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-rw-r--r--OpenSim/Framework/ILandObject.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs26
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs45
-rw-r--r--OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs43
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs23
-rw-r--r--OpenSim/Server/Handlers/Grid/GridInfoHandlers.cs3
-rw-r--r--OpenSim/Tests/Common/Mock/TestLandChannel.cs13
11 files changed, 103 insertions, 86 deletions
diff --git a/OpenSim/Framework/ILandObject.cs b/OpenSim/Framework/ILandObject.cs
index 5a55b02..0316944 100644
--- a/OpenSim/Framework/ILandObject.cs
+++ b/OpenSim/Framework/ILandObject.cs
@@ -35,8 +35,8 @@ namespace OpenSim.Framework
35 35
36 public interface ILandObject 36 public interface ILandObject
37 { 37 {
38 int GetParcelMaxPrimCount(ILandObject thisObject); 38 int GetParcelMaxPrimCount();
39 int GetSimulatorMaxPrimCount(ILandObject thisObject); 39 int GetSimulatorMaxPrimCount();
40 int GetPrimsFree(); 40 int GetPrimsFree();
41 41
42 LandData LandData { get; set; } 42 LandData LandData { get; set; }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 82bef48..6461636 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -347,12 +347,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
347 347
348 landData.Add(parcel); 348 landData.Add(parcel);
349 } 349 }
350 350
351 if (!m_merge) 351 if (!m_merge)
352 m_scene.LandChannel.Clear(false); 352 {
353 bool setupDefaultParcel = (landData.Count == 0);
354 m_scene.LandChannel.Clear(setupDefaultParcel);
355 }
353 356
354 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData); 357 m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
355 m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count); 358 m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
356 } 359 }
357 360
358 /// <summary> 361 /// <summary>
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 2307c8e..729e9f7 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -313,6 +313,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
313 Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null"); 313 Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
314 Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); 314 Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
315 315
316 Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels");
317
316 // Temporary 318 // Temporary
317 Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); 319 Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
318 } 320 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index bfab7b8..63dec15 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -520,8 +520,12 @@ namespace OpenSim.Region.CoreModules.World.Land
520 } 520 }
521 } 521 }
522 522
523 /// <summary>
524 /// Like handleEventManagerOnSignificantClientMovement, but called with an AgentUpdate regardless of distance.
525 /// </summary>
526 /// <param name="avatar"></param>
523 public void EventManagerOnClientMovement(ScenePresence avatar) 527 public void EventManagerOnClientMovement(ScenePresence avatar)
524 //Like handleEventManagerOnSignificantClientMovement, but called with an AgentUpdate regardless of distance. 528 //
525 { 529 {
526 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 530 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
527 if (over != null) 531 if (over != null)
@@ -534,7 +538,6 @@ namespace OpenSim.Region.CoreModules.World.Land
534 } 538 }
535 } 539 }
536 540
537
538 public void ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID, 541 public void ClientOnParcelAccessListRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID,
539 int landLocalID, IClientAPI remote_client) 542 int landLocalID, IClientAPI remote_client)
540 { 543 {
@@ -668,14 +671,14 @@ namespace OpenSim.Region.CoreModules.World.Land
668 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); 671 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
669 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); 672 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
670 } 673 }
671 674
672 m_landList.Clear(); 675 m_landList.Clear();
676
677 ResetSimLandObjects();
678
679 if (setupDefaultParcel)
680 CreateDefaultParcel();
673 } 681 }
674
675 ResetSimLandObjects();
676
677 if (setupDefaultParcel)
678 CreateDefaultParcel();
679 } 682 }
680 683
681 private void performFinalLandJoin(ILandObject master, ILandObject slave) 684 private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -1391,8 +1394,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1391 1394
1392 public void EventManagerOnNoLandDataFromStorage() 1395 public void EventManagerOnNoLandDataFromStorage()
1393 { 1396 {
1394 ResetSimLandObjects(); 1397 lock (m_landList)
1395 CreateDefaultParcel(); 1398 {
1399 ResetSimLandObjects();
1400 CreateDefaultParcel();
1401 }
1396 } 1402 }
1397 1403
1398 #endregion 1404 #endregion
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index c2f104e..560b862 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.CoreModules.World.Land
67 public int GetPrimsFree() 67 public int GetPrimsFree()
68 { 68 {
69 m_scene.EventManager.TriggerParcelPrimCountUpdate(); 69 m_scene.EventManager.TriggerParcelPrimCountUpdate();
70 int free = GetSimulatorMaxPrimCount(this) - m_landData.SimwidePrims; 70 int free = GetSimulatorMaxPrimCount() - m_landData.SimwidePrims;
71 return free; 71 return free;
72 } 72 }
73 73
@@ -181,11 +181,11 @@ namespace OpenSim.Region.CoreModules.World.Land
181 overrideSimulatorMaxPrimCount = overrideDel; 181 overrideSimulatorMaxPrimCount = overrideDel;
182 } 182 }
183 183
184 public int GetParcelMaxPrimCount(ILandObject thisObject) 184 public int GetParcelMaxPrimCount()
185 { 185 {
186 if (overrideParcelMaxPrimCount != null) 186 if (overrideParcelMaxPrimCount != null)
187 { 187 {
188 return overrideParcelMaxPrimCount(thisObject); 188 return overrideParcelMaxPrimCount(this);
189 } 189 }
190 else 190 else
191 { 191 {
@@ -197,11 +197,12 @@ namespace OpenSim.Region.CoreModules.World.Land
197 return parcelMax; 197 return parcelMax;
198 } 198 }
199 } 199 }
200 public int GetSimulatorMaxPrimCount(ILandObject thisObject) 200
201 public int GetSimulatorMaxPrimCount()
201 { 202 {
202 if (overrideSimulatorMaxPrimCount != null) 203 if (overrideSimulatorMaxPrimCount != null)
203 { 204 {
204 return overrideSimulatorMaxPrimCount(thisObject); 205 return overrideSimulatorMaxPrimCount(this);
205 } 206 }
206 else 207 else
207 { 208 {
@@ -244,8 +245,8 @@ namespace OpenSim.Region.CoreModules.World.Land
244 remote_client.SendLandProperties(seq_id, 245 remote_client.SendLandProperties(seq_id,
245 snap_selection, request_result, this, 246 snap_selection, request_result, this,
246 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 247 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
247 GetParcelMaxPrimCount(this), 248 GetParcelMaxPrimCount(),
248 GetSimulatorMaxPrimCount(this), regionFlags); 249 GetSimulatorMaxPrimCount(), regionFlags);
249 } 250 }
250 251
251 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) 252 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index e983239..0f37ddd 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -70,14 +70,14 @@ namespace OpenSim.Region.CoreModules.World.Region
70 false, "region restart bluebox", 70 false, "region restart bluebox",
71 "region restart bluebox <message> <delta seconds>+", 71 "region restart bluebox <message> <delta seconds>+",
72 "Schedule a region restart", 72 "Schedule a region restart",
73 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.", 73 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.",
74 HandleRegionRestart); 74 HandleRegionRestart);
75 75
76 MainConsole.Instance.Commands.AddCommand("RestartModule", 76 MainConsole.Instance.Commands.AddCommand("RestartModule",
77 false, "region restart notice", 77 false, "region restart notice",
78 "region restart notice <message> <delta seconds>+", 78 "region restart notice <message> <delta seconds>+",
79 "Schedule a region restart", 79 "Schedule a region restart",
80 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.", 80 "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.",
81 HandleRegionRestart); 81 HandleRegionRestart);
82 82
83 MainConsole.Instance.Commands.AddCommand("RestartModule", 83 MainConsole.Instance.Commands.AddCommand("RestartModule",
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 3bf2c2b..e2420101 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -924,9 +924,9 @@ namespace OpenSim.Region.Framework.Scenes
924 uint callbackID, string description, string name, 924 uint callbackID, string description, string name,
925 sbyte invType, sbyte type, UUID olditemID) 925 sbyte invType, sbyte type, UUID olditemID)
926 { 926 {
927 m_log.DebugFormat( 927// m_log.DebugFormat(
928 "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}", 928// "[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}",
929 remoteClient.Name, name, folderID, olditemID); 929// remoteClient.Name, name, folderID, olditemID);
930 930
931 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) 931 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
932 return; 932 return;
@@ -934,20 +934,25 @@ namespace OpenSim.Region.Framework.Scenes
934 ScenePresence presence; 934 ScenePresence presence;
935 if (TryGetScenePresence(remoteClient.AgentId, out presence)) 935 if (TryGetScenePresence(remoteClient.AgentId, out presence))
936 { 936 {
937 bool linkAlreadyExists = false; 937 // Disabled the check for duplicate links.
938 List<InventoryItemBase> existingItems = InventoryService.GetFolderItems(remoteClient.AgentId, folderID); 938 //
939 foreach (InventoryItemBase item in existingItems) 939 // When outfits are being adjusted, the viewer rapidly sends delete link messages followed by
940 if (item.AssetID == olditemID) 940 // create links. However, since these are handled asynchronously, the deletes do not complete before
941 linkAlreadyExists = true; 941 // the creates are handled. Therefore, we cannot enforce a duplicate link check.
942 942// InventoryItemBase existingLink = null;
943 if (linkAlreadyExists) 943// List<InventoryItemBase> existingItems = InventoryService.GetFolderItems(remoteClient.AgentId, folderID);
944 { 944// foreach (InventoryItemBase item in existingItems)
945 m_log.WarnFormat( 945// if (item.AssetID == olditemID)
946 "[AGENT INVENTORY]: Ignoring request from {0} to create item link {1} in folder {2} pointing to {3} since a link already exists", 946// existingLink = item;
947 remoteClient.Name, name, folderID, olditemID); 947//
948 948// if (existingLink != null)
949 return; 949// {
950 } 950// m_log.WarnFormat(
951// "[AGENT INVENTORY]: Ignoring request from {0} to create item link {1} in folder {2} pointing to {3} since a link named {4} with id {5} already exists",
952// remoteClient.Name, name, folderID, olditemID, existingLink.Name, existingLink.ID);
953//
954// return;
955// }
951 956
952 AssetBase asset = new AssetBase(); 957 AssetBase asset = new AssetBase();
953 asset.FullID = olditemID; 958 asset.FullID = olditemID;
@@ -975,7 +980,11 @@ namespace OpenSim.Region.Framework.Scenes
975 /// <param name="itemID"></param> 980 /// <param name="itemID"></param>
976 private void RemoveInventoryItem(IClientAPI remoteClient, List<UUID> itemIDs) 981 private void RemoveInventoryItem(IClientAPI remoteClient, List<UUID> itemIDs)
977 { 982 {
978 //m_log.Debug("[SCENE INVENTORY]: user " + remoteClient.AgentId); 983// m_log.DebugFormat(
984// "[AGENT INVENTORY]: Removing inventory items {0} for {1}",
985// string.Join(",", itemIDs.ConvertAll<string>(uuid => uuid.ToString()).ToArray()),
986// remoteClient.Name);
987
979 InventoryService.DeleteItems(remoteClient.AgentId, itemIDs); 988 InventoryService.DeleteItems(remoteClient.AgentId, itemIDs);
980 } 989 }
981 990
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
index 471b90f..c1957e2 100644
--- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
+++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs
@@ -76,22 +76,24 @@ namespace OpenSim.Region.OptionalModules
76 76
77 public void AddRegion(Scene scene) 77 public void AddRegion(Scene scene)
78 { 78 {
79 if(!m_enabled) 79 if (!m_enabled)
80 { 80 {
81 return; 81 return;
82 } 82 }
83 scene.Permissions.OnRezObject += CanRezObject; 83 scene.Permissions.OnRezObject += CanRezObject;
84 scene.Permissions.OnObjectEntry += CanObjectEnter; 84 scene.Permissions.OnObjectEntry += CanObjectEnter;
85 scene.Permissions.OnDuplicateObject += CanDuplicateObject; 85 scene.Permissions.OnDuplicateObject += CanDuplicateObject;
86
86 m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName); 87 m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName);
87 } 88 }
88 89
89 public void RemoveRegion(Scene scene) 90 public void RemoveRegion(Scene scene)
90 { 91 {
91 if(m_enabled) 92 if (m_enabled)
92 { 93 {
93 return; 94 return;
94 } 95 }
96
95 scene.Permissions.OnRezObject -= CanRezObject; 97 scene.Permissions.OnRezObject -= CanRezObject;
96 scene.Permissions.OnObjectEntry -= CanObjectEnter; 98 scene.Permissions.OnObjectEntry -= CanObjectEnter;
97 scene.Permissions.OnDuplicateObject -= CanDuplicateObject; 99 scene.Permissions.OnDuplicateObject -= CanDuplicateObject;
@@ -104,13 +106,11 @@ namespace OpenSim.Region.OptionalModules
104 106
105 private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene) 107 private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene)
106 { 108 {
107 // This may be a little long winded and can probably be optomized 109 ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
108 int usedPrims = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).PrimCounts.Total; 110 int usedPrims = lo.PrimCounts.Total;
109 LandData landData = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).LandData; 111 int simulatorCapacity = lo.GetSimulatorMaxPrimCount();
110 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
111 (float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
112 112
113 if(objectCount + usedPrims > simulatorCapacity) 113 if (objectCount + usedPrims > simulatorCapacity)
114 { 114 {
115 m_dialogModule.SendAlertToUser(owner, "Unable to rez object because the parcel is too full"); 115 m_dialogModule.SendAlertToUser(owner, "Unable to rez object because the parcel is too full");
116 return false; 116 return false;
@@ -118,7 +118,7 @@ namespace OpenSim.Region.OptionalModules
118 118
119 return true; 119 return true;
120 } 120 }
121 //OnMoveObject 121
122 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) 122 private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
123 { 123 {
124 SceneObjectPart obj = scene.GetSceneObjectPart(objectID); 124 SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
@@ -126,11 +126,9 @@ namespace OpenSim.Region.OptionalModules
126 int objectCount = obj.ParentGroup.PrimCount; 126 int objectCount = obj.ParentGroup.PrimCount;
127 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); 127 ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
128 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); 128 ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
129 129
130 int usedPrims=newParcel.PrimCounts.Total; 130 int usedPrims = newParcel.PrimCounts.Total;
131 LandData landData = newParcel.LandData; 131 int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount();
132 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
133 (float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
134 132
135 // The prim hasn't crossed a region boundry so we don't need to worry 133 // The prim hasn't crossed a region boundry so we don't need to worry
136 // about prim counts here 134 // about prim counts here
@@ -138,36 +136,39 @@ namespace OpenSim.Region.OptionalModules
138 { 136 {
139 return true; 137 return true;
140 } 138 }
139
141 // Prim counts are determined by the location of the root prim. if we're 140 // Prim counts are determined by the location of the root prim. if we're
142 // moving a child prim, just let it pass 141 // moving a child prim, just let it pass
143 if(!obj.IsRoot) 142 if(!obj.IsRoot)
144 { 143 {
145 return true; 144 return true;
146 } 145 }
147 // Add Special Case here for temporary prims 146
147 // TODO: Add Special Case here for temporary prims
148 148
149 if(objectCount + usedPrims > simulatorCapacity) 149 if(objectCount + usedPrims > simulatorCapacity)
150 { 150 {
151 m_dialogModule.SendAlertToUser(obj.OwnerID, "Unable to move object because the destination parcel is too full"); 151 m_dialogModule.SendAlertToUser(obj.OwnerID, "Unable to move object because the destination parcel is too full");
152 return false; 152 return false;
153 } 153 }
154
154 return true; 155 return true;
155 } 156 }
157
156 //OnDuplicateObject 158 //OnDuplicateObject
157 private bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition) 159 private bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition)
158 { 160 {
159 // This may be a little long winded and can probably be optomized 161 ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
160 int usedPrims = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).PrimCounts.Total; 162 int usedPrims = lo.PrimCounts.Total;
161 LandData landData = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).LandData; 163 int simulatorCapacity = lo.GetSimulatorMaxPrimCount();
162 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
163 (float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
164 164
165 if(objectCount + usedPrims > simulatorCapacity) 165 if(objectCount + usedPrims > simulatorCapacity)
166 { 166 {
167 m_dialogModule.SendAlertToUser(owner, "Unable to duplicate object because the parcel is too full"); 167 m_dialogModule.SendAlertToUser(owner, "Unable to duplicate object because the parcel is too full");
168 return false; 168 return false;
169 } 169 }
170
170 return true; 171 return true;
171 } 172 }
172 } 173 }
173} 174} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index aa28fa0..0240227 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -9908,31 +9908,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9908 public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide) 9908 public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide)
9909 { 9909 {
9910 m_host.AddScriptLPS(1); 9910 m_host.AddScriptLPS(1);
9911 // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
9912 // Which probably will be irrelevent in OpenSim....
9913 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
9914 9911
9915 float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus; 9912 ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
9916 9913
9917 if (land == null) 9914 if (lo == null)
9918 {
9919 return 0; 9915 return 0;
9920 }
9921 9916
9922 if (sim_wide != 0) 9917 if (sim_wide != 0)
9923 { 9918 return lo.GetSimulatorMaxPrimCount();
9924 decimal v = land.SimwideArea * (decimal)(0.22) * (decimal)bonusfactor;
9925
9926 return (int)v;
9927 }
9928
9929 else 9919 else
9930 { 9920 return lo.GetParcelMaxPrimCount();
9931 decimal v = land.Area * (decimal)(0.22) * (decimal)bonusfactor;
9932
9933 return (int)v;
9934 }
9935
9936 } 9921 }
9937 9922
9938 public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) 9923 public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param)
diff --git a/OpenSim/Server/Handlers/Grid/GridInfoHandlers.cs b/OpenSim/Server/Handlers/Grid/GridInfoHandlers.cs
index cdab49e..0da9fc1 100644
--- a/OpenSim/Server/Handlers/Grid/GridInfoHandlers.cs
+++ b/OpenSim/Server/Handlers/Grid/GridInfoHandlers.cs
@@ -30,6 +30,7 @@ using System.Collections;
30using System.IO; 30using System.IO;
31using System.Net; 31using System.Net;
32using System.Reflection; 32using System.Reflection;
33using System.Security;
33using System.Text; 34using System.Text;
34using log4net; 35using log4net;
35using Nini.Config; 36using Nini.Config;
@@ -143,7 +144,7 @@ namespace OpenSim.Server.Handlers.Grid
143 sb.Append("<gridinfo>\n"); 144 sb.Append("<gridinfo>\n");
144 foreach (string k in _info.Keys) 145 foreach (string k in _info.Keys)
145 { 146 {
146 sb.AppendFormat("<{0}>{1}</{0}>\n", k, _info[k]); 147 sb.AppendFormat("<{0}>{1}</{0}>\n", k, SecurityElement.Escape(_info[k].ToString()));
147 } 148 }
148 sb.Append("</gridinfo>\n"); 149 sb.Append("</gridinfo>\n");
149 150
diff --git a/OpenSim/Tests/Common/Mock/TestLandChannel.cs b/OpenSim/Tests/Common/Mock/TestLandChannel.cs
index c3134b3..0e4dfb9 100644
--- a/OpenSim/Tests/Common/Mock/TestLandChannel.cs
+++ b/OpenSim/Tests/Common/Mock/TestLandChannel.cs
@@ -40,10 +40,12 @@ namespace OpenSim.Tests.Common.Mock
40 public class TestLandChannel : ILandChannel 40 public class TestLandChannel : ILandChannel
41 { 41 {
42 private Scene m_scene; 42 private Scene m_scene;
43 private List<ILandObject> m_parcels;
43 44
44 public TestLandChannel(Scene scene) 45 public TestLandChannel(Scene scene)
45 { 46 {
46 m_scene = scene; 47 m_scene = scene;
48 m_parcels = new List<ILandObject>();
47 } 49 }
48 50
49 public List<ILandObject> ParcelsNearPoint(Vector3 position) 51 public List<ILandObject> ParcelsNearPoint(Vector3 position)
@@ -53,12 +55,19 @@ namespace OpenSim.Tests.Common.Mock
53 55
54 public List<ILandObject> AllParcels() 56 public List<ILandObject> AllParcels()
55 { 57 {
56 return new List<ILandObject>(); 58 return m_parcels;
57 } 59 }
58 60
59 public void Clear(bool setupDefaultParcel) 61 public void Clear(bool setupDefaultParcel)
60 { 62 {
61 // Intentionally blank since we don't save any parcel data in the test channel 63 m_parcels.Clear();
64
65 if (setupDefaultParcel)
66 {
67 ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
68 obj.LandData.Name = "Your Parcel";
69 m_parcels.Add(obj);
70 }
62 } 71 }
63 72
64 protected ILandObject GetNoLand() 73 protected ILandObject GetNoLand()