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-rw-r--r--OpenSim/Data/Tests/EstateTests.cs6
-rw-r--r--OpenSim/Data/Tests/InventoryTests.cs4
-rw-r--r--OpenSim/Data/Tests/RegionTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs17
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs7
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs128
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs36
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs143
-rw-r--r--OpenSim/Services/InventoryService/InventoryService.cs9
-rw-r--r--OpenSim/Tests/Common/Mock/MockInventoryService.cs12
-rw-r--r--OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs31
-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs6
-rw-r--r--bin/Robust.HG.ini.example2
15 files changed, 320 insertions, 107 deletions
diff --git a/OpenSim/Data/Tests/EstateTests.cs b/OpenSim/Data/Tests/EstateTests.cs
index d6eed3d..fbf8ba6 100644
--- a/OpenSim/Data/Tests/EstateTests.cs
+++ b/OpenSim/Data/Tests/EstateTests.cs
@@ -37,11 +37,6 @@ using log4net;
37using System.Reflection; 37using System.Reflection;
38using System.Data.Common; 38using System.Data.Common;
39 39
40#if !NUNIT25
41using NUnit.Framework.SyntaxHelpers;
42#endif
43
44
45// DBMS-specific: 40// DBMS-specific:
46using MySql.Data.MySqlClient; 41using MySql.Data.MySqlClient;
47using OpenSim.Data.MySQL; 42using OpenSim.Data.MySQL;
@@ -52,7 +47,6 @@ using OpenSim.Data.MSSQL;
52using Mono.Data.Sqlite; 47using Mono.Data.Sqlite;
53using OpenSim.Data.SQLite; 48using OpenSim.Data.SQLite;
54 49
55
56namespace OpenSim.Data.Tests 50namespace OpenSim.Data.Tests
57{ 51{
58 52
diff --git a/OpenSim/Data/Tests/InventoryTests.cs b/OpenSim/Data/Tests/InventoryTests.cs
index c22e26c..3205bfa 100644
--- a/OpenSim/Data/Tests/InventoryTests.cs
+++ b/OpenSim/Data/Tests/InventoryTests.cs
@@ -37,10 +37,6 @@ using log4net;
37using System.Reflection; 37using System.Reflection;
38using System.Data.Common; 38using System.Data.Common;
39 39
40#if !NUNIT25
41using NUnit.Framework.SyntaxHelpers;
42#endif
43
44// DBMS-specific: 40// DBMS-specific:
45using MySql.Data.MySqlClient; 41using MySql.Data.MySqlClient;
46using OpenSim.Data.MySQL; 42using OpenSim.Data.MySQL;
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs
index 3cd9e0b..29bf5a3 100644
--- a/OpenSim/Data/Tests/RegionTests.cs
+++ b/OpenSim/Data/Tests/RegionTests.cs
@@ -40,10 +40,6 @@ using log4net;
40using System.Reflection; 40using System.Reflection;
41using System.Data.Common; 41using System.Data.Common;
42 42
43#if !NUNIT25
44using NUnit.Framework.SyntaxHelpers;
45#endif
46
47// DBMS-specific: 43// DBMS-specific:
48using MySql.Data.MySqlClient; 44using MySql.Data.MySqlClient;
49using OpenSim.Data.MySQL; 45using OpenSim.Data.MySQL;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index 350ad66..915b59e 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -218,24 +218,35 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
218 218
219 public bool AddItem(InventoryItemBase item) 219 public bool AddItem(InventoryItemBase item)
220 { 220 {
221 m_log.DebugFormat( 221// m_log.DebugFormat(
222 "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}", 222// "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}",
223 item.Name, item.Owner, item.Folder); 223// item.Name, item.Owner, item.Folder);
224 224
225 if (UUID.Zero == item.Folder) 225 if (UUID.Zero == item.Folder)
226 { 226 {
227 InventoryFolderBase f = m_InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); 227 InventoryFolderBase f = m_InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
228 if (f != null) 228 if (f != null)
229 { 229 {
230// m_log.DebugFormat(
231// "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}",
232// f.Name, (AssetType)f.Type, item.Name);
233
230 item.Folder = f.ID; 234 item.Folder = f.ID;
231 } 235 }
232 else 236 else
233 { 237 {
234 f = m_InventoryService.GetRootFolder(item.Owner); 238 f = m_InventoryService.GetRootFolder(item.Owner);
235 if (f != null) 239 if (f != null)
240 {
236 item.Folder = f.ID; 241 item.Folder = f.ID;
242 }
237 else 243 else
244 {
245// m_log.WarnFormat(
246// "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
247// item.Owner, item.Name);
238 return false; 248 return false;
249 }
239 } 250 }
240 } 251 }
241 252
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
index 7ac3bb9..4211fa9 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConnector.cs
@@ -240,9 +240,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
240 { 240 {
241 f = m_RemoteConnector.GetRootFolder(item.Owner); 241 f = m_RemoteConnector.GetRootFolder(item.Owner);
242 if (f != null) 242 if (f != null)
243 {
243 item.Folder = f.ID; 244 item.Folder = f.ID;
245 }
244 else 246 else
247 {
248 m_log.WarnFormat(
249 "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
250 item.Owner, item.Name);
245 return false; 251 return false;
252 }
246 } 253 }
247 } 254 }
248 255
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 0384224..012732b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Region.Framework.Scenes
122 else 122 else
123 { 123 {
124 m_log.WarnFormat( 124 m_log.WarnFormat(
125 "[AGENT INVENTORY]: Agent {1} could not add item {2} {3}", 125 "[AGENT INVENTORY]: Agent {0} could not add item {1} {2}",
126 AgentID, item.Name, item.ID); 126 AgentID, item.Name, item.ID);
127 127
128 return; 128 return;
@@ -2004,7 +2004,7 @@ namespace OpenSim.Region.Framework.Scenes
2004 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, 2004 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
2005 RezSelected, RemoveItem, fromTaskID, false); 2005 RezSelected, RemoveItem, fromTaskID, false);
2006 } 2006 }
2007 2007
2008 /// <summary> 2008 /// <summary>
2009 /// Rez an object into the scene from a prim's inventory. 2009 /// Rez an object into the scene from a prim's inventory.
2010 /// </summary> 2010 /// </summary>
@@ -2019,95 +2019,79 @@ namespace OpenSim.Region.Framework.Scenes
2019 SceneObjectPart sourcePart, TaskInventoryItem item, 2019 SceneObjectPart sourcePart, TaskInventoryItem item,
2020 Vector3 pos, Quaternion rot, Vector3 vel, int param) 2020 Vector3 pos, Quaternion rot, Vector3 vel, int param)
2021 { 2021 {
2022 // Rez object 2022 if (null == item)
2023 if (item != null) 2023 return null;
2024 { 2024
2025 UUID ownerID = item.OwnerID; 2025 UUID ownerID = item.OwnerID;
2026 2026 AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
2027 AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
2028
2029 if (rezAsset != null)
2030 {
2031 string xmlData = Utils.BytesToString(rezAsset.Data);
2032 SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
2033 2027
2034 if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos)) 2028 if (null == rezAsset)
2035 { 2029 return null;
2036 return null;
2037 }
2038 group.ResetIDs();
2039 2030
2040 AddNewSceneObject(group, true); 2031 string xmlData = Utils.BytesToString(rezAsset.Data);
2032 SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
2041 2033
2042 // we set it's position in world. 2034 if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos))
2043 group.AbsolutePosition = pos; 2035 return null;
2044 2036
2045 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 2037 group.ResetIDs();
2046 2038
2047 // Since renaming the item in the inventory does not affect the name stored 2039 SceneObjectPart rootPart = group.GetChildPart(group.UUID);
2048 // in the serialization, transfer the correct name from the inventory to the
2049 // object itself before we rez.
2050 rootPart.Name = item.Name;
2051 rootPart.Description = item.Description;
2052 2040
2053 List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); 2041 // Since renaming the item in the inventory does not affect the name stored
2042 // in the serialization, transfer the correct name from the inventory to the
2043 // object itself before we rez.
2044 rootPart.Name = item.Name;
2045 rootPart.Description = item.Description;
2054 2046
2055 group.SetGroup(sourcePart.GroupID, null); 2047 List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
2056 2048
2057 if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) 2049 group.SetGroup(sourcePart.GroupID, null);
2058 {
2059 if (Permissions.PropagatePermissions())
2060 {
2061 foreach (SceneObjectPart part in partList)
2062 {
2063 part.EveryoneMask = item.EveryonePermissions;
2064 part.NextOwnerMask = item.NextPermissions;
2065 }
2066 group.ApplyNextOwnerPermissions();
2067 }
2068 }
2069 2050
2051 if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0)
2052 {
2053 if (Permissions.PropagatePermissions())
2054 {
2070 foreach (SceneObjectPart part in partList) 2055 foreach (SceneObjectPart part in partList)
2071 { 2056 {
2072 if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0)
2073 {
2074 part.LastOwnerID = part.OwnerID;
2075 part.OwnerID = item.OwnerID;
2076 part.Inventory.ChangeInventoryOwner(item.OwnerID);
2077 }
2078 part.EveryoneMask = item.EveryonePermissions; 2057 part.EveryoneMask = item.EveryonePermissions;
2079 part.NextOwnerMask = item.NextPermissions; 2058 part.NextOwnerMask = item.NextPermissions;
2080 } 2059 }
2081 2060
2082 rootPart.TrimPermissions(); 2061 group.ApplyNextOwnerPermissions();
2083 2062 }
2084 if (group.RootPart.Shape.PCode == (byte)PCode.Prim) 2063 }
2085 {
2086 group.ClearPartAttachmentData();
2087 }
2088
2089 group.UpdateGroupRotationR(rot);
2090
2091 //group.ApplyPhysics(m_physicalPrim);
2092 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
2093 {
2094 group.RootPart.ApplyImpulse((vel * group.GetMass()), false);
2095 group.Velocity = vel;
2096 rootPart.ScheduleFullUpdate();
2097 }
2098 group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
2099 rootPart.ScheduleFullUpdate();
2100 2064
2101 if (!Permissions.BypassPermissions()) 2065 foreach (SceneObjectPart part in partList)
2102 { 2066 {
2103 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 2067 if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0)
2104 sourcePart.Inventory.RemoveInventoryItem(item.ItemID); 2068 {
2105 } 2069 part.LastOwnerID = part.OwnerID;
2106 return rootPart.ParentGroup; 2070 part.OwnerID = item.OwnerID;
2071 part.Inventory.ChangeInventoryOwner(item.OwnerID);
2107 } 2072 }
2073
2074 part.EveryoneMask = item.EveryonePermissions;
2075 part.NextOwnerMask = item.NextPermissions;
2108 } 2076 }
2077
2078 rootPart.TrimPermissions();
2109 2079
2110 return null; 2080 if (!Permissions.BypassPermissions())
2081 {
2082 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
2083 sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
2084 }
2085
2086 AddNewSceneObject(group, true, pos, rot, vel);
2087
2088 // We can only call this after adding the scene object, since the scene object references the scene
2089 // to find out if scripts should be activated at all.
2090 group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
2091
2092 group.ScheduleGroupForFullUpdate();
2093
2094 return rootPart.ParentGroup;
2111 } 2095 }
2112 2096
2113 public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) 2097 public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index eb5c3cb..520f1a1 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -42,7 +42,6 @@ using OpenMetaverse.Imaging;
42using OpenSim.Framework; 42using OpenSim.Framework;
43using OpenSim.Services.Interfaces; 43using OpenSim.Services.Interfaces;
44using OpenSim.Framework.Communications; 44using OpenSim.Framework.Communications;
45
46using OpenSim.Framework.Console; 45using OpenSim.Framework.Console;
47using OpenSim.Region.Framework.Interfaces; 46using OpenSim.Region.Framework.Interfaces;
48using OpenSim.Region.Framework.Scenes.Scripting; 47using OpenSim.Region.Framework.Scenes.Scripting;
@@ -2051,7 +2050,24 @@ namespace OpenSim.Region.Framework.Scenes
2051 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 2050 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
2052 { 2051 {
2053 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); 2052 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
2054 } 2053 }
2054
2055 /// <summary>
2056 /// Add a newly created object to the scene.
2057 /// </summary>
2058 ///
2059 /// This method does not send updates to the client - callers need to handle this themselves.
2060 /// <param name="sceneObject"></param>
2061 /// <param name="attachToBackup"></param>
2062 /// <param name="pos">Position of the object</param>
2063 /// <param name="rot">Rotation of the object</param>
2064 /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param>
2065 /// <returns></returns>
2066 public bool AddNewSceneObject(
2067 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
2068 {
2069 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel);
2070 }
2055 2071
2056 /// <summary> 2072 /// <summary>
2057 /// Delete every object from the scene. This does not include attachments worn by avatars. 2073 /// Delete every object from the scene. This does not include attachments worn by avatars.
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 1268259..3a0532a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -312,6 +312,42 @@ namespace OpenSim.Region.Framework.Scenes
312 312
313 return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); 313 return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
314 } 314 }
315
316 /// <summary>
317 /// Add a newly created object to the scene.
318 /// </summary>
319 ///
320 /// This method does not send updates to the client - callers need to handle this themselves.
321 /// <param name="sceneObject"></param>
322 /// <param name="attachToBackup"></param>
323 /// <param name="pos">Position of the object</param>
324 /// <param name="rot">Rotation of the object</param>
325 /// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param>
326 /// <returns></returns>
327 public bool AddNewSceneObject(
328 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
329 {
330 AddNewSceneObject(sceneObject, true, false);
331
332 // we set it's position in world.
333 sceneObject.AbsolutePosition = pos;
334
335 if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim)
336 {
337 sceneObject.ClearPartAttachmentData();
338 }
339
340 sceneObject.UpdateGroupRotationR(rot);
341
342 //group.ApplyPhysics(m_physicalPrim);
343 if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
344 {
345 sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
346 sceneObject.Velocity = vel;
347 }
348
349 return true;
350 }
315 351
316 /// <summary> 352 /// <summary>
317 /// Add an object to the scene. This will both update the scene, and send information about the 353 /// Add an object to the scene. This will both update the scene, and send information about the
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index fc66c85..3e2a2af 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -134,7 +134,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
134 sop.Text = RandomName(); 134 sop.Text = RandomName();
135 sop.SitName = RandomName(); 135 sop.SitName = RandomName();
136 sop.TouchName = RandomName(); 136 sop.TouchName = RandomName();
137 sop.ObjectFlags |= (uint)PrimFlags.Phantom; 137 sop.Flags |= PrimFlags.Phantom;
138 138
139 SceneObjectGroup sog = new SceneObjectGroup(sop); 139 SceneObjectGroup sog = new SceneObjectGroup(sop);
140 scene.AddNewSceneObject(sog, false); 140 scene.AddNewSceneObject(sog, false);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
new file mode 100644
index 0000000..da8199d
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -0,0 +1,143 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using System.Threading;
33using System.Timers;
34using Timer=System.Timers.Timer;
35using Nini.Config;
36using NUnit.Framework;
37using NUnit.Framework.SyntaxHelpers;
38using OpenMetaverse;
39using OpenMetaverse.Assets;
40using OpenSim.Framework;
41using OpenSim.Framework.Communications;
42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.Framework.Interfaces;
44using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
45using OpenSim.Region.CoreModules.World.Serialiser;
46using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
47using OpenSim.Services.Interfaces;
48using OpenSim.Tests.Common;
49using OpenSim.Tests.Common.Mock;
50using OpenSim.Tests.Common.Setup;
51
52namespace OpenSim.Region.Framework.Tests
53{
54 [TestFixture]
55 public class TaskInventoryTests
56 {
57 protected UserAccount CreateUser(Scene scene)
58 {
59 string userFirstName = "Jock";
60 string userLastName = "Stirrup";
61 string userPassword = "troll";
62 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
63 return UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
64 }
65
66 protected SceneObjectGroup CreateSO1(Scene scene, UUID ownerId)
67 {
68 string part1Name = "part1";
69 UUID part1Id = UUID.Parse("10000000-0000-0000-0000-000000000000");
70 SceneObjectPart part1
71 = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
72 { Name = part1Name, UUID = part1Id };
73 return new SceneObjectGroup(part1);
74 }
75
76 protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part)
77 {
78 AssetNotecard nc = new AssetNotecard("Hello World!");
79 UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
80 UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
81 AssetBase ncAsset
82 = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
83 scene.AssetService.Store(ncAsset);
84 TaskInventoryItem ncItem
85 = new TaskInventoryItem
86 { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid,
87 Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
88 part.Inventory.AddInventoryItem(ncItem, true);
89
90 return ncItem;
91 }
92
93 /// <summary>
94 /// Test MoveTaskInventoryItem where the item has no parent folder assigned.
95 /// </summary>
96 /// This should place it in the most suitable user folder.
97 [Test]
98 public void TestMoveTaskInventoryItem()
99 {
100 TestHelper.InMethod();
101// log4net.Config.XmlConfigurator.Configure();
102
103 Scene scene = SceneSetupHelpers.SetupScene("inventory");
104 UserAccount user1 = CreateUser(scene);
105 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
106 SceneObjectPart sop1 = sog1.RootPart;
107 TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
108 InventoryFolderBase folder
109 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
110
111 // Perform test
112 scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID);
113
114 InventoryItemBase ncUserItem
115 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");
116 Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found");
117 }
118
119 /// <summary>
120 /// Test MoveTaskInventoryItem where the item has no parent folder assigned.
121 /// </summary>
122 /// This should place it in the most suitable user folder.
123 [Test]
124 public void TestMoveTaskInventoryItemNoParent()
125 {
126 TestHelper.InMethod();
127// log4net.Config.XmlConfigurator.Configure();
128
129 Scene scene = SceneSetupHelpers.SetupScene("inventory");
130 UserAccount user1 = CreateUser(scene);
131 SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
132 SceneObjectPart sop1 = sog1.RootPart;
133 TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
134
135 // Perform test
136 scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
137
138 InventoryItemBase ncUserItem
139 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");
140 Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
141 }
142 }
143} \ No newline at end of file
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
index fbcd663..86bca79 100644
--- a/OpenSim/Services/InventoryService/InventoryService.cs
+++ b/OpenSim/Services/InventoryService/InventoryService.cs
@@ -268,15 +268,22 @@ namespace OpenSim.Services.InventoryService
268 268
269 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) 269 public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
270 { 270 {
271// m_log.DebugFormat("[INVENTORY SERVICE]: Looking for folder type {0} for user {1}", type, userID);
272
271 InventoryFolderBase root = m_Database.getUserRootFolder(userID); 273 InventoryFolderBase root = m_Database.getUserRootFolder(userID);
272 if (root != null) 274 if (root != null)
273 { 275 {
274 List<InventoryFolderBase> folders = RequestSubFolders(root.ID); 276 List<InventoryFolderBase> folders = RequestSubFolders(root.ID);
275 277
276 foreach (InventoryFolderBase folder in folders) 278 foreach (InventoryFolderBase folder in folders)
277 { 279 {
278 if (folder.Type == (short)type) 280 if (folder.Type == (short)type)
281 {
282// m_log.DebugFormat(
283// "[INVENTORY SERVICE]: Found folder {0} type {1}", folder.Name, (AssetType)folder.Type);
284
279 return folder; 285 return folder;
286 }
280 } 287 }
281 } 288 }
282 289
diff --git a/OpenSim/Tests/Common/Mock/MockInventoryService.cs b/OpenSim/Tests/Common/Mock/MockInventoryService.cs
index 1ea4bc1..4ac1078 100644
--- a/OpenSim/Tests/Common/Mock/MockInventoryService.cs
+++ b/OpenSim/Tests/Common/Mock/MockInventoryService.cs
@@ -37,13 +37,9 @@ namespace OpenSim.Tests.Common.Mock
37{ 37{
38 public class MockInventoryService : IInventoryService 38 public class MockInventoryService : IInventoryService
39 { 39 {
40 public MockInventoryService() 40 public MockInventoryService() {}
41 {
42 }
43 41
44 public MockInventoryService(IConfigSource config) 42 public MockInventoryService(IConfigSource config) {}
45 {
46 }
47 43
48 /// <summary> 44 /// <summary>
49 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/> 45 /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
@@ -140,7 +136,7 @@ namespace OpenSim.Tests.Common.Mock
140 136
141 public bool AddItem(InventoryItemBase item) 137 public bool AddItem(InventoryItemBase item)
142 { 138 {
143 return false; 139 return true;
144 } 140 }
145 141
146 public bool UpdateItem(InventoryItemBase item) 142 public bool UpdateItem(InventoryItemBase item)
@@ -187,4 +183,4 @@ namespace OpenSim.Tests.Common.Mock
187 return 1; 183 return 1;
188 } 184 }
189 } 185 }
190} 186} \ No newline at end of file
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs
index 7c4f689..ed0b1a6 100644
--- a/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Tests.Common.Mock
42 /// </summary> 42 /// </summary>
43 public class TestInventoryDataPlugin : IInventoryDataPlugin 43 public class TestInventoryDataPlugin : IInventoryDataPlugin
44 { 44 {
45// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 /// <value> 47 /// <value>
48 /// Inventory folders 48 /// Inventory folders
@@ -84,14 +84,19 @@ namespace OpenSim.Tests.Common.Mock
84 84
85 public List<InventoryItemBase> getInventoryInFolder(UUID folderID) 85 public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
86 { 86 {
87// m_log.DebugFormat("[MOCK INV DB]: Getting items in folder {0}", folderID); 87 InventoryFolderBase folder = m_folders[folderID];
88
89 m_log.DebugFormat("[MOCK INV DB]: Getting items in folder {0} {1}", folder.Name, folder.ID);
88 90
89 List<InventoryItemBase> items = new List<InventoryItemBase>(); 91 List<InventoryItemBase> items = new List<InventoryItemBase>();
90 92
91 foreach (InventoryItemBase item in m_items.Values) 93 foreach (InventoryItemBase item in m_items.Values)
92 { 94 {
93 if (item.Folder == folderID) 95 if (item.Folder == folderID)
96 {
97 m_log.DebugFormat("[MOCK INV DB]: getInventoryInFolder() adding item {0}", item.Name);
94 items.Add(item); 98 items.Add(item);
99 }
95 } 100 }
96 101
97 return items; 102 return items;
@@ -101,7 +106,7 @@ namespace OpenSim.Tests.Common.Mock
101 106
102 public InventoryFolderBase getUserRootFolder(UUID user) 107 public InventoryFolderBase getUserRootFolder(UUID user)
103 { 108 {
104// m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user); 109 m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user);
105 110
106 InventoryFolderBase folder = null; 111 InventoryFolderBase folder = null;
107 m_rootFolders.TryGetValue(user, out folder); 112 m_rootFolders.TryGetValue(user, out folder);
@@ -111,12 +116,22 @@ namespace OpenSim.Tests.Common.Mock
111 116
112 public List<InventoryFolderBase> getInventoryFolders(UUID parentID) 117 public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
113 { 118 {
119 InventoryFolderBase parentFolder = m_folders[parentID];
120
121 m_log.DebugFormat("[MOCK INV DB]: Getting folders in folder {0} {1}", parentFolder.Name, parentFolder.ID);
122
114 List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); 123 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
115 124
116 foreach (InventoryFolderBase folder in m_folders.Values) 125 foreach (InventoryFolderBase folder in m_folders.Values)
117 { 126 {
118 if (folder.ParentID == parentID) 127 if (folder.ParentID == parentID)
128 {
129 m_log.DebugFormat(
130 "[MOCK INV DB]: Found folder {0} {1} in {2} {3}",
131 folder.Name, folder.ID, parentFolder.Name, parentFolder.ID);
132
119 folders.Add(folder); 133 folders.Add(folder);
134 }
120 } 135 }
121 136
122 return folders; 137 return folders;
@@ -137,6 +152,10 @@ namespace OpenSim.Tests.Common.Mock
137 152
138 public void addInventoryFolder(InventoryFolderBase folder) 153 public void addInventoryFolder(InventoryFolderBase folder)
139 { 154 {
155 m_log.DebugFormat(
156 "[MOCK INV DB]: Adding inventory folder {0} {1} type {2}",
157 folder.Name, folder.ID, (AssetType)folder.Type);
158
140 m_folders[folder.ID] = folder; 159 m_folders[folder.ID] = folder;
141 160
142 if (folder.ParentID == UUID.Zero) 161 if (folder.ParentID == UUID.Zero)
@@ -166,8 +185,10 @@ namespace OpenSim.Tests.Common.Mock
166 185
167 public void addInventoryItem(InventoryItemBase item) 186 public void addInventoryItem(InventoryItemBase item)
168 { 187 {
169// m_log.DebugFormat( 188 InventoryFolderBase folder = m_folders[item.Folder];
170// "[MOCK INV DB]: Adding inventory item {0} {1} in {2}", item.Name, item.ID, item.Folder); 189
190 m_log.DebugFormat(
191 "[MOCK INV DB]: Adding inventory item {0} {1} in {2} {3}", item.Name, item.ID, folder.Name, folder.ID);
171 192
172 m_items[item.ID] = item; 193 m_items[item.ID] = item;
173 } 194 }
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index eaa0d33..d9ded2d 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -285,10 +285,16 @@ namespace OpenSim.Tests.Common.Setup
285 config.AddConfig("Modules"); 285 config.AddConfig("Modules");
286 config.AddConfig("InventoryService"); 286 config.AddConfig("InventoryService");
287 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); 287 config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
288
288 if (real) 289 if (real)
290 {
289 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService"); 291 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
292 }
290 else 293 else
294 {
291 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService"); 295 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService");
296 }
297
292 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); 298 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
293 inventoryService.Initialise(config); 299 inventoryService.Initialise(config);
294 inventoryService.AddRegion(testScene); 300 inventoryService.AddRegion(testScene);
diff --git a/bin/Robust.HG.ini.example b/bin/Robust.HG.ini.example
index 122ba2e..554d00f 100644
--- a/bin/Robust.HG.ini.example
+++ b/bin/Robust.HG.ini.example
@@ -100,7 +100,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
100[UserAccountService] 100[UserAccountService]
101 ; for the server connector 101 ; for the server connector
102 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" 102 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
103 ; Realm = "usersaccounts" 103 ; Realm = "useraccounts"
104 104
105 ; These are for creating new accounts by the service 105 ; These are for creating new accounts by the service
106 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" 106 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"