
679 | 683 | ||
680 | remote_client.SendRegionInfoToEstateMenu(args); | 684 | remote_client.SendRegionInfoToEstateMenu(args); |
681 | } | 685 | } |
682 | 686 | ||
683 | private void HandleEstateCovenantRequest(IClientAPI remote_client) | 687 | private void HandleEstateCovenantRequest(IClientAPI remote_client) |
684 | { | 688 | { |
685 | remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant); | 689 | remote_client.SendEstateCovenantInformation(Scene.RegionInfo.RegionSettings.Covenant); |
686 | } | 690 | } |
687 | 691 | ||
688 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) | 692 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) |
689 | { | 693 | { |
690 | if (!m_scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false)) | 694 | if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false)) |
691 | return; | 695 | return; |
692 | 696 | ||
693 | Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); | 697 | Dictionary<uint, float> SceneData = new Dictionary<uint,float>(); |
@@ -695,11 +699,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
695 | 699 | ||
696 | if (reportType == 1) | 700 | if (reportType == 1) |
697 | { | 701 | { |
698 | SceneData = m_scene.PhysicsScene.GetTopColliders(); | 702 | SceneData = Scene.PhysicsScene.GetTopColliders(); |
699 | } | 703 | } |
700 | else if (reportType == 0) | 704 | else if (reportType == 0) |
701 | { | 705 | { |
702 | SceneData = m_scene.SceneGraph.GetTopScripts(); | 706 | SceneData = Scene.SceneGraph.GetTopScripts(); |
703 | } | 707 | } |
704 | 708 | ||
705 | List<LandStatReportItem> SceneReport = new List<LandStatReportItem>(); | 709 | List<LandStatReportItem> SceneReport = new List<LandStatReportItem>(); |
@@ -707,7 +711,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
707 | { | 711 | { |
708 | foreach (uint obj in SceneData.Keys) | 712 | foreach (uint obj in SceneData.Keys) |
709 | { | 713 | { |
710 | SceneObjectPart prt = m_scene.GetSceneObjectPart(obj); | 714 | SceneObjectPart prt = Scene.GetSceneObjectPart(obj); |
711 | if (prt != null) | 715 | if (prt != null) |
712 | { | 716 | { |
713 | if (prt.ParentGroup != null) | 717 | if (prt.ParentGroup != null) |
@@ -779,7 +783,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
779 | { | 783 | { |
780 | // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); | 784 | // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]); |
781 | 785 | ||
782 | IUserManagement userManager = m_scene.RequestModuleInterface<IUserManagement>(); | 786 | IUserManagement userManager = Scene.RequestModuleInterface<IUserManagement>(); |
783 | if (userManager != null) | 787 | if (userManager != null) |
784 | userManager.GetUserName(uuidarr[i]); | 788 | userManager.GetUserName(uuidarr[i]); |
785 | 789 | ||
@@ -794,7 +798,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
794 | 798 | ||
795 | public void sendRegionInfoPacketToAll() | 799 | public void sendRegionInfoPacketToAll() |
796 | { | 800 | { |
797 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) | 801 | Scene.ForEachScenePresence(delegate(ScenePresence sp) |
798 | { | 802 | { |
799 | if (!sp.IsChildAgent) | 803 | if (!sp.IsChildAgent) |
800 | HandleRegionInfoRequest(sp.ControllingClient); | 804 | HandleRegionInfoRequest(sp.ControllingClient); |
@@ -805,99 +809,99 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
805 | { | 809 | { |
806 | RegionHandshakeArgs args = new RegionHandshakeArgs(); | 810 | RegionHandshakeArgs args = new RegionHandshakeArgs(); |
807 | 811 | ||
808 | args.isEstateManager = m_scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); | 812 | args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); |
809 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && m_scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) | 813 | if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) |
810 | args.isEstateManager = true; | 814 | args.isEstateManager = true; |
811 | 815 | ||
812 | args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor; | 816 | args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor; |
813 | args.terrainStartHeight0 = (float)m_scene.RegionInfo.RegionSettings.Elevation1SW; | 817 | args.terrainStartHeight0 = (float)Scene.RegionInfo.RegionSettings.Elevation1SW; |
814 | args.terrainHeightRange0 = (float)m_scene.RegionInfo.RegionSettings.Elevation2SW; | 818 | args.terrainHeightRange0 = (float)Scene.RegionInfo.RegionSettings.Elevation2SW; |
815 | args.terrainStartHeight1 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NW; | 819 | args.terrainStartHeight1 = (float)Scene.RegionInfo.RegionSettings.Elevation1NW; |
816 | args.terrainHeightRange1 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NW; | 820 | args.terrainHeightRange1 = (float)Scene.RegionInfo.RegionSettings.Elevation2NW; |
817 | args.terrainStartHeight2 = (float)m_scene.RegionInfo.RegionSettings.Elevation1SE; | 821 | args.terrainStartHeight2 = (float)Scene.RegionInfo.RegionSettings.Elevation1SE; |
818 | args.terrainHeightRange2 = (float)m_scene.RegionInfo.RegionSettings.Elevation2SE; | 822 | args.terrainHeightRange2 = (float)Scene.RegionInfo.RegionSettings.Elevation2SE; |
819 | args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE; | 823 | args.terrainStartHeight3 = (float)Scene.RegionInfo.RegionSettings.Elevation1NE; |
820 | args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE; | 824 | args.terrainHeightRange3 = (float)Scene.RegionInfo.RegionSettings.Elevation2NE; |
821 | args.simAccess = m_scene.RegionInfo.AccessLevel; | 825 | args.simAccess = Scene.RegionInfo.AccessLevel; |
822 | args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 826 | args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight; |
823 | args.regionFlags = GetRegionFlags(); | 827 | args.regionFlags = GetRegionFlags(); |
824 | args.regionName = m_scene.RegionInfo.RegionName; | 828 | args.regionName = Scene.RegionInfo.RegionName; |
825 | args.SimOwner = m_scene.RegionInfo.EstateSettings.EstateOwner; | 829 | args.SimOwner = Scene.RegionInfo.EstateSettings.EstateOwner; |
826 | 830 | ||
827 | args.terrainBase0 = UUID.Zero; | 831 | args.terrainBase0 = UUID.Zero; |
828 | args.terrainBase1 = UUID.Zero; | 832 | args.terrainBase1 = UUID.Zero; |
829 | args.terrainBase2 = UUID.Zero; | 833 | args.terrainBase2 = UUID.Zero; |
830 | args.terrainBase3 = UUID.Zero; | 834 | args.terrainBase3 = UUID.Zero; |
831 | args.terrainDetail0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1; | 835 | args.terrainDetail0 = Scene.RegionInfo.RegionSettings.TerrainTexture1; |
832 | args.terrainDetail1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2; | 836 | args.terrainDetail1 = Scene.RegionInfo.RegionSettings.TerrainTexture2; |
833 | args.terrainDetail2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3; | 837 | args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3; |
834 | args.terrainDetail3 = m_scene.RegionInfo.RegionSettings.TerrainTexture4; | 838 | args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4; |
835 | 839 | ||
836 | remoteClient.SendRegionHandshake(m_scene.RegionInfo,args); | 840 | remoteClient.SendRegionHandshake(Scene.RegionInfo,args); |
837 | } | 841 | } |
838 | 842 | ||
839 | public void sendRegionHandshakeToAll() | 843 | public void sendRegionHandshakeToAll() |
840 | { | 844 | { |
841 | m_scene.ForEachClient(sendRegionHandshake); | 845 | Scene.ForEachClient(sendRegionHandshake); |
842 | } | 846 | } |
843 | 847 | ||
844 | public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) | 848 | public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) |
845 | { | 849 | { |
846 | if (parms2 == 0) | 850 | if (parms2 == 0) |
847 | { | 851 | { |
848 | m_scene.RegionInfo.EstateSettings.UseGlobalTime = true; | 852 | Scene.RegionInfo.EstateSettings.UseGlobalTime = true; |
849 | m_scene.RegionInfo.EstateSettings.SunPosition = 0.0; | 853 | Scene.RegionInfo.EstateSettings.SunPosition = 0.0; |
850 | } | 854 | } |
851 | else | 855 | else |
852 | { | 856 | { |
853 | m_scene.RegionInfo.EstateSettings.UseGlobalTime = false; | 857 | Scene.RegionInfo.EstateSettings.UseGlobalTime = false; |
854 | m_scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0; | 858 | Scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0; |
855 | } | 859 | } |
856 | 860 | ||
857 | if ((parms1 & 0x00000010) != 0) | 861 | if ((parms1 & 0x00000010) != 0) |
858 | m_scene.RegionInfo.EstateSettings.FixedSun = true; | 862 | Scene.RegionInfo.EstateSettings.FixedSun = true; |
859 | else | 863 | else |
860 | m_scene.RegionInfo.EstateSettings.FixedSun = false; | 864 | Scene.RegionInfo.EstateSettings.FixedSun = false; |
861 | 865 | ||
862 | if ((parms1 & 0x00008000) != 0) | 866 | if ((parms1 & 0x00008000) != 0) |
863 | m_scene.RegionInfo.EstateSettings.PublicAccess = true; | 867 | Scene.RegionInfo.EstateSettings.PublicAccess = true; |
864 | else | 868 | else |
865 | m_scene.RegionInfo.EstateSettings.PublicAccess = false; | 869 | Scene.RegionInfo.EstateSettings.PublicAccess = false; |
866 | 870 | ||
867 | if ((parms1 & 0x10000000) != 0) | 871 | if ((parms1 & 0x10000000) != 0) |
868 | m_scene.RegionInfo.EstateSettings.AllowVoice = true; | 872 | Scene.RegionInfo.EstateSettings.AllowVoice = true; |
869 | else | 873 | else |
870 | m_scene.RegionInfo.EstateSettings.AllowVoice = false; | 874 | Scene.RegionInfo.EstateSettings.AllowVoice = false; |
871 | 875 | ||
872 | if ((parms1 & 0x00100000) != 0) | 876 | if ((parms1 & 0x00100000) != 0) |
873 | m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true; | 877 | Scene.RegionInfo.EstateSettings.AllowDirectTeleport = true; |
874 | else | 878 | else |
875 | m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; | 879 | Scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; |
876 | 880 | ||
877 | if ((parms1 & 0x00800000) != 0) | 881 | if ((parms1 & 0x00800000) != 0) |
878 | m_scene.RegionInfo.EstateSettings.DenyAnonymous = true; | 882 | Scene.RegionInfo.EstateSettings.DenyAnonymous = true; |
879 | else | 883 | else |
880 | m_scene.RegionInfo.EstateSettings.DenyAnonymous = false; | 884 | Scene.RegionInfo.EstateSettings.DenyAnonymous = false; |
881 | 885 | ||
882 | if ((parms1 & 0x01000000) != 0) | 886 | if ((parms1 & 0x01000000) != 0) |
883 | m_scene.RegionInfo.EstateSettings.DenyIdentified = true; | 887 | Scene.RegionInfo.EstateSettings.DenyIdentified = true; |
884 | else | 888 | else |
885 | m_scene.RegionInfo.EstateSettings.DenyIdentified = false; | 889 | Scene.RegionInfo.EstateSettings.DenyIdentified = false; |
886 | 890 | ||
887 | if ((parms1 & 0x02000000) != 0) | 891 | if ((parms1 & 0x02000000) != 0) |
888 | m_scene.RegionInfo.EstateSettings.DenyTransacted = true; | 892 | Scene.RegionInfo.EstateSettings.DenyTransacted = true; |
889 | else | 893 | else |
890 | m_scene.RegionInfo.EstateSettings.DenyTransacted = false; | 894 | Scene.RegionInfo.EstateSettings.DenyTransacted = false; |
891 | 895 | ||
892 | if ((parms1 & 0x40000000) != 0) | 896 | if ((parms1 & 0x40000000) != 0) |
893 | m_scene.RegionInfo.EstateSettings.DenyMinors = true; | 897 | Scene.RegionInfo.EstateSettings.DenyMinors = true; |
894 | else | 898 | else |
895 | m_scene.RegionInfo.EstateSettings.DenyMinors = false; | 899 | Scene.RegionInfo.EstateSettings.DenyMinors = false; |
896 | 900 | ||
897 | m_scene.RegionInfo.EstateSettings.Save(); | 901 | Scene.RegionInfo.EstateSettings.Save(); |
898 | TriggerEstateInfoChange(); | 902 | TriggerEstateInfoChange(); |
899 | 903 | ||
900 | m_scene.TriggerEstateSunUpdate(); | 904 | Scene.TriggerEstateSunUpdate(); |
901 | 905 | ||
902 | sendDetailedEstateData(remoteClient, invoice); | 906 | sendDetailedEstateData(remoteClient, invoice); |
903 | } | 907 | } |
@@ -907,124 +911,25 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
907 | #region IRegionModule Members | 911 | #region IRegionModule Members |
908 | 912 | ||
909 | public void Initialise(Scene scene, IConfigSource source) | 913 | public void Initialise(Scene scene, IConfigSource source) |
910 | { | 914 | { |
911 | m_scene = scene; | ||
912 | m_scene.RegisterModuleInterface<IEstateModule>(this); | ||
913 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | ||
914 | m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; | ||
915 | m_regionChangeTimer.AutoReset = false; | 915 | m_regionChangeTimer.AutoReset = false; |
916 | m_regionChangeTimer.Interval = 2000; | 916 | m_regionChangeTimer.Interval = 2000; |
917 | m_regionChangeTimer.Elapsed += RaiseRegionInfoChange; | 917 | m_regionChangeTimer.Elapsed += RaiseRegionInfoChange; |
918 | 918 | ||
919 | m_scene.AddCommand(this, "set terrain texture", | 919 | Scene = scene; |
920 | "set terrain texture <number> <uuid> [<x>] [<y>]", | 920 | Scene.RegisterModuleInterface<IEstateModule>(this); |
921 | "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " + | 921 | Scene.EventManager.OnNewClient += EventManager_OnNewClient; |
922 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | 922 | Scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; |
923 | " that coordinate.", | 923 | |
924 | consoleSetTerrainTexture); | 924 | m_commands = new EstateManagementCommands(this); |
925 | 925 | m_commands.Initialise(); | |
926 | m_scene.AddCommand(this, "set terrain heights", | ||
927 | "set terrain heights <corner> <min> <max> [<x>] [<y>]", | ||
928 | "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + | ||
929 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
930 | " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", | ||
931 | consoleSetTerrainHeights); | ||
932 | } | ||
933 | |||
934 | #region Console Commands | ||
935 | |||
936 | public void consoleSetTerrainTexture(string module, string[] args) | ||
937 | { | ||
938 | string num = args[3]; | ||
939 | string uuid = args[4]; | ||
940 | int x = (args.Length > 5 ? int.Parse(args[5]) : -1); | ||
941 | int y = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
942 | |||
943 | if (x == -1 || m_scene.RegionInfo.RegionLocX == x) | ||
944 | { | ||
945 | if (y == -1 || m_scene.RegionInfo.RegionLocY == y) | ||
946 | { | ||
947 | int corner = int.Parse(num); | ||
948 | UUID texture = UUID.Parse(uuid); | ||
949 | |||
950 | m_log.Debug("[ESTATEMODULE] Setting terrain textures for " + m_scene.RegionInfo.RegionName + | ||
951 | string.Format(" (C#{0} = {1})", corner, texture)); | ||
952 | |||
953 | switch (corner) | ||
954 | { | ||
955 | case 0: | ||
956 | m_scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; | ||
957 | break; | ||
958 | case 1: | ||
959 | m_scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; | ||
960 | break; | ||
961 | case 2: | ||
962 | m_scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; | ||
963 | break; | ||
964 | case 3: | ||
965 | m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; | ||
966 | break; | ||
967 | } | ||
968 | m_scene.RegionInfo.RegionSettings.Save(); | ||
969 | TriggerRegionInfoChange(); | ||
970 | sendRegionInfoPacketToAll(); | ||
971 | |||
972 | } | ||
973 | } | ||
974 | } | ||
975 | |||
976 | public void consoleSetTerrainHeights(string module, string[] args) | ||
977 | { | ||
978 | string num = args[3]; | ||
979 | string min = args[4]; | ||
980 | string max = args[5]; | ||
981 | int x = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
982 | int y = (args.Length > 7 ? int.Parse(args[7]) : -1); | ||
983 | |||
984 | if (x == -1 || m_scene.RegionInfo.RegionLocX == x) | ||
985 | { | ||
986 | if (y == -1 || m_scene.RegionInfo.RegionLocY == y) | ||
987 | { | ||
988 | int corner = int.Parse(num); | ||
989 | float lowValue = float.Parse(min, Culture.NumberFormatInfo); | ||
990 | float highValue = float.Parse(max, Culture.NumberFormatInfo); | ||
991 | |||
992 | m_log.Debug("[ESTATEMODULE] Setting terrain heights " + m_scene.RegionInfo.RegionName + | ||
993 | string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue)); | ||
994 | |||
995 | switch (corner) | ||
996 | { | ||
997 | case 0: | ||
998 | m_scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | ||
999 | m_scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | ||
1000 | break; | ||
1001 | case 1: | ||
1002 | m_scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; | ||
1003 | m_scene.RegionInfo.RegionSettings.Elevation2NW = highValue; | ||
1004 | break; | ||
1005 | case 2: | ||
1006 | m_scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; | ||
1007 | m_scene.RegionInfo.RegionSettings.Elevation2SE = highValue; | ||
1008 | break; | ||
1009 | case 3: | ||
1010 | m_scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; | ||
1011 | m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | ||
1012 | break; | ||
1013 | } | ||
1014 | m_scene.RegionInfo.RegionSettings.Save(); | ||
1015 | TriggerRegionInfoChange(); | ||
1016 | sendRegionHandshakeToAll(); | ||
1017 | } | ||
1018 | } | ||
1019 | } | 926 | } |
1020 | 927 | ||
1021 | #endregion | ||
1022 | |||
1023 | public void PostInitialise() | 928 | public void PostInitialise() |
1024 | { | 929 | { |
1025 | // Sets up the sun module based no the saved Estate and Region Settings | 930 | // Sets up the sun module based no the saved Estate and Region Settings |
1026 | // DO NOT REMOVE or the sun will stop working | 931 | // DO NOT REMOVE or the sun will stop working |
1027 | m_scene.TriggerEstateSunUpdate(); | 932 | Scene.TriggerEstateSunUpdate(); |
1028 | } | 933 | } |
1029 | 934 | ||
1030 | public void Close() | 935 | public void Close() |
@@ -1048,14 +953,14 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1048 | public void changeWaterHeight(float height) | 953 | public void changeWaterHeight(float height) |
1049 | { | 954 | { |
1050 | setRegionTerrainSettings(height, | 955 | setRegionTerrainSettings(height, |
1051 | (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit, | 956 | (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit, |
1052 | (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit, | 957 | (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit, |
1053 | m_scene.RegionInfo.RegionSettings.UseEstateSun, | 958 | Scene.RegionInfo.RegionSettings.UseEstateSun, |
1054 | m_scene.RegionInfo.RegionSettings.FixedSun, | 959 | Scene.RegionInfo.RegionSettings.FixedSun, |
1055 | (float)m_scene.RegionInfo.RegionSettings.SunPosition, | 960 | (float)Scene.RegionInfo.RegionSettings.SunPosition, |
1056 | m_scene.RegionInfo.EstateSettings.UseGlobalTime, | 961 | Scene.RegionInfo.EstateSettings.UseGlobalTime, |
1057 | m_scene.RegionInfo.EstateSettings.FixedSun, | 962 | Scene.RegionInfo.EstateSettings.FixedSun, |
1058 | (float)m_scene.RegionInfo.EstateSettings.SunPosition); | 963 | (float)Scene.RegionInfo.EstateSettings.SunPosition); |
1059 | 964 | ||
1060 | sendRegionInfoPacketToAll(); | 965 | sendRegionInfoPacketToAll(); |
1061 | } | 966 | } |
@@ -1095,32 +1000,32 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1095 | 1000 | ||
1096 | // Fully implemented | 1001 | // Fully implemented |
1097 | // | 1002 | // |
1098 | if (m_scene.RegionInfo.RegionSettings.AllowDamage) | 1003 | if (Scene.RegionInfo.RegionSettings.AllowDamage) |
1099 | flags |= RegionFlags.AllowDamage; | 1004 | flags |= RegionFlags.AllowDamage; |
1100 | if (m_scene.RegionInfo.RegionSettings.BlockTerraform) | 1005 | if (Scene.RegionInfo.RegionSettings.BlockTerraform) |
1101 | flags |= RegionFlags.BlockTerraform; | 1006 | flags |= RegionFlags.BlockTerraform; |
1102 | if (!m_scene.RegionInfo.RegionSettings.AllowLandResell) | 1007 | if (!Scene.RegionInfo.RegionSettings.AllowLandResell) |
1103 | flags |= RegionFlags.BlockLandResell; | 1008 | flags |= RegionFlags.BlockLandResell; |
1104 | if (m_scene.RegionInfo.RegionSettings.DisableCollisions) | 1009 | if (Scene.RegionInfo.RegionSettings.DisableCollisions) |
1105 | flags |= RegionFlags.SkipCollisions; | 1010 | flags |= RegionFlags.SkipCollisions; |
1106 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | 1011 | if (Scene.RegionInfo.RegionSettings.DisableScripts) |
1107 | flags |= RegionFlags.SkipScripts; | 1012 | flags |= RegionFlags.SkipScripts; |
1108 | if (m_scene.RegionInfo.RegionSettings.DisablePhysics) | 1013 | if (Scene.RegionInfo.RegionSettings.DisablePhysics) |
1109 | flags |= RegionFlags.SkipPhysics; | 1014 | flags |= RegionFlags.SkipPhysics; |
1110 | if (m_scene.RegionInfo.RegionSettings.BlockFly) | 1015 | if (Scene.RegionInfo.RegionSettings.BlockFly) |
1111 | flags |= RegionFlags.NoFly; | 1016 | flags |= RegionFlags.NoFly; |
1112 | if (m_scene.RegionInfo.RegionSettings.RestrictPushing) | 1017 | if (Scene.RegionInfo.RegionSettings.RestrictPushing) |
1113 | flags |= RegionFlags.RestrictPushObject; | 1018 | flags |= RegionFlags.RestrictPushObject; |
1114 | if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) | 1019 | if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide) |
1115 | flags |= RegionFlags.AllowParcelChanges; | 1020 | flags |= RegionFlags.AllowParcelChanges; |
1116 | if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch) | 1021 | if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) |
1117 | flags |= RegionFlags.BlockParcelSearch; | 1022 | flags |= RegionFlags.BlockParcelSearch; |
1118 | 1023 | ||
1119 | if (m_scene.RegionInfo.RegionSettings.FixedSun) | 1024 | if (Scene.RegionInfo.RegionSettings.FixedSun) |
1120 | flags |= RegionFlags.SunFixed; | 1025 | flags |= RegionFlags.SunFixed; |
1121 | if (m_scene.RegionInfo.RegionSettings.Sandbox) | 1026 | if (Scene.RegionInfo.RegionSettings.Sandbox) |
1122 | flags |= RegionFlags.Sandbox; | 1027 | flags |= RegionFlags.Sandbox; |
1123 | if (m_scene.RegionInfo.EstateSettings.AllowVoice) | 1028 | if (Scene.RegionInfo.EstateSettings.AllowVoice) |
1124 | flags |= RegionFlags.AllowVoice; | 1029 | flags |= RegionFlags.AllowVoice; |
1125 | 1030 | ||
1126 | // Fudge these to always on, so the menu options activate | 1031 | // Fudge these to always on, so the menu options activate |
@@ -1142,32 +1047,32 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1142 | { | 1047 | { |
1143 | RegionFlags flags = RegionFlags.None; | 1048 | RegionFlags flags = RegionFlags.None; |
1144 | 1049 | ||
1145 | if (m_scene.RegionInfo.EstateSettings.FixedSun) | 1050 | if (Scene.RegionInfo.EstateSettings.FixedSun) |
1146 | flags |= RegionFlags.SunFixed; | 1051 | flags |= RegionFlags.SunFixed; |
1147 | if (m_scene.RegionInfo.EstateSettings.PublicAccess) | 1052 | if (Scene.RegionInfo.EstateSettings.PublicAccess) |
1148 | flags |= (RegionFlags.PublicAllowed | | 1053 | flags |= (RegionFlags.PublicAllowed | |
1149 | RegionFlags.ExternallyVisible); | 1054 | RegionFlags.ExternallyVisible); |
1150 | if (m_scene.RegionInfo.EstateSettings.AllowVoice) | 1055 | if (Scene.RegionInfo.EstateSettings.AllowVoice) |
1151 | flags |= RegionFlags.AllowVoice; | 1056 | flags |= RegionFlags.AllowVoice; |
1152 | if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport) | 1057 | if (Scene.RegionInfo.EstateSettings.AllowDirectTeleport) |
1153 | flags |= RegionFlags.AllowDirectTeleport; | 1058 | flags |= RegionFlags.AllowDirectTeleport; |
1154 | if (m_scene.RegionInfo.EstateSettings.DenyAnonymous) | 1059 | if (Scene.RegionInfo.EstateSettings.DenyAnonymous) |
1155 | flags |= RegionFlags.DenyAnonymous; | 1060 | flags |= RegionFlags.DenyAnonymous; |
1156 | if (m_scene.RegionInfo.EstateSettings.DenyIdentified) | 1061 | if (Scene.RegionInfo.EstateSettings.DenyIdentified) |
1157 | flags |= RegionFlags.DenyIdentified; | 1062 | flags |= RegionFlags.DenyIdentified; |
1158 | if (m_scene.RegionInfo.EstateSettings.DenyTransacted) | 1063 | if (Scene.RegionInfo.EstateSettings.DenyTransacted) |
1159 | flags |= RegionFlags.DenyTransacted; | 1064 | flags |= RegionFlags.DenyTransacted; |
1160 | if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) | 1065 | if (Scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) |
1161 | flags |= RegionFlags.AbuseEmailToEstateOwner; | 1066 | flags |= RegionFlags.AbuseEmailToEstateOwner; |
1162 | if (m_scene.RegionInfo.EstateSettings.BlockDwell) | 1067 | if (Scene.RegionInfo.EstateSettings.BlockDwell) |
1163 | flags |= RegionFlags.BlockDwell; | 1068 | flags |= RegionFlags.BlockDwell; |
1164 | if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts) | 1069 | if (Scene.RegionInfo.EstateSettings.EstateSkipScripts) |
1165 | flags |= RegionFlags.EstateSkipScripts; | 1070 | flags |= RegionFlags.EstateSkipScripts; |
1166 | if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) | 1071 | if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) |
1167 | flags |= RegionFlags.ResetHomeOnTeleport; | 1072 | flags |= RegionFlags.ResetHomeOnTeleport; |
1168 | if (m_scene.RegionInfo.EstateSettings.TaxFree) | 1073 | if (Scene.RegionInfo.EstateSettings.TaxFree) |
1169 | flags |= RegionFlags.TaxFree; | 1074 | flags |= RegionFlags.TaxFree; |
1170 | if (m_scene.RegionInfo.EstateSettings.DenyMinors) | 1075 | if (Scene.RegionInfo.EstateSettings.DenyMinors) |
1171 | flags |= (RegionFlags)(1 << 30); | 1076 | flags |= (RegionFlags)(1 << 30); |
1172 | 1077 | ||
1173 | return (uint)flags; | 1078 | return (uint)flags; |
@@ -1175,17 +1080,17 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1175 | 1080 | ||
1176 | public bool IsManager(UUID avatarID) | 1081 | public bool IsManager(UUID avatarID) |
1177 | { | 1082 | { |
1178 | if (avatarID == m_scene.RegionInfo.EstateSettings.EstateOwner) | 1083 | if (avatarID == Scene.RegionInfo.EstateSettings.EstateOwner) |
1179 | return true; | 1084 | return true; |
1180 | 1085 | ||
1181 | List<UUID> ems = new List<UUID>(m_scene.RegionInfo.EstateSettings.EstateManagers); | 1086 | List<UUID> ems = new List<UUID>(Scene.RegionInfo.EstateSettings.EstateManagers); |
1182 | if (ems.Contains(avatarID)) | 1087 | if (ems.Contains(avatarID)) |
1183 | return true; | 1088 | return true; |
1184 | 1089 | ||
1185 | return false; | 1090 | return false; |
1186 | } | 1091 | } |
1187 | 1092 | ||
1188 | protected void TriggerRegionInfoChange() | 1093 | public void TriggerRegionInfoChange() |
1189 | { | 1094 | { |
1190 | m_regionChangeTimer.Stop(); | 1095 | m_regionChangeTimer.Stop(); |
1191 | m_regionChangeTimer.Start(); | 1096 | m_regionChangeTimer.Start(); |
@@ -1196,23 +1101,23 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1196 | ChangeDelegate change = OnRegionInfoChange; | 1101 | ChangeDelegate change = OnRegionInfoChange; |
1197 | 1102 | ||
1198 | if (change != null) | 1103 | if (change != null) |
1199 | change(m_scene.RegionInfo.RegionID); | 1104 | change(Scene.RegionInfo.RegionID); |
1200 | } | 1105 | } |
1201 | 1106 | ||
1202 | protected void TriggerEstateInfoChange() | 1107 | public void TriggerEstateInfoChange() |
1203 | { | 1108 | { |
1204 | ChangeDelegate change = OnEstateInfoChange; | 1109 | ChangeDelegate change = OnEstateInfoChange; |
1205 | 1110 | ||
1206 | if (change != null) | 1111 | if (change != null) |
1207 | change(m_scene.RegionInfo.RegionID); | 1112 | change(Scene.RegionInfo.RegionID); |
1208 | } | 1113 | } |
1209 | 1114 | ||
1210 | protected void TriggerEstateMessage(UUID fromID, string fromName, string message) | 1115 | public void TriggerEstateMessage(UUID fromID, string fromName, string message) |
1211 | { | 1116 | { |
1212 | MessageDelegate onmessage = OnEstateMessage; | 1117 | MessageDelegate onmessage = OnEstateMessage; |
1213 | 1118 | ||
1214 | if (onmessage != null) | 1119 | if (onmessage != null) |
1215 | onmessage(m_scene.RegionInfo.RegionID, fromID, fromName, message); | 1120 | onmessage(Scene.RegionInfo.RegionID, fromID, fromName, message); |
1216 | } | 1121 | } |
1217 | } | 1122 | } |
1218 | } | 1123 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index c3efbda..b05aef8 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -764,10 +764,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
764 | 764 | ||
765 | if (!responseMap.ContainsKey(itemtype.ToString())) // remote sim doesnt have the stated region handle | 765 | if (!responseMap.ContainsKey(itemtype.ToString())) // remote sim doesnt have the stated region handle |
766 | { | 766 | { |
767 | if (!m_blacklistedregions.ContainsKey(regionhandle)) | 767 | m_log.DebugFormat("[WORLD MAP]: Remote sim does not have the stated region. Blacklisting."); |
768 | lock (m_blacklistedregions) | ||
768 | { | 769 | { |
769 | m_log.DebugFormat("[WORLD MAP]: Remote sim does not have the stated region. Blacklisting."); | 770 | if (!m_blacklistedregions.ContainsKey(regionhandle)) |
770 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); | 771 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); |
771 | } | 772 | } |
772 | } | 773 | } |
773 | 774 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2424194..171d637 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
64 | 64 | ||
65 | #region Fields | 65 | #region Fields |
66 | 66 | ||
67 | public bool EmergencyMonitoring = false; | ||
68 | |||
67 | public SynchronizeSceneHandler SynchronizeScene; | 69 | public SynchronizeSceneHandler SynchronizeScene; |
68 | public SimStatsReporter StatsReporter; | 70 | public SimStatsReporter StatsReporter; |
69 | public List<Border> NorthBorders = new List<Border>(); | 71 | public List<Border> NorthBorders = new List<Border>(); |
diff --git a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs index 6630edb..dfeecb1 100644 --- a/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Agent/UDP/Linden/LindenUDPInfoModule.cs | |||
@@ -95,7 +95,15 @@ namespace OpenSim.Region.CoreModules.UDP.Linden | |||
95 | "Show throttle settings for each client and for the server overall", | 95 | "Show throttle settings for each client and for the server overall", |
96 | "Without the 'full' option, only root agents are shown." | 96 | "Without the 'full' option, only root agents are shown." |
97 | + " With the 'full' option child agents are also shown.", | 97 | + " With the 'full' option child agents are also shown.", |
98 | ShowThrottlesReport); | 98 | ShowThrottlesReport); |
99 | |||
100 | scene.AddCommand( | ||
101 | this, "emergency-monitoring", | ||
102 | "Go on/off emergency monitoring mode", | ||
103 | "Go on/off emergency monitoring mode", | ||
104 | "Go on/off emergency monitoring mode", | ||
105 | EmergencyMonitoring); | ||
106 | |||
99 | } | 107 | } |
100 | 108 | ||
101 | public void RemoveRegion(Scene scene) | 109 | public void RemoveRegion(Scene scene) |
@@ -120,7 +128,25 @@ namespace OpenSim.Region.CoreModules.UDP.Linden | |||
120 | { | 128 | { |
121 | MainConsole.Instance.Output(GetThrottlesReport(cmd)); | 129 | MainConsole.Instance.Output(GetThrottlesReport(cmd)); |
122 | } | 130 | } |
123 | 131 | ||
132 | protected void EmergencyMonitoring(string module, string[] cmd) | ||
133 | { | ||
134 | bool mode = true; | ||
135 | if (cmd.Length == 1 || (cmd.Length > 1 && cmd[1] == "on")) | ||
136 | { | ||
137 | mode = true; | ||
138 | MainConsole.Instance.Output("Emergency Monitoring ON"); | ||
139 | } | ||
140 | else | ||
141 | { | ||
142 | mode = false; | ||
143 | MainConsole.Instance.Output("Emergency Monitoring OFF"); | ||
144 | } | ||
145 | |||
146 | foreach (Scene s in m_scenes.Values) | ||
147 | s.EmergencyMonitoring = mode; | ||
148 | } | ||
149 | |||
124 | protected string GetColumnEntry(string entry, int maxLength, int columnPadding) | 150 | protected string GetColumnEntry(string entry, int maxLength, int columnPadding) |
125 | { | 151 | { |
126 | return string.Format( | 152 | return string.Format( |
@@ -335,7 +361,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden | |||
335 | ThrottleRates throttleRates = udpServer.ThrottleRates; | 361 | ThrottleRates throttleRates = udpServer.ThrottleRates; |
336 | report.AppendFormat( | 362 | report.AppendFormat( |
337 | "{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}", | 363 | "{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}", |
338 | "n/a", | 364 | (throttleRates.Total * 8) / 1000, |
339 | (throttleRates.ResendLimit * 8) / 1000, | 365 | (throttleRates.ResendLimit * 8) / 1000, |
340 | (throttleRates.LandLimit * 8) / 1000, | 366 | (throttleRates.LandLimit * 8) / 1000, |
341 | (throttleRates.WindLimit * 8) / 1000, | 367 | (throttleRates.WindLimit * 8) / 1000, |
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs index b33b0d5..448e321 100644 --- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs +++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs | |||
@@ -205,6 +205,11 @@ namespace OpenSim.Server.Handlers.Simulation | |||
205 | 205 | ||
206 | // We're behind a proxy | 206 | // We're behind a proxy |
207 | Hashtable headers = (Hashtable)request["headers"]; | 207 | Hashtable headers = (Hashtable)request["headers"]; |
208 | |||
209 | //// DEBUG | ||
210 | //foreach (object o in headers.Keys) | ||
211 | // m_log.DebugFormat("XXX {0} = {1}", o.ToString(), (headers[o] == null? "null" : headers[o].ToString())); | ||
212 | |||
208 | string xff = "X-Forwarded-For"; | 213 | string xff = "X-Forwarded-For"; |
209 | if (headers.ContainsKey(xff.ToLower())) | 214 | if (headers.ContainsKey(xff.ToLower())) |
210 | xff = xff.ToLower(); | 215 | xff = xff.ToLower(); |
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 7245bee..5bac56e 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -306,6 +306,9 @@ | |||
306 | [ODEPhysicsSettings] | 306 | [ODEPhysicsSettings] |
307 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true | 307 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true |
308 | ;; Do we want to mesh sculpted prim to collide like they look? | 308 | ;; Do we want to mesh sculpted prim to collide like they look? |
309 | ;; If you are seeing sculpt texture decode problems | ||
310 | ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") | ||
311 | ;; then you might want to try setting this to false. | ||
309 | ; mesh_sculpted_prim = true | 312 | ; mesh_sculpted_prim = true |
310 | 313 | ||
311 | ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false | 314 | ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false |
diff --git a/bin/sqlite3.dll b/bin/sqlite3.dll index 558a015..f29dc62 100755 --- a/bin/sqlite3.dll +++ b/bin/sqlite3.dll | |||
Binary files differ | |||