diff options
Diffstat (limited to '')
3 files changed, 19 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 7333769..609c559 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -387,7 +387,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
387 | if (!Enabled) | 387 | if (!Enabled) |
388 | return false; | 388 | return false; |
389 | 389 | ||
390 | return AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); | 390 | group.DetachFromBackup(); |
391 | |||
392 | bool success = AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); | ||
393 | |||
394 | if (!success) | ||
395 | group.AttachToBackup(); | ||
396 | |||
397 | return success; | ||
391 | } | 398 | } |
392 | 399 | ||
393 | /// <summary> | 400 | /// <summary> |
@@ -815,8 +822,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
815 | "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", | 822 | "[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", |
816 | so.Name, sp.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); | 823 | so.Name, sp.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); |
817 | 824 | ||
818 | so.DetachFromBackup(); | ||
819 | |||
820 | // Remove from database and parcel prim count | 825 | // Remove from database and parcel prim count |
821 | m_scene.DeleteFromStorage(so.UUID); | 826 | m_scene.DeleteFromStorage(so.UUID); |
822 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 827 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 4e58045..3bd7bee 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -199,6 +199,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
199 | string attName = "att"; | 199 | string attName = "att"; |
200 | 200 | ||
201 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); | 201 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); |
202 | Assert.That(so.Backup, Is.True); | ||
202 | 203 | ||
203 | m_numberOfAttachEventsFired = 0; | 204 | m_numberOfAttachEventsFired = 0; |
204 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); | 205 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); |
@@ -213,6 +214,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
213 | Assert.That(attSo.IsAttachment); | 214 | Assert.That(attSo.IsAttachment); |
214 | Assert.That(attSo.UsesPhysics, Is.False); | 215 | Assert.That(attSo.UsesPhysics, Is.False); |
215 | Assert.That(attSo.IsTemporary, Is.False); | 216 | Assert.That(attSo.IsTemporary, Is.False); |
217 | Assert.That(attSo.Backup, Is.False); | ||
216 | 218 | ||
217 | // Check item status | 219 | // Check item status |
218 | Assert.That( | 220 | Assert.That( |
@@ -385,7 +387,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
385 | public void TestRezAttachmentFromInventory() | 387 | public void TestRezAttachmentFromInventory() |
386 | { | 388 | { |
387 | TestHelpers.InMethod(); | 389 | TestHelpers.InMethod(); |
388 | // log4net.Config.XmlConfigurator.Configure(); | 390 | // TestHelpers.EnableLogging(); |
389 | 391 | ||
390 | Scene scene = CreateTestScene(); | 392 | Scene scene = CreateTestScene(); |
391 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); | 393 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); |
@@ -407,6 +409,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
407 | Assert.That(attSo.IsAttachment); | 409 | Assert.That(attSo.IsAttachment); |
408 | Assert.That(attSo.UsesPhysics, Is.False); | 410 | Assert.That(attSo.UsesPhysics, Is.False); |
409 | Assert.That(attSo.IsTemporary, Is.False); | 411 | Assert.That(attSo.IsTemporary, Is.False); |
412 | Assert.IsFalse(attSo.Backup); | ||
410 | 413 | ||
411 | // Check appearance status | 414 | // Check appearance status |
412 | Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); | 415 | Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); |
@@ -601,7 +604,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
601 | Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null); | 604 | Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null); |
602 | 605 | ||
603 | // Check object in scene | 606 | // Check object in scene |
604 | Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null); | 607 | SceneObjectGroup soInScene = scene.GetSceneObjectGroup("att"); |
608 | Assert.That(soInScene, Is.Not.Null); | ||
609 | Assert.IsTrue(soInScene.Backup); | ||
605 | 610 | ||
606 | // Check events | 611 | // Check events |
607 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1)); | 612 | Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1)); |
@@ -755,6 +760,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
755 | Assert.That(attSo.IsAttachment); | 760 | Assert.That(attSo.IsAttachment); |
756 | Assert.That(attSo.UsesPhysics, Is.False); | 761 | Assert.That(attSo.UsesPhysics, Is.False); |
757 | Assert.That(attSo.IsTemporary, Is.False); | 762 | Assert.That(attSo.IsTemporary, Is.False); |
763 | Assert.IsFalse(attSo.Backup); | ||
758 | 764 | ||
759 | // Check appearance status | 765 | // Check appearance status |
760 | List<AvatarAttachment> retreivedAttachments = presence.Appearance.GetAttachments(); | 766 | List<AvatarAttachment> retreivedAttachments = presence.Appearance.GetAttachments(); |
@@ -884,6 +890,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
884 | SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0]; | 890 | SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0]; |
885 | Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name)); | 891 | Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name)); |
886 | Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest)); | 892 | Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest)); |
893 | Assert.IsFalse(actualSceneBAtt.Backup); | ||
887 | 894 | ||
888 | Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 895 | Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
889 | 896 | ||
@@ -994,6 +1001,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
994 | SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0]; | 1001 | SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0]; |
995 | Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name)); | 1002 | Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name)); |
996 | Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest)); | 1003 | Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest)); |
1004 | Assert.IsFalse(actualSceneBAtt.Backup); | ||
997 | 1005 | ||
998 | Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 1006 | Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
999 | 1007 | ||
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index ae2be70..4369659 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -611,7 +611,7 @@ namespace OpenSim.Tests.Common | |||
611 | //part.UpdatePrimFlags(false, false, true); | 611 | //part.UpdatePrimFlags(false, false, true); |
612 | //part.ObjectFlags |= (uint)PrimFlags.Phantom; | 612 | //part.ObjectFlags |= (uint)PrimFlags.Phantom; |
613 | 613 | ||
614 | scene.AddNewSceneObject(so, false); | 614 | scene.AddNewSceneObject(so, true); |
615 | 615 | ||
616 | return so; | 616 | return so; |
617 | } | 617 | } |